Mill
From DominionStrategy Wiki
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* {{Card|Silk Road}} | * {{Card|Silk Road}} | ||
* {{Card|Vineyard}} | * {{Card|Vineyard}} | ||
+ | * {{Card|Minion}} | ||
+ | * draw-to-X cards, such as {{Card|Library}} and {{Card|Cursed Village}} | ||
=== Anti-synergies === | === Anti-synergies === |
Revision as of 17:24, 11 June 2018
Mill | |
---|---|
Info | |
Cost | |
Type(s) | Action - Victory |
Kingdom card? | Yes |
Set | Intrigue |
Illustrator(s) | Marcel-André Casasola Merkle |
Card text | |
+1 Card +1 Action You may discard 2 cards, for +. 1 |
Mill is an Action–Victory card from the second edition of Intrigue. It is a cantrip that allows you to discard for money, and is also worth 1 .
Contents |
FAQ
Official FAQ
- You can choose to discard 2 cards even if you only have one card in hand, but you only get + if you actually discarded 2 cards.
- Use 8 Mills for games with 2 players, 12 for games with 3 or more players.
Other Rules clarifications
Strategy
Synergies/Combos
- Tunnel
- Gainers, particularly Ironworks, which allows you to pick up Mills for 'free', since playing an Ironworks to gain a Mill gives you +1 card and +1 action.
- Patrol
- Crossroads
- Scrying Pool
- Silk Road
- Vineyard
- Minion
- draw-to-X cards, such as Library and Cursed Village
Anti-synergies
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Card. +1 Action. You may discard 2 cards, for +. 1 . |
Intrigue 2nd Edition | October 2016 |
Other language versions
Trivia
Secret History
This of course replaces Great Hall. It's a Great Hall that does something. And that something also replaces Secret Chamber. Originally it was the same - discard X cards for + - but the tracking is simpler if the amount is always or (bump the card up from the line of played cards if it made the ). I first tried it without the , before realizing it was a good candidate for the new Great Hall.