Ironworks
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|type1 = Action | |type1 = Action | ||
|illustrator = Martin Hoffmann | |illustrator = Martin Hoffmann | ||
− | |text = Gain a card costing up to {{Cost|4}}.<br/>If the gained card is an…<br/> | + | |text = Gain a card costing up to {{Cost|4}}.<br/>If the gained card is an…<br/>Action card, '''+1 Action'''<br/>Treasure card, +{{Cost|1}}<br/>Victory card, '''+1 Card''' |
}} | }} | ||
− | '''Ironworks''' is an [[Action]] card from [[Intrigue]]. It is a [[gainer]] which allows you to gain cheap (sub-{{Cost| | + | '''Ironworks''' is an [[Action]] card from [[Intrigue]]. It is a [[gainer]] which allows you to gain cheap (sub-{{Cost|5}}) Actions, Treasures, and Victory cards without buying them. Since it is nonterminal when gaining Action cards such as other Ironworks, it can enable lightning-fast [[rush|rushes]]; it is also very convenient for picking up cheap [[engine]] pieces. |
== FAQ == | == FAQ == | ||
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* If you do not actually gain the card you chose, such as because of {{Card|Trader}} or {{Card|Possession}}, you get no bonus. | * If you do not actually gain the card you chose, such as because of {{Card|Trader}} or {{Card|Possession}}, you get no bonus. | ||
* {{Card|Curse}} cards are not Actions, Victories, or Treasures, so you get no bonus for gaining one, though you would generally not want to. | * {{Card|Curse}} cards are not Actions, Victories, or Treasures, so you get no bonus for gaining one, though you would generally not want to. | ||
− | * | + | * If you gain an {{Event|Inheritance|Inherited}} {{Card|Estate}}, you get +1 Action and +1 Card. |
== Strategy Article == | == Strategy Article == | ||
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* [[Big Money]]-like decks | * [[Big Money]]-like decks | ||
− | == | + | == Versions == |
− | + | ===English versions=== | |
− | + | {| class="wikitable" style="text-align:center;" | |
− | + | ! Print !! Digital !! Text !! Release !! Date | |
− | + | |- | |
− | + | | {{CardVersionImage|IronworksOld|Ironworks}} || {{CardVersionImage|IronworksDigitalOld|Ironworks from Goko/Making Fun}} || Gain a card costing up to {{Cost|4}}. If it is an… Action card, +1 Action. Treasure card, +{{Cost|1}}. Victory card, +1 Card. || Intrigue 1st Edition || July 2009 | |
− | </ | + | |- |
+ | | {{CardVersionImage|Ironworks|Ironworks}} || {{CardVersionImage|IronworksDigital|Ironworks from Shuffle iT}} || Gain a card costing up to {{Cost|4}}. If the gained card is an… Action card, '''+1 Action'''. Treasure card, +{{Cost|1}}. Victory card, '''+1 Card'''. || Intrigue [[Second Edition|2nd Edition]] || October 2016 | ||
+ | |} | ||
+ | |||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | !Chinese | ||
+ | | 打鐵舖 (pron. ''dǎtiě pù'', lit. ''blacksmith shop'') || || || || Error : Ironworks refers to "Gold" cards, rather than "Treasure" cards. | ||
+ | |- | ||
+ | !Czech | ||
+ | | Hutě || || || || | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Ijzergieterij || || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Rautapaja || || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Fonderie (lit. ''foundry'') || || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Eisenhütte || {{CardVersionImage|Ironworks German-ASS|German language Ironworks}} || || Nimm eine Karte, die bis zu {{Cost|4}} kostet.<br><u>''(HiG :)''</u> Ist es eine … | <u>''(ASS :)''</u> Wählst du eine …<br>Aktionskarte: +'''1 Aktion'''<br>Geldkarte: +{{Cost|1}}<br>Punktekarte: +'''1 Karte''' | ||
+ | || ASS error : "Do you choose an ..." | ||
+ | |- | ||
+ | !Hungarian | ||
+ | | Kohó (lit. ''smeltery'') || || || || | ||
+ | |- | ||
+ | !Italian | ||
+ | | Fonderia (lit. ''foundry'') || || || || | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 鉄工所 (pron. ''tekkōjo'') || || || コスト{{Cost|4}}以下のカード1枚を獲得する。獲得したカードが... アクションカードの場合、'''+1 アクション'''。財宝カードの場合、+{{Cost|1}}。勝利点カードの場合、'''+1 カードを引く'''。 (複数該当する場合、順に実行する)。 || | ||
+ | |- | ||
+ | !Korean | ||
+ | | 철공소 (pron. ''cheolgongso'') || || || || | ||
+ | |- | ||
+ | !Norwegian | ||
+ | | Jernverk || || || || | ||
+ | |- | ||
+ | !Polish | ||
+ | | Huta żelaza || {{CardLangVersionImage|Polish}} || || || | ||
+ | |- | ||
+ | !Russian | ||
+ | | Кузнечный Цех (pron. ''kuznyechyy tsyekh'', lit. ''blacksmith's shop'') || || {{CardLangVersionImage|Russian|d=1}} || Получите карту не дороже {{Cost|4}}. Если полученная карта - Действие, то '''+1 Действие'''; Сокровище, то +{{Cost|1}}; Победа, то '''+1 Карта'''. || | ||
+ | |- | ||
+ | !Spanish | ||
+ | | Fundición (lit. ''foundry'') || || || || | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
[[Image:IronworksArt.jpg|thumb|right|354px|Official card art.]] | [[Image:IronworksArt.jpg|thumb|right|354px|Official card art.]] | ||
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=== Secret History === | === Secret History === | ||
{{Quote|Text=A somewhat late card, although still from prior to development. I designed it specifically to interact with the cards with two types. As it happens it only interacts with one such card in this set. But the card is cool anyway. Kelly was the one who suggested the template used to squeeze the text from this and Tribute onto the cards in a readable fashion.|Name=[[Donald X. Vaccarino]] | {{Quote|Text=A somewhat late card, although still from prior to development. I designed it specifically to interact with the cards with two types. As it happens it only interacts with one such card in this set. But the card is cool anyway. Kelly was the one who suggested the template used to squeeze the text from this and Tribute onto the cards in a readable fashion.|Name=[[Donald X. Vaccarino]] |
Revision as of 06:22, 30 May 2020
Ironworks | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Intrigue |
Illustrator(s) | Martin Hoffmann |
Card text | |
Gain a card costing up to . If the gained card is an… Action card, +1 Action Treasure card, + Victory card, +1 Card |
Ironworks is an Action card from Intrigue. It is a gainer which allows you to gain cheap (sub-) Actions, Treasures, and Victory cards without buying them. Since it is nonterminal when gaining Action cards such as other Ironworks, it can enable lightning-fast rushes; it is also very convenient for picking up cheap engine pieces.
Contents |
FAQ
Official FAQ
- The card you gain comes from the Supply and is put into your discard pile.
- You get bonuses depending on the types of the card you gained.
- A card with 2 types gives you both bonuses; if you use Ironworks to gain a Mill, you both draw a card and get +1 Action.
Other Rules Clarifications
- If you do not actually gain the card you chose, such as because of Trader or Possession, you get no bonus.
- Curse cards are not Actions, Victories, or Treasures, so you get no bonus for gaining one, though you would generally not want to.
- If you gain an Inherited Estate, you get +1 Action and +1 Card.
Strategy Article
There is no strategy article currently written for Ironworks.
Ironworks is similar to Workshop but is much more powerful in many situations. Because it gives a +Action when gaining actions, it is especially useful in building an engine. Ironworks is nearly always preferential to Workshop, the only small downside being that its higher cost makes it impossible to open double Ironworks.
The best use of Ironworks is usually to pick up cheap engine pieces like Villages or Smithies. It is less useful on boards that require too many -cost pieces for engine construction.
Like Workshop, Ironworks is an excellent aid to rush strategies involving cheap alt-VP, like Silk Road or Gardens. Not only does Ironworks aid the acquisition of key VP cards, but it helps to quickly end the game on emptying cheap piles.
Because it functions as a cantrip with cheap Action-VP cards like Mill and Island, Ironworks is much more valuable on boards including these cards, especially on boards where these cards are desirable for other reasons, such as in the presence of Crossroads. Mill enables Ironworks to be played somewhat like a Monument offering +1 Card, +1 Action instead of +. 2 cards like Island and Tunnel can also be gained in the endgame to help achieve a lead or catch up when behind in Provinces.
Ironworks synergizes well with Upgrade, in part because both cards offer +1 Action. Ironworks can gain -cost actions in quantity, which can be upgraded into key -cost cards, or Duchies in the endgame. Remodel can have a similar effect, but this typically requires Villages to play +Actions.
Ironworks can occasionally be useful to gain Silver, although this use is less common. This use of Ironworks tends to be most beneficial on boards without a strong engine, such as Duke/Duchy strategies, but it can also be used if you reach and need an extra to buy a Province.
Synergies/Combos
- Ironworks enables fast and powerful Gardens and Silk Road rushes.
- Since it is non-terminal when gaining Actions, Ironworks is also a top-notch Vineyard enabler.
- The cheap dual-type cards Mill and Island can be picked up for free
- Ironworks to gain Silvers is good for a Duke strategy.
- Ironworks is a good enabler of a Caravan engine.
- Highway (and Bridge with a source of +Actions) expands the range of cards that can be gained, including other Highway.
Antisynergies
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Gain a card costing up to . If it is an… Action card, +1 Action. Treasure card, +. Victory card, +1 Card. | Intrigue 1st Edition | July 2009 | ||
Gain a card costing up to . If the gained card is an… Action card, +1 Action. Treasure card, +. Victory card, +1 Card. | Intrigue 2nd Edition | October 2016 |
Other language versions
Trivia
Secret History