Donate
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* Skipping Donate entirely: It is very rare to fully skip Donate, as it’s often just a faster way of getting to an ideal deck than the alternatives. Kingdoms with {{Card|Pixie}} and therefore {{Card|Goat}} are possible exceptions, as the {{Card|Goat}} can thin decks fairly quickly without needing to take on {{Debt|8}}. | * Skipping Donate entirely: It is very rare to fully skip Donate, as it’s often just a faster way of getting to an ideal deck than the alternatives. Kingdoms with {{Card|Pixie}} and therefore {{Card|Goat}} are possible exceptions, as the {{Card|Goat}} can thin decks fairly quickly without needing to take on {{Debt|8}}. | ||
− | Fairly rare tactical uses for Donate include using it to skip bad shuffles, and drawing a 5-card hand for your {{Card|Outpost}} turn. | + | Fairly rare tactical uses for Donate include using it to skip bad [[shuffle|shuffles]], and drawing a 5-card hand for your {{Card|Outpost}} turn. |
===Notable synergies=== | ===Notable synergies=== |
Revision as of 03:31, 6 June 2021
Donate | |
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Info | |
Cost | |
Type | Event |
Set | Empires |
Illustrator(s) | Martin Hoffmann |
Event text | |
After this turn, put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards. |
Donate is an Event from Empires. It is a trasher with a Debt cost. It is perhaps the strongest trasher in the game, able to trash any number of cards from the buyer's entire deck.
Contents |
FAQ
Official FAQ
- Effects that happen due to trashing cards (such as Rocks') will happen before you shuffle.
- This happens between turns, and so Possession (from Dominion: Alchemy) will no longer be doing anything.
Other rules clarifications
- The game ends at the end of a turn; it cannot end between turns.
- If the game ends the same turn you buy Donate, then the game is over and Donate's effect will not happen after that turn.
- If sufficient piles to end the game are emptied during Donate's effect (such as by trashing Hunting Grounds or Catacombs), the next player takes their turn and then you check if the game still ends.
- Cards played between turns (for example by trashing a Hunting Grounds to gain a Duchy and play Sheepdog) are discarded during the next Clean-up that happens.
- If you activate an ability that grants you an extra turn, such as playing Outpost, on the same turn you buy Donate, the Donate effect happens before the extra turn.
- If you gain the first Province on the same turn you buy Donate, you can choose the order of the effects of Donate and Mountain Pass.
- Remember that you draw your normal hand during Clean-up before this. This means that if you drew fewer cards than normal during Clean-up (due to Outpost or your -1 Card token), or drew more cards than normal (due to Flag or Expedition), Donate will reset it to 5 cards afterwards.
- If cards end up in your discard pile while Donating (e.g. you discard a Market Square and gain a Gold), they do not get shuffled into your deck (although they may get drawn anyways with Donate itself).
- If you trash a Fortress with Donate, it goes into the trash, then back into your hand, and then gets shuffled into your deck.
Strategy
Donate is a centralizing Event that rewards calculation and careful planning by offering massive acceleration towards clean decks very early, with relatively little room for shuffle luck to matter. Donate's strength arises from the fact that it's the fastest trasher in almost any Kingdom and often makes it very easy to build a strong deck from a very clean starting position. Donate’s cost is high, but because it is Debt it can be paid off over multiple turns.
Donate works well with cards that can take advantage of the otherwise unproductive turns that you spend paying off the Debt. Gainers that you can open with (e.g. Groom) are the most common examples of such. Attacks are also possible candidates, with handsize attacks such as Militia significantly hurting your opponents, who likely have very good 5-card hands and no draw at this stage of the game. Travellers are also good options for this, as you can start advancing them quickly up the line.
In Kingdoms with Donate it’s often possible to plan out the first 4 or 5 turns precisely. The main question is usually on which turn to buy it, and the answer is often dependent on your opening split and what the Kingdom offers. Generally speaking, Donate lessens the need for early trashers, draw, and other forms of deck control, and allows you to essentially start building a deck with payload cards (especially gainers) first. Some common patterns are as follows:
- Turn 1 Donate: This is a less common option because it usually involves keeping 5 Coppers, but it can be a viable strategy to Donate on turn 1 to a deck of 5 Coppers, pay off the debt on turn 2, buy an important card such as Treasurer on turn 3, and hope it doesn’t bottomdeck on turn 4.
- Turn 2 Donate: One of the more common options. Usually bought in order to benefit from having one opening buy in deck, and to avoid having to rely on drawing a good turn 3 hand. An example of this is opening with Silver/Donate on a / opening split, then Donating down to 3 Coppers and the Silver in order to buy a Haggler on turn 4. Another example on a / opening split is opening with Ironworks on turn 1, Donating on turn 2 to the Ironworks and 3 Coppers, gaining a Silver with the Ironworks and paying off Debt on turn 3, then gaining another Silver and buying a on turn 4.
- Turn 3 or Turn 4 Donate: Also among the more common options. Usually taken in order to benefit from having two opening buys in deck, but is more dependent on shuffle luck than Donating earlier. Depending on which cards you draw on turn 3, you can decide whether to wait until turn 4 to Donate. If, for example, you open with Inventor and Stockpile with the goal of buying and gaining multiple Stockpiles and also buying Donate on turn 3, but instead draw 2 Coppers and 3 Estates, you’ll likely prefer to wait until turn 4 to Donate, leaving you a turn or more behind an opponent who adopts a similar strategy but gets luckier draws.
- Donating later: It is very rare to Donate for the first time later than turn 4, as this would mean wasting time drawing through your bad starting cards. It is not that rare, however, to Donate a second time later in the game to clean up either leftover Coppers or junk from junking attacks.
- Skipping Donate entirely: It is very rare to fully skip Donate, as it’s often just a faster way of getting to an ideal deck than the alternatives. Kingdoms with Pixie and therefore Goat are possible exceptions, as the Goat can thin decks fairly quickly without needing to take on .
Fairly rare tactical uses for Donate include using it to skip bad shuffles, and drawing a 5-card hand for your Outpost turn.
Notable synergies
- Market Square - Combo: Donate and Market Square
- Feodum can be opened alongside Donate for an early economy boost.
External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
Versions
English versions
Digital | Text | Release | Date | |
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After this turn, put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards. | Empires | June 2016 |
Other language versions
Trivia
Secret History
Retrospective
Errata