Tower
From DominionStrategy Wiki
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* Cards that typically empty quickly include: {{card|Ill-Gotten Gains}}, {{card|Rats}}, {{card|Port}}, as well as valuable engine components and villages, for example, {{card|Bandit Camp}}. | * Cards that typically empty quickly include: {{card|Ill-Gotten Gains}}, {{card|Rats}}, {{card|Port}}, as well as valuable engine components and villages, for example, {{card|Bandit Camp}}. | ||
* Gainers and rush games in general | * Gainers and rush games in general | ||
+ | *[Delve] | ||
+ | *[Masterpiece | ||
+ | ] | ||
===Antisynergies=== | ===Antisynergies=== |
Revision as of 15:38, 24 January 2024
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Tower | |
---|---|
Info | |
Type | Landmark |
Set | Empires |
Illustrator(s) | Claus Stephan |
Landmark text | |
When scoring, 1 per non-Victory card you have from an empty Supply pile. |
Tower is a Landmark from Empires. It rewards players with for piledriving non-Victory cards.
Contents |
FAQ
Official FAQ
- A Supply pile is only empty if it has no cards in it; a split pile with half of the cards gone is not empty.
- Victory cards do not count, but Curses do.
Strategy
Synergies
- Talisman makes it easy to gain and empty out piles of low value cards.
- Cards that typically empty quickly include: Ill-Gotten Gains, Rats, Port, as well as valuable engine components and villages, for example, Bandit Camp.
- Gainers and rush games in general
- [Delve]
- [Masterpiece
]
Antisynergies
- Cursers that are likely to pile out the curses (except for Ill-Gotten Gains, as they also tend to run out, evening out the score - providing you're not trashing them)
- Big Money
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
When scoring, 1 per non-Victory card you have from an empty Supply pile. | Empires | June 2016 |
Other language versions
Trivia
Secret History
Originally any pile counted; it was slightly more interesting to not reward Victory cards, a thing Matt pushed for.