Donate
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!German | !German | ||
− | | Spende || [[File:DonateGerman2021rulebook.jpg|100px|German language Donate 2021 by ASS]] || | + | | Spende || [[File:DonateGerman2021rulebook.jpg|100px|German language Donate 2021 by ASS]] || {{CardVersionImage|DonateGermanDigital2022|German language Donate 2022 from Shuffle iT}} || Am Ende des Zuges, nimm alle Karten deines Nachzieh- und Ablagestapels auf deine Hand, entsorge beliebig viele davon, mische dann deine Handkarten in deinen Nachziehstapel, ziehe dann 5 Handkarten. || 2. Edition<br>(2021)<hr>Note: rulebook FAQ 2021 for this card may be outdated |
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!Japanese | !Japanese |
Revision as of 17:16, 21 May 2022
Donate | |
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Info | |
Cost | |
Type | Event |
Set | Empires |
Illustrator(s) | Martin Hoffmann |
Event text | |
At end of turn, put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards. |
Donate is an Event from Empires. It is a trasher with a Debt cost. It is perhaps the strongest trasher in the game, able to trash any number of cards from the buyer's entire deck.
Donate was revised in 2022 to change the time at which its trashing takes place: Donate's effect originally took place between turns, but now it happens at the end of your turn on which you buy it.
Contents |
FAQ
Unofficial FAQ (post-revision)
Donate has been revised to happen at the end of your turn, instead of in-between turns.
- If you end the game and buy Donate on the same turn, you will get to trash cards (even if no players have Fleet).
- Remember that you draw your normal hand during Clean-up before this. This means that if you drew fewer cards than normal during Clean-up (due to Outpost or your -1 Card token), or drew more cards than normal (due to Flag or Expedition), Donate will reset it to 5 cards afterwards.
- However, some cards put cards into your hand at the end of your turn (such as Faithful Hound or Way of the Squirrel). You can choose to put these cards into the 5-card hand you draw after Donating.
- If you get Possessed and are forced to buy Donate, the player Possessing you can trash any number of your cards. Then you will draw a 5 card hand, and all the trashed cards are put into your discard pile at the end of the next turn (either yours or another player's).
- Cards you gain or trash during Donate will count as cards gained or trashed "on your turn", which can matter for another player's Smugglers, Treasure Hunter, or Goatherd.
- Cards that reduce the cost of cards for your whole turn turn (like Bridge, Ferry, or Destrier) are still in effect when Donating. This may matter if you want to trash a Catacombs.
- Cards played after the end of your turn (for example by trashing a Hunting Grounds to gain a Duchy and then reacting with Sheepdog) are discarded during the next Clean-up that happens (either yours or another player's).
- If you activate an ability that grants you an extra turn, such as playing Outpost, on the same turn you buy Donate, the Donate effect happens before the extra turn.
- If cards end up in your discard pile while Donating (e.g. you discard a Market Square and gain a Gold), you don't shuffle them into your deck (although you may draw them anyways from Donate itself).
- If you trash a Fortress with Donate, it goes into the trash, then back to your hand, and then you shuffle your hand into your deck.
Official FAQ (pre-revision)
- Effects that happen due to trashing cards (such as Rocks') will happen before you shuffle.
- This happens between turns, and so Possession (from Dominion: Alchemy) will no longer be doing anything.
Other pre-revision rules clarifications
- The game ends at the end of a turn; it cannot end between turns.
- If the game ends the same turn you buy Donate, then the game is over and Donate's effect will not happen after that turn. The exception is if any player has bought Fleet, which will keep the game going.
- If sufficient piles to end the game are emptied during Donate's effect (such as by trashing Hunting Grounds or Catacombs), the next player takes their turn and then you check if the game still ends.
- Cards played between turns (for example by trashing a Hunting Grounds to gain a Duchy and play Sheepdog) are discarded during the next Clean-up that happens (whether or not it's your turn or not).
- If you activate an ability that grants you an extra turn, such as playing Outpost, on the same turn you buy Donate, the Donate effect happens before the extra turn.
- If you gain the first Province on the same turn you buy Donate, you can choose the order of the effects of Donate and Mountain Pass.
- Remember that you draw your normal hand during Clean-up before this. This means that if you drew fewer cards than normal during Clean-up (due to Outpost or your -1 Card token), or drew more cards than normal (due to Flag or Expedition), Donate will reset it to 5 cards afterwards.
- If cards end up in your discard pile while Donating (e.g. you discard a Market Square and gain a Gold), Donate doesn't shuffle them into your deck (although they may get reshuffled when you draw +5 Cards at the end of resolving Donate).
- If you trash a Fortress with Donate, it goes into the trash, then goes back to your hand, and then you shuffle your hand into your deck.
- Cards you gain or trash during Donate are not counted as cards gained or trashed "on your turn", which matters for cards like Smugglers, Treasure Hunter, or Goatherd.
- Since it's no longer your turn when Donating, cost reduction (like Bridge) stops having any effect when Donating. This may matter if you want to trash a Catacombs.
Strategy
Donate is a centralizing Event that rewards calculation and careful planning by offering massive acceleration towards clean decks very early, with relatively little room for shuffle luck to matter. Donate's strength arises from the fact that it's the fastest trasher in almost any Kingdom and often makes it very easy to build a strong deck from a very clean starting position. Donate’s cost is high, but because it is Debt it can be paid off over multiple turns.
Donate works well with cards that can take advantage of the otherwise unproductive turns that you spend paying off the Debt. Gainers that you can open with (e.g. Groom) are the most common examples of such. Attacks are also possible candidates, with handsize attacks such as Militia significantly hurting your opponents, who likely have very good 5-card hands and no draw at this stage of the game. Travellers are also good options for this, as you can start advancing them quickly up the line.
In Kingdoms with Donate it’s often possible to plan out the first 4 or 5 turns precisely. The main question is usually on which turn to buy it, and the answer is often dependent on your opening split and what the Kingdom offers. Generally speaking, Donate lessens the need for early trashers, draw, and other forms of deck control, and allows you to essentially start building a deck with payload cards (especially gainers) first. Some common patterns are as follows:
- Turn 1 Donate: This is a less common option because it usually involves keeping 5 Coppers, but it can be a viable strategy to Donate on turn 1 to a deck of 5 Coppers, pay off the debt on turn 2, buy an important card such as Treasurer on turn 3, and hope it doesn’t bottomdeck on turn 4.
- Turn 2 Donate: One of the more common options. Usually bought in order to benefit from having one opening buy in deck, and to avoid having to rely on drawing a good turn 3 hand. An example of this is opening with Silver/Donate on a / opening split, then Donating down to 3 Coppers and the Silver in order to buy a Haggler on turn 4. Another example on a / opening split is opening with Ironworks on turn 1, Donating on turn 2 to the Ironworks and 3 Coppers, gaining a Silver with the Ironworks and paying off Debt on turn 3, then gaining another Silver and buying a on turn 4.
- Turn 3 or Turn 4 Donate: Also among the more common options. Usually taken in order to benefit from having two opening buys in deck, but is more dependent on shuffle luck than Donating earlier. Depending on which cards you draw on turn 3, you can decide whether to wait until turn 4 to Donate. If, for example, you open with Inventor and Stockpile with the goal of buying and gaining multiple Stockpiles and also buying Donate on turn 3, but instead draw 2 Coppers and 3 Estates, you’ll likely prefer to wait until turn 4 to Donate, leaving you a turn or more behind an opponent who adopts a similar strategy but gets luckier draws.
- Donating later: It is very rare to Donate for the first time later than turn 4, as this would mean wasting time drawing through your bad starting cards. It is not that rare, however, to Donate a second time later in the game to clean up either leftover Coppers or junk from junking attacks.
- Skipping Donate entirely: It is very rare to fully skip Donate, as it’s often just a faster way of getting to an ideal deck than the alternatives. Kingdoms with Pixie and therefore Goat are possible exceptions, as the Goat can thin decks fairly quickly without needing to take on .
Because Donate can change your deck's final contents if you buy it at the end of your final turn, it can be used to score in Kingdoms with Landmarks such as Wolf Den, Wall, Bandit Fort, and Tomb.
Fairly rare tactical uses for Donate include using it to skip bad shuffles, and drawing a 5-card hand for your Outpost turn, as Donate is an expensive way to guarantee you shuffle almost your whole deck and draw a new 5-card hand.
Notable synergies
- Market Square - Combo: Donate and Market Square
- Feodum can be opened alongside Donate for an early economy boost.
External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
Versions
English versions
Digital | Text | Release | Date | |
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After this turn, put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards. | Empires | June 2016 | ||
At end of turn, put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards. | Possession related errata | October 26, 2020 / February 18, 2022 |
Other language versions
Trivia
Secret History
Development
Is Donate too strong?
Donate is powerful. It doesn’t slow the game down, isn’t too random, does not eliminate too many decisions. It does eclipse other trashers but that’s not so bad. Maybe you want to ask, is it the most powerful thing? That won’t be very interesting and even there you can discuss what that means.
Donate is probably the least-skippable thing; by that metric it’s the most “busted.” I don’t think it makes the game worse though, and other things do, so they are the “busted” cards to me.
What’s really interesting in the games is trying to work out how to build up perfectly and it’s different every time, you know. Donate’s reduction of luck in turn reduces the use of general advice. Though, some people will still for sure want to know, oh, do not wait forever to Donate.Wording
Retrospective
Errata