Hunting Party

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{{Infobox Card
 
{{Infobox Card
 
  |name = Hunting Party
 
  |name = Hunting Party
 +
|cost = 5
 
  |type1 = Action
 
  |type1 = Action
 
 
  |illustrator = Kurt Miller
 
  |illustrator = Kurt Miller
  |text = +1 Card<br/>+1 Action<br/>Reveal your hand. Reveal cards from your deck until you reveal a card that isn't a duplicate of one in your hand. Put it into your hand and discard the rest.
+
  |text = '''+1 Card<br/>+1 Action'''<br/>Reveal your hand. Reveal cards from your deck until you reveal a card that isn't a copy of one in your hand. Put it into your hand and discard the rest.
 
}}
 
}}
  
'''Hunting Party''' is an [[Action]] card from [[Cornucopia]]. It is similar to a {{Card|Laboratory}} in that it will usually give you +2 Cards and +1 Action. It reinforces the variety theme of Cornucopia by making the second card be a card you don't yet have in your hand. It is regarded as a very powerful Action since it can effectively [[digging|"hunt"]] out the valuable cards you have relatively few of in your deck while bypassing the cheap cards you have multiples of.
+
'''Hunting Party''' is an [[Action]] card from [[Cornucopia]]. It is a [[non-terminal draw]] card that participates in Cornucopia's theme of variety by drawing you a card you don't already have a copy of in your hand. It is valuable since it can help you find your most powerful cards while skipping past weak cards you have multiple copies of.
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* First you draw a card and get +1 Action. Then you reveal your hand, and reveal cards from your deck until revealing one that is not a duplicate of one in your hand. A card is not a duplicate of one in your hand if it does not have the same name as any cards in your hand.  
+
* First you draw a card and get +1 Action.  
* If you run out of cards while revealing cards, shuffle your discard pile (but not the revealed cards) and keep revealing cards. If you still do not find one, just discard all of the cards revealed from your deck.  
+
* Then you reveal your hand, and reveal cards from your deck until revealing one that does not have the same name as any of the cards in your hand.  
 +
* If you do not find one (even after [[reshuffle|shuffling]]), just discard all of the cards revealed from your deck.  
 
* If you do find a card not matching any cards in your hand, put it into your hand and discard the other cards revealed from your deck.
 
* If you do find a card not matching any cards in your hand, put it into your hand and discard the other cards revealed from your deck.
 +
== Strategy ==
 +
Hunting Party is a powerful [[non-terminal draw]] card that [[dig]]s for cards you do not already have a copy of in hand; at its best, it can help you reliably draw the best cards in your deck while [[cycling]] past [[junk]]. In many [[engine]]s, Hunting Party can facilitate playing your cards in the most desirable order; for example, if you start your turn without a [[Village (card category)|village]] in hand, Hunting Party is rather likely to find you one.
  
=== Other Rules clarifications ===
+
Hunting Party’s cycling greatly differentiates it from other non-terminal draw such as {{Card|Laboratory}}, especially when you still have some of your starting cards in your deck. This is especially important in the early midgame, where Hunting Party allows you to quickly cycle through your shuffles while still playing your most important cards. For similar reasons, Hunting Party is also useful in [[Kingdom]]s with weak or no [[thinning]], and provides some immunity to the usual deck deterioration from [[greening]]. Hunting Party’s sifting is more reliable the fewer different kinds of cards you have that you don’t want to draw. With [[Shelter]]s, for example, the number of unique cards in your starting deck goes from two to four, somewhat diminishing Hunting Party’s impact. Similarly, [[Ruin]]s from [[Looter]] attacks or adding too many different [[stop card]]s to your deck may cause you to [[dud]].
== Strategy Article ==
+
''[http://dominionstrategy.com/2011/06/16/cornucopia-hunting-party/ Original article] by WanderingWinder, edited by theory.''
+
 
+
One of Cornucopia’s absolute power cards, Hunting Party can best be thought of as a {{Card|Laboratory}} with a built-in {{Card|Chancellor}}, {{Card|Farming Village}}, and [http://magiccards.info/query?q=!Demonic+Tutor Demonic Tutor].  It is therefore the closest that Dominion comes thus far to one card being strictly superior to another, as Hunting Party almost always outclasses Laboratory, which is a terrifying thought considering Laboratory was at one point ranked the #2 non-attack {{Cost|5}} card.
+
 
+
In practice, a Hunting Party chain is essentially a Laboratory chain that only draws you the good cards in your deck. If you invest in enough Hunting Parties, then you will have an easy time skipping all your {{Card|Copper|Coppers}}, {{Card|Estate|Estates}}, and {{Card|Curse|Curses}} on your way to consistently drawing {{Cost|8}} every turn. Hunting Party is most abusive when you are set up with a single {{Card|Silver}}, a single {{Card|Gold}}, and a [[terminal Silver]], since as long as you can keep playing Hunting Parties, you are basically guaranteed to consistently end up with {{Cost|8}} (a Copper, a Silver, a Gold, and your +{{Cost|2}}) every turn, without any need to trash. That provides a critical tempo difference over Laboratory, which cannot simply rely on a single copy of its important cards even with trashing.  More importantly, Hunting Party is slowed down less by deck-greening than Laboratory; once you start drawing {{Card|Province|Provinces}} in your hand, your Hunting Party will skip over all the other Provinces.
+
 
+
Hunting Party works better with terminals than Laboratory.  In many decks, you often have a critical terminal attack ({{Card|Goons}}, {{Card|Mountebank}}) that you want to play as often as possible.  Hunting Party’s built-in deck-cycling can get that attack out of your discard and back into your hand more quickly, letting you play it more frequently.  Better yet, Hunting Party synchronizes your +Actions with those terminals pretty effectively.  Suppose your next 4 cards were Goons, Goons, {{Card|Village}}, and Village.  With a Laboratory, you’d draw two Goons, and be able to play only one of them. With a Hunting Party, you’d draw one Goons, skip the other one, and draw your Village.  After gaining your +Actions, you can play the Goons, then hunt your other Goons down with your remaining Hunting Parties.  In this way, it provides flexibility in a way that Laboratory cannot for +Actions/terminals decks.
+
 
+
Hunting Party also works well with those spammable non-terminals that tend to require a very dense deck ({{Card|Conspirator}}, {{Card|Market}}).  With Hunting Party, so long as you make sure to play your non-terminals in hand before your Hunting Party, you can essentially simulate a dense deck because you are constantly able to hunt down and play your non-terminals.  It makes building Conspirator decks and Market decks actually viable in situations without heavy trashing.
+
 
+
Finally, Hunting Party chain works well with Peddlers and even better with one Forge. The main strategy is trash all coppers and states and collect 8 actions as soon as possible (including mostly of Hunting Parties). Ideally, money is not even needed since with 8 actions Peddlers will cost 0 and Forge can always transform a Peddlers into a Province.
+
 
+
One important note is Hunting Party chain works better as less diverse is the deck. Additional type of cards minimizes the probability the Hunting Party to "find" another Hunting Party.
+
 
+
=== So when is Hunting Party worse than Laboratory? ===
+
Although Hunting Party is a power card, it changes the optimal strategy considerably, and mindlessly playing it like Laboratory will often result in sub-optimal strategies.  In general, Hunting Party decks tend not to benefit much from additional Golds or Platinums.  These decks are also greatly harmed by the addition of unnecessary [[cantrips]], which will get drawn by the Hunting Parties and then will draw their own card indiscriminately.  Some cantrips, like {{Card|Market}}, can help, but buy only the strongest ones and don't buy many different types if you want to reliably draw Gold.  Hunting Party Decks are also harmed greatly by buying {{Card|Duchy|Duchies}} or any Alt-VP, which is important to consider because it changes the timing of the game by crippling your ability to catch up if you get behind in the Province race.
+
 
+
In a very trimmed deck, your Hunting Party is going to be hunting for the wrong things, since you’ll mostly be skipping over Golds and {{Card|Platinum|Platinums}} in order to hunt down that random Copper you haven’t trashed yet.  And if you’re hit by a [[handsize attack]], then you’re often forced to choose between keeping good cards in hand (and risk skipping good cards to draw into bad) or keeping bad cards in hand (and risk drawing other bad cards).
+
 
+
Of course, Hunting Party doesn’t work well when you need a lot of duplicate cards, like when you rely on {{Card|Bank}}, {{Card|Venture}}, and {{Card|Coppersmith}}.  But in practice, Hunting Party is good enough that you might as well just avoid those cards and build your deck around Hunting Party instead.  Nor does Hunting Party live up to its potential if you can’t get many of them (think multiplayer); it’s still probably better than Laboratory, but it’s much harder to build abusive decks around it.
+
  
A special note about deck control: Hunting Party can create dangerous situations where your deck is entirely in the discard, usually after it tries to search for a non-duplicate card and fails. Because your discard likely consists of crap, if you play out all your Hunting Parties and then play another Action to draw a single card, you will trigger a reshuffle and create for yourself a draw deck composed entirely of crap you skipped over. The value of playing that last Market is probably not worth your next two turns being full of Copper/Estate sludge; better to just avoid triggering the reshuffle, so you can reshuffle all your Hunting Parties back into the draw deck.
+
Play order can be especially important with Hunting Party. You should generally be [[deck tracking]] so that you know the potential cards your Hunting Party can find in your remaining shuffle, and play cards from your hand to adjust the cards it can find. If, for example, you would like to make sure to maximize your [[terminal space]] this turn, you should play all copies of your villages in your hand before your next Hunting Party. By virtue of its rapid sifting and cycling, Hunting Party also tends to lead to many potential shuffle triggers, in which you have no cards in your draw pile and a discard full of cards your Hunting Parties skipped over. If there is a card Hunting Party could sift for in that discard pile, playing your last Hunting Party has the potential to draw partway into that junky shuffle and possibly set up a dud for next turn.
  
[[Looter|Looters]] and [[ruins]] also devastate Hunting Party, much more than Curses: instead of having one type of junk to skip over, you now have five. Similarly, games with [[shelters]] significantly weaken Hunting Party, especially if they cannot be trashed.
+
Cards that synergize well with Hunting Party tend to have at least one of two attributes.
=== Synergies/Combos ===
+
# [[Non-terminal]] [[payload]] cards (e.g. {{Card|Coven}}) work nicely with Hunting Party, as you can play all the copies in your hand before your next Hunting Party, find the next copy of your payload card, and repeat the process until you’ve played all of your payload. By comparison, [[terminal]] payload cards have the potential to get skipped over by Hunting Party if you cannot play a village first.
 +
#* Because Hunting Party reveals both your entire hand and potentially a significant portion of your deck, it synergizes particularly well with {{Card|Patron}}; a few copies of each lets you generate a significant number of [[Coffers]] per turn.
 +
# Cards that you want to consistently play every turn appreciate Hunting Party’s support. For example, you can make sure to consistently play your [[Attack]] (e.g. {{Card|Militia}}) or advance your [[Traveller]].  
  
* Cheap [[terminal silver|terminal silvers]]: that way a chain of Hunting Parties can draw four differently-named cards ({{Card|Copper}}, {{Card|Silver}}, {{Card|Gold}}, and an Action) that produce {{Cost|8}} between them. Some are discussed at [[Combo: Hunting Party and terminal silver]].
+
===External strategy articles===
* Lack of trashing
+
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
* More Hunting Parties
+
* [http://dominionstrategy.com/2011/06/16/cornucopia-hunting-party/ theory's 2011 article]
* Strong attacks (e.g. {{Card|Mountebank}}, {{Card|Goons}})
+
* {{Card|Cellar}}, {{Card|Warehouse}}
+
* Spammable nonterminals ({{Card|Conspirator}}, {{Card|Market}})
+
  
=== Antisynergies ===
+
== Versions ==
* Strong [[trasher|trashing]] (e.g., {{Card|Chapel}})
+
===English versions===
* Opponents' {{Card|Swindler|Swindlers}}, if they can give you single unwanted cards
+
{| class="wikitable" style="text-align:center;"
* Opponents’ [[Looter]] attacks, [[Ruins]]
+
! Print !! Digital !! Text !! Release !! Date
* [[Shelter|Shelters]]
+
|-
 +
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|o=1|d=g}} || style="padding: 0px 10px;"| '''+1 Card<br>+1 Action'''<br>Reveal your hand. Reveal cards from your deck until you reveal a card that isn't a duplicate of one in your hand. Put it into your hand and discard the rest. || Cornucopia || June 2011
 +
|-
 +
| {{CardLangVersionImage|o=2}} || {{CardLangVersionImage|o=2|d=s}} || style="padding: 0px 10px;"| '''+1 Card<br>+1 Action'''<br>Reveal your hand. Reveal cards from your deck until you reveal one that isn't a copy of one in your hand. Put it into your hand and discard the rest. || Guilds & Cornucopia [[2016 Errata#Formatting_changes|(2017 printing)]] || March 2018
 +
|-
 +
| {{CardLangVersionImage}} ||  || style="padding: 0px 10px;"| '''+1 Card<br>+1 Action'''<br>Reveal your hand. Reveal cards from your deck until you reveal a card that isn't a copy of one in your hand. Put it into your hand and discard the rest. || Cornucopia & Guilds<br>([[Second Edition]]) || March 2024
 +
|}
  
== Alternate versions ==
+
===Other language versions===
<gallery>
+
{| class="wikitable" style="text-align:center;"
File:HuntingPartyDigital.jpg|Digital version for [[Dominion Online]]
+
! Language !! Name !! Print !! Digital !! Text !! &emsp;Notes&emsp;
</gallery>
+
|-
 +
!Czech
 +
| Lovci (lit. ''hunters'') || || || ||
 +
|-
 +
!Dutch
 +
| Jachtgezelschap (lit. ''hunting party'') || || || ||
 +
|-
 +
!Finnish
 +
| Jahti (lit. ''hunting'') || || || ||
 +
|-
 +
!French
 +
| Chasseurs (lit. ''hunters'') || || || ||
 +
|-
 +
!German
 +
| Treibjagd<br>(lit. ''hunt''; originally called Jagdgesellschaft, ''hunting party'') || {{CardVersionImage|Hunting PartyGerman2019rulebook|German language Hunting Party 2019 by ASS}} || {{CardLangVersionImage|German|d=1}} ||'''+1 Karte<br>+1 Aktion'''<br>Decke deine Handkarten auf. Decke Karten von deinem Nachziehstapel auf, bis du eine Karte aufdeckst, von der du keine gleiche auf deiner Hand hast. Nimm jene Karte auf deine Hand und lege den Rest ab. || (2019)
 +
|-
 +
!Italian
 +
| Battuta di Caccia (lit. ''hunt'') || || || ||
 +
|-
 +
!Japanese
 +
| 狩猟団 (pron. ''shuryō-dan'') || || || style="padding: 10px 10px;"| '''+1 カードを引く'''<br>'''+1 アクション'''<br>手札を公開する。手札のいずれとも異なるカード1枚が公開されるまで山札を上から公開する。その1枚を手札に加え、残りを捨て札にする。 ||
 +
|-
 +
!Polish
 +
| Polowanie (lit. ''hunt'') || {{CardLangVersionImage|Polish}} || || '''+1 Karta<br>+1 Akcja'''<br>Odkryj swoją rękę. Odkrywaj karty ze swojej talii, aż odkryjesz kartę o innym tytule niż te które masz na ręce. Weź te kartę na rękę i odrzuć pozostałe karty. || (2011)
 +
|-
 +
!Russian
 +
| Охотничий Отряд (pron. ''okhotnichiy otryad'') || || || ||
 +
|-
 +
!Spanish
 +
| Cacería (lit. ''hunting'') || || || ||
 +
|}
  
 
== Trivia ==
 
== Trivia ==
 
[[Image:Hunting_PartyArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:Hunting_PartyArt.jpg|thumb|right|354px|Official card art.]]
=== In other languages ===
 
* Czech: Lovci (lit. ''hunters'')
 
* Dutch: Jachtgezelschap (lit. ''hunting party'')
 
* Finnish: Jahti (lit. ''hunting'')
 
* French: Chasseurs (lit. ''hunters'')
 
* German: Treibjagd (lit. ''hunt''; originally called Jagdgesellschaft, ''hunting party'')
 
* Italian: Battuta di Caccia (lit. ''hunt'')
 
* Japanese: 狩猟団 (pron. ''shuryō-dan'')
 
* Polish: Polowanie (lit. ''hunt'')
 
* Spanish: Cacería (lit. ''hunting'')
 
  
 
=== Secret History ===
 
=== Secret History ===
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{{Navbox Cornucopia}}
 
{{Navbox Cornucopia}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
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[[category:draw]]
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[[category:non-terminals]]
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[[category:handsize positive]]
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[[category:seeker]]
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[[category:likes variety]]
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[[category:likes slogs]]

Latest revision as of 18:07, 13 March 2024

Hunting Party
Hunting Party.jpg
Info
Cost $5
Type(s) Action
Kingdom card? Yes
Set CornucopiaCornucopia & Guilds icon.png
Illustrator(s) Kurt Miller
Card text
+1 Card
+1 Action

Reveal your hand. Reveal cards from your deck until you reveal a card that isn't a copy of one in your hand. Put it into your hand and discard the rest.

Hunting Party is an Action card from Cornucopia. It is a non-terminal draw card that participates in Cornucopia's theme of variety by drawing you a card you don't already have a copy of in your hand. It is valuable since it can help you find your most powerful cards while skipping past weak cards you have multiple copies of.

Contents

[edit] FAQ

[edit] Official FAQ

  • First you draw a card and get +1 Action.
  • Then you reveal your hand, and reveal cards from your deck until revealing one that does not have the same name as any of the cards in your hand.
  • If you do not find one (even after shuffling), just discard all of the cards revealed from your deck.
  • If you do find a card not matching any cards in your hand, put it into your hand and discard the other cards revealed from your deck.

[edit] Strategy

Hunting Party is a powerful non-terminal draw card that digs for cards you do not already have a copy of in hand; at its best, it can help you reliably draw the best cards in your deck while cycling past junk. In many engines, Hunting Party can facilitate playing your cards in the most desirable order; for example, if you start your turn without a village in hand, Hunting Party is rather likely to find you one.

Hunting Party’s cycling greatly differentiates it from other non-terminal draw such as LaboratoryLaboratory.jpg, especially when you still have some of your starting cards in your deck. This is especially important in the early midgame, where Hunting Party allows you to quickly cycle through your shuffles while still playing your most important cards. For similar reasons, Hunting Party is also useful in Kingdoms with weak or no thinning, and provides some immunity to the usual deck deterioration from greening. Hunting Party’s sifting is more reliable the fewer different kinds of cards you have that you don’t want to draw. With Shelters, for example, the number of unique cards in your starting deck goes from two to four, somewhat diminishing Hunting Party’s impact. Similarly, Ruins from Looter attacks or adding too many different stop cards to your deck may cause you to dud.

Play order can be especially important with Hunting Party. You should generally be deck tracking so that you know the potential cards your Hunting Party can find in your remaining shuffle, and play cards from your hand to adjust the cards it can find. If, for example, you would like to make sure to maximize your terminal space this turn, you should play all copies of your villages in your hand before your next Hunting Party. By virtue of its rapid sifting and cycling, Hunting Party also tends to lead to many potential shuffle triggers, in which you have no cards in your draw pile and a discard full of cards your Hunting Parties skipped over. If there is a card Hunting Party could sift for in that discard pile, playing your last Hunting Party has the potential to draw partway into that junky shuffle and possibly set up a dud for next turn.

Cards that synergize well with Hunting Party tend to have at least one of two attributes.

  1. Non-terminal payload cards (e.g. CovenCoven.jpg) work nicely with Hunting Party, as you can play all the copies in your hand before your next Hunting Party, find the next copy of your payload card, and repeat the process until you’ve played all of your payload. By comparison, terminal payload cards have the potential to get skipped over by Hunting Party if you cannot play a village first.
    • Because Hunting Party reveals both your entire hand and potentially a significant portion of your deck, it synergizes particularly well with PatronPatron.jpg; a few copies of each lets you generate a significant number of Coffers per turn.
  2. Cards that you want to consistently play every turn appreciate Hunting Party’s support. For example, you can make sure to consistently play your Attack (e.g. MilitiaMilitia.jpg) or advance your Traveller.

[edit] External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Hunting Party Hunting Party from Goko/Making Fun +1 Card
+1 Action

Reveal your hand. Reveal cards from your deck until you reveal a card that isn't a duplicate of one in your hand. Put it into your hand and discard the rest.
Cornucopia June 2011
Hunting Party Hunting Party from Shuffle iT +1 Card
+1 Action

Reveal your hand. Reveal cards from your deck until you reveal one that isn't a copy of one in your hand. Put it into your hand and discard the rest.
Guilds & Cornucopia (2017 printing) March 2018
Hunting Party +1 Card
+1 Action

Reveal your hand. Reveal cards from your deck until you reveal a card that isn't a copy of one in your hand. Put it into your hand and discard the rest.
Cornucopia & Guilds
(Second Edition)
March 2024

[edit] Other language versions

Language Name Print Digital Text  Notes 
Czech Lovci (lit. hunters)
Dutch Jachtgezelschap (lit. hunting party)
Finnish Jahti (lit. hunting)
French Chasseurs (lit. hunters)
German Treibjagd
(lit. hunt; originally called Jagdgesellschaft, hunting party)
German language Hunting Party 2019 by ASS German language Hunting Party from Shuffle iT +1 Karte
+1 Aktion

Decke deine Handkarten auf. Decke Karten von deinem Nachziehstapel auf, bis du eine Karte aufdeckst, von der du keine gleiche auf deiner Hand hast. Nimm jene Karte auf deine Hand und lege den Rest ab.
(2019)
Italian Battuta di Caccia (lit. hunt)
Japanese 狩猟団 (pron. shuryō-dan) +1 カードを引く
+1 アクション
手札を公開する。手札のいずれとも異なるカード1枚が公開されるまで山札を上から公開する。その1枚を手札に加え、残りを捨て札にする。
Polish Polowanie (lit. hunt) Polish language Hunting Party +1 Karta
+1 Akcja

Odkryj swoją rękę. Odkrywaj karty ze swojej talii, aż odkryjesz kartę o innym tytule niż te które masz na ręce. Weź te kartę na rękę i odrzuć pozostałe karty.
(2011)
Russian Охотничий Отряд (pron. okhotnichiy otryad)
Spanish Cacería (lit. hunting)

[edit] Trivia

Official card art.

[edit] Secret History

I stole this from a later set once I had the variety theme. The first version drew you two cards you didn't have in your hand; that of course changed to drawing one random card, plus one card not in your hand. This makes it faster to resolve and fairer.


Cards $2 HamletHamlet.jpg $3 Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) • Young WitchYoung Witch.jpg $5 HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg $6 FairgroundsFairgrounds.jpg
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
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