Inheritance
From DominionStrategy Wiki
Revision as of 10:13, 3 April 2015 by Werothegreat (Talk | contribs)
Inheritance | |
---|---|
Info | |
Cost | |
Type | Event |
Set | Adventures |
Illustrator(s) | Mark Poole |
Event text | |
Once per game: Set aside a non-Victory Action card from the Supply costing up to . Move your Estate token to it (your Estates gain the abilities and types of that card). |
Inheritance is an Event from Adventures. It turns all of the buyer's Estates into a copy of the same cheap non-Victory Action from the Supply.
Contents |
FAQ
Official FAQ
Strategy
Trivia
In other languages
Preview
Inheritance is maybe the strangest thing in Adventures. Your Estates turn into another card. Again that's Estates you already have, and any new ones you buy. You put the token on say a and are Action-Victory cards and can be played for +1 Card +2 Actions. It is a great feeling when you're staring at your hand and it sucks and then you remember, oh yeah, these Estates are Villages, this hand is awesome. You actually set aside a card with the token, rather than just putting it on a pile, because Dominion has crazy stuff like the Knights from Dark Ages. Lost Arts can give all of the Knights +1 Action for you, but when your Inheritance is Sir Martins, your Estates are all Sir Martin, they aren't any other Knights. And if that's not clear, there's a lengthy FAQ.
; now your Estates are cards that cost and are worth 1