Trade Route

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  |type1 = Action
 
  |type1 = Action
 
  |illustrator = Harald Lieske
 
  |illustrator = Harald Lieske
  |text = +1 Buy<br/>+{{Cost|1}} per token on the Trade Route mat.<br/>Trash a card from your hand.
+
  |text = '''+1 Buy'''<br/>Trash a card from your hand.<br/>+{{Cost|1}} per Coin token on the Trade Route mat.
  |text2 = Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat.
+
  |text2 = Setup: Add a Coin token to each Victory Supply pile; move that token to the Trade Route mat when a card is gained from the pile.
 
}}
 
}}
'''Trade Route''' is an [[Action]] card from [[Prosperity]]. It trashes a card and gives money proportional to how many different [[Victory card|Victory cards]] have been gained. As such, it becomes stronger when there are more different types of VP cards in the [[Kingdom]].  
+
'''Trade Route''' is an [[Action]] card from [[Prosperity]]. It trashes a card and gives money proportional to how many different [[Victory card|Victory cards]] have been gained. It is a weak source of [[thinning]] and [[+Buy]] and was [[removed]] from the [[second edition]] of Prosperity.  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* You get an additional Buy to use in your Buy phase. You get +{{Cost|1}} per token on the Trade Route mat. Then you trash a card from your hand. If you have no cards left in hand, you do not trash one.  
+
* You get +1 Buy, and trash a card from your hand if you can.  
* The amount you get from Trade Route is the same as +{{Cost|1}} per Victory card pile that a card has been gained from this game.  
+
* Then you get +{{Cost|1}} per Coin token on the Trade Route [[mat]].
* If Victory cards have been gained from outside the Supply piles, for example using the promotional card {{Card|Black Market}}, then this does not count those.
+
* This card has setup; at the start of games using it, you put a [[Coin token]] on each Victory card pile being used (including Kingdom card piles such as {{Card|Gardens}}, and {{Card|Colony|Colonies}} if used).
* Put a {{Cost|}} token on each Victory card pile at the start of the game. When a card is gained from a Victory card pile, move its token onto the Trade Route mat. So for example if this game includes the [[Intrigue|Dominion: Intrigue]] card {{Card|Harem}}, and so far Harem and Duchy have been bought, but no-one has bought (or otherwise gained) Estate or Province or Colony, then Trade Route makes {{Cost|2}}.
+
* In the rare cases where there are more than 8 Victory piles, the tokens are not counter-limited; use a replacement.
* It does not matter who gained the cards or how they gained them.
+
* Whenever any player gains the first card from a Victory card pile - whether by buying it or otherwise gaining it - the Coin token is moved to the mat.  
* You do not get any extra money if a pile has had multiple cards gained from it or is empty; all that matters is if at least one card has been gained from it.
+
* So if no Victory cards have been gained this game, the mat has no tokens and Trade Route makes +{{Cost|0}}; if four {{Card|Province|Provinces}} and one {{Card|Estate}} have been gained, the mat has two tokens and Trade Route makes +{{Cost|2}}.  
* It does not matter if cards have been returned to a pile, such as with {{Card|Ambassador}} from [[Seaside|Dominion: Seaside]]; Trade Route only cares if a card was ever gained from the pile this game.
+
* If you are using the [[Promo|promotional]] card {{Card|Black Market}}, and Trade Route is in the Black Market deck, you do the setup for Trade Route.
* If you are using Black Market and Trade Route is in the Black Market deck, put tokens on Victory card piles at the start of the game.
+
  
 
=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
* Although {{Card|Dame Josephine}} is a Victory card, gaining her does not add a token to the Trade Route mat.
+
* Certain Victory cards come from [[split pile]]s that are not themselves Victory card piles, such as {{Card|Dame Josephine}} and {{Card|Territory}}; gaining them does not add a token to the Trade Route mat.
* Trashing a Victory card with {{Event|Salt the Earth}} will ''not'' move the Trade Route token on the pile.
+
** However {{card|Castles}} ''are'' a Victory Card pile.
 +
* The Trade Route token on a pile will ''not'' move if the top card of a pile is removed without gaining it, such as when you trash it with {{Event|Salt the Earth}}, or exile it with {{Way|Way of the Worm}} or {{Event|Enclave}}.
 +
* If you gain a Victory card from the trash, you still move a Coin token from its Supply pile to the mat.
 +
* You get +{{Cost}} after trashing a card. So if you trash a {{Card|Hunting Grounds}} and gain the first Duchy, that will increase the +{{Cost}} you get from this.
  
== Strategy Article ==
+
== Strategy ==
''[http://dominionstrategy.com/2010/11/16/prosperity-trade-route/ Original article] by theory''
+
Before it was removed, Trade Route offered an additional [[Buy]] alongside both weak [[thinning]] in the early game and a weak [[payload]] effect later. As a [[terminal]] [[stop card]] that trashes only one card at a time and usually generates very little (if any) {{Cost}}, Trade Route is very slow to improve your deck, and the best case scenarios for each of its abilities are somewhat at odds with one another, making for a generally low-value card.
  
Depending on which way you look at it, Trade Route is either a useful card throughout the whole game, or a card that anti-synergizes with itself. The forced trashing ability is quite valuable early but a pain in the late game.  But it doesn’t provide any money until the late game, and the +Buy is equally useless unless you have enough money to make it worthwhile.
+
Trade Route is undesirable as a primary method of thinning, although it can occasionally be worthwhile if the payoff for getting rid of [[junk]] is very high (e.g., there’s an extremely strong [[draw-to-X]] [[engine]] available). However, Trade Route is weak enough that it’s usually not worth trashing in this manner; for example, you may be better off investing in very strong [[draw]] as a more effective way to achieve [[deck control]]. Trade Route can sometimes be useful as a supplementary thinner (e.g., alongside a more restricted but powerful thinner such as {{Card|Counterfeit}}), but it’s usually inefficient to spend resources to gain and play it to thin one or two {{Card|Estate|Estates}}.
  
In general, {{Card|Silver|Silvers}} are preferable to Trade Route if there are other sources of card-trashing: {{Card|Chapel}}, {{Card|Remake}}, and {{Card|Steward}} are much faster, and {{Card|Bishop}} and {{Card|Remodel}} can provide bigger benefits early on.  But deck-thinning is often important enough that Trade Route is probably worth buying if there are no other ways to do so.
+
On top of its thinning problems, Trade Route is also a weak option for terminal payload. Although +Buy is often a very powerful effect for [[build]]ing that can be enough to make an otherwise weak card worth gaining, Trade Route is not a source of net gains due to the mandatory trashing effect. Functionally, therefore, the +Buy is useful primarily while you still have junk to trash; in order to use it to gain multiple [[Victory]] cards later in the game, you’re likely to need other [[gainer]]s to provide fodder for it to trash, which severely limits its power. However, this means that the +Buy is most likely to be usable at the stage of the game in which Trade Route generates little or (more likely) no {{Cost}}, since it is unlikely that players will be gaining Victory cards when there is still plenty of junk left in your deck, and therefore it is likely to be difficult to generate enough {{Cost}} from a hand with Trade Route to take advantage of the extra Buy. In the late stages of the game once players have started [[greening]], Trade Route may generate a more usable amount of {{Cost}}, but by this point it is often too late for it to help much with thinning, and it is still likely that there are preferable payload cards as Trade Route is unlikely to be much better than a [[terminal silver]]. Rarely, in very [[slog]]gy games where you have both plenty of junk to trash and an extended [[Duchy dancing]] period, it’s possible that Trade Route’s trashing could be useful for getting rid of {{Card|Curse|Curses}} and its {{Cost}} generation better than a {{Card|Silver}}.
  
Naturally, Trade Route is most powerful when there are Victory cards in the Kingdom set, because those are usually popular enough that you can get at least some money off of the Trade Route early on. The presence of {{Card|Hoard}} also greatly incentivizes players to pick up {{Card|Duchy|Duchies}} and {{Card|Estate|Estates}} in order to gain Golds.
+
===External strategy articles===
 +
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
 +
* [https://dominionstrategy.com/2010/11/16/prosperity-trade-route/ theory's 2010 article]
  
Trade Route is also useful in a {{Card|Silk Road}} strategy, taking the place of Woodcutter or Workshop.  Even though it requires a card to be trashed, thus lowering your deck size, the +Buy helps make up for it.  More importantly, a Silk Road deck that concentrates on Gardens and Estates can guarantee at least +{{Cost|2}} on the Trade Route, and often {{Cost|3}} or {{Cost|4}} if {{Card|Great Hall|Great Halls}} or {{Card|Nobles}} are present. Opponents are also forced to buy Victory cards earlier than they would otherwise in Silk Road or Gardens games, further increasing the value of your Trade Route.
+
== Versions ==
 +
===English versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=g|o=1|}} || '''+1 Buy'''<br>+{{Cost|1}} per token on the Trade Route mat.<br>Trash a card from your hand.{{Divline}}Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat. || Prosperity || October 2010
 +
|-
 +
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=s}} || '''+1 Buy'''<br>Trash a card from your hand.<br>+{{Cost|1}} per Coin token on the Trade Route mat.{{Divline}}Setup: Add a Coin token to each Victory Supply pile; move that token to the Trade Route mat when a card is gained from the pile. || Prosperity [[2016 Errata#Functional_card_changes|(2016 printing)]] || February 2017
 +
|}
  
Trade Route is usually a card that one only wants to buy one of.  Late in the game, the forced trashing can be a liability, and the fact that it is terminal makes it less useful even in the uncommon cases where one would want to play multiple ones per turn. A possible exception would be {{Card|Goons}} engines with good card draw and ample actions: the +Buy benefits the Goons while the trashing helps clear out excess copper.
+
===Other language versions===
 
+
{| class="wikitable" style="text-align:center;"
Trade Route is slightly more attractive when {{Card|Fairgrounds}} is on the board. Besides being an alt-VP, Fairgrounds induces players to buy a diversity of VP cards, causing the cash benefit to bump up faster than it normally would; the +Buy also benefits Fairgrounds-based strategies. And as a card that one generally buys only one of, it fits naturally into decks in these games.
+
! Language !! Name !! Print !! Digital !! Text !! Notes
=== Synergies/Combos ===
+
|-
* {{Card|Hoard}}
+
!Chinese
* [[Alt-VP|Kingdom Victory cards]], especially {{Card|Silk Road}}
+
| 商路 || || || style="padding:15px 0px;"| '''+1 購買'''<br>移除手上一張卡片,商路板塊上每有一枚錢代幣就{{nowrap|+{{Cost|1}}。}}{{Divline}}起始設置:在每一個分數卡堆上放一個錢代幣;當卡片被獲得時將那枚錢代幣移到商路板塊上。 ||
 
+
|-
=== Antisynergies ===
+
!Czech
* {{Card|Treasury}}, since people will be discouraged from buying Victory cards
+
| Obchodní stezka || || || ||
* {{Card|Chapel}}, {{Card|Remake}}, and {{Card|Steward}}, since they are better deck-thinners, and Trade Route’s forced trashing is more likely to be a liability
+
|-
 
+
!Dutch
== Alternate versions ==
+
| Handelsroute || {{CardLangVersionImage|Dutch}} || || '''+1 Aanschaf'''<br>+{{Cost|1}} per fiche op het handelsroutetableau. Vernietig 1 kaart uit je hand.{{divline}}Voorbereiding: leg 1 fiche op elke stapel overwinningskaarten. Wordt er een kaart van zo’n stapel gepakt, verplaats het fiche dan naar het handelsroutetableau. ||
<gallery>
+
|-
File:TradeRouteDigital.jpg|Digital version for [[Dominion Online]]
+
!Finnish
File:Trade Route German-HiG.jpg|German Version by [[Hans_im_Glück|HiG]]
+
| Kauppareitti || || || ||
File:TradeRouteMatGermanHiG.jpg|German Mat
+
|-
</gallery>
+
!French
 +
| Route commerciale || || || ||
 +
|-
 +
!German
 +
| Handelsroute || {{CardVersionImage|Trade Route2016rulebook|German language Trade Route 2016 by ASS}} || || '''+1 Kauf'''<br>+{{Cost|1}} pro Marker auf dem Handelsrouten-Tableau.<br>Entsorge eine Handkarte.{{Divline}}Spielvorbereitung: Legt einen {{nowrap|{{Cost}}-Marker}} auf jeden Punktekarten-Stapel im Vorrat. Wird im Spiel die erste Karte eines Stapels genommen, legt den entsprechenden Marker auf das Handelsrouten-Tableau. || (2016)<hr>''one or more other<br>versions listed [//wiki.dominionstrategy.com/index.php/%C3%9Cbersetzungsfehler_(German_translation_errors)#H18 here]''
 +
|-
 +
!German
 +
| Handelsroute || || {{CardVersionImage|Trade RouteGerman2021Digital|German language Trade Route 2021 from Shuffle iT}} || '''+1 Kauf'''<br>Entsorge eine deiner Handkarten. {{nowrap|+{{Cost|1}}}} pro Geldmarker auf dem Handelsrouten-Tableau.{{Divline}}Spielvorbereitung: Legt auf jeden Punktekarten-Vorratsstapel einen Geldmarker; legt jenen auf das Handelsrouten-Tableau, wenn eine Karte von jenem Stapel genommen wird. || (Nachdruck 2021)
 +
|-
 +
!Italian
 +
| Mercante (lit. ''merchant'') || || || ||
 +
|-
 +
!Japanese
 +
| 交易路<br>(pron. ''kōekiro'') || || || style="padding:15px 0px;"| '''+1 購入'''<br>手札1枚を廃棄する。交易路マットの上の交易路トークン1枚につき{{nowrap|+{{Cost|1}}。}}{{Divline}}準備:勝利点カードのサプライの山すべての上に交易路トークン1枚を追加する。その山のカード1枚を獲得するとき、交易路トークンを交易路マットの上に移動する。 ||
 +
|-
 +
!Polish
 +
| Szlak handlowy || {{CardLangVersionImage|Polish}} || || '''+1 zakup'''<br>+{{Cost|1}} za każdy żeton monety leżący na podkładce Szlaku handlowego.<br>Wyrzuć na śmietnisko kartę z ręki.{{Divline}}Przygotowanie do rozgrywki połóż żeton monety na każdym stosie kart Zwycięstwa w Zasobach. Kiedy gracz dodaje kartę z takiego stosu, należy przełożyć żeton na podkładkę Szlaku handlowego. || (2016)
 +
|-
 +
!Russian
 +
| Торговый Путь (pron. ''torgovy put''') || || || ||  
 +
|-
 +
!Spanish
 +
| Ruta comercial || || || ||  
 +
|}
  
 
== Trivia ==
 
== Trivia ==
 
[[Image:Trade_RouteArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:Trade_RouteArt.jpg|thumb|right|354px|Official card art.]]
=== In other languages ===
 
* Czech: Obchodní stezka
 
* Dutch: Handelsroute
 
* Finnish: Kauppareitti
 
* French: Route commerciale
 
* German: Handelsroute
 
** HiG translation error : omitted Setup + token moving<br />Note: Printed on the Trade Route Mat, but with error: "When a card is gained or bought from that pile, ..."
 
* Italian: Mercante (lit. ''merchant'')
 
* Japanese: 交易路 (pron. ''kōekiro'')
 
* Polish: Szlak handlowy
 
* Russian: Торговый Путь (pron. ''torgovy put''')
 
* Spanish: Ruta comercial
 
 
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote
 
{{Quote
Line 73: Line 95:
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards]
 
}}
 
}}
 
+
=== Why does it cost 3? ===
 +
{{Quote|Text= if you ask why say Trade Route doesn't cost {{Cost|2}}, the answer is, I didn't even consider it. It cost {{Cost|3}} and we bought it. I wanted to have no {{Cost|2}}'s in [[Prosperity]], but I never thought, "I would make Trade Route cost {{Cost|2}} but I don't want any {{Cost|2}}'s."
 +
| Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=15045.msg584349#msg584349 Let's Discuss Base Set Cards: Adventurer]
 +
}}
 +
=== Donald X.'s thoughts on Trade Route being weak ===
 +
{{Quote|Text= I guess this is testimony to the power of trashing even when it's bad? This is pretty bad, I mean uh. Normally you trash one card and get no +{{Cost}}. If it's the only trashing, sure, trashing is that good, but so often there is something else. Now some games people make it good for you, they can't help it, and man, okay, you get it then.
 +
| Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=18150.msg741757#msg741757 $3 Cost Card Rankings Bottom Half]
 +
}}
 
{{Navbox Prosperity}}
 
{{Navbox Prosperity}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
 +
[[category:extra buys]]
 +
[[category:terminals]]
 +
[[category:variable coin]]
 +
[[category:virtual coin]]
 +
[[category:handsize negative]]
 +
[[category:trashers]]
 +
[[category:thinner]]

Latest revision as of 13:11, 22 January 2024

Trade Route
Trade Route.jpg
Info
Cost $3
Type(s) Action
Kingdom card? Yes
Set ProsperityProsperity old icon.png
Illustrator(s) Harald Lieske
Card text
+1 Buy
Trash a card from your hand.
+$1 per Coin token on the Trade Route mat.

Setup: Add a Coin token to each Victory Supply pile; move that token to the Trade Route mat when a card is gained from the pile.

Trade Route is an Action card from Prosperity. It trashes a card and gives money proportional to how many different Victory cards have been gained. It is a weak source of thinning and +Buy and was removed from the second edition of Prosperity.

Contents

[edit] FAQ

[edit] Official FAQ

  • You get +1 Buy, and trash a card from your hand if you can.
  • Then you get +$1 per Coin token on the Trade Route mat.
  • This card has setup; at the start of games using it, you put a Coin token on each Victory card pile being used (including Kingdom card piles such as GardensGardens.jpg, and ColoniesColony.jpg if used).
  • In the rare cases where there are more than 8 Victory piles, the tokens are not counter-limited; use a replacement.
  • Whenever any player gains the first card from a Victory card pile - whether by buying it or otherwise gaining it - the Coin token is moved to the mat.
  • So if no Victory cards have been gained this game, the mat has no tokens and Trade Route makes +$0; if four ProvincesProvince.jpg and one EstateEstate.jpg have been gained, the mat has two tokens and Trade Route makes +$2.
  • If you are using the promotional card Black MarketBlack Market.jpg, and Trade Route is in the Black Market deck, you do the setup for Trade Route.

[edit] Other Rules clarifications

  • Certain Victory cards come from split piles that are not themselves Victory card piles, such as Dame JosephineDame Josephine.jpg and TerritoryTerritory.jpg; gaining them does not add a token to the Trade Route mat.
    • However CastlesCastles.jpg are a Victory Card pile.
  • The Trade Route token on a pile will not move if the top card of a pile is removed without gaining it, such as when you trash it with Salt the EarthSalt the Earth.jpg, or exile it with Way of the WormWay of the Worm.jpg or EnclaveEnclave.jpg.
  • If you gain a Victory card from the trash, you still move a Coin token from its Supply pile to the mat.
  • You get +$ after trashing a card. So if you trash a Hunting GroundsHunting Grounds.jpg and gain the first Duchy, that will increase the +$ you get from this.

[edit] Strategy

Before it was removed, Trade Route offered an additional Buy alongside both weak thinning in the early game and a weak payload effect later. As a terminal stop card that trashes only one card at a time and usually generates very little (if any) $, Trade Route is very slow to improve your deck, and the best case scenarios for each of its abilities are somewhat at odds with one another, making for a generally low-value card.

Trade Route is undesirable as a primary method of thinning, although it can occasionally be worthwhile if the payoff for getting rid of junk is very high (e.g., there’s an extremely strong draw-to-X engine available). However, Trade Route is weak enough that it’s usually not worth trashing in this manner; for example, you may be better off investing in very strong draw as a more effective way to achieve deck control. Trade Route can sometimes be useful as a supplementary thinner (e.g., alongside a more restricted but powerful thinner such as CounterfeitCounterfeit.jpg), but it’s usually inefficient to spend resources to gain and play it to thin one or two EstatesEstate.jpg.

On top of its thinning problems, Trade Route is also a weak option for terminal payload. Although +Buy is often a very powerful effect for building that can be enough to make an otherwise weak card worth gaining, Trade Route is not a source of net gains due to the mandatory trashing effect. Functionally, therefore, the +Buy is useful primarily while you still have junk to trash; in order to use it to gain multiple Victory cards later in the game, you’re likely to need other gainers to provide fodder for it to trash, which severely limits its power. However, this means that the +Buy is most likely to be usable at the stage of the game in which Trade Route generates little or (more likely) no $, since it is unlikely that players will be gaining Victory cards when there is still plenty of junk left in your deck, and therefore it is likely to be difficult to generate enough $ from a hand with Trade Route to take advantage of the extra Buy. In the late stages of the game once players have started greening, Trade Route may generate a more usable amount of $, but by this point it is often too late for it to help much with thinning, and it is still likely that there are preferable payload cards as Trade Route is unlikely to be much better than a terminal silver. Rarely, in very sloggy games where you have both plenty of junk to trash and an extended Duchy dancing period, it’s possible that Trade Route’s trashing could be useful for getting rid of CursesCurse.jpg and its $ generation better than a SilverSilver.jpg.

[edit] External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Trade Route Trade Route from Goko/Making Fun +1 Buy
+$1 per token on the Trade Route mat.
Trash a card from your hand.
Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat.
Prosperity October 2010
Trade Route Trade Route from Shuffle iT +1 Buy
Trash a card from your hand.
+$1 per Coin token on the Trade Route mat.
Setup: Add a Coin token to each Victory Supply pile; move that token to the Trade Route mat when a card is gained from the pile.
Prosperity (2016 printing) February 2017

[edit] Other language versions

Language Name Print Digital Text Notes
Chinese 商路 +1 購買
移除手上一張卡片,商路板塊上每有一枚錢代幣就+$1
起始設置:在每一個分數卡堆上放一個錢代幣;當卡片被獲得時將那枚錢代幣移到商路板塊上。
Czech Obchodní stezka
Dutch Handelsroute Dutch language Trade Route +1 Aanschaf
+$1 per fiche op het handelsroutetableau. Vernietig 1 kaart uit je hand.
Voorbereiding: leg 1 fiche op elke stapel overwinningskaarten. Wordt er een kaart van zo’n stapel gepakt, verplaats het fiche dan naar het handelsroutetableau.
Finnish Kauppareitti
French Route commerciale
German Handelsroute German language Trade Route 2016 by ASS +1 Kauf
+$1 pro Marker auf dem Handelsrouten-Tableau.
Entsorge eine Handkarte.
Spielvorbereitung: Legt einen $-Marker auf jeden Punktekarten-Stapel im Vorrat. Wird im Spiel die erste Karte eines Stapels genommen, legt den entsprechenden Marker auf das Handelsrouten-Tableau.
(2016)
one or more other
versions listed here
German Handelsroute German language Trade Route 2021 from Shuffle iT +1 Kauf
Entsorge eine deiner Handkarten. +$1 pro Geldmarker auf dem Handelsrouten-Tableau.
Spielvorbereitung: Legt auf jeden Punktekarten-Vorratsstapel einen Geldmarker; legt jenen auf das Handelsrouten-Tableau, wenn eine Karte von jenem Stapel genommen wird.
(Nachdruck 2021)
Italian Mercante (lit. merchant)
Japanese 交易路
(pron. kōekiro)
+1 購入
手札1枚を廃棄する。交易路マットの上の交易路トークン1枚につき+$1
準備:勝利点カードのサプライの山すべての上に交易路トークン1枚を追加する。その山のカード1枚を獲得するとき、交易路トークンを交易路マットの上に移動する。
Polish Szlak handlowy Polish language Trade Route +1 zakup
+$1 za każdy żeton monety leżący na podkładce Szlaku handlowego.
Wyrzuć na śmietnisko kartę z ręki.
Przygotowanie do rozgrywki połóż żeton monety na każdym stosie kart Zwycięstwa w Zasobach. Kiedy gracz dodaje kartę z takiego stosu, należy przełożyć żeton na podkładkę Szlaku handlowego.
(2016)
Russian Торговый Путь (pron. torgovy put')
Spanish Ruta comercial

[edit] Trivia

Official card art.

[edit] Secret History

This started in the original 4th expansion, and migrated here in the great diaspora of interactive cards. The first version in the 4th expansion was "+1 Card +1 Buy +$1. If anyone got a Province this game, +1 Card." I fixed that up to a less-well-worded version of the card you know when I moved it to Prosperity. Late in the going it got a wording that used tokens and mentioned setup.

[edit] Why does it cost 3?

if you ask why say Trade Route doesn't cost $2, the answer is, I didn't even consider it. It cost $3 and we bought it. I wanted to have no $2's in Prosperity, but I never thought, "I would make Trade Route cost $2 but I don't want any $2's."

[edit] Donald X.'s thoughts on Trade Route being weak

I guess this is testimony to the power of trashing even when it's bad? This is pretty bad, I mean uh. Normally you trash one card and get no +$. If it's the only trashing, sure, trashing is that good, but so often there is something else. Now some games people make it good for you, they can't help it, and man, okay, you get it then.


Cards $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Combos and Counters Bishop/FortressCounting House/Travelling FairGolden deck
Other concepts Victory tokens
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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