Encampment
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=== In other languages === | === In other languages === | ||
=== Secret History === | === Secret History === | ||
+ | {{Quote|Text=The idea to Encampment was to go back to the pile, that was the neat part; Plunder can get uncovered but then re-covered. Encampment is a card that's not shabby to play as a one-shot you only paid {{Cost|2}} for. At first you had to have Plunder to keep it; that sometimes worked well, sometimes not so well. To improve the card it changed to also letting you reveal Gold; it flirted with just referring to [[Treasure]]s costing {{Cost|6}} or more (with a {{Cost|6}} Plunder), but naming the cards is simpler. Later on Encampment changed to being set aside, only going to the pile at the end of the turn, which sometimes stops you from buying it back (but lets you buy the Plunder), but was done as a precaution against recursion that helps you remember you got those extra Actions this turn. Plus it neatly solved the issue of clearly having it be that {{Card|Overlord}} as Encampment goes to the Overlord pile, not the Encampment pile. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards] | ||
+ | }} | ||
{{Navbox Empires}} | {{Navbox Empires}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 01:52, 11 June 2016
Encampment | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Empires |
Illustrator(s) | Jessi J |
Card text | |
+2 Cards +2 Actions You may reveal a Gold or Plunder from your hand. If you do not, set this aside, and return it to the Supply at the start of Clean-up. |
Encampment is an Action card from Empires. It is a Village, a Lab variant, and a Split pile card, sitting on top of Plunder. It is a potential one-shot, returning to its pile at the end of your turn if you fail to reveal either a Gold or Plunder. There are only 5 Encampments in the pile.
Contents |
FAQ
Official FAQ
- Revealing a Plunder or Gold is optional.
- When you return Encampment to the Supply, it goes on top of its pile, potentially covering up a Plunder.
Strategy
Trivia
In other languages
Secret History
The idea to Encampment was to go back to the pile, that was the neat part; Plunder can get uncovered but then re-covered. Encampment is a card that's not shabby to play as a one-shot you only paid for. At first you had to have Plunder to keep it; that sometimes worked well, sometimes not so well. To improve the card it changed to also letting you reveal Gold; it flirted with just referring to Treasures costing or more (with a Plunder), but naming the cards is simpler. Later on Encampment changed to being set aside, only going to the pile at the end of the turn, which sometimes stops you from buying it back (but lets you buy the Plunder), but was done as a precaution against recursion that helps you remember you got those extra Actions this turn. Plus it neatly solved the issue of clearly having it be that Overlord as Encampment goes to the Overlord pile, not the Encampment pile.