Wall
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Wall | |
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Info | |
Type | Landmark |
Set |
Empires![]() |
Illustrator(s) | Joshua Stewart |
Landmark text | |
When scoring, -1 ![]() |
Wall is a Landmark from Empires. It penalizes players with negative for having too large of a deck.
Contents |
FAQ
Official FAQ
- For example, if you had 27 cards in your deck, you would score -12
for Wall.
- Scores can go negative.
Strategy
Events go well with Wall, since they can provide beneficial effects without adding to your deck. Strong Trashers and Remodelers can keep your deck slim. Cards which can give your opponent Curses will further penalize them. Cards which trash themselves or return themselves to their piles can also help.
Synergies
- Strong trashing such as Chapel, Count
- Actions that give victory points (Gatherings, Monument, especially Bishop)
- Cursers, to give your opponent junk which now has a stacked penalty!
Antisynergies
- Big Money
- Alt-VP, particularly Gardens and Silk Road
- Exiling the starting cards instead of trashing them, such as with Bounty Hunter
Versions
English versions
Digital | Text | Release | Date | |
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When scoring, -1 ![]() |
Empires | June 2016 |
Other language versions
Trivia
Secret History
First it was 8
if you had no more than 15 cards; then -1
per 2 cards in your deck; then the version you know and love. Inspired by that Adventures Victory card outtake that rewarded you for having a small deck (itself inspired by a conversation on BGG, where I talked about possible future Victory cards, and decided inverse-Gardens wouldn't be fresh enough, and David argued otherwise).
![VP](/images/thumb/9/92/VP.png/14px-VP.png)
![VP](/images/thumb/9/92/VP.png/14px-VP.png)
Why does Wall start at 15?
The reason it doesn't start at 0 is because of a lunch game my group had where one player trashed down to a 3-card golden deck (with Temple) and then left to go to a meeting. Now at the time, I believe Wall was "–1
per 2 cards you have". If it had been –1 VP per card without the 15-card threshold, he would have won that game, despite gaining a measly 1
per turn. Long story short, having that 15-card threshold lets actual decks compete against golden decks in Wall games.
![VP](/images/thumb/9/92/VP.png/14px-VP.png)
![VP](/images/thumb/9/92/VP.png/14px-VP.png)
—LastFootnote, Interview with Donald X.
It started at 8
if you have no more than 15 cards. It was too hard to go for and became -1
per 2 cards. I considered doubling it to make scores more different between players. LF had his game with the player who left. To try to avoid that problem I made it -1
per card over 15. The original 15 was based on considering what you could reasonably manage with trashing. The new 15 may have just been because 15 was in the air here. We tried it, it worked, I didn't tweak it further.
![VP](/images/thumb/9/92/VP.png/14px-VP.png)
![VP](/images/thumb/9/92/VP.png/14px-VP.png)
![VP](/images/thumb/9/92/VP.png/14px-VP.png)