Recruiter
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{{Infobox Card | {{Infobox Card | ||
|name = Recruiter | |name = Recruiter | ||
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== Strategy == | == Strategy == | ||
+ | === Basic Overview === | ||
+ | |||
+ | Recruiter is everything one could wish for, it is a strong trasher without reducing hand size while providing Villagers. It excels at trashing {{Card|Estate|Estates}} and allows your deck to rely far less on other [[Village (card category)|village]]s. You will want to buy one the first time you hit {{Cost|5}} in almost every game. | ||
+ | |||
+ | === Deck impact === | ||
+ | Most of the time one Recruiter is all your deck will need, and will have many benefits: | ||
+ | |||
+ | * '''Consistency''': Like all [[Villager]] cards, Recruiter alleviates the fear of terminal [[collision]]. If you are not drawing deck yet, and therefore not drawing your villages, you are now able to use up your saved-up Villagers to play your terminal [[Action]]s. | ||
+ | * '''Trashing''': Removing your three {{Card|Estate|Estates}} is a significant improvement to any deck; Recruiter does that better than any other card. Additionally, you can trash a {{Card|Silver}} that you opened with to get to {{Cost|5}} for +3 Villagers. Note that while you will trash {{Card|Copper}} sometimes, it is encouraged to only do so if you have enough Villagers saved up already or have other strong sources of additional actions in your deck. | ||
+ | * '''Reduction in the need for villages''': Having a Recruiter means you need fewer villages to play your deck to its potential. In general, not needing to gain villages allows you to instead gain the other cards you want even sooner. This can significantly speed up your deck building but should be done carefully; while trashing your starting {{Card|Estate|Estates}} will create a buffer, those Villagers will run out, leaving you again unable to play all your Actions. Recruiter will usually not completely remove the need for other villages, so be sure to not rely on Recruiter entirely or you will be forced to trash valued cards just to be able to play your other Actions. | ||
+ | |||
+ | === In combination with gainers === | ||
+ | Recruiter plays quite differently with [[gainer]]s, because they gain fodder for your Recruiter. You can forego villages and build your deck in a more aggressively way that would normally be over-terminal with Recruiter alone. For example, trashing a {{Card|Gold}} gives a net +5 Villagers (because playing Recruiter used an Action), which is quite powerful, even after accounting for the effort of gaining the {{Card|Gold}} via a card like {{Card|Bandit}}. | ||
+ | |||
+ | === Megaturns === | ||
+ | Unlike villages, you can stockpile Villagers and use them in one big turn with cards that become especially strong when played in multiples, like {{Card|Bridge}} or {{Card|Inventor}}. This can enable so-called megaturns, where you drain most or all of the {{Card|Province|Provinces}} or end the game by emptying three [[Supply]] piles, which would usually require a lot of villages. Playing toward a megaturn can often win faster than a more traditional approach, and should be considered in Kingdoms that promote megaturns. | ||
+ | |||
+ | === Synergies/Combos === | ||
+ | * [[Gainer]]s | ||
+ | * [[Terminal draw]] | ||
+ | * {{Card|Flag Bearer}} | ||
+ | * {{Card|Silk Merchant}} | ||
+ | * {{Card|Spice Merchant}} | ||
+ | * {{Card|Treasurer}} | ||
+ | * {{Card|Peddler}} | ||
+ | * {{Card|Fortress}} and {{Card|Rats}} | ||
+ | * Megaturn-enablers, like {{Card|Bridge}} or {{Card|Inventor}} | ||
+ | |||
+ | === Antisynergies === | ||
+ | * Absence of {{Card|Copper}} trashing | ||
+ | * Strong [[junker]]s, like {{Card|Mountebank}} and {{Card|Witch}} (however, these are usually terminal and benefit from Villagers) | ||
+ | * [[Cost-reducer]]s, like {{Card|Highway}} | ||
+ | |||
== Versions == | == Versions == | ||
===English versions=== | ===English versions=== | ||
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|- | |- | ||
!German | !German | ||
− | | Anwerber || || || | + | | Anwerber ||{{CardLangVersionImage|German}}|| ||'''+2 Karten'''. Entsorge einer deiner Handkarten. '''+1 Dorfbewohner''' pro {{Cost|1}}, das sie kostet. |
|- | |- | ||
!Japanese | !Japanese | ||
− | | | + | | 徴募官 (pron. ''chōbokan'') || || || '''+2 カードを引く'''。 手札1枚を廃棄する。そのコスト{{Cost|1}}につき'''+1 村人トークン'''。 |
|- | |- | ||
!Russian | !Russian | ||
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== Trivia == | == Trivia == | ||
[[Image:RecruiterArt.jpg|thumb|right|354px|Official card art.]] | [[Image:RecruiterArt.jpg|thumb|right|354px|Official card art.]] | ||
− | |||
=== Preview === | === Preview === | ||
{{Quote|Text=Recruiter can let you really go nuts getting [[Villagers]]. Don't go too nuts; you don't need a giant pile of Villagers sitting there. | {{Quote|Text=Recruiter can let you really go nuts getting [[Villagers]]. Don't go too nuts; you don't need a giant pile of Villagers sitting there. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=19010.0 Renaissance Previews #2: Acting Troupe, Sculptor, Recruiter] | |Source=[http://forum.dominionstrategy.com/index.php?topic=19010.0 Renaissance Previews #2: Acting Troupe, Sculptor, Recruiter] | ||
+ | }} | ||
+ | === Secret History === | ||
+ | {{Quote | ||
+ | |Text=I tried trashing a card for +[[Coffers]], and for a mix of +Coffers and +Villagers. It turned out to be too good of a strategy by itself - just madly convert your cards into tokens. But +Villagers by itself wouldn't have that problem, so I made that card and it was great. A kind of inverse {{Card|Apprentice}}. Then at the last minute it got an [[Artifact]], in order to not have the Artifact on {{Card|Mountain Village}}. Then at the very last minute I moved the Artifact to {{Card|Border Guard}}. We'd been happy with Recruiter, and this way I avoided having another card with multiple mechanics. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance] | ||
}} | }} | ||
{{Navbox Renaissance}} | {{Navbox Renaissance}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 17:14, 9 April 2021
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Recruiter | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Renaissance |
Illustrator(s) | Julien Delval |
Card text | |
+2 Cards Trash a card from your hand. +1 Villager per it costs. |
Recruiter is an Action card from Renaissance. It is a trash-for-benefit card that provides Villagers based on the trashed card's cost. If the trashed card cost more than when trashed, Recruiter may be non-terminal.
Contents |
FAQ
Official FAQ
- First you draw 2 cards, then you trash a card from your hand.
- Trashing is not optional.
- For each the trashed card costs, you get +1 Villager; for example if you trash a Silver, you get +3 Villagers.
- You do not get anything for or amounts, just for .
Strategy
Basic Overview
Recruiter is everything one could wish for, it is a strong trasher without reducing hand size while providing Villagers. It excels at trashing Estates and allows your deck to rely far less on other villages. You will want to buy one the first time you hit in almost every game.
Deck impact
Most of the time one Recruiter is all your deck will need, and will have many benefits:
- Consistency: Like all Villager cards, Recruiter alleviates the fear of terminal collision. If you are not drawing deck yet, and therefore not drawing your villages, you are now able to use up your saved-up Villagers to play your terminal Actions.
- Trashing: Removing your three Estates is a significant improvement to any deck; Recruiter does that better than any other card. Additionally, you can trash a Silver that you opened with to get to for +3 Villagers. Note that while you will trash Copper sometimes, it is encouraged to only do so if you have enough Villagers saved up already or have other strong sources of additional actions in your deck.
- Reduction in the need for villages: Having a Recruiter means you need fewer villages to play your deck to its potential. In general, not needing to gain villages allows you to instead gain the other cards you want even sooner. This can significantly speed up your deck building but should be done carefully; while trashing your starting Estates will create a buffer, those Villagers will run out, leaving you again unable to play all your Actions. Recruiter will usually not completely remove the need for other villages, so be sure to not rely on Recruiter entirely or you will be forced to trash valued cards just to be able to play your other Actions.
In combination with gainers
Recruiter plays quite differently with gainers, because they gain fodder for your Recruiter. You can forego villages and build your deck in a more aggressively way that would normally be over-terminal with Recruiter alone. For example, trashing a Gold gives a net +5 Villagers (because playing Recruiter used an Action), which is quite powerful, even after accounting for the effort of gaining the Gold via a card like Bandit.
Megaturns
Unlike villages, you can stockpile Villagers and use them in one big turn with cards that become especially strong when played in multiples, like Bridge or Inventor. This can enable so-called megaturns, where you drain most or all of the Provinces or end the game by emptying three Supply piles, which would usually require a lot of villages. Playing toward a megaturn can often win faster than a more traditional approach, and should be considered in Kingdoms that promote megaturns.
Synergies/Combos
- Gainers
- Terminal draw
- Flag Bearer
- Silk Merchant
- Spice Merchant
- Treasurer
- Peddler
- Fortress and Rats
- Megaturn-enablers, like Bridge or Inventor
Antisynergies
- Absence of Copper trashing
- Strong junkers, like Mountebank and Witch (however, these are usually terminal and benefit from Villagers)
- Cost-reducers, like Highway
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Cards. Trash a card from your hand. +1 Villager per it costs. | Renaissance | November 2018 |
Other language versions
Trivia
Preview
Secret History