Procession

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(Synergies/Combos: Mentioned a modest combo between Procession and Border Village.)
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  |type1 = Action
 
  |type1 = Action
 
  |illustrator = Alex Drummond
 
  |illustrator = Alex Drummond
  |text = You may play an action card from your hand twice. Trash it. Gain an Action card costing exactly {{Cost|1}} more than it.
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  |text = You may play a non-Duration Action card from your hand twice. Trash it. Gain an Action card costing exactly {{Cost|1}} more than it.
 
}}
 
}}
  
'''Procession''' is an [[Action]] card from [[Dark Ages]]. It acts a bit like a combination of {{Card|Throne Room}} and {{Card|Upgrade}}, allowing you to play another Action twice and then trash it to gain a more expensive Action. This effect can be very powerful, improving your deck at the same time as granting you one last double-shot out of the Actions you trash to do so, but it's also quite risky since you very often don't ''want'' to use it on (and thus trash) your strongest Actions, the most obvious targets for [[Throne Room variant|Throne Room variants]].
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'''Procession''' is an [[Action]] card from [[Dark Ages]]. It acts a bit like a combination of {{Card|Throne Room}} and {{Card|Upgrade}}, allowing you to play another Action twice and then trash it to gain a more expensive Action. This effect can be very powerful, improving your deck while granting you one last double-shot of the Actions you trash to do so, but it's also quite double-edged since you very often don't ''want'' to use it on (and thus trash) your strongest Actions, the most obvious targets for [[Throne Room variant|Throne Room variants]].
  
 
== FAQ ==
 
== FAQ ==
=== Official FAQ ===
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=== Official FAQ (2020) ===
* Playing an Action card from your hand is optional.  
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* Playing a non-Duration Action card from your hand is optional ([[Duration]] cards are in other expansions).  
* If you do play one, you then play it a second time, then trash it, then gain an Action card costing exactly {{Cost|1}} more than it (even if somehow you failed to trash it).  
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* If you do play one, you then play it a second time, then trash it, then gain an Action card costing exactly {{Cost|1}} more than it (even if somehow you failed to trash it).
 +
* The gained card can be a Duration card.
 
* Gaining a card is not optional once you choose to play an Action card, but will fail to happen if no card in the [[Supply]] costs the exact amount needed.  
 
* Gaining a card is not optional once you choose to play an Action card, but will fail to happen if no card in the [[Supply]] costs the exact amount needed.  
 
* If something happens due to trashing the card - for example drawing three cards due to trashing a {{Card|Cultist}} - that will resolve before you gain a card.  
 
* If something happens due to trashing the card - for example drawing three cards due to trashing a {{Card|Cultist}} - that will resolve before you gain a card.  
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* You cannot play any other cards in between resolving the Procession-ed Action card multiple times, unless that Action card specifically tells you to (such as Procession itself does).  
 
* You cannot play any other cards in between resolving the Procession-ed Action card multiple times, unless that Action card specifically tells you to (such as Procession itself does).  
 
* If you Procession a Procession, you will play one Action twice, trash it, gain an Action card costing {{Cost|1}} more, then play another Action twice, trash it, gain an Action card costing {{Cost|1}} more, then trash the Procession and gain an Action costing {{Cost|1}} more than it.  
 
* If you Procession a Procession, you will play one Action twice, trash it, gain an Action card costing {{Cost|1}} more, then play another Action twice, trash it, gain an Action card costing {{Cost|1}} more, then trash the Procession and gain an Action costing {{Cost|1}} more than it.  
* If you Procession a card that gives you +1 Action, such as {{Card|Vagrant}}, you will end up with two Actions to use afterwards, rather than the one you would have left if you just played two Vagrants.
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* If you Procession a card that gives you +1 Action, such as {{Card|Vagrant}}, you will end up with two Actions to use afterwards, rather than the one you would have left if you just played two Vagrants.
* If you use Procession on a [[Duration]] card, Procession will be discarded in the same turn's Clean-up, since the Duration card will no longer be in play.
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=== Other Rules clarifications ===
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* Since Processions are always discarded the turn they multiply a Duration, this can lead to some problems with tracking, particularly with permanent Durations, such as {{Card|Hireling}}.
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* If you play Procession on an {{Card|Island}}, the Island is set aside on its mat and is not trashed by Procession. The same applies to [[Reserve]] cards, which move themselves to the Tavern mat. You still gain a more expensive card, though.
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* If you play Procession on a {{Card|Lighthouse}}, the Lighthouse does not offer you protection from attacks.
+
  
== Strategy Article ==
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=== Other rules clarifications ===
''[http://dominionstrategy.com/2012/10/29/dark-ages-procession/ Original article] by DG, incorporating analysis from jomini''
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* If you play Procession on a [[one-shot]] card, the [[stop-moving rule]] applies and the one-shot will end up where it instructs you to put it. For example, if you use Procession on {{Card|Horse}}, the {{Card|Horse}} is played, returning itself to its pile, then is played a second time, and then Procession tries and fails to trash it because it has already been moved. The {{Card|Horse}} does not end up in the trash, but you still gain a {{Cost|4}} Action since Procession's gaining is not conditional on the {{Card|Horse}} being trashed. Similarly, if you play Procession on an {{Card|Island}}, the Island is set aside on its mat and is not trashed by Procession, and you gain a {{cost|5}} Action anyway.
 +
* Similarly, [[Reserve]] cards such as {{Card|Guide}} also are not trashed by Procession, since they move themselves to the Tavern mat when played; and you gain a more expensive Action anyway.
  
This is the devil’s card. You will see someone play it wonderfully and empty the {{Card|Province|Provinces}} in 10 turns. You’ll try it out the next game for yourself and it’ll make a complete mess of your deck. I’ll try to explain how that happens.
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{| class="wikitable mw-collapsible mw-collapsed"
 
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| <h5> Deprecated rules clarifications (2014 2017 2019) </h5>
=== The Plus Side ===
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|-
Procession is great because you can play your wonderful Action card twice and then trash it to get an even more wonderful Action card to replace it. If you can draw through your deck you might be able to play the gained card the same turn as well. You get the benefits of a {{Card|Throne Room}} and the benefits of an {{Card|Upgrade}} put together. Your deck can power through with Action cards and accelerate through higher cost action cards. Wonderful indeed.
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|<ul>
 +
<li> <p>If you use [[#Versions|Procession]] on a [[Duration]] card<sup>†</sup>, Procession will be discarded in the same turn's Clean-up, since the Duration card will no longer be in play.</p>
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 +
<sup>†</sup> ''With the [[Dominion 2019 Errata and Rules Tweaks|2020 version]], you can no longer play Duration cards with Procession to avoid issues with tracking the Duration effect.''
 +
</ul>
 +
|}
  
=== The Minus Side ===
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== Strategy ==
So why is it so bad? How about a hand of ({{Card|Pearl Diver}}, {{Card|Copper}}, Copper, {{Card|Grand Market}}, Procession) where you’ll probably play Procession on the Pearl Diver and trash it for something like a {{Card|Great Hall}} because you don't want to lose your Grand Market. Firstly, you’re not getting the double play from the Grand Market and you’re probably wasting time with the Pearl Diver and Great Hall.  Secondly, you’re going to get more bad draws with the Procession even than you would with a Throne Room since there are some Actions in your deck that you don’t want to Process. Let’s remember at this point that Thrones often do draw badly, so get worried about a card that is even more reliant on the draw.
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Procession is a [[Throne Room variant]] that also offers [[trash for benefit]], and is extremely powerful in somewhat specific circumstances. Procession’s paradox is that you usually want to Throne your best [[Action]] cards, but you also don’t want to remove those cards from your deck. Procession is most impactful when the [[Kingdom]] offers the following:
 +
# powerful cards for Procession to Throne.
 +
# a way to gain those powerful cards in bulk.
 +
# another desirable Action card that costs {{Cost|1}} more than the card(s) to be Throned.
 +
Kingdoms with cards that give {{Card|Horse|Horses}} often fulfill all three of these conditions, and are the most common use case for Procession. Procession playing a {{Card|Horse}} increases your hand size by 2, gives an extra +Action, and can gain another Procession. {{Card|Experiment}} also synergizes well with Procession for the same reasons.  
  
That’s not the end of the problems with Procession. You need a sequence of Action cards in the supply at different costs to give yourself card gains. Unfortunately, you actually need a ''good'' sequence of Action cards in the supply at different costs since you always want to be getting better cards from the trashing rather than just expensive cards. If the Action cards are really good though you might also find that your opponents empty a key pile and leave you with nothing useful to gain for Processing the Actions already in your deck. This is going to be more of a problem with more players.
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Whether you're using {{Card|Horse|Horses}} or other suitable Action cards, Procession’s combination of Action card gaining and Throning makes for a potent combination that often leads to [[gain and play]]. A common play is to chain your Processions, for example playing Procession on Procession on 2 {{Card|Merchant|Merchants}}, gaining you a {{Cost|5}} and two {{Cost|4}} cards, in addition to Throning 2 cards and drawing a significant portion of your deck. If you can chain enough Processions, you can often gain and play many cards at once, allowing you to explosively improve your deck in a very short amount of time. This often leads to rapid [[three-pile ending|pileouts]]. Less commonly, Procession can enable loops, or repeating sequences of Action card plays that gain more components of the cards used in the loop. One example of such is Procession on Procession on a {{Card|Groom}} and {{Card|Horse}}, gaining a non-[[stop card]] costing {{Cost|5}}.
  
Procession can also destroy the balance of your deck if you are repeatedly trashing one card from a combination without taking a similar replacement. A {{Card|Village}}/{{Card|Smithy}} deck might be working nicely until Procession turns it into a Smithy/Smithy deck. You can buy more Villages but wouldn’t you rather be buying {{Card|Province|Provinces}}? Some +Buy or other way to replace those Villages, such as a gainer like {{Card|Workshop}}, is helpful. Relatedly, some of the good partners for Procession are likely to be cards that can replace themselves when Processed. {{Card|Bridge}}, {{Card|Border Village}}, {{Card|Ironworks}}, and {{Card|Fortress}} can do this in different ways. Ironworks in particular gives you some good combinations: [[open]] {{Card|Chapel}}/Ironworks, gain a second Ironworks, gain two Processions, then play Procession -> Procession -> Ironworks-> Ironworks to get back the two Ironworks and the Procession you trashed and grab another {{Cost|4}} and three {{Cost|5}}′s. {{Card|Graverobber}} also lets you convert other Graverobbers to Provinces or to restock Graverobbers from the trash (And of course Graverobber/{{Card|Rogue}} lets you reclaim good cards that you previously trashed).
+
If one or more of the above conditions are not met, Procession can be tricky or outright unusable. As a Throne Room variant, Procession’s ceiling is limited by how good the cards it can Throne are, so if there are no good candidates, Procession is likely not useful. Kingdoms with cheap [[cantrip]]s are often good for Procession, while Kingdoms with centralizing [[Duration]]s are not. Additionally, if there aren’t Action cards in the Supply at the right pricepoints, Procession trashes your Action cards for no benefit, hampering your deck in the long run. A similar problem exists if you cannot restock the cards that Procession trashes. Under these conditions, Procession can still be useful if the game is not lasting long enough for these drawbacks to manifest, or if Throning a card is tactically valuable either for a doubling of that card’s effect or for [[terminal space]] considerations.
  
I should probably also mention the cards that rely on Actions being in play, such as {{Card|Goons}}, {{Card|Highway|Highways}}, and {{Card|Peddler|Peddlers}}. These cards all work well (indirectly) with Throne Rooms but have obvious problems with Procession.
+
Procession is best added to your deck when you can expect to [[collision|collide]] it with and play it on a suitable Action card. Usually this is in the midgame, where you have slightly more [[deck control]] and a higher density of Action cards than the [[opening]].
  
=== Specific Uses ===
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===Notable synergies===
If we get back to the positive, we can find plenty of good situations to trash Action cards. Using Procession to trash [[Ruins]] might be worthwhile when you consider the small bonus from playing the Action twice. You might also be able to tidy up after a {{Card|Swindler}} or trash redundant cards like a Chapel, but Procession could easily be the wrong card for the job unless you have controlled/assisted drawing for your deck. You still need a deck that would be suitable for a Throne Room.
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* {{Card|Border Village}}
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* [[One-shot]]s were going to be lost anyway when you played them, so the disadvantage of Procession's trashing is obviated.
 +
** {{Card|Horse}} gainers, especially {{Card|Cavalry}}, provide an especially strong synergy with Procession.
 +
* Actions that give a benefit when trashed, notably {{Card|Fortress}} and {{Card|Catacombs}}
 +
* [[Reserve]] cards and {{Way|Way of the Turtle}} allow you to avoid trashing your Throned Action to Procession, but still gain another Action costing {{Cost|1}} more than it.
  
Some actions can remove themselves anyway ({{Card|Island}}, {{Card|Mining Village}}, {{Card|Death Cart}}) so Processing them gives the card gain without a trashing penalty. Many Dark Ages cards can give benefits when trashed. Some Action cards can provide a lot of benefit from an instant double play but provide less benefit as the game progresses, so it isn’t a disaster for them to be trashed even with no replacement.  This is very true for [[Curser|Cursers]], especially the {{Cost|4}} Cursers, but it also holds true for Chapel, Ironworks, {{Card|Moneylender}}, {{Card|Mine}}, and {{Card|Swindler}}. If you’re not going to shuffle your deck again you probably don’t mind which action cards you trash in the search for {{VP}}.
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===External strategy articles===
 
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''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
=== In Summary ===
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* [http://dominionstrategy.com/2012/10/29/dark-ages-procession/ 2012 article]
If you put together the plus points and stay clear of the minus points then we roughly have
+
* Action heavy decks with good drawing to give choice of cards to process
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* Good sequences of cards through cost {{Cost|4}}-{{Cost|5}}-{{Cost|6}}-{{Cost|7}} to give power and acceleration
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* Actions cards that are flexible, genuinely useful, and disposable
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* Ability to regain or otherwise replace cards that you process, whether via +Buy or more exotic means
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* Tricks in gaining/trashing cards to get extra benefit or limit losses.
+
 
+
=== Synergies/Combos ===
+
 
+
* [[Combo: Fortress and Procession]]: Using Procession on Fortress plays the Fortress twice, gains you a {{Cost|5}} action, and ''returns the Fortress to your hand'' to be played again. Thus playing Procession-Fortress has roughly the same combined effect as playing two {{Card|Laboratory|Laboratories}}, three {{Card|Village|Villages}}, and a {{Card|University}}.
+
* Procession is a decent tool for trashing [[Ruins]], since it allows you to get the [[Ruins]] out of your deck while still getting the bonus from playing the [[Ruins]]. In a {{Card|Cultist}} game, you can use Procession to trash [[Ruins]], and then when the [[Ruins]] pile is almost empty you can use it to trash Cultist for its on-trash bonus. A reminder: if {{Card|Poor House}} is in game, you must gain it when you use Procession on any [[Ruins]], so do consider this carefully.  
+
* Action cards [[one-shot|that were going to get trashed or set aside anyway]]: {{Card|Embargo}}, {{Card|Feast}}, {{Card|Island}}, {{Card|Engineer}} sometimes {{Card|Death Cart}} and {{Card|Farmers' Market}}.
+
* If {{Card|Border Village}} is in the Kingdom, you can play your important {{Cost|5}} Actions twice and trash them for a Border Village, gaining them back (or turning them into something else costing {{Cost|5}}) while getting a free Village for your troubles.  In a very strong engine deck, you might even be able to draw the replacement card and play it again in the same turn.
+
 
+
=== Antisynergies ===
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* Cards at the wrong [[cost|costs]], with gaps or clumped together at one cost. If there is no Action card costing exactly one more than the trashed Action card, then one does not gain an Action card after the trashing step.
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* {{Card|Potion}} Action Cards; Procession will play these twice, but you cannot gain a non-Potion Action card from a trashed Potion action card, nor can you gain a Potion Action card from trashing a non-Potion Action card.
+
  
 
== Versions ==
 
== Versions ==
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! Print !! Digital !! Text !! Release !! Date  
 
! Print !! Digital !! Text !! Release !! Date  
 
|-
 
|-
| {{CardVersionImage|ProcessionOld|Procession}} || {{CardVersionImage|ProcessionDigitalOld|Procession from Goko/Making Fun}} || You may play an action card from your hand twice. Trash it. Gain an Action card costing exactly {{Cost|1}} more than it. || Dark Ages 1st Edition || August 2012
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| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=g|o=1}} || style="padding:0px 10px;"| You may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly {{Cost|1}} more than it. || Dark Ages || August 2012
 
|-
 
|-
| {{CardVersionImage|Procession|Procession}} || {{CardVersionImage|ProcessionDigital|Procession from Shuffle iT}} || You may play an action card from your hand twice. Trash it. Gain an Action card costing exactly {{Cost|1}} more than it. || Dark Ages [[Second Edition|2nd Edition]] || September 2017
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| {{CardLangVersionImage|o=2}} || {{CardLangVersionImage|d=s|o=2}} || style="padding:0px 10px;"| You may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly {{Cost|1}} more than it. || Dark Ages [[2016 Errata#Formatting_changes|(2017 printing)]] || September 2017
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|-
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| {{CardLangVersionImage}} || {{CardLangVersionImage|d=s}} || style="padding:0px 10px;"| You may play a non-Duration Action card from your hand twice. Trash it. Gain an Action card costing exactly {{Cost|1}} more than it. || Dark Ages [[Dominion 2019 Errata and Rules Tweaks#Avoiding_tracking_problems|(2020 printing)]] ||
 
|}
 
|}
 +
 
===Other language versions===
 
===Other language versions===
{| class="wikitable" style="text-align:center;"
+
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
 
! Language !! Name !! Print !! Digital !! Text !! Notes
 
! Language !! Name !! Print !! Digital !! Text !! Notes
 
|-
 
|-
 
!Czech
 
!Czech
| Procesí || {{CardLangVersionImage|Czech}} || || ||
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| Procesí || {{CardLangVersionImage|Czech}} || || Můžeš zahrát kartu akce z ruky dvakrát. Zahoď ji na smetiště. Vezmi si kartu akce, která stojí přesně o {{Cost|1}} vice než zahozená karta. || &hellip;než <s>zahozená</s> tato karta.
 
|-
 
|-
 
!Dutch
 
!Dutch
| Optocht || || || ||
+
| Optocht || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || style="padding:15px 0px;"| Je mag een actiekaart uit je hand tweemaal spelen. Vernietig deze daarna. Pak een actiekaart die {{Coin|1}} meer kost dan de vernietigde kaart. || (2013)
 
|-
 
|-
 
!Finnish
 
!Finnish
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| Procession || || || ||
 
| Procession || || || ||
 
|-
 
|-
!German
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!rowspan=2|German
| Prozession || {{CardVersionImage|Procession German-HiG|German Version}} || || Du darfst eine Aktionskarte aus deiner<br>Hand zweimal ausspielen.<br>Entsorge die ausgespielte Karte und<br>nimm dir eine Karte, die genau {{Cost|1}}<br>mehr kostet. || HiG translation error: "Gain a card ..." (''omitted "Action"'')
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| Prozession || {{CardVersionImage|ProcessionGerman2019rulebook|German language Procession 2019 by ASS}} || || Du darfst eine Aktionskarte aus deiner Hand zweimal ausspielen. Entsorge jene Karte. Nimm eine Aktionskarte, die genau {{Cost|1}} mehr als jene Karte kostet. || (2019)<hr><small>Rulebook: "...Du musst dann eine Aktions&shy;karte vom Vorrat nehmen, die genau 1 mehr kostet als <s>die ent&shy;sorgte</s> jene Karte&hellip;"</small><hr>''one or more other<br>versions listed [//wiki.dominionstrategy.com/index.php/%C3%9Cbersetzungsfehler_(German_translation_errors)#H34 here]''
 +
|-
 +
| Prozession || || {{CardLangVersionImage|German|d=t}} || Du darfst eine Aktionskarte, die keine Dauerkarte ist, aus deiner Hand zweimal spielen. Entsorge sie.<br>Nimm eine Aktionskarte, die genau {{Cost|1}} mehr als jene Karte kostet. ||
 
|-
 
|-
 
!Japanese
 
!Japanese
| 行進 (pron. ''kōshin'', lit. ''march'') || || || 手札のアクションカード1枚を2度使用してもよい。それを廃棄する。それよりコストが{{Cost|1}}高いアクションカード1枚を獲得する。 ||
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| 行進<br>(pron. ''kōshin'', lit. ''march'') || || || style="padding:15px 0px;"| 手札のアクションカード1枚を2度使用してもよい。それを廃棄する。それよりコストが{{Cost|1}}高いアクションカード1枚を獲得する。 ||
 
|-
 
|-
 
!Korean
 
!Korean
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|-
 
|-
 
!Polish
 
!Polish
| Procesja || || || || Although Polish version is not released, this card is referred to in the Polish version of ''[[Empires]]'' rulebook
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| Procesja || || || || <small>Although Polish version is not released, this card is referred to in the Polish version of ''[[Empires]]'' rulebook</small>
 
|-
 
|-
 
!Russian
 
!Russian
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|-
 
|-
 
!Spanish
 
!Spanish
| Procesión || || || ||
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| Procesión || {{CardLangVersionImage|Spanish}} || || Puedes jugar una carta de Acción de tu mano dos veces. Elimínala. Gana una carta de Acción que cueste exactamente {{Cost|1}} más que la carta eliminada. || <p>(2014)</p><hr><p>&hellip;que <s>la carta eliminada</s> ella.</p>
 
|}
 
|}
  
 
== Trivia ==
 
== Trivia ==
 
[[Image:ProcessionArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:ProcessionArt.jpg|thumb|right|354px|Official card art.]]
 
 
=== Secret History ===
 
=== Secret History ===
 
 
{{Quote
 
{{Quote
|Text=There was an ancestor of this card in the original large Alchemy. It was, play an action from your hand, trash it, gain an action costing up to +{{Cost|2}} or +Potion, play it. So you could go, play a Moneylender, trash it, gain a Golem, play the Golem. It was crazy and confusing but had a certain something.<br>
+
|Text=
<br>
+
There was an ancestor of this card in the original large Alchemy. It was, play an action from your hand, trash it, gain an action costing up to +{{Cost|2}} or +{{Cost|P}}, play it. So you could go, play a {{Card|Moneylender}}, trash it, gain a {{Card|Golem}}, play the {{Card|Golem}}. It was crazy and confusing but had a certain something.
 +
 
 
Another Throne variant in Dark Ages didn't work out, and I thought of that old card and made this one. It does not go so crazy but can still facilitate a cool transforming engine.
 
Another Throne variant in Dark Ages didn't work out, and I thought of that old card and made this one. It does not go so crazy but can still facilitate a cool transforming engine.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]
 
}}
 
}}
 +
=== Relevant outtakes ===
 +
{{Quote
 +
|Text=
 +
There was a {{Card|Throne Room}} variant that gave +1 Card +1 Action, and had every opponent play the card you {{Card|Throne Room|Throned}} on their next turn. It had built-in super-crazy just by playing it on itself.
  
 +
Another {{Card|Throne Room|Throne}} was "Choose one: +1 Card +1 Action; or {{Card|Throne Room|Throne}}." It cost {{Cost|4}} when Throne Room itself cost {{Cost|3}}. When Throne Room had to cost {{Cost|4}} there was no place for this card, which would be sad at {{Cost|5}}.
 +
 +
Another {{Card|Throne Room|Throne}} hung around, set aside, until you wanted to use it (it was {{Cost|5}} and also gave you +1 Action when played). This works differently from {{Card|Throne Room|Throne}} in multiples; two of them would let you do an action three times total, since each one just did it an extra time. This card was cool and was in the set for a while, but setting it aside indefinitely was problematic - in the past we've included playmats for that, and I didn't want playmats here - and the card was strong. A few times Bill Barksdale built a deck with lots of these {{Card|Throne Room|Throne}}s and an {{Card|Altar}}, which would take advantage of not actually having to trash a card to {{Card|Altar}} if there are none in your hand, and would suddenly buy a pile of {{Card|Duchy|Duchies}}. One of those games, Bill pared his deck down to just an {{Card|Altar}} and five copies of this {{Card|Throne Room|Throne}}, drew the five {{Card|Throne Room|Throne}}s and then watched a trashing attack trash his {{Card|Altar}}. Good times.
 +
 +
Another {{Card|Throne Room|Throne}} had you draw 2 cards, play an action twice, then discard 3 cards. That may look straightforward, but it's all kinds of weird.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]
 +
}}
 +
=== Retrospective ===
 +
{{Quote
 +
|Text=
 +
It's bad that Procession has a tracking-poor interaction with durations. And there was no fix for it (saying "non-duration" doesn't catch {{Card|Throne Room}}s on duration cards). I could do Procession or not. It seemed sufficiently fun to do anyway.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg617153#msg617153 Interview with Donald X.]
 +
}}
 +
{{Quote
 +
|Text=
 +
Well Procession is a lot of fun. If I could change {{Card|Throne Room}} / {{Card|Feast}} from day one I would; that would kill e.g. Procession / {{Card|Horse}}, but that would be fine, there are all the other fun things in the game. But people cling to these things so you can Procession a {{Card|Horse}}. Procession often has a tracking issue, even with "non-Duration"; trashing a card that gives +{{Cost|2}}, you have to remember the +{{Cost}}. These days I prefer e.g. {{Card|Vault}} to be more like e.g. {{Card|Mill}} - if the amount is fixed, you can tilt the card to indicate whether you got it or not. No amount of tilting tells you what {{Card|Vault}} did for you. But, {{Card|Vault}} doesn't ruin games, and normal non-Duration use of Procession doesn't either.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg871096#msg871096 Interview with Donald X.]
 +
}}
 +
{{Quote
 +
|Text=
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Obv. in the case of Procession on {{Card|Band of Misfits|BoM}} on {{Card|Amulet}}, {{Card|Band of Misfits|BoM}} vanishes and there's a hole in our tracking. Trashing cards from play is trouble...For years we just had that tracking issue, and I guess we survived; I could solve it someday with non-[[Command]] on Procession.
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|Name=[[Donald X. Vaccarino]]
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|Source=[http://forum.dominionstrategy.com/index.php?topic=21590.msg900604#msg900604 Replaying durations that aren't in play]
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}}
 
{{Navbox Dark Ages}}
 
{{Navbox Dark Ages}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
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[[category:Royalty]]
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[[category:Conditional non-terminals]]
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[[category:throne-like]]
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[[category:trashers]]
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[[category:remodelers]]
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[[category:limited trashers]]

Latest revision as of 09:43, 17 March 2024

Procession
Procession.jpg
Info
Cost $4
Type(s) Action
Kingdom card? Yes
Set Dark AgesDark Ages icon.png
Illustrator(s) Alex Drummond
Card text
You may play a non-Duration Action card from your hand twice. Trash it. Gain an Action card costing exactly $1 more than it.

Procession is an Action card from Dark Ages. It acts a bit like a combination of Throne RoomThrone Room.jpg and UpgradeUpgrade.jpg, allowing you to play another Action twice and then trash it to gain a more expensive Action. This effect can be very powerful, improving your deck while granting you one last double-shot of the Actions you trash to do so, but it's also quite double-edged since you very often don't want to use it on (and thus trash) your strongest Actions, the most obvious targets for Throne Room variants.

Contents

[edit] FAQ

[edit] Official FAQ (2020)

  • Playing a non-Duration Action card from your hand is optional (Duration cards are in other expansions).
  • If you do play one, you then play it a second time, then trash it, then gain an Action card costing exactly $1 more than it (even if somehow you failed to trash it).
  • The gained card can be a Duration card.
  • Gaining a card is not optional once you choose to play an Action card, but will fail to happen if no card in the Supply costs the exact amount needed.
  • If something happens due to trashing the card - for example drawing three cards due to trashing a CultistCultist.jpg - that will resolve before you gain a card.
  • This does not use up any extra Actions you were allowed to play due to cards like FortressFortress.jpg - Procession itself uses up one Action and that is it.
  • You cannot play any other cards in between resolving the Procession-ed Action card multiple times, unless that Action card specifically tells you to (such as Procession itself does).
  • If you Procession a Procession, you will play one Action twice, trash it, gain an Action card costing $1 more, then play another Action twice, trash it, gain an Action card costing $1 more, then trash the Procession and gain an Action costing $1 more than it.
  • If you Procession a card that gives you +1 Action, such as VagrantVagrant.jpg, you will end up with two Actions to use afterwards, rather than the one you would have left if you just played two Vagrants.

[edit] Other rules clarifications

  • If you play Procession on a one-shot card, the stop-moving rule applies and the one-shot will end up where it instructs you to put it. For example, if you use Procession on HorseHorse.jpg, the HorseHorse.jpg is played, returning itself to its pile, then is played a second time, and then Procession tries and fails to trash it because it has already been moved. The HorseHorse.jpg does not end up in the trash, but you still gain a $4 Action since Procession's gaining is not conditional on the HorseHorse.jpg being trashed. Similarly, if you play Procession on an IslandIsland.jpg, the Island is set aside on its mat and is not trashed by Procession, and you gain a $5 Action anyway.
  • Similarly, Reserve cards such as GuideGuide.jpg also are not trashed by Procession, since they move themselves to the Tavern mat when played; and you gain a more expensive Action anyway.
Deprecated rules clarifications (2014 2017 2019)
  • If you use Procession on a Duration card, Procession will be discarded in the same turn's Clean-up, since the Duration card will no longer be in play.

    With the 2020 version, you can no longer play Duration cards with Procession to avoid issues with tracking the Duration effect.

[edit] Strategy

Procession is a Throne Room variant that also offers trash for benefit, and is extremely powerful in somewhat specific circumstances. Procession’s paradox is that you usually want to Throne your best Action cards, but you also don’t want to remove those cards from your deck. Procession is most impactful when the Kingdom offers the following:

  1. powerful cards for Procession to Throne.
  2. a way to gain those powerful cards in bulk.
  3. another desirable Action card that costs $1 more than the card(s) to be Throned.

Kingdoms with cards that give HorsesHorse.jpg often fulfill all three of these conditions, and are the most common use case for Procession. Procession playing a HorseHorse.jpg increases your hand size by 2, gives an extra +Action, and can gain another Procession. ExperimentExperiment.jpg also synergizes well with Procession for the same reasons.

Whether you're using HorsesHorse.jpg or other suitable Action cards, Procession’s combination of Action card gaining and Throning makes for a potent combination that often leads to gain and play. A common play is to chain your Processions, for example playing Procession on Procession on 2 MerchantsMerchant.jpg, gaining you a $5 and two $4 cards, in addition to Throning 2 cards and drawing a significant portion of your deck. If you can chain enough Processions, you can often gain and play many cards at once, allowing you to explosively improve your deck in a very short amount of time. This often leads to rapid pileouts. Less commonly, Procession can enable loops, or repeating sequences of Action card plays that gain more components of the cards used in the loop. One example of such is Procession on Procession on a GroomGroom.jpg and HorseHorse.jpg, gaining a non-stop card costing $5.

If one or more of the above conditions are not met, Procession can be tricky or outright unusable. As a Throne Room variant, Procession’s ceiling is limited by how good the cards it can Throne are, so if there are no good candidates, Procession is likely not useful. Kingdoms with cheap cantrips are often good for Procession, while Kingdoms with centralizing Durations are not. Additionally, if there aren’t Action cards in the Supply at the right pricepoints, Procession trashes your Action cards for no benefit, hampering your deck in the long run. A similar problem exists if you cannot restock the cards that Procession trashes. Under these conditions, Procession can still be useful if the game is not lasting long enough for these drawbacks to manifest, or if Throning a card is tactically valuable either for a doubling of that card’s effect or for terminal space considerations.

Procession is best added to your deck when you can expect to collide it with and play it on a suitable Action card. Usually this is in the midgame, where you have slightly more deck control and a higher density of Action cards than the opening.

[edit] Notable synergies

  • Border VillageBorder Village.jpg
  • One-shots were going to be lost anyway when you played them, so the disadvantage of Procession's trashing is obviated.
    • HorseHorse.jpg gainers, especially CavalryCavalry.jpg, provide an especially strong synergy with Procession.
  • Actions that give a benefit when trashed, notably FortressFortress.jpg and CatacombsCatacombs.jpg
  • Reserve cards and Way of the TurtleWay of the Turtle.jpg allow you to avoid trashing your Throned Action to Procession, but still gain another Action costing $1 more than it.

[edit] External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Procession Procession from Goko/Making Fun You may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly $1 more than it. Dark Ages August 2012
Procession Procession from Shuffle iT You may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly $1 more than it. Dark Ages (2017 printing) September 2017
Procession Procession from Shuffle iT You may play a non-Duration Action card from your hand twice. Trash it. Gain an Action card costing exactly $1 more than it. Dark Ages (2020 printing)

[edit] Other language versions

Language Name Print Digital Text Notes
Czech Procesí Czech language Procession Můžeš zahrát kartu akce z ruky dvakrát. Zahoď ji na smetiště. Vezmi si kartu akce, která stojí přesně o $1 vice než zahozená karta. …než zahozená tato karta.
Dutch Optocht Je mag een actiekaart uit je hand tweemaal spelen. Vernietig deze daarna. Pak een actiekaart die $1 meer kost dan de vernietigde kaart. (2013)
Finnish Virkanimitys (lit. appointment)
French Procession
German Prozession German language Procession 2019 by ASS Du darfst eine Aktionskarte aus deiner Hand zweimal ausspielen. Entsorge jene Karte. Nimm eine Aktionskarte, die genau $1 mehr als jene Karte kostet. (2019)
Rulebook: "...Du musst dann eine Aktions­karte vom Vorrat nehmen, die genau 1 mehr kostet als die ent­sorgte jene Karte…"
one or more other
versions listed here
Prozession German language Procession from Temple Gates Games Du darfst eine Aktionskarte, die keine Dauerkarte ist, aus deiner Hand zweimal spielen. Entsorge sie.
Nimm eine Aktionskarte, die genau $1 mehr als jene Karte kostet.
Japanese 行進
(pron. kōshin, lit. march)
手札のアクションカード1枚を2度使用してもよい。それを廃棄する。それよりコストが$1高いアクションカード1枚を獲得する。
Korean 행렬 (pron. haenglyeol)
Polish Procesja Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook
Russian Шествие (pron. shyestviye)
Spanish Procesión Spanish language Procession Puedes jugar una carta de Acción de tu mano dos veces. Elimínala. Gana una carta de Acción que cueste exactamente $1 más que la carta eliminada.

(2014)


…que la carta eliminada ella.

[edit] Trivia

Official card art.

[edit] Secret History

There was an ancestor of this card in the original large Alchemy. It was, play an action from your hand, trash it, gain an action costing up to +$2 or +P, play it. So you could go, play a MoneylenderMoneylender.jpg, trash it, gain a GolemGolem.jpg, play the GolemGolem.jpg. It was crazy and confusing but had a certain something. Another Throne variant in Dark Ages didn't work out, and I thought of that old card and made this one. It does not go so crazy but can still facilitate a cool transforming engine.

[edit] Relevant outtakes

There was a Throne RoomThrone Room.jpg variant that gave +1 Card +1 Action, and had every opponent play the card you ThronedThrone Room.jpg on their next turn. It had built-in super-crazy just by playing it on itself.

Another ThroneThrone Room.jpg was "Choose one: +1 Card +1 Action; or ThroneThrone Room.jpg." It cost $4 when Throne Room itself cost $3. When Throne Room had to cost $4 there was no place for this card, which would be sad at $5.

Another ThroneThrone Room.jpg hung around, set aside, until you wanted to use it (it was $5 and also gave you +1 Action when played). This works differently from ThroneThrone Room.jpg in multiples; two of them would let you do an action three times total, since each one just did it an extra time. This card was cool and was in the set for a while, but setting it aside indefinitely was problematic - in the past we've included playmats for that, and I didn't want playmats here - and the card was strong. A few times Bill Barksdale built a deck with lots of these ThroneThrone Room.jpgs and an AltarAltar.jpg, which would take advantage of not actually having to trash a card to AltarAltar.jpg if there are none in your hand, and would suddenly buy a pile of DuchiesDuchy.jpg. One of those games, Bill pared his deck down to just an AltarAltar.jpg and five copies of this ThroneThrone Room.jpg, drew the five ThroneThrone Room.jpgs and then watched a trashing attack trash his AltarAltar.jpg. Good times.

Another ThroneThrone Room.jpg had you draw 2 cards, play an action twice, then discard 3 cards. That may look straightforward, but it's all kinds of weird.

[edit] Retrospective

It's bad that Procession has a tracking-poor interaction with durations. And there was no fix for it (saying "non-duration" doesn't catch Throne RoomThrone Room.jpgs on duration cards). I could do Procession or not. It seemed sufficiently fun to do anyway.


Well Procession is a lot of fun. If I could change Throne RoomThrone Room.jpg / FeastFeast.jpg from day one I would; that would kill e.g. Procession / HorseHorse.jpg, but that would be fine, there are all the other fun things in the game. But people cling to these things so you can Procession a HorseHorse.jpg. Procession often has a tracking issue, even with "non-Duration"; trashing a card that gives +$2, you have to remember the +$. These days I prefer e.g. VaultVault.jpg to be more like e.g. MillMill.jpg - if the amount is fixed, you can tilt the card to indicate whether you got it or not. No amount of tilting tells you what VaultVault.jpg did for you. But, VaultVault.jpg doesn't ruin games, and normal non-Duration use of Procession doesn't either.


Obv. in the case of Procession on BoMBand of Misfits.jpg on AmuletAmulet.jpg, BoMBand of Misfits.jpg vanishes and there's a hole in our tracking. Trashing cards from play is trouble...For years we just had that tracking issue, and I guess we survived; I could solve it someday with non-Command on Procession.


Cards $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Combos and Counters Apprentice/Market SquareBeggar/GardensBishop/FortressDonate/Market SquareHermit/Market SquareLurker/Hunting GroundsMasterpiece/FeodumProcession/FortressTrader/Feodum
Other concepts When trashLooter
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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