Bounty Hunter
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While assembling an [[engine]], players normally never buy an early Province with {{Cost|8}}. Bounty Hunter changes this. Once a deck is cycling well, the first of each Victory card effectively becomes a [[Spoils]], useful both for buying remaining engine components and gaining a VP edge against a rival engine that eschewed Bounty Hunter for a different trasher. Further, doing this can avoid the situation where an engine isn't quite ready to go but has done its thinning, where Bounty Hunter becomes a temporarily "dead" card. | While assembling an [[engine]], players normally never buy an early Province with {{Cost|8}}. Bounty Hunter changes this. Once a deck is cycling well, the first of each Victory card effectively becomes a [[Spoils]], useful both for buying remaining engine components and gaining a VP edge against a rival engine that eschewed Bounty Hunter for a different trasher. Further, doing this can avoid the situation where an engine isn't quite ready to go but has done its thinning, where Bounty Hunter becomes a temporarily "dead" card. | ||
− | Tactically, Bounty Hunter can often remove a duplicate before playing [[Menagerie]] or usefully remove single copies of not-so-useful cards bought with spare {{Cost}} when [[Fairgrounds]] or [[Museum]] is present. In Silver gaining decks, it can sometimes become +{{Cost|1}} instead of being "dead" by exiling a Silver | + | Tactically, Bounty Hunter can often remove a duplicate before playing [[Menagerie]] or usefully remove single copies of not-so-useful cards bought with spare {{Cost}} when [[Fairgrounds]] or [[Museum]] is present. In Silver gaining decks, it can sometimes become +{{Cost|1}} instead of being "dead" by exiling a Silver that is then brought back the next time a Silver is gained. |
== Versions == | == Versions == |
Revision as of 22:03, 28 November 2020
Bounty Hunter | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Menagerie |
Illustrator(s) | Franz Vohwinkel |
Card text | |
+1 Action Exile a card from your hand. If you didn't have a copy of it in Exile, +. |
Bounty Hunter is an Action card from Menagerie. It non-terminally Exiles a card from your hand, and gives + if you didn't have a copy of it on your Exile mat already.
Contents |
FAQ
Official FAQ
- First you get +1 Action and Exile a card from your hand; this is not optional.
- Then if that is the only copy of that card that you have in Exile, you get +.
- If you can't Exile a card, you don't get +.
Strategy
As Donald noted in his Preview (see below), Bounty Hunter has several uses.
First, it is a Trash for benefit variant, where instead of Trashing a card, it exiles it. Compared to Moneylender, Bounty Hunter is the same on the first Copper, worse on all remaining Copper, isn't a terminal, and deals with Estates as well, gaining on the first exiled Estate.
Exiling, instead of trashing, Copper is mostly a wash. Exiling is obviously better with Estates and worse with Curses, so an actual Trasher is desirable when cursing is present. Where Bounty Hunter excels over other trash for benefit cards, such as Forager or Junk Dealer, is when its initial money spikes get to vital cards quickly or there is variety in what it is exiling, such as Ruins, Shelters, or undesirable Heirlooms, so that it frequently earns .
Fortunately, Dominion isn't an either/or proposition. Pairing Bounty Hunter with a Trash for benefit card is generally stronger than either two Bounty Hunters or two copies of the Trasher and has the additional feature of being able to exile the Trasher for after it has done its job.
A second use for Bounty Hunter is as a sifter variant in the end game, moving Victory cards into Exile. On one hand, its sifting is better than a deck inspector, since exiling is better than discarding. On the other hand, if a copy of the card being sifted is already in Exile, it sifts a card out of hand instead of from the deck, which reduces effective hand size and average purchase power, without gaining to compensate for this.
When exiling duplicates, Bounty Hunter has much worse purchasing power than Sentry, a trasher and sifter that replaces itself and trashes/sifts your next hand. However, if non-terminal draw, such as Caravan or Laboratory, is present, this issue goes away.
When both non-terminal draw and a complementary trasher are available, Bounty Hunter shines, enabling a deck to rapidly thin, cycle, and improve. With two of each, a deck can easily withstand attacks, such as from Mountebank, Cultist, or Witch, that would normally produce slogs.
While assembling an engine, players normally never buy an early Province with . Bounty Hunter changes this. Once a deck is cycling well, the first of each Victory card effectively becomes a Spoils, useful both for buying remaining engine components and gaining a VP edge against a rival engine that eschewed Bounty Hunter for a different trasher. Further, doing this can avoid the situation where an engine isn't quite ready to go but has done its thinning, where Bounty Hunter becomes a temporarily "dead" card.
Tactically, Bounty Hunter can often remove a duplicate before playing Menagerie or usefully remove single copies of not-so-useful cards bought with spare when Fairgrounds or Museum is present. In Silver gaining decks, it can sometimes become + instead of being "dead" by exiling a Silver that is then brought back the next time a Silver is gained.
Versions
English versions
Digital | Text | Release | Date | |
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+1 Action Exile a card from your hand. If you didn't have a copy of it in Exile, +. |
Menagerie | March 2020 |
Other language versions
Trivia
Preview
Secret History