Vampire
From DominionStrategy Wiki
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|Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne] | |Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne] | ||
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− | === | + | === Additional development comments from Donald X. === |
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|Text=Yes, we did not for a moment consider making Vampire a Traveller. We did mess around with the order of abilities to try to make sure people remembered to do everything. | |Text=Yes, we did not for a moment consider making Vampire a Traveller. We did mess around with the order of abilities to try to make sure people remembered to do everything. |
Revision as of 03:20, 22 April 2021
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Vampire | |
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Info | |
Cost | |
Type(s) | Night - Attack - Doom |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Martin Hoffmann |
Card text | |
Each other player receives the next Hex. Gain a card costing up to other than a Vampire. Exchange this for a Bat. |
Vampire is a Night-Attack-Doom card from Nocturne. It's a powerful gainer that also Hexes your opponents, but as a check on that power, it turns into a Bat when played. This means you can usually play your Vampire only once every two reshuffles, since you have to play your Bat in order to turn it back into a Vampire.
Contents |
FAQ
Official FAQ
- Follow the instructions in order.
- If the Bat pile is empty, you will be unable to exchange Vampire for a Bat, but will do the rest.
- The Bat is put into your discard pile.
Other rules clarifications
Strategy
There is no strategy article on Vampire or Bat yet. Feel free to add your thoughts below!
Versions
English versions
Digital | Text | Release | Date | |
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Each other player receives the next Hex. Gain a card costing up to other than a Vampire. Exchange this for a Bat. | Nocturne | November 2017 |
Other language versions
Trivia
Vampire (and Bat) are the only cards that exchange when played.
Preview
Of course there had to be a Vampire, and of course it turns into a Bat. That's what they do. Well vampires do tons of things, but that's one of them, and you can only capture so much in a Dominion card. Vampire gains you cards and Hexes people, while Bat is a trasher, and has to feed to turn back.
Secret History
The idea was to have a vampire that turned into a bat. There were some other flavor things to maybe hit on, but that was the starting point. There were several versions of each card. Vampire always hexed, but played around with different resources, before landing on "gain an Action." In the end that failed for the reason that it usually does - being crazy with expensive Actions. So it became "gain a " and then "other than Vampire" after a game with Matt's group where Alex went crazy for Vampires. The order of abilities shifted some, as everything wants to be first.
Additional development comments from Donald X.
Yes, we did not for a moment consider making Vampire a Traveller. We did mess around with the order of abilities to try to make sure people remembered to do everything.
If there had been several things that toggled form like Vampire, probably they would have gotten a new type to group them together.