Orchard
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Orchard ranges from a modest bonus to a board-defining strategy of its own. In the absence of solid gaining and +Actions, it draws out the lategame by offering an alternative to Duchy buys, and encourages committing to at least three of whatever terminal you pick. Likewise, a strong single-card engine like Governor or Minion will end the game too directly to produce three of many actions. But on a board with numerous cantrips, or a solid multi-part engine, it's possible to win by focusing on Orchard to the near-exclusion of Victory cards. This generally starts like normal engine construction, and then simply continues adding cantrips and pushing for a three-pile ending rather than building up a strong payload or greening. | Orchard ranges from a modest bonus to a board-defining strategy of its own. In the absence of solid gaining and +Actions, it draws out the lategame by offering an alternative to Duchy buys, and encourages committing to at least three of whatever terminal you pick. Likewise, a strong single-card engine like Governor or Minion will end the game too directly to produce three of many actions. But on a board with numerous cantrips, or a solid multi-part engine, it's possible to win by focusing on Orchard to the near-exclusion of Victory cards. This generally starts like normal engine construction, and then simply continues adding cantrips and pushing for a three-pile ending rather than building up a strong payload or greening. | ||
− | The best realistic case for Orchard is around 20 points on a normal 10-card board. That's sufficient to offset a couple of provinces, but an opponent with a traditional engine will usually have three of several actions themselves. As a result, you'll generally need to stay within 1-2 provinces of your opponent, or else find several additional VP sources: look for Travellers, {{card|Imp}}, unspent {card|Horse}}, and so on. Split piles are particularly potent, since you can assure a 2/3 breakdown and many of them offer alt-VP of their own. | + | The best realistic case for Orchard is around 20 points on a normal 10-card board. That's sufficient to offset a couple of provinces, but an opponent with a traditional engine will usually have three of several actions themselves. As a result, you'll generally need to stay within 1-2 provinces of your opponent, or else find several additional VP sources: look for Travellers, {{card|Imp}}, unspent {{card|Horse}}, and so on. Split piles are particularly potent, since you can assure a 2/3 breakdown and many of them offer alt-VP of their own. |
===Synergies=== | ===Synergies=== | ||
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!German | !German | ||
− | | Obstgarten ||{{LandscapeLangVersionImage|German}}|| || Beim Zählen der {{VP}} Punkte:<br>4{{VP}} pro Aktionskarte mit unterschiedlichem Namen, von der du mindestens 3 Stück besitzt. | + | | Obstgarten ||{{LandscapeLangVersionImage|German}}|| {{LandscapeLangVersionImage|German|d=1}} || Beim Zählen der {{VP}} Punkte:<br>4{{VP}} pro Aktionskarte mit unterschiedlichem Namen, von der du mindestens 3 Stück besitzt. |
|- | |- | ||
!Japanese | !Japanese | ||
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The Dutch translation of this card erroneously states that 4 {{VP}} are awarded for any card the player has 3 or more copies of, in stead of just Action Cards. | The Dutch translation of this card erroneously states that 4 {{VP}} are awarded for any card the player has 3 or more copies of, in stead of just Action Cards. | ||
− | = Secret History === | + | === Secret History === |
{{Quote|Text=This started out giving a flat bonus of 5{{VP}} if you had at least 3 copies of each card you had any copies of; then it was 10{{VP}} if you had at least 2 of everything you had any of. It was too hard to go for, so it switched to giving {{VP}} per card you had 3 copies of, first 5{{VP}} then a more reasonable 4{{VP}}. | {{Quote|Text=This started out giving a flat bonus of 5{{VP}} if you had at least 3 copies of each card you had any copies of; then it was 10{{VP}} if you had at least 2 of everything you had any of. It was too hard to go for, so it switched to giving {{VP}} per card you had 3 copies of, first 5{{VP}} then a more reasonable 4{{VP}}. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] |
Latest revision as of 15:38, 17 January 2023
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Orchard | |
---|---|
Info | |
Type | Landmark |
Set | Empires |
Illustrator(s) | Lynell Ingram |
Landmark text | |
When scoring, 4 per differently named Action card you have 3 or more copies of. |
Orchard is a Landmark from Empires. It rewards players with for accumulating multiple copies of Actions.
Contents |
[edit] FAQ
[edit] Official FAQ
- Having 6 or more copies of a card confers no additional bonus.
[edit] Strategy
Orchard ranges from a modest bonus to a board-defining strategy of its own. In the absence of solid gaining and +Actions, it draws out the lategame by offering an alternative to Duchy buys, and encourages committing to at least three of whatever terminal you pick. Likewise, a strong single-card engine like Governor or Minion will end the game too directly to produce three of many actions. But on a board with numerous cantrips, or a solid multi-part engine, it's possible to win by focusing on Orchard to the near-exclusion of Victory cards. This generally starts like normal engine construction, and then simply continues adding cantrips and pushing for a three-pile ending rather than building up a strong payload or greening.
The best realistic case for Orchard is around 20 points on a normal 10-card board. That's sufficient to offset a couple of provinces, but an opponent with a traditional engine will usually have three of several actions themselves. As a result, you'll generally need to stay within 1-2 provinces of your opponent, or else find several additional VP sources: look for Travellers, Imp, unspent Horse, and so on. Split piles are particularly potent, since you can assure a 2/3 breakdown and many of them offer alt-VP of their own.
[edit] Synergies
- split piles
- Travellers
- Workshop and other gainers, especially Groom
- Horn of Plenty, which works very similarly
- Vineyard or Fairgrounds to double the VP payout
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
When scoring, 4 per differently named Action card you have 3 or more copies of. | Empires | June 2016 |
[edit] Other language versions
[edit] Trivia
The Dutch translation of this card erroneously states that 4 are awarded for any card the player has 3 or more copies of, in stead of just Action Cards.
[edit] Secret History