Mission
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=== Other rules clarifications === | === Other rules clarifications === | ||
* If you buy a Mission and play an {{Card|Outpost}} on the same turn, both extra turn effects try to happen at the same time. If you resolve Mission's first, your Mission turn will start with 3 cards, and you won't get an Outpost turn (and Outpost stays in play until the Clean-up phase of the player to your left). If you resolve Outpost first, you get the normal 3-card Outpost turn, ''then'' your Mission turn, giving you three turns in a row. | * If you buy a Mission and play an {{Card|Outpost}} on the same turn, both extra turn effects try to happen at the same time. If you resolve Mission's first, your Mission turn will start with 3 cards, and you won't get an Outpost turn (and Outpost stays in play until the Clean-up phase of the player to your left). If you resolve Outpost first, you get the normal 3-card Outpost turn, ''then'' your Mission turn, giving you three turns in a row. | ||
+ | * Buying Mission does nothing if you were {{Card|Possession|Possessed}} on your previous turn. | ||
== Strategy == | == Strategy == |
Revision as of 11:22, 21 April 2015
Mission | |
---|---|
Info | |
Cost | |
Type | Event |
Set | Adventures |
Illustrator(s) | Martin Hoffmann |
Event text | |
Once per turn: If the previous turn wasn't yours, take another turn after this one, in which you can't buy cards. |
Mission is an Event from Adventures. It gives the buyer an extra turn, in which they can't buy cards.
Contents |
FAQ
Official FAQ
- You can only buy this once per turn.
- When you do, if the previous turn was not yours - if it was another player's turn before this turn - you take another turn after this turn ends.
- The extra turn is completely normal except that you cannot buy cards during it.
- You can still buy Events, and play cards, and gain cards in ways other than buying them (such as gaining a Silver from Amulet), and exchange Travellers.
- Buying Mission during a turn granted by Mission will not give you another turn, because the previous turn was yours.
Other rules clarifications
- If you buy a Mission and play an Outpost on the same turn, both extra turn effects try to happen at the same time. If you resolve Mission's first, your Mission turn will start with 3 cards, and you won't get an Outpost turn (and Outpost stays in play until the Clean-up phase of the player to your left). If you resolve Outpost first, you get the normal 3-card Outpost turn, then your Mission turn, giving you three turns in a row.
- Buying Mission does nothing if you were Possessed on your previous turn.
Strategy
There is no strategy article for Mission yet, as Adventures is the newest expansion, and the community is still discussing how best to use it. If you have ideas, please share them on the forum!
Trivia
In other languages
Preview
Finally we have Mission, a trickier one. You get an extra turn, but, this seems like some kind of joke, you can't buy cards on that turn. What good is it then? Well. There are things you can do. You can gain cards without buying them, such as with Remodels and Workshops. You can play Duration cards, setting them up for your next turn. You can get Reserve cards onto your mat. You can play Attacks, it can be that kind of Mission. You can trash cards; you can just be getting through your deck to get back to your good cards; you can turn that Hero into a Champion. And hey you can buy other Events, that's not buying a card. That may seem weird - what do we call that rectangular object then - but you didn't buy a card, you bought an Event, a thing that happened once and didn't come with a card, and so that doesn't trigger Swamp Hag and it's not cheaper due to Bridge and so on. Event cards give you something to buy; that thing is not a card. There will be a rulebook and it will say stuff just like this.