City

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'''City''' is an [[Action]] card from [[Prosperity]]. It begins as a simple {{Card|Village}}, but grows stronger as [[Supply]] piles are depleted. If another Supply pile is likely to run out anyway, or there is a way to gain cities quickly, this card can be quite strong. However, if those are not present, it is often best to skip City entirely, as by the time it powers up, your opponent has too large a lead.
+
'''City''' is an [[Action]] card from [[Prosperity]]. It begins as a simple {{Card|Village}}, but grows stronger as [[Supply]] piles are depleted.  
 
+
Cities will often be referenced with respect to their level of power, corresponding to the bonuses given for empty piles. This is commonly seen as either a 1/2/3 or 0/1/2 format, with the Dominion community [http://forum.dominionstrategy.com/index.php?topic=6687.0 split] fairly evenly on which approach is appropriate. The 1/2/3 system refers to the power level of the City, as seen by the bonuses attained with emptying piles. The 0/1/2 system references either the number of empty piles or a system where one starts counting from 0. Though past usage seems to favor the 1/2/3 system, it is recommended that you make it clear via context if you choose to use one of the systems, at least until a consensus can be reached on how to refer to Cities.
+
 
+
 
== FAQ ==
 
== FAQ ==
=== Official FAQ ===
+
=== Official FAQ (2022) ===
* You draw a card and can play two more Actions no matter what.  
+
* You draw a card and get +2 Actions no matter what.  
 
* If there is just one empty pile in the Supply, you also draw another card.  
 
* If there is just one empty pile in the Supply, you also draw another card.  
* If there are two or more empty piles, you both draw another card, and get +{{Cost|1}} and +1 Buy.  
+
* If there are two or more empty piles, you both draw another card, and get +{{Cost|1}} and +1 Buy.  
 
* There are no further bonuses if three or more piles are empty.  
 
* There are no further bonuses if three or more piles are empty.  
* This only checks how many piles are empty when you play it; what you got does not change if a pile becomes empty (or non-empty, such as due to {{Card|Ambassador}} from [[Seaside|Dominion: Seaside]]).
+
* This only checks how many piles are empty when you play it; what you got does not change if a pile becomes empty (or non-empty, such as due to {{Card|Encampment}} from {{Set|Empires}}).
* This only counts Supply piles, not non-Supply piles like {{Card|Spoils}} from [[Dark Ages]].
+
* This only counts Supply piles, not non-Supply piles like {{Card|Spoils}} from {{Set|Dark Ages}}.
=== Other Rules clarifications ===
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=== Other rules clarifications ===
== Strategy Article ==
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* Unlike {{Card|Laboratory}}, if you play this when a pile is empty, you draw a card, then draw a second card separately. So if you only have 1 card in your deck, you can see that card before shuffling and topdecking a card with {{Project|Star Chart}}.
''[http://dominionstrategy.com/2010/12/09/prosperity-city/ Original article] by theory
+
  
Can I start by noting how well-designed this card is, thematically?  It’s one of the few Dominion cards that makes perfect thematic sense: Cities start as Villages, but slowly grow and develop...
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== Strategy ==
 +
City starts out each game as an expensive version of {{Card|Village}}, but it becomes a powerful [[draw]] card (equivalent to {{Card|Lost City}} with no on-gain penalty) once a single pile is empty. In the end game, with two piles empty, it adds a {{Card|Market}} effect to this already strong suite of bonuses, which is very often enough [[payload]] to facilitate an immediate [[three-pile ending|pile-out]] even if a third pile wasn’t already threatened.
  
City is one of those cards very susceptible to groupthink.  The first time anyone gets spanked by the Unstoppable City Stack (“UCS”), they vow that next game they will buy up the Cities themselves. This leads to a City race, which, of course, further powers up the Cities. Maxed-out Cities are absolute juggernauts, easily drawing your deck with bonus money and Buys to boot.
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Because it’s expensive for its unactivated effect, City is unlikely to be an attractive card early in the game unless it’s the only [[Village (card category)|village]] present. It’s usually preferable to meet your initial needs for [[terminal space]] using cards that are cheaper (such as {{Card|Village}} itself) or provide an immediate bonus at {{Cost|5}} (such as {{Card|Hunting Lodge}}). If the [[Kingdom]] offers strong draw options other than activated City or there’s no particular source of pile pressure, City can remain no more useful than an expensive {{Card|Village}} throughout most of the game. However, if you anticipate a pile emptying quickly, e.g. because there’s a strong [[Curser]] or a powerful cheap card alongside abundant extra gains, it may be worth gaining some Cities, particularly if you can make good use of the extra terminal space anyway, or if you can trade off the ability to play them immediately against the cost of obtaining them (e.g. with {{Card|Camel Train}}). In any of these cases, especially if the draw is otherwise weak, City becomes increasingly attractive as at least one pile is lowered, and denying some copies to your opponents can also be a consideration. Increasing the number of players also tends to increase pile pressure, making City potentially more appealing from the beginning in multiplayer games.
  
But before committing to blowing all your {{Cost|5}}′s on Cities, it’s important to identify the situations under which Cities are likely to become anything more than {{Card|Village|Villages}}.  Piles run out most frequently in multiplayer games; similarly, Cities will level up quickly when popular cheap cards are available, like {{Card|Fishing Village}}, {{Card|Caravan}}, or {{Card|Peddler}}. ({{Card|Great Hall}} and {{Card|Island}}, too, for although they are not technically super-popular, they are fewer in number in 2-player games, and a great pile to run out as the City player.) This is especially true if your opponents are buying {{Card|Bridge|Bridges}}, {{Card|Talisman|Talismans}}, and other Buy multipliers—though you should also beware them ending the game on piles before you have the chance to deploy the UCS. {{Card|Curse}}-giving attacks are another reason to invest in Cities, by guaranteeing another pile that will inevitably be exhausted.
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If you have multiple Cities in your deck, its draw capabilities may increase explosively once a pile is emptied; therefore, there’s often a strong advantage to being the first to play a turn with activated Cities. In a similar way to {{Card|Paddock}} and {{Card|Animal Fair}}, City can thus create a situation in which all players are reluctant to take the last or penultimate card in a pile (sometimes City itself), as this would risk granting that opportunity to an opponent. The best approach, where possible, is often to use a [[gainer]] to take the last card from a pile early in your Action phase (e.g. playing {{Card|Artisan}} to gain the only remaining City) and then draw with your newly-activated Cities, producing a powerful turn that is likely to put you ahead, especially if this manoeuvre has also enabled you to win the City split and/or to engage in [[gain-and-play]]. If you might be able to empty a Supply pile during your turn, it can be a good idea to hold off playing as many Cities as you can until then, so that you can play them once they give additional bonuses.
  
Of course, there’s the other question of what to do with all those extra Actions.  It makes a lot of sense to accumulate Cities when there are uses for the extra Actions, i.e., worthwhile terminal Actions to pair with it (Bridge, terminal attacks, trash-for-benefits, or +Cards like {{Card|Smithy}}/{{Card|Courtyard}}), and Villages are not available.  It also makes sense in {{Card|Colony}} games, where you should have enough time to build up the UCS and pummel opponents with it.
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The next level of City activation explosively adds payload, including plenty of [[+Buy]] to facilitate spending it, to a deck that already has abundant draw, and without the addition of any [[stop card]]s. Because it occurs when two piles are empty, it’s often enough to allow you to buy out the {{Card|Estate|Estates}} for a three-pile ending, so it’s usually dangerous to allow an opponent to play the first turn with doubly-activated Cities unless you have a significant {{VP}} lead; this is often the last turn of the game. Occasionally, if no piles are empty yet but two are low, it may be possible to skip straight to double activation by emptying two piles at once via [[gainer]]s before playing some Cities during your Action phase; this is likely to put you in a dominant position unless you have very few of the Cities.
  
So when are Cities bad?  When the opposite of the above apply.  When it doesn’t look like piles are going to be running out, and there aren’t any worthwhile terminals, a player that buys Cities is just spending a ton of money on Villages that become little more than {{Card|Laboratory|Laboratories}} when you buy 10 of them.  Meanwhile, your opponent can be buying actual Laboratories instead, pummeling you before your Cities can get anywhere.  As mentioned several times before, {{Cost|5}} is an elite tier of Actions.  Blowing your money on Cities is just not worth it if your opponents, by buying other powerful {{Cost|5}} Actions, can buy up the Victory cards before your Cities upgrade into something better than a Village.
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In games with abilities to return cards to piles, such as {{way|Way of the Horse}}, it may be possible to deactivate City's bonuses. This may be something you need to avoid, so that your Cities retain their bonuses throughout your turn, or because you have many more Cities than your opponent. But it may also be something you can use to your benefit, by deactivating the bonuses after you've played all of your Cities, causing your opponent's Cities to lack the bonus at the start of their turn.
  
There’s a caveat to this rule: it’s easy enough to resist the allure of City if there’s only one opponent buying Cities.  But if you’re in a multiplayer game and two players are racing for Cities, you may have little choice other than to get Cities yourself, even if it means contributing to the emptying of the pile. Otherwise they will empty the pile and then hold a huge advantage over you.
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===External strategy articles===
 +
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
 +
* [http://dominionstrategy.com/2010/12/09/prosperity-city/ theory's 2010 article]
  
Likewise, if you’re in a City race with your opponent, and the Cities are split somewhat evenly, it is absolutely critical not to be the one to empty the first pile (unless it is the City pile itself), as it gives your opponent first crack at a mega-turn.  The difference between drawing 1 and 2 cards is huge. Ideally, you’d like to use a [[gainer]] like {{Card|Ironworks}}, or a card like {{Card|Remodel}} or {{Card|Upgrade}} to empty a pile during your turn so you can be the first to make use of the UCS.  {{Card|Ambassador}} can also be used to empty a pile on your turn by gifting the cards to your opponents, especially in multiplayer as you will give out multiple cards with each Ambassador played, allowing you to quickly empty a stack.
 
 
Ironically, when your Cities finally do hit maximum level, you might want to consider winning on piles rather than glamorous Colonies.  After all, two piles will already have been emptied; the plethora of Buys your UCS provides might give you the win just by emptying the {{Card|Estate|Estates}} (or another pile), if your opponents haven’t yet built up a significant lead.
 
 
=== Synergies/Combos ===
 
* Popular Kingdom cards (usually non-terminal; e.g., {{Card|Fishing Village}}, {{Card|Caravan}}, {{Card|Peddler}})
 
* Mixed Kingdom/Victory cards ({{Card|Great Hall}}, {{Card|Island}}, {{Card|Nobles}}, {{Card|Harem}})
 
* The existence of worthwhile terminal Actions (especially +Cards)
 
* Curse-giving attacks
 
* {{Card|Talisman}} and {{Card|Bridge}} / {{Card|Quarry}}
 
* Strategies that focus on pile-emptying
 
* {{Card|Colony}} games
 
 
=== Antisynergies ===
 
* Unpopular Kingdom piles that aren’t going to empty
 
* {{Card|Embargo}}
 
 
== Versions ==
 
== Versions ==
 
===English versions===
 
===English versions===
Line 56: Line 39:
 
! Print !! Digital !! Text !! Release !! Date  
 
! Print !! Digital !! Text !! Release !! Date  
 
|-
 
|-
| {{CardVersionImage|CityOld|City}} || {{CardVersionImage|CityDigitalOld|City from Goko/Making Fun}} || '''+1 Card'''. '''+2 Actions'''. If there are one or more empty Supply piles, +1 Card. If there are two or more, +{{Cost|1}} and +1 Buy. || Prosperity 1st Edition || October 2010
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| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=1|o=1||City from Goko/Making Fun}} || '''+1 Card<br>+2 Actions'''<br>If there are one or more empty Supply piles, +1&nbsp;Card. If there are two or more, {{nowrap|+{{Cost|1}}}} and {{nowrap|+1 Buy.}} || Prosperity || October 2010
 
|-
 
|-
| {{CardVersionImage|City|City}} || {{CardVersionImage|CityDigital|City from Shuffle iT}} || '''+1 Card'''. '''+2 Actions'''. If there are one or more empty Supply piles, '''+1 Card'''. If there are two or more, '''+1 Buy''' and +{{Cost|1}}. || Prosperity 2nd Edition || February 2017
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| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || '''+1 Card<br>+2 Actions'''<br>If there are one or more empty Supply piles, '''+1&nbsp;Card'''. If there are two or more, {{nowrap|'''+1 Buy'''}} and {{nowrap|+{{Cost|1}}.}} || <p>Prosperity [[Second Edition#Formatting_changes|(2016 printing)]]</p><hr><p>Prosperity (Second Edition)</p> || February 2017
 
|}
 
|}
  
 
===Other language versions===
 
===Other language versions===
{| class="wikitable" style="text-align:center;"
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{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
! Print !! Digital !! Language !! Name !! Text  
+
! Language !! Name !! Print !! Digital !! Text !! Notes
 
|-  
 
|-  
| || || Czech || Město ||  
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!Chinese
 +
| 都市 || || || style="padding:15px 0px;"| '''+1 卡片'''<br>'''+2 行動'''<br>如果有一個或以上的供應區牌堆是空的:{{nowrap|'''+1 卡片'''。}}<br>如果有兩疊以上的話:'''+1 購買''' 和 {{nowrap|+1 {{Cost|1}}。}}||
 
|-
 
|-
| || || Dutch || Stad ||  
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!Czech
 +
| Město || || || ||
 
|-
 
|-
| || || Finnish || Kaupunki ||  
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!Dutch
 +
| Stad || {{CardLangVersionImage|Dutch}} || || '''+1 Kaart<br>+2 Acties'''<br>Als er 1 of meer voorraadstapels leeg zijn, '''+1 Kaart'''. Zijn er 2 of meer stapels leeg, +{{Cost|1}} en '''+1 Aanschaf'''.  ||
 
|-
 
|-
| || || French || Ville ||  
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!Finnish
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| Kaupunki || || || ||
 
|-
 
|-
| {{CardVersionImage|City_German-HiG|City german version by HiG}} || || German<br>(by HiG) || Stadt || '''+1 Karte''' '''+2 Aktionen''' Wenn im Vorrat genau 1 Stapel leer ist: '''+1 Karte''' Oder, wenn 2 oder mehr Stapel leer sind: '''+1 Karte''' '''+1 Kauf''' +{{Cost|1}}
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!French
 +
| Ville || || || ||
 
|-
 
|-
| {{CardVersionImage|City_German-ASS|City german version by ASS}} || || German<br>(by ASS) || Stadt || '''+1 Karte''' '''+2 Aktionen''' Wenn genau 1 Vorratsstapel leer ist, zusätzlich: '''+1 Karte''' Wenn 2 oder mehr Vorratstapel leer sind, zusätzlich: '''+1 Karte +{{Cost|1}} und +1 Kauf'''
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!rowspan=2|German
 +
| Stadt ||{{CardVersionImage|City_German-ASS|German language City 2016 ASS}}|| || '''+1 Karte<br>+2 Aktionen'''<br>Wenn genau 1 Vorratsstapel leer ist, zusätzlich:<br>'''+1 Karte'''<br>Wenn 2 oder mehr Vorratsstapel leer sind, zusätzlich:<br>'''+1 Karte''', +{{Cost|1}} und '''+1 Kauf''' || (2016)
 
|-
 
|-
| || || Italian || Città ||  
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| Stadt || {{CardLangVersionImage|German}} ||{{CardVersionImage|CityGerman2022Digital|German language City 2022 from Shuffle iT}}|| '''+1 Karte<br>+2 Aktionen'''<br>Wenn 1 oder mehr Vorratsstapel leer sind: '''+1&nbsp;Karte'''.<br>Wenn 2 oder mehr Vorratsstapel leer sind: zus&auml;tz&shy;lich '''+1&nbsp;Kauf''' und {{nowrap|+{{Cost|1}}.}} || 2.&nbsp;Edition<br>(2022)
 
|-
 
|-
| || || Japanese || 都市 (pron. ''toshi'') ||  
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!Italian
 +
| Città || || || ||
 
|-
 
|-
| {{CardLangVersionImage|Polish}} || || Polish || Miasto ||  
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!Japanese
 +
| 都市 (pron. ''toshi'') || || || style="padding:15px 0px;"| '''+1 カードを引く'''<br>'''+2 アクション'''<br>サプライに空の山がある場合、追加で'''+1 カードを引く'''。<br>2山以上ある場合、さらに追加で'''+1 購入'''、 {{nowrap|+{{Cost|1}}。}} ||
 
|-
 
|-
| || || Russian || Город (pron. ''gorod'') ||
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!rowspan=2|Polish
 +
| Miasto || {{CardLangVersionImage|PolishOld}} || || '''+1 karta<br>+2 akcje'''<br>Jeżeli w Zasobach znajduje się co najmniej jeden pusty stos kart, +1&nbsp;karta.<br>Jeżeli w zasobach znajdują się co najmniej dwa puste stosy kart, {{nowrap|+{{Cost|1}} i}} +1&nbsp;zakup. || (2016)
 
|-
 
|-
| || || Spanish || Ciudad ||  
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| Miasto || {{CardLangVersionImage|Polish}} || || '''+1 karta<br>+2 akcje'''<br>Jeżeli w Zasobach jest co najmniej jeden pusty stos kart, '''+1&nbsp;karta'''.<br>Jeżeli w Zasobach są co najmniej dwa puste stosy kart, {{nowrap|'''+1 zakup''' i +{{Cost|1}}}}. || II&nbsp;Edycja<br>(2022)
 +
|-
 +
!Russian
 +
| Город (pron. ''gorod'') || || || ||
 +
|-
 +
!Spanish
 +
| Ciudad || || || ||
 
|}
 
|}
  
 
== Trivia ==
 
== Trivia ==
 
[[Image:CityArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:CityArt.jpg|thumb|right|354px|Official card art.]]
 +
 +
This was originally called '''Boomtown''', but it was decided that word didn't fit the medieval theme of Dominion, and it was changed.
 
=== Card Art ===
 
=== Card Art ===
 
{{Quote
 
{{Quote
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{{Navbox Prosperity}}
 
{{Navbox Prosperity}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
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[[category:non-terminals]]
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[[category:villages]]
 +
[[category:variable draw]]
 +
[[category:variable coin]]
 +
[[category:virtual coin]]
 +
[[category:extra buys]]

Latest revision as of 02:58, 11 August 2023

City
City.jpg
Info
Cost $5
Type(s) Action
Kingdom card? Yes
Set ProsperityProsperity icon.png
Illustrator(s) Marco Morte
Card text
+1 Card
+2 Actions

If there are one or more empty Supply piles, +1 Card. If there are two or more, +1 Buy and +$1.

City is an Action card from Prosperity. It begins as a simple VillageVillage.jpg, but grows stronger as Supply piles are depleted.

Contents

[edit] FAQ

[edit] Official FAQ (2022)

  • You draw a card and get +2 Actions no matter what.
  • If there is just one empty pile in the Supply, you also draw another card.
  • If there are two or more empty piles, you both draw another card, and get +$1 and +1 Buy.
  • There are no further bonuses if three or more piles are empty.
  • This only checks how many piles are empty when you play it; what you got does not change if a pile becomes empty (or non-empty, such as due to EncampmentEncampment.jpg from EmpiresEmpires.jpg).
  • This only counts Supply piles, not non-Supply piles like SpoilsSpoils.jpg from Dark AgesDark Ages.jpg.

[edit] Other rules clarifications

  • Unlike LaboratoryLaboratory.jpg, if you play this when a pile is empty, you draw a card, then draw a second card separately. So if you only have 1 card in your deck, you can see that card before shuffling and topdecking a card with Star ChartStar Chart.jpg.

[edit] Strategy

City starts out each game as an expensive version of VillageVillage.jpg, but it becomes a powerful draw card (equivalent to Lost CityLost City.jpg with no on-gain penalty) once a single pile is empty. In the end game, with two piles empty, it adds a MarketMarket.jpg effect to this already strong suite of bonuses, which is very often enough payload to facilitate an immediate pile-out even if a third pile wasn’t already threatened.

Because it’s expensive for its unactivated effect, City is unlikely to be an attractive card early in the game unless it’s the only village present. It’s usually preferable to meet your initial needs for terminal space using cards that are cheaper (such as VillageVillage.jpg itself) or provide an immediate bonus at $5 (such as Hunting LodgeHunting Lodge.jpg). If the Kingdom offers strong draw options other than activated City or there’s no particular source of pile pressure, City can remain no more useful than an expensive VillageVillage.jpg throughout most of the game. However, if you anticipate a pile emptying quickly, e.g. because there’s a strong Curser or a powerful cheap card alongside abundant extra gains, it may be worth gaining some Cities, particularly if you can make good use of the extra terminal space anyway, or if you can trade off the ability to play them immediately against the cost of obtaining them (e.g. with Camel TrainCamel Train.jpg). In any of these cases, especially if the draw is otherwise weak, City becomes increasingly attractive as at least one pile is lowered, and denying some copies to your opponents can also be a consideration. Increasing the number of players also tends to increase pile pressure, making City potentially more appealing from the beginning in multiplayer games.

If you have multiple Cities in your deck, its draw capabilities may increase explosively once a pile is emptied; therefore, there’s often a strong advantage to being the first to play a turn with activated Cities. In a similar way to PaddockPaddock.jpg and Animal FairAnimal Fair.jpg, City can thus create a situation in which all players are reluctant to take the last or penultimate card in a pile (sometimes City itself), as this would risk granting that opportunity to an opponent. The best approach, where possible, is often to use a gainer to take the last card from a pile early in your Action phase (e.g. playing ArtisanArtisan.jpg to gain the only remaining City) and then draw with your newly-activated Cities, producing a powerful turn that is likely to put you ahead, especially if this manoeuvre has also enabled you to win the City split and/or to engage in gain-and-play. If you might be able to empty a Supply pile during your turn, it can be a good idea to hold off playing as many Cities as you can until then, so that you can play them once they give additional bonuses.

The next level of City activation explosively adds payload, including plenty of +Buy to facilitate spending it, to a deck that already has abundant draw, and without the addition of any stop cards. Because it occurs when two piles are empty, it’s often enough to allow you to buy out the EstatesEstate.jpg for a three-pile ending, so it’s usually dangerous to allow an opponent to play the first turn with doubly-activated Cities unless you have a significant VP lead; this is often the last turn of the game. Occasionally, if no piles are empty yet but two are low, it may be possible to skip straight to double activation by emptying two piles at once via gainers before playing some Cities during your Action phase; this is likely to put you in a dominant position unless you have very few of the Cities.

In games with abilities to return cards to piles, such as Way of the HorseWay of the Horse.jpg, it may be possible to deactivate City's bonuses. This may be something you need to avoid, so that your Cities retain their bonuses throughout your turn, or because you have many more Cities than your opponent. But it may also be something you can use to your benefit, by deactivating the bonuses after you've played all of your Cities, causing your opponent's Cities to lack the bonus at the start of their turn.

[edit] External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
City City from Goko/Making Fun +1 Card
+2 Actions

If there are one or more empty Supply piles, +1 Card. If there are two or more, +$1 and +1 Buy.
Prosperity October 2010
City City from Shuffle iT +1 Card
+2 Actions

If there are one or more empty Supply piles, +1 Card. If there are two or more, +1 Buy and +$1.

Prosperity (2016 printing)


Prosperity (Second Edition)

February 2017

[edit] Other language versions

Language Name Print Digital Text Notes
Chinese 都市 +1 卡片
+2 行動
如果有一個或以上的供應區牌堆是空的:+1 卡片
如果有兩疊以上的話:+1 購買+1 $1
Czech Město
Dutch Stad Dutch language City +1 Kaart
+2 Acties

Als er 1 of meer voorraadstapels leeg zijn, +1 Kaart. Zijn er 2 of meer stapels leeg, +$1 en +1 Aanschaf.
Finnish Kaupunki
French Ville
German Stadt German language City 2016 ASS +1 Karte
+2 Aktionen

Wenn genau 1 Vorratsstapel leer ist, zusätzlich:
+1 Karte
Wenn 2 oder mehr Vorratsstapel leer sind, zusätzlich:
+1 Karte, +$1 und +1 Kauf
(2016)
Stadt German language City German language City 2022 from Shuffle iT +1 Karte
+2 Aktionen

Wenn 1 oder mehr Vorratsstapel leer sind: +1 Karte.
Wenn 2 oder mehr Vorratsstapel leer sind: zusätz­lich +1 Kauf und +$1.
2. Edition
(2022)
Italian Città
Japanese 都市 (pron. toshi) +1 カードを引く
+2 アクション
サプライに空の山がある場合、追加で+1 カードを引く
2山以上ある場合、さらに追加で+1 購入+$1
Polish Miasto PolishOld language City +1 karta
+2 akcje

Jeżeli w Zasobach znajduje się co najmniej jeden pusty stos kart, +1 karta.
Jeżeli w zasobach znajdują się co najmniej dwa puste stosy kart, +$1 i +1 zakup.
(2016)
Miasto Polish language City +1 karta
+2 akcje

Jeżeli w Zasobach jest co najmniej jeden pusty stos kart, +1 karta.
Jeżeli w Zasobach są co najmniej dwa puste stosy kart, +1 zakup i +$1.
II Edycja
(2022)
Russian Город (pron. gorod)
Spanish Ciudad

[edit] Trivia

Official card art.

This was originally called Boomtown, but it was decided that word didn't fit the medieval theme of Dominion, and it was changed.

[edit] Card Art

This art was also used for the box for Carcassonne: The City.

[edit] Secret History

Didn't change from the first version, except for wording. The idea for this card came from the Seaside outtake that cared about the trash, and of course Trade Route. I needed cards in the set that interacted with other players but weren't attacks, so I could have fewer attacks overall (so that Colony would usually be reachable) but still have enough interaction. One thing to do is to look at shared data - the piles. Trade Route cares if a pile isn't full; this cares if a pile is empty. Those were just the two simplest things to check.


Cards $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Combos and Counters Bishop/FortressCounting House/Travelling FairGolden deck
Other concepts Victory tokens
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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