Poor House
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{{Infobox Card | {{Infobox Card | ||
|name = Poor House | |name = Poor House | ||
− | | | + | |cost = 1 |
|type1 = Action | |type1 = Action | ||
+ | |illustrator = Jessi J | ||
+ | |text = +{{Cost|4}}<br>Reveal your hand. –{{Cost|1}} per Treasure card in your hand.<br>(You can't go below {{Cost|0}}.) | ||
+ | }} | ||
− | + | '''Poor House''' is an [[Action]] card from [[Dark Ages]]. It is the only Kingdom card with a cost of {{Cost|1}}. It provides you with {{Cost|4}} minus the number of [[Treasure|Treasures]] in your hand. | |
− | + | ||
− | + | ||
− | }} | + | Its cost of {{Cost|1}} can have unusual consequences: for instance, cards like {{Card|Upgrade}} and {{Card|Remake}} can no longer be used to trash {{Card|Copper}} with impunity if Poor House is in the [[Supply]]. |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | First you get +{{Cost|4}}. Then you reveal your hand, and lose per Treasure card in it. You can lose more than {{Cost|4}} this way, but the | + | * First you get +{{Cost|4}}. |
+ | * Then you reveal your hand, and lose {{Cost|1}} per [[Treasure]] card in it. | ||
+ | * You can lose more than {{Cost|4}} this way, but cannot go below {{Cost|0}}. | ||
+ | |||
+ | == Strategy == | ||
+ | Poor House is an often weak [[terminal]] [[payload]] [[stop card]] that can be strong in very specific setups. Its best case requires you to play it from a hand devoid or mostly devoid of [[Treasure]] cards. Even if this is achievable, you need extra [[terminal space]] and [[draw]] to play multiple copies and fully benefit. In [[Kingdom]]s with a [[Village (card category)|village]] and very strong [[trashing]] (such as {{Event|Donate}} or {{Card|Chapel}}) that enables you to remove all the Treasures from your deck, Poor House can be a viable payload option. With less powerful [[thinning]] options that are either slower (e.g. {{Card|Priest}}) or likely to miss some Treasures (e.g. {{Card|Sentry}}), Poor House is likely to function similarly to an unreliable [[terminal silver]]. In some cases you may be able to discard the Treasures that might interfere with Poor House, for example with {{Card|Hamlet}} which also provides extra terminal space and [[+Buy]] to afford more Poor Houses. When Poor House is viable, its extremely low cost can make it a very effective way of ramping your deck’s payload. But it is useless in the [[opening]] in almost all cases because your starting deck is primarily composed of {{Card|Copper|Coppers}}, and is usually best added after you have prepared for it and achieved [[deck control]]. | ||
+ | |||
+ | Poor House has a few strong synergies. | ||
+ | * Effects that allow you to play your Treasures before Poor House allow you to sidestep Poor House’s drawback in a similar manner as discard effects. {{Card|Black Market}} lets you play Treasure in the Action phase to remove them from your hand, while {{Card|Villa}} works similarly because you can play all your Treasures in the Buy phase, buy it, then return to the Action phase to play Poor House from a hand without Treasures. {{Project|Capitalism}} also allows you to play Poor House in your Buy phase after other Treasures, while also removing the need for village support. It is important to note, however, that you lose some buying power when multiple Poor Houses [[collision|collide]] because they count as Treasures for each other’s effects. | ||
+ | * Poor House synergizes exceptionally well with {{Way|Way of the Chameleon}} because this lets you draw four cards rather than gain {{Cost|4}} and you lose no {{Cost}} unless you have gained some from other sources, effectively acting as very cheap, very strong [[terminal draw]]. This is the main exception where opening with Poor House may be a good plan–the primary concern in this case is whether opening with a super-{{Card|Smithy}} is a good idea. | ||
+ | * With [[Throne Room variant]]s such as {{Card|King's Court}}, Poor House payload in a Treasure-less deck can often outpace other payload options, while also relying on the Throne Room variant for increased terminal space. | ||
+ | * As a cheap [[Action]] card, Poor House may be a good way to access {{Way|Way of the Horse}}. | ||
+ | |||
+ | Poor House is the only Kingdom card costing {{Cost|1}} (without [[cost reduction]]), which has some consequences when using [[trash for benefit]] effects that gain another card costing exactly {{Cost|1}} more such as {{Card|Remake}}. If you use such an effect to trash {{Card|Copper}} you are forced to gain a Poor House which prevents you from [[thinning]] and make such cards practically unusable. | ||
+ | |||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|o=1|d=g}} || style="padding:0px 15px;"| +{{Cost|4}}<br>Reveal your hand. –{{Cost|1}} per Treasure card in your hand, to a minimum {{nowrap|of {{Cost|0}}.}} || Dark Ages || August 2012 | ||
+ | |- | ||
+ | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=s}} || style="padding:0px 15px;"| +{{Cost|4}}<br>Reveal your hand. –{{Cost|1}} per Treasure card in your hand. (You can't go {{nowrap|below {{Cost|0}}.)}} || Dark Ages [[2016 Errata#Formatting_changes|(2017 printing)]] || September 2017 | ||
+ | |} | ||
+ | |||
+ | ===Other language versions=== | ||
+ | {| class="wikitable mw-collapsible autocollapse" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | !Chinese | ||
+ | | 收容所 || || || style="padding: 1em;" | +{{Cost|4}}<br>展示你的手牌,每一張你手中的錢幣卡會使你-{{Cost|1}},你不會低於{{Cost|0}}。 || | ||
+ | |- | ||
+ | !Czech | ||
+ | | Chudobinec || {{CardLangVersionImage|Czech}} || || +{{Cost|4}}<br>Ukaž karty v ruce: {{nowrap|–{{Cost|1}}}} za každou takto ukázanou kartu peněz (až do {{nowrap|minima {{Cost|0}}).}} || | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Armenhuis || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch=s}} || +{{Coin|4}}<br>Toon je hand. -{{Coin|1}} per geldkaart<br>in je hand met een minimum<br>{{Coin|0}}. || (2012) | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Köyhäintalo || || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Hospice || || {{CardVersionImage|Poor HouseFrench2021Digital|French language Poor House 2021 from Shuffle iT}} || +{{Cost|4}}<br>Dévoilez votre main. {{nowrap|–{{Cost|1}}}} par carte Trésor en main.<br>(Vous ne pouvez pas descendre en dessous {{nowrap|de {{Cost|0}}.)}} || | ||
+ | |- | ||
+ | !rowspan=2|German | ||
+ | | Armenhaus || {{CardLangVersionImage|German|German language Poor House 2012 by HiG}} || || +{{Cost|4}}<br>Decke deine Handkarten auf.<br>–{{Cost|1}} für jede Geldkarte,<br>auf deiner Hand<br>(niemals jedoch weniger als {{Cost|0}}). || (2012)<hr>error in rulebook 2012:<br>third FAQ bullet point translated in a way that makes losing $1 only contingent on the +$4 given by this card | ||
+ | |- | ||
+ | | Armenhaus || {{CardVersionImage|Poor HouseGerman2019rulebook|German language Poor House 2019 by ASS}} || {{CardVersionImage|Poor HouseGerman2021Digital|German language Poor House 2021 from Shuffle iT}} || +{{Cost|4}}<br>Decke deine Handkarten auf.<br>–{{Cost|1}} pro Geldkarte auf deiner Hand<br>(du kannst nicht unter {{Cost|0}} gehen). || (Nachdruck 2019) | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 救貧院 (pron. ''kyūhin-in'') || || || style="padding: 1em;" | +{{Cost|4}}<br>手札を公開する。手札の財宝カード1枚に つき{{Cost|1}}失う(所持{{Cost}}は{{Cost|0}}未満にはならない)。 || | ||
+ | |- | ||
+ | !Korean | ||
+ | | 빈민구제소 (pron. ''binmingujeso'') || || || || | ||
+ | |- | ||
+ | !Polish | ||
+ | | Przytułek || || || || <small>Although Polish version is not released,<br>this name is referred to in Polish Dominion 2E rulebook.</small> | ||
+ | |- | ||
+ | !Russian | ||
+ | | Богадельня (pron. ''bogadyel'nya'') || || || || | ||
+ | |- | ||
+ | !Spanish | ||
+ | | Hospicio || {{CardLangVersionImage|Spanish}} || || <p>+{{Cost|4}}</p><p>Revela tu mano. –{{Cost|1}} por cada carta de Tesoro que tengas en tu mano, hasta un mínimo {{nowrap|de {{Cost|0}}.}}</p> || (2014) | ||
+ | |} | ||
− | |||
− | |||
− | |||
− | |||
== Trivia == | == Trivia == | ||
+ | [[Image:Poor_HouseArt.jpg|thumb|right|354px|Official card art.]] | ||
+ | |||
+ | === Preview === | ||
+ | {{Quote|Text=Poor House says, build a deck with no money. Also a {{Card|Village}}, no money and a Village. If you can’t trash your money, at least discard it somehow. And it costs {{Cost|1}}. Why even have a card that costs {{Cost|1}} – aren’t you usually going to be paying at least {{Cost|2}} for it? Well sure, but you know. Not always. Anyway it’s cool to have a card that costs {{Cost|1}}, I don’t know what to tell you. | ||
+ | | Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=3820.0 Dark Ages Preview #1: Graverobber, Poor House, Sage] | ||
+ | }} | ||
=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
− | |Text=This started in Prosperity. At the time I thought having a few anti-theme cards in a set would be cool. It turns out it's not; it just makes those cards less likely to be played when playing with kingdom cards heavy on whatever expansion. So Poor House moved to Hinterlands, and while it seemed fine there, one day it seemed like, why isn't this in Dark Ages.<br> | + | |Text=<p>This started in Prosperity. At the time I thought having a few anti-theme cards in a set would be cool. It turns out it's not; it just makes those cards less likely to be played when playing with kingdom cards heavy on whatever expansion. So Poor House moved to Hinterlands, and while it seemed fine there, one day it seemed like, why isn't this in Dark Ages.<br> |
− | < | + | </p> |
The original card got you +{{Cost|5}} if you had no treasure in hand. Sir Bailey suggested changing it so that you got varying amounts of money depending on how close you came to no treasures. Then for a long time it cost {{Cost|2}}, but Sir Martin suggested having it cost {{Cost|1}} for flavor reasons. It makes a functional difference in various situations and that's cool too.|Name=[[Donald X. Vaccarino]] | The original card got you +{{Cost|5}} if you had no treasure in hand. Sir Bailey suggested changing it so that you got varying amounts of money depending on how close you came to no treasures. Then for a long time it cost {{Cost|2}}, but Sir Martin suggested having it cost {{Cost|1}} for flavor reasons. It makes a functional difference in various situations and that's cool too.|Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}} | |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}} | ||
+ | {{Navbox Dark Ages}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
+ | [[category:virtual coin]] | ||
+ | [[category:variable coin]] | ||
+ | [[category:terminals]] | ||
+ | [[category:handsize negative]] |
Latest revision as of 04:32, 18 January 2024
Poor House | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Jessi J |
Card text | |
+ Reveal your hand. – per Treasure card in your hand. (You can't go below .) |
Poor House is an Action card from Dark Ages. It is the only Kingdom card with a cost of . It provides you with minus the number of Treasures in your hand.
Its cost of can have unusual consequences: for instance, cards like Upgrade and Remake can no longer be used to trash Copper with impunity if Poor House is in the Supply.
Contents |
[edit] FAQ
[edit] Official FAQ
- First you get +.
- Then you reveal your hand, and lose per Treasure card in it.
- You can lose more than this way, but cannot go below .
[edit] Strategy
Poor House is an often weak terminal payload stop card that can be strong in very specific setups. Its best case requires you to play it from a hand devoid or mostly devoid of Treasure cards. Even if this is achievable, you need extra terminal space and draw to play multiple copies and fully benefit. In Kingdoms with a village and very strong trashing (such as Donate or Chapel) that enables you to remove all the Treasures from your deck, Poor House can be a viable payload option. With less powerful thinning options that are either slower (e.g. Priest) or likely to miss some Treasures (e.g. Sentry), Poor House is likely to function similarly to an unreliable terminal silver. In some cases you may be able to discard the Treasures that might interfere with Poor House, for example with Hamlet which also provides extra terminal space and +Buy to afford more Poor Houses. When Poor House is viable, its extremely low cost can make it a very effective way of ramping your deck’s payload. But it is useless in the opening in almost all cases because your starting deck is primarily composed of Coppers, and is usually best added after you have prepared for it and achieved deck control.
Poor House has a few strong synergies.
- Effects that allow you to play your Treasures before Poor House allow you to sidestep Poor House’s drawback in a similar manner as discard effects. Black Market lets you play Treasure in the Action phase to remove them from your hand, while Villa works similarly because you can play all your Treasures in the Buy phase, buy it, then return to the Action phase to play Poor House from a hand without Treasures. Capitalism also allows you to play Poor House in your Buy phase after other Treasures, while also removing the need for village support. It is important to note, however, that you lose some buying power when multiple Poor Houses collide because they count as Treasures for each other’s effects.
- Poor House synergizes exceptionally well with Way of the Chameleon because this lets you draw four cards rather than gain and you lose no unless you have gained some from other sources, effectively acting as very cheap, very strong terminal draw. This is the main exception where opening with Poor House may be a good plan–the primary concern in this case is whether opening with a super-Smithy is a good idea.
- With Throne Room variants such as King's Court, Poor House payload in a Treasure-less deck can often outpace other payload options, while also relying on the Throne Room variant for increased terminal space.
- As a cheap Action card, Poor House may be a good way to access Way of the Horse.
Poor House is the only Kingdom card costing (without cost reduction), which has some consequences when using trash for benefit effects that gain another card costing exactly more such as Remake. If you use such an effect to trash Copper you are forced to gain a Poor House which prevents you from thinning and make such cards practically unusable.
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+ Reveal your hand. – per Treasure card in your hand, to a minimum of . |
Dark Ages | August 2012 | ||
+ Reveal your hand. – per Treasure card in your hand. (You can't go below .) |
Dark Ages (2017 printing) | September 2017 |
[edit] Other language versions
[edit] Trivia
[edit] Preview
[edit] Secret History
This started in Prosperity. At the time I thought having a few anti-theme cards in a set would be cool. It turns out it's not; it just makes those cards less likely to be played when playing with kingdom cards heavy on whatever expansion. So Poor House moved to Hinterlands, and while it seemed fine there, one day it seemed like, why isn't this in Dark Ages.