Vampire
From DominionStrategy Wiki
Revision as of 06:22, 3 June 2019 by 49.192.25.168 (Talk)
Vampire | |
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Info | |
Cost | |
Type(s) | Night - Attack - Doom |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Martin Hoffmann |
Card text | |
Each other player receives the next Hex. Gain a card costing up to other than a Vampire. Exchange this for a Bat. |
Vampire is a Night-Attack-Doom card from Nocturne. It's a powerful gainer that also Hexes your opponents, but as a check on that power, it turns into a Bat when played. This means you can usually play your Vampire only once every two reshuffles, since you have to play your Bat in order to turn it back into a Vampire.
Contents |
FAQ
Official FAQ
- Follow the instructions in order.
- If the Bat pile is empty, you will be unable to exchange Vampire for a Bat, but will do the rest.
- The Bat is put into your discard pile.
Other rules clarifications
Strategy
Criticism
Some Dominion players have criticised the art of Vampire. In particular, some players feel that some Nocturne cards, including Vampire, make the set unsuitable for playing Dominion with children. Donald X. Vaccarino has not commented on this viewpoint.
I want to mention how disappointed I am in the card art in the new Nocturne set. The satanic theme in some cards is disturbing. I've always loved how classy this game is in its art design and card names, even with terrible illustrations like "Borrow" and "Peasant". "Torturer", "Witch" and "Gravedigger" was as dark as this game ever got, and I could deal with that. "Den of Sin", "Devil's Workshop", "Necromancer", the plunging neckline on "Conclave", the disturbing and lazy "Torturer" theme copy of "Tormentor", the problematic "Exorcist", and the needlessly sexy "Vampire" make this set ridiculous. I can't introduce these cards to children the way I have with all of the others in the past. The new Night mechanic is wonderful, and the way "Necromancer" interacts with the Trash pile is creative. But the name and illustration of the card is a dealbreaker. I won't be using it.
—deckme, [1]
Versions
English versions
Digital | Text | Release | Date | |
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Each other player receives the next Hex. Gain a card costing up to other than a Vampire. Exchange this for a Bat. | Nocturne | November 2017 |
Other language versions
Language | Name | Digital | Text | |
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Dutch | Vampier | |||
French | Vampire | |||
German | Vampirin | Jeder Mitspieler empfängt die nächste Plage. Nimm eine Karte, außer einer Vampirin, die bis zu kostet. Tausche diese Karte (die Vampirin) in eine Fledermaus ein. | ||
Japanese | 吸血鬼 (pron. kyūketsuki) | 一番上の呪詛を捨て札にする。他のプレイヤーは全員、その呪詛を受ける。その後、あなたは吸血鬼以外のコスト以下のカード1枚を獲得する。これを蝙蝠に交換する。 | ||
Russian | Вампир (pron. vampir) |
Trivia
Vampire (and Bat) are the only cards that exchange when played.
Preview
Of course there had to be a Vampire, and of course it turns into a Bat. That's what they do. Well vampires do tons of things, but that's one of them, and you can only capture so much in a Dominion card. Vampire gains you cards and Hexes people, while Bat is a trasher, and has to feed to turn back.
Secret History
The idea was to have a vampire that turned into a bat. There were some other flavor things to maybe hit on, but that was the starting point. There were several versions of each card. Vampire always hexed, but played around with different resources, before landing on "gain an Action." In the end that failed for the reason that it usually does - being crazy with expensive Actions. So it became "gain a " and then "other than Vampire" after a game with Matt's group where Alex went crazy for Vampires. The order of abilities shifted some, as everything wants to be first.