University

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(In other languages)
(Preview)
 
(29 intermediate revisions by 14 users not shown)
Line 3: Line 3:
 
  |cost = 2P
 
  |cost = 2P
 
  |type1 = Action
 
  |type1 = Action
  |illustrator = Marcel-André Casasola-Merkle
+
  |illustrator = Marcel-André Casasola Merkle
  |text = +2 Actions<br/>You may gain an Action card costing up to {{Cost|5}}.
+
  |text = '''+2 Actions'''<br/>You may gain an Action card costing up to {{Cost|5}}.
 
}}
 
}}
  
'''University''' is an [[Action]] card from [[Alchemy]]. It is a [[gainer]] which lets you gain Action cards costing up to {{Cost|5}} without buying them. Its {{Cost|P}} cost makes it fairly slow, since it takes one shuffle to buy the Potion, a second shuffle to buy the University, a third shuffle to play the University, and finally a fourth shuffle to play the cool Action card you gained; however, in a long game, repeatedly buying and playing Universities can lead to a huge number of Action cards in your deck.  
+
'''University''' is an [[Action]] card from [[Alchemy]]. It is a [[gainer]] which lets you gain Action cards costing up to {{Cost|5}}.  
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
 
* Gaining an Action card is optional.  
 
* Gaining an Action card is optional.  
* If you choose to gain one, it comes from the Supply, must cost no more than {{Cost|5}}, and goes to your discard pile.
+
* Cards with {{Cost|P}} in their cost cannot be gained by this.
* Cards with multiple types, one of which is Action, are Actions and can be gained this way.
+
* Cards with Potion ({{Cost|P}}) in their cost can't be gained by this.
+
  
 
=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
== Strategy Article ==
+
* Cards with multiple types, one of which is Action, are Actions and can be gained this way.
There isn't a strategy article for University.  
+
  
University is an odd card. It functions somewhat like a combination of a {{Card|Village}} and a gainer like {{Card|Workshop}}.  Its ability to gain {{Cost|5}}-cost cards is a major advantage, as these cards are considerably stronger than {{Cost|4}} cost cards. However, it can only gain actions, which makes it poorly suited to VP-rush strategies. It is a card built for [[engines]] and generally has no place in a [[big money]] strategy.
+
== Strategy ==
 +
University is both a [[gainer]] for Action cards and a [[village (card category)|village]]. This combination makes it a [[non-terminal]] gainer with which you can [[build]] an [[engine]] fairly quickly, without any concern that your Universities might [[collision|collide]]. Additionally, University's relatively high cost limit of {{Cost|5}} allows you to gain much more powerful cards than you can with [[Workshop variant]]s. University’s main downsides are that it is a {{Cost|P}} card, and that it and {{Card|Potion}} are both [[stop card]]s. The former means that acquiring Universities is a slow process, bottlenecked by buying and drawing a {{Card|Potion}}. The latter greatly increases your need for [[draw]]. As a result, the most important targets for University are usually [[draw]] cards, and because it is a village, these draw cards can be strong [[terminal draw]] such as {{Card|Wharf}}. If draw cards costing {{Cost|5}} or less are absent, University may be less viable.
  
University may look like a quick way to get {{Cost|5}} actions, but it is not.  It takes too many shuffles (buy Potion, buy University, gain Action, play the Action) and usually buying the action is faster. However, University [[engine|engines]] can make up for the slow start by having absolutely crushing numbers of actions by the end of the game. Don't go for University if there's just one key action that you want, make sure that you are willing to get lots and lots of different Actions, and make sure the game will go on long enough for you to use them all.
+
Assuming University is relevant in a given [[Kingdom]], the most common question is when to gain the {{Card|Potion}}. Most of the time opening with it is appealing, as you’re fairly likely to be able to afford a University on turn 3 or 4, and play it on turn 5 or 6. At this point, it’s probably best to gain Action cards which help you further establish [[deck control]], usually in the form of draw. Occasionally, it may be worth delaying the {{Card|Potion}} if there are other more urgent priorities.  For example, when [[Glossary#S|spiking]] for {{Event|Inheritance}} the {{Card|Potion}} is an active detriment. Alternatively, if your goal is to play an [[Attack]] such as {{Card|Witch}} as soon and frequently as possible, gaining it via University may take too long, and the additional stop cards will slow down your [[cycling]].
  
University is usually not suitable for use as a sole source of +Actions. The main reason is that you cannot usually buy enough of them quickly enough to set up an engine.  If, on the other hand, there are other Villages on the board, you can either buy them or use University to gain them fast enough to get a strong engine going.  Because University does not draw cards, it is also important to get card draw, in more volume and faster than you normally would want in an engine constructed around typical Villages. University is almost tailor-made for draw-up-to-X cards like {{Card|Library}} and {{Card|Watchtower}}, especially when there are other disappearing actions like {{Card|Festival}} on the board.
+
Once you have good deck control, University can also be used to gain strong [[payload]] cards such as {{Card|Bridge Troll}}. As these are often [[terminal]] stop cards, it may be necessary to keep adding draw and even additional villages. The {{Cost|P}} cost of University puts a hard limit on how quickly you can gain more copies (usually a maximum of one per turn), and you may not be able to gain enough draw to support indefinitely many copies in any case. However, since multiple Universities can gain terminals faster than you can or want to buy more Universities, you might need to supplement your Universities, preferably with hand size neutral villages. Although University can't gain most [[Victory]] cards and thus may be less relevant during the [[greening]] stage of the game, scoring with {{Card|Distant Lands}} or {{Card|Island}} can be an attractive option, especially if you can [[gain-and-play]] them.
  
{{Cost|5}}-cost cards that you want a lot of in your deck, like {{Card|Market}}, {{Card|Highway}}, or {{Card|Bazaar}} make University stronger.  Highway is particularly useful as it synergizes with the sort of mega-turns that a University-based engine can produce, and it also enables the gaining of higher-cost cards like {{Card|Grand Market}} or {{Card|King's Court}}. A source of virtual coin is important.  {{Card|Conspirator}} and {{Card|Bridge}} are also good cards to see on the board. In the absence of virtual coin, buying some high-cost treasure can be warranted, but it is usually best to rely on cantrip virtual coin that can be gained in quantity without slowing down the deck.  It is typically very easy to snatch up {{Card|Peddler}} once you get a University engine going too.
+
In the end-game, University provides significant [[Glossary#P|pile control]], substantially increasing the likelihood of a [[three-pile ending|pileout]]. While engines often stop gaining expensive Action cards during [[greening]], University can continue to add these to your deck until the end of the game. [[Cantrip]]s may become attractive targets once the key piles (i.e. draw and payload) are empty or low, at which point a pileout is usually imminent and tracking the number of gains available to your opponent is important in deciding how much you can lower the piles and whether you need to score during your turn. Although it is sometimes low at this point, the University pile itself is relatively unlikely to feature in a pileout, in contrast to many gainers. This is because it cannot be used to gain copies of itself, and each player is usually capped at buying one per turn unless they have the means to [[gain-and-play]] a second {{Card|Potion}}.
  
Games where more than one player is going for a University-based engine often end on piles.  Make sure to grab VP early enough to prevent a sudden win. You can also use this strategy: if it looks like your opponent is getting a more powerful engine going than yours, try to grab a narrow lead and end the game on the same turn.
+
== Versions ==
 +
===English versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardVersionImage|UniversityOld|University}} || {{CardVersionImage|UniversityDigitalOld|University from Goko/Making Fun}} || '''+2 Actions'''<br>You may gain an Action card costing up to {{Cost|5}}. || Alchemy 1st Edition || May 2010
 +
|-
 +
| {{CardVersionImage|University|University}} || {{CardVersionImage|UniversityDigital|University from Shuffle iT}} || '''+2 Actions'''<br>You may gain an Action card costing up to {{Cost|5}}. || Alchemy [[Second Edition|2nd Edition]] || December 2018
 +
|}
  
The presence of cursing attacks on the board often make University weaker, especially when the curses cannot be blocked.  In these games, winning the cursing race is very important; buying University often comes at the cost of buying a Curser in the first few rounds, and gives you a disadvantage in dealing curses.  A University deck can be slower to get started, and is likely to choke on curses.
+
===Other language versions===
=== Synergies/Combos ===
+
{| class="wikitable" style="text-align:center;"
* Good [[trashing]] favors engines, making University more viable.
+
! Language !! Name !! Print !! Digital !! Text !! style="width:14em;"| Notes
* {{Card|Watchtower}} allows you to top-deck the card you gain with University, and then draw and play it on the same turn!  
+
|-
* {{Card|Library}}, as a draw-up-to-X card, works well with University engines.
+
!Chinese
* {{Card|Scrying Pool}} and {{Card|Vineyard}} both make use of the high action density that University can provide.  
+
| 大學 (pron. ''dàxué'') || || || ||
* 5-cost [[Terminal draw|Smithy variants]]
+
|-
* Most attacks make University more viable by slowing down the game.
+
!Czech
 
+
| Univerzita || || || ||
=== Antisynergies ===
+
|-
* Cards that need to be gained quickly such as cursing attacks or {{Card|Minion}}
+
!Dutch
* Powerful {{Cost|6}}+ cards
+
| Universiteit || || || ||
* Fast games
+
|-
 
+
!Finnish
== Alternate versions ==
+
| Yliopisto || || || ||
<gallery>
+
|-
File:UniversityDigital.jpg|Digital version for [[Dominion Online]]
+
!French
File:UniversityGerman.jpg|German version
+
| Université || || || ||
</gallery>
+
|-
 +
!German
 +
| Universität || {{CardVersionImage|UniversityGerman2019rulebook|German language University 2019 by ASS}} || {{CardLangVersionImage|German|d=1}} ||'''+2 Aktionen'''<br>Du darfst eine Aktionskarte nehmen, die bis zu {{Cost|5}} kostet. || (2019)<hr>''one or more other<br>versions listed [//wiki.dominionstrategy.com/index.php/%C3%9Cbersetzungsfehler_(German_translation_errors)#ASS_plus here]''
 +
|-
 +
!Italian
 +
| Università || || || ||
 +
|-
 +
!Japanese
 +
| 大学<br>(pron. ''daigaku'') || || || '''+2 アクション'''<br>コスト{{Cost|5}}以下のアクションカード1枚を獲得してもよい。 ||
 +
|-
 +
!Polish
 +
| Uniwersytet || || || || <small>Although Polish version is not released,<br>this name is referred to in Polish Dominion 2E rulebook.</small>
 +
|-
 +
!Russian
 +
| Университет<br>(pron. ''univyersityet'') || || {{CardLangVersionImage|DigitalRussian}} || '''+2 Действия'''<br>Вы можете получить карту Действия не дороже {{Cost|5}}. ||
 +
|-
 +
!Spanish
 +
| Universidad || {{CardLangVersionImage|Spanish}} || || '''+2 Acciones'''<br>Puedes ganar una carta que tenga un coste máximo de {{Cost|5}}. || Doesn't have the 'Action' of 'You may gain an Action card costing...' (''Puedes ganar una carta que tenga un coste máximo...'' v. ''Puedes ganar una carta '''de Acción''' que tenga un coste máximo...'')
 +
|}
  
 
== Trivia ==
 
== Trivia ==
 
[[Image:UniversityArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:UniversityArt.jpg|thumb|right|354px|Official card art.]]
=== In other languages ===
+
=== Preview ===
* Chinese: 大學 (pron. ''dàxué'')
+
{{Quote|
* Czech: Univerzita
+
|Text= When your University is gaining you {{Card|Market|Markets}}, it's a business school! When it gets you {{Card|Festival|Festivals}}, it's clown college! When it's getting you {{Card|Torturer|Torturers}}, that's one badass university. If you have other [[Alchemy]] cards out then it will often teach new {{Card|Apprentice|Apprentices}}. Yes all I really have to comment on here is the flavor. Gain actions, then play them, what's not to like. It's important that University can't gain itself, or you would see piles empty so fast.
* Dutch: Universiteit
+
|Name=[[Donald X. Vaccarino]]
* Finnish: Yliopisto
+
|Source=[http://forum.dominionstrategy.com/index.php?topic=122.msg1166#msg1166 Dominion: Alchemy Preview]
* French: Université
+
}}
* German: Universität
+
* Italian: Università
+
* Japanese: 大学 (pron. ''daigaku'')
+
* Russian: Университет (pron. ''univyersityet'')
+
* Spanish: Universidad
+
** The Spanish version hasn't got the 'Action' of 'You may gain an Action card costing...' (''Puedes ganar una carta que tenga un coste máximo...'' v. ''Puedes ganar una carta '''de Acción''' que tenga un coste máximo...'')
+
  
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote|
 
{{Quote|
|Text=I tried this in another set long ago, in a broken form. This was a later addition to this set, to supplement the "cares about actions" sub-theme. First it was "+2 Actions. Gain an Action card," which looks so pretty, but was nuts whenever a good expensive action was out, like say Possession. Then I tried "+2 Actions. You may reveal an Action card from your hand. If you do, gain a copy of it." While that can gain you Nobles or Possession on occasion, overall it was weaker than the final version.
+
|Text=I tried this in another set long ago, in a broken form. This was a later addition to this set, to supplement the "cares about actions" sub-theme. First it was "+2 Actions. Gain an Action card," which looks so pretty, but was nuts whenever a good expensive action was out, like say {{Card|Possession}}. Then I tried "+2 Actions. You may reveal an Action card from your hand. If you do, gain a copy of it." While that can gain you {{Card|Nobles}} or {{Card|Possession}} on occasion, overall it was weaker than the final version.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=118.0 The Secret History of the Alchemy Cards]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=118.0 The Secret History of the Alchemy Cards]
 
}}
 
}}
 
 
{{Navbox Alchemy}}
 
{{Navbox Alchemy}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
 +
[[category:villages]]
 +
[[category:non-terminals]]
 +
[[category:gainers]]
 +
[[category:handsize negative]]

Latest revision as of 18:30, 17 April 2024

University
University.jpg
Info
Cost $2P
Type(s) Action
Kingdom card? Yes
Set AlchemyAlchemy icon.png
Illustrator(s) Marcel-André Casasola Merkle
Card text
+2 Actions
You may gain an Action card costing up to $5.

University is an Action card from Alchemy. It is a gainer which lets you gain Action cards costing up to $5.

Contents

[edit] FAQ

[edit] Official FAQ

  • Gaining an Action card is optional.
  • Cards with P in their cost cannot be gained by this.

[edit] Other Rules clarifications

  • Cards with multiple types, one of which is Action, are Actions and can be gained this way.

[edit] Strategy

University is both a gainer for Action cards and a village. This combination makes it a non-terminal gainer with which you can build an engine fairly quickly, without any concern that your Universities might collide. Additionally, University's relatively high cost limit of $5 allows you to gain much more powerful cards than you can with Workshop variants. University’s main downsides are that it is a P card, and that it and PotionPotion.jpg are both stop cards. The former means that acquiring Universities is a slow process, bottlenecked by buying and drawing a PotionPotion.jpg. The latter greatly increases your need for draw. As a result, the most important targets for University are usually draw cards, and because it is a village, these draw cards can be strong terminal draw such as WharfWharf.jpg. If draw cards costing $5 or less are absent, University may be less viable.

Assuming University is relevant in a given Kingdom, the most common question is when to gain the PotionPotion.jpg. Most of the time opening with it is appealing, as you’re fairly likely to be able to afford a University on turn 3 or 4, and play it on turn 5 or 6. At this point, it’s probably best to gain Action cards which help you further establish deck control, usually in the form of draw. Occasionally, it may be worth delaying the PotionPotion.jpg if there are other more urgent priorities. For example, when spiking for InheritanceInheritance.jpg the PotionPotion.jpg is an active detriment. Alternatively, if your goal is to play an Attack such as WitchWitch.jpg as soon and frequently as possible, gaining it via University may take too long, and the additional stop cards will slow down your cycling.

Once you have good deck control, University can also be used to gain strong payload cards such as Bridge TrollBridge Troll.jpg. As these are often terminal stop cards, it may be necessary to keep adding draw and even additional villages. The P cost of University puts a hard limit on how quickly you can gain more copies (usually a maximum of one per turn), and you may not be able to gain enough draw to support indefinitely many copies in any case. However, since multiple Universities can gain terminals faster than you can or want to buy more Universities, you might need to supplement your Universities, preferably with hand size neutral villages. Although University can't gain most Victory cards and thus may be less relevant during the greening stage of the game, scoring with Distant LandsDistant Lands.jpg or IslandIsland.jpg can be an attractive option, especially if you can gain-and-play them.

In the end-game, University provides significant pile control, substantially increasing the likelihood of a pileout. While engines often stop gaining expensive Action cards during greening, University can continue to add these to your deck until the end of the game. Cantrips may become attractive targets once the key piles (i.e. draw and payload) are empty or low, at which point a pileout is usually imminent and tracking the number of gains available to your opponent is important in deciding how much you can lower the piles and whether you need to score during your turn. Although it is sometimes low at this point, the University pile itself is relatively unlikely to feature in a pileout, in contrast to many gainers. This is because it cannot be used to gain copies of itself, and each player is usually capped at buying one per turn unless they have the means to gain-and-play a second PotionPotion.jpg.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
University University from Goko/Making Fun +2 Actions
You may gain an Action card costing up to $5.
Alchemy 1st Edition May 2010
University University from Shuffle iT +2 Actions
You may gain an Action card costing up to $5.
Alchemy 2nd Edition December 2018

[edit] Other language versions

Language Name Print Digital Text Notes
Chinese 大學 (pron. dàxué)
Czech Univerzita
Dutch Universiteit
Finnish Yliopisto
French Université
German Universität German language University 2019 by ASS German language University from Shuffle iT +2 Aktionen
Du darfst eine Aktionskarte nehmen, die bis zu $5 kostet.
(2019)
one or more other
versions listed here
Italian Università
Japanese 大学
(pron. daigaku)
+2 アクション
コスト$5以下のアクションカード1枚を獲得してもよい。
Polish Uniwersytet Although Polish version is not released,
this name is referred to in Polish Dominion 2E rulebook.
Russian Университет
(pron. univyersityet)
DigitalRussian language University +2 Действия
Вы можете получить карту Действия не дороже $5.
Spanish Universidad Spanish language University +2 Acciones
Puedes ganar una carta que tenga un coste máximo de $5.
Doesn't have the 'Action' of 'You may gain an Action card costing...' (Puedes ganar una carta que tenga un coste máximo... v. Puedes ganar una carta de Acción que tenga un coste máximo...)

[edit] Trivia

Official card art.

[edit] Preview

When your University is gaining you MarketsMarket.jpg, it's a business school! When it gets you FestivalsFestival.jpg, it's clown college! When it's getting you TorturersTorturer.jpg, that's one badass university. If you have other Alchemy cards out then it will often teach new ApprenticesApprentice.jpg. Yes all I really have to comment on here is the flavor. Gain actions, then play them, what's not to like. It's important that University can't gain itself, or you would see piles empty so fast.


[edit] Secret History

I tried this in another set long ago, in a broken form. This was a later addition to this set, to supplement the "cares about actions" sub-theme. First it was "+2 Actions. Gain an Action card," which looks so pretty, but was nuts whenever a good expensive action was out, like say PossessionPossession.jpg. Then I tried "+2 Actions. You may reveal an Action card from your hand. If you do, gain a copy of it." While that can gain you NoblesNobles.jpg or PossessionPossession.jpg on occasion, overall it was weaker than the final version.


Cards P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Combos and Counters Apprentice/Market SquareCapital/Herbalist
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox