Gardens
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|type1 = Victory | |type1 = Victory | ||
|illustrator = Matthias Catrein | |illustrator = Matthias Catrein | ||
− | |text = Worth 1{{VP}} | + | |text = Worth '''1'''{{VP}} per 10 cards you have (round down). |
}} | }} | ||
− | '''Gardens''' is a [[Victory]] card from the [[Base]] set. It is worth 1 {{VP}} for every 10 cards in your deck, so it is worth a lot of points when your deck is filled with lots of cards and worth very little if you have [[trash|trashed]] most of your deck | + | '''Gardens''' is a [[Victory]] card from the [[Base]] set. It is worth 1 {{VP}} for every 10 cards in your deck, so it is worth a lot of points when your deck is filled with lots of cards and worth very little if you have [[trash|trashed]] most of your deck. |
It is the simplest of the "scaling" [[alt-VP]] cards—i.e., those that are worth victory points scaled in proportion to some property of your deck. | It is the simplest of the "scaling" [[alt-VP]] cards—i.e., those that are worth victory points scaled in proportion to some property of your deck. | ||
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=== Other Rules clarifications === | === Other Rules clarifications === | ||
− | * | + | * The value of Gardens depends on all the cards that belong to you, not only the ones physically in your deck at the end of the game. [[Duration|Duration]] cards still in play at the end of the game; cards on your {{Card|Island}} mat, [[Tavern mat]], or {{card|Native Village}} mat; cards in [[Exile]]; and cards set aside for {{Card|Haven}} or {{Event|Inheritance}} or for any other reason are also counted toward the value of Gardens. |
− | == Strategy | + | == Strategy == |
− | + | ||
− | + | Gardens is the first example of [[alt-VP]] that most Dominion players will experience. Alt-VP generally provides an advantage to engine strategies versus more [[Treasure]]-oriented strategies through an indirect mechanism: While the simpler, Treasure-oriented strategy can often get an early lead on {{Card|Province|Provinces}}, the engine strategy often tries to compensate by getting additional non-Province sources of {{VP}} such as {{Card|Duchy|Duchies}} after building their deck to a state where they are gaining more than one card per turn. This is because buying Provinces may risk causing the game to end before the engine player has regained a points lead, so the engine player needs to diversify their sources of {{VP}}. In this context, Gardens provides another source of {{VP}}, which is particularly valuable in engine decks with [[gainer]]s like {{Card|Workshop}} which both lead to large decks and allow for the easy acquisition of Gardens. | |
− | + | That being said, the advantage to engine strategies that Gardens provides is typically not very large. Gardens is often just a Duchy that costs {{Cost|4}}. In some engines with heavy trashing, Gardens can result in even fewer {{VP}} than Duchy. Thus, Gardens is primarily valuable in engines that feature very large numbers of gains or where Gardens costing {{Cost|4}} allows it to be gained significantly more easily than Duchy. | |
− | + | Occasionally, Gardens is a centralizing card that enables a non-engine strategy called a [[rush]]. In the {{Set|Base set}}, this is typified by the [[Combo:_Workshop_and_Gardens|Workshop-Gardens rush]]. To play this strategy, you try to first gain all the {{Card|Workshop|Workshops}}, then gain all the Gardens, and finally end the game with a {{VP}} lead by emptying a third pile (often {{Card|Estate}}). This strategy is very rarely the strongest available strategy because Workshop is a weak gainer. Many Workshop variants perform similarly, but there are a few like {{card|Groom}} which can make this strategy very powerful. | |
− | + | Even more rarely, Gardens can be centralizing for strategies that aren’t rushes, most notably [[Combo:_Beggar_and_Gardens|Beggar-Gardens]], where players try to make Gardens worth more {{VP}} than Province. | |
− | + | ===External strategy articles=== | |
+ | ''Note: Article(s) below are by individual authors and may not represent the community's views on cards, but may provide more in-depth information. Caveat emptor.'' | ||
+ | * [http://dominionstrategy.com/2010/12/16/dominion-gardens/ theory's 2010 article] | ||
− | { | + | == Versions == |
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardVersionImage|GardensOld|Gardens}} || {{CardVersionImage|GardensDigitalOld|Gardens from Goko/Making Fun}} || Worth 1{{VP}} for every 10 cards in your deck (rounded down). || Dominion 1st Edition || October 2008 | ||
+ | |- | ||
+ | | {{CardVersionImage|Gardens|Gardens}} || {{CardVersionImage|GardensDigital|Gardens from Shuffle iT}} || Worth '''1'''{{VP}} per 10 cards you have (round down). || Dominion [[Second Edition|2nd Edition]] || October 2016 | ||
+ | |} | ||
− | { | + | ===Other language versions=== |
− | + | {| class="wikitable" style="text-align:center;" | |
− | ( | + | ! Language !! Name !! Print !! Digital !! Text !! Notes |
− | + | |- | |
− | + | !Chinese | |
− | + | | 花園 (pron. ''huāyuán'') || || || || Gardens is mislabeled as an [[Action]]. | |
− | + | |- | |
− | + | !Czech | |
− | + | | Zahrady || || || || | |
− | + | |- | |
− | + | !Dutch | |
− | + | | Tuinen || || || || | |
− | + | |- | |
− | + | !Finnish | |
− | + | | Puutarha (note: singular) || || || || | |
− | + | |- | |
− | + | !French | |
− | + | | Jardins || || || || | |
− | + | |- | |
− | + | !German | |
− | + | | Gärten || {{CardVersionImage|Gardens German-ASS|German language Gardens}} || || Wert 1{{VP}} für je 10 Karten (abgerundet) im eigenen Kartensatz || ASS (1. Edition) translation error : added "at end of game" | |
− | + | |- | |
− | + | !Greek | |
− | + | | Κήποι (pron. ''kepoi'') || || || || | |
− | + | |- | |
− | + | !Hungarian | |
− | + | | Park (lit. ''park'') || || || || | |
− | + | |- | |
− | + | !Italian | |
− | + | | Giardini || || || || | |
− | + | |- | |
− | + | !Japanese | |
− | + | | 庭園 (pron. ''teien'') || || || あなたのカード10枚 (端数切り捨て)につき '''1'''{{VP}}。|| | |
− | + | |- | |
− | + | !Korean | |
− | + | | 정원 (pron. ''joeng-won'') || || || || | |
− | + | |- | |
+ | !Norwegian | ||
+ | | Park (lit. ''park'') || || || || | ||
+ | |- | ||
+ | !Polish | ||
+ | | Ogrody || {{CardLangVersionImage|Polish}} || || Ta karta jest warta '''{{VP|1}}''' za każde 10 kart twojej talii (zaokrąglając w dół). || | ||
+ | |- | ||
+ | !Romanian | ||
+ | | Grădini || || || || | ||
+ | |- | ||
+ | !Russian | ||
+ | | Сады (pron. ''sady'') || || {{CardLangVersionImage|Russian|d=1}} || Приносит 1{{VP}} за каждые 10 карт, которые у вас есть (с округлением вниз). || | ||
+ | |- | ||
+ | !Spanish | ||
+ | | Jardines || || || || | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
[[Image:GardensArt.jpg|thumb|right|354px|Official card art.]] | [[Image:GardensArt.jpg|thumb|right|354px|Official card art.]] | ||
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=== Secret History === | === Secret History === | ||
− | {{Quote|Text=Originally the main set had a different special victory card. I swapped this in, taking it from the 6th expansion, because this one was less narrow - there are more "tables" (sets of 10 kingdom cards) that make Gardens a viable strategy. At one point Valerie put this on a list of cards she thought could leave the main set, but I defended it and she didn't fight it. |Name=[[Donald X. Vaccarino]] | + | {{Quote|Text=Originally the main set had a {{Card|Vineyard|different special victory card}}. I swapped this in, taking it from the 6th expansion, because this one was less narrow - there are more "tables" (sets of 10 kingdom cards) that make Gardens a viable strategy. At one point Valerie put this on a list of cards she thought could leave the main set, but I defended it and she didn't fight it. |Name=[[Donald X. Vaccarino]] |
|Source=[http://forum.dominionstrategy.com/index.php?topic=115.0 The Secret History of the Dominion Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=115.0 The Secret History of the Dominion Cards] | ||
}} | }} |
Revision as of 23:58, 24 March 2021
Gardens | |
---|---|
Info | |
Cost | |
Type(s) | Victory |
Kingdom card? | Yes |
Set | Base |
Illustrator(s) | Matthias Catrein |
Card text | |
Worth 1 per 10 cards you have (round down). |
Gardens is a Victory card from the Base set. It is worth 1 for every 10 cards in your deck, so it is worth a lot of points when your deck is filled with lots of cards and worth very little if you have trashed most of your deck.
It is the simplest of the "scaling" alt-VP cards—i.e., those that are worth victory points scaled in proportion to some property of your deck.
Contents |
FAQ
Official FAQ
- For example, if you have 37 cards at the end of the game, each copy of Gardens you have is worth 3 .
- Use 8 copies of Gardens in a 2-player game, 12 copies for 3 or more players.
Other Rules clarifications
- The value of Gardens depends on all the cards that belong to you, not only the ones physically in your deck at the end of the game. Duration cards still in play at the end of the game; cards on your Island mat, Tavern mat, or Native Village mat; cards in Exile; and cards set aside for Haven or Inheritance or for any other reason are also counted toward the value of Gardens.
Strategy
Gardens is the first example of alt-VP that most Dominion players will experience. Alt-VP generally provides an advantage to engine strategies versus more Treasure-oriented strategies through an indirect mechanism: While the simpler, Treasure-oriented strategy can often get an early lead on Provinces, the engine strategy often tries to compensate by getting additional non-Province sources of such as Duchies after building their deck to a state where they are gaining more than one card per turn. This is because buying Provinces may risk causing the game to end before the engine player has regained a points lead, so the engine player needs to diversify their sources of . In this context, Gardens provides another source of , which is particularly valuable in engine decks with gainers like Workshop which both lead to large decks and allow for the easy acquisition of Gardens.
That being said, the advantage to engine strategies that Gardens provides is typically not very large. Gardens is often just a Duchy that costs . In some engines with heavy trashing, Gardens can result in even fewer than Duchy. Thus, Gardens is primarily valuable in engines that feature very large numbers of gains or where Gardens costing allows it to be gained significantly more easily than Duchy.
Occasionally, Gardens is a centralizing card that enables a non-engine strategy called a rush. In the Base set, this is typified by the Workshop-Gardens rush. To play this strategy, you try to first gain all the Workshops, then gain all the Gardens, and finally end the game with a lead by emptying a third pile (often Estate). This strategy is very rarely the strongest available strategy because Workshop is a weak gainer. Many Workshop variants perform similarly, but there are a few like Groom which can make this strategy very powerful.
Even more rarely, Gardens can be centralizing for strategies that aren’t rushes, most notably Beggar-Gardens, where players try to make Gardens worth more than Province.
External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's views on cards, but may provide more in-depth information. Caveat emptor.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Worth 1 for every 10 cards in your deck (rounded down). | Dominion 1st Edition | October 2008 | ||
Worth 1 per 10 cards you have (round down). | Dominion 2nd Edition | October 2016 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
Chinese | 花園 (pron. huāyuán) | Gardens is mislabeled as an Action. | |||
Czech | Zahrady | ||||
Dutch | Tuinen | ||||
Finnish | Puutarha (note: singular) | ||||
French | Jardins | ||||
German | Gärten | Wert 1 für je 10 Karten (abgerundet) im eigenen Kartensatz | ASS (1. Edition) translation error : added "at end of game" | ||
Greek | Κήποι (pron. kepoi) | ||||
Hungarian | Park (lit. park) | ||||
Italian | Giardini | ||||
Japanese | 庭園 (pron. teien) | あなたのカード10枚 (端数切り捨て)につき 1 。 | |||
Korean | 정원 (pron. joeng-won) | ||||
Norwegian | Park (lit. park) | ||||
Polish | Ogrody | Ta karta jest warta 1 za każde 10 kart twojej talii (zaokrąglając w dół). | |||
Romanian | Grădini | ||||
Russian | Сады (pron. sady) | Приносит 1 за каждые 10 карт, которые у вас есть (с округлением вниз). | |||
Spanish | Jardines |
Trivia
Secret History