Apothecary

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{{Cardbox|
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{{Infobox Card
  |Card = Apothecary
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  |name = Apothecary
  |Cost = {{Cost|2P}}
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  |cost = 2P
|Set = Alchemy
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  |type1 = Action
  |Type = Action
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  |illustrator = Ryan Laukat
 
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  |text = '''+1 Card'''<br/>'''+1 Action'''<br/>Reveal the top 4 cards of your deck. Put the Coppers and Potions into your hand. Put the rest back in any order.
  |Illustrator = Ryan Laukat
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  |Text = +1 Card<br/>+1 Action<br/>Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top in any order.
+
 
}}
 
}}
  
'''Apothecary''' is an [[Action]] card from [[Alchemy]]. It is a [[cantrip]], since it always gives +1 Card/+1 Action; it then lets you draw any {{card|Copper}} or {{card|Potion}} cards from the top 4 cards of your deck into your hand. It is great when combined with some other source of nonterminal +Cards to draw other card besides Copper and Potion; without that, an Apothecary strategy can get high-value cards early, when your deck is mostly Copper, but will stall extremely quickly.  
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'''Apothecary''' is an [[Action]] card from [[Alchemy]]. It is a [[cantrip]], that also lets you draw any {{Card|Copper}} or {{Card|Potion}} cards from the top 4 cards of your deck into your hand.  
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
*You draw a card first. Then reveal the top four cards, put the Coppers and Potions into your hand, and put the rest back on top of your deck.
+
* You draw a card and get +1 Action first.
*If there aren't four cards left in your deck, reveal what you can and shuffle to get the rest. If there still aren't enough cards, just reveal what there is.
+
* Then reveal the top four cards of your deck, put the revealed Coppers and Potions into your hand, and put the other cards back on your deck in any order.
*Any cards that are not Copper and are not Potion go back on top of your deck in an order you choose.  
+
* You cannot choose not to take all of the Coppers and Potions.
*You cannot choose not to take all of the Coppers and Potions.
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*If after revealing four cards there are no cards left in your deck, the cards you put back will become the only cards in your deck.
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=== Other Rules clarifications ===
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== Strategy ==
== Strategy Article ==
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Apothecary is a [[cantrip]] with a [[Deck inspector|deck inspection]] effect that can act as [[non-terminal draw]] of {{Card|Copper|Coppers}} and {{Card|Potion|Potions}}. While it is usually preferable to [[thinning|thin]] all the {{Card|Copper|Coppers}} in your deck in favor of more efficient [[stop card]] [[payload]] and use more general-purpose [[draw]], Apothecary can be relevant if the {{Card|Copper}} thinning options and available draw are weak. While its {{Cost|P}} cost does force you to commit by buying a {{Card|Potion}} and limits how quickly you can add Apothecaries to your deck, the fact that Apothecary can draw the {{Card|Potion}} does reduce some of the downside of having an additional [[stop card]].
''[http://forum.dominionstrategy.com/index.php?topic=1374 original article] on the forums by Mean Mr Mustard''
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Apothecary is an elite, tricky engine card. It can contribute to strategies that end games extremely quickly, rivaling {{card|Governor}}, {{card|Apprentice}} and even {{card|Chapel}}.
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Apothecary is very efficient draw if it reveals only {{Card|Copper|Coppers}} and {{Card|Potion|Potions}}, increasing your handsize by four. This is likely to occur in two cases:
 +
* In the early game, before you’ve added many cards to your deck, Apothecary is very likely to draw cards. As a result, it offers strong [[cycling]], and may even help you [[Glossary#S|spike]] a higher price point (e.g. {{Card|Altar}}). While [[opening]] with a {{Card|Potion}} or otherwise gaining it early can have a high [[opportunity cost]], it may be able to cycle you quickly to your later purchases. As you [[build]] and add non-{{Card|Copper}} cards to your deck, however, Apothecary becomes less and less effective, though cards that specialize in trashing {{Card|Estate|Estates}} (e.g. {{Card|Scrap}}) may allow it to remain useful longer.
 +
* By combining Apothecary with [[sifting]] effects such as {{Card|Warehouse}} or {{Project|Silos}}, you may be able to trigger [[reshuffle|shuffles]] consisting mostly of {{Card|Copper|Coppers}}, guaranteeing that it will draw well. This has the effect of converting Apothecary's ability to increase hand size into general-purpose draw by trading out {{Card|Copper|Coppers}} for other cards and redrawing the {{Card|Copper|Coppers}} with Apothecary. Sifters are also helpful when an Apothecary reveals that you have multiple cards on top of your deck that your next Apothecary won't be able to draw.
  
===Functions and Shortcomings of Apothecary===
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Apothecary can occasionally be useful for its deck inspection abilities. Some effects greatly benefit from knowing the specific identity of the cards on top of your deck, for example {{Card|Native Village}}, {{Card|Chariot Race}}, or {{Card|Wishing Well}}. More generally, other draw cards benefit from the ability to reorder your shuffle, allowing you to ensure you draw a draw card rather than a [[stop card]]; this often means that you should play your Apothecaries before other cards that draw.
  
Apothecary is a non-terminal action that allows the user to draw a card, reveal the top four cards in the deck, put all revealed Coppers and Potions into the hand and rearrange the remaining cards on top of the deck in any order, for the low cost of {{Cost|2P}}. A deck with a high proportion of Copper and Apothecaries cycles quickly and can produce great buying power but as the deck fills with other types of cards, notably [[Victory]] cards, the pure Apothecary engine slows and later will stall out once a critical mass of green cards populate the deck.  Eventually, playing Apothecaries multiple times per turn will leave a clump of useless victory cards on top of the deck in a sort of {{card|Rabble}} effect and the starting Copper will be far too spread out to constitute, by itself, a working economy.  Without some other Kingdom support this scenario will develop in almost any game long before the winning amount of VP can be achieved.
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Given its relationship to {{Card|Copper|Coppers}}, it’s worth checking if anything changes the value or accessibility of said {{Card|Copper|Coppers}}. For instance, Apothecary can make scoring {{VP}} with {{Landmark|Fountain}} more viable as it can be much easier to maintain deck control. On the other hand, [[Heirloom]]s reduce the number of {{Card|Copper|Coppers}} in your starting deck, and may make Apothecary less appealing.  
  
===Apothecary Deck Styles===
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===External strategy articles===
 +
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
 +
* [http://forum.dominionstrategy.com/index.php?topic=1374 Mean Mr Mustard's 2012 article]
  
There are a multitude of ways to play Apothecary, and as every Kingdom is virtually unique it is impossible to incorporate every possible Apothecary strategy into one definitive article. This article will instead define and discuss three broad and somewhat overlapping Apothecary-based strategies: the Fast Cash Deck, the Cycling Deck and the Engine Support Deck. Each of the deck styles plays upon different aspects of Apothecary and the rest of the Kingdom.
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== Versions ==
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===English versions===
 +
{| class="wikitable" style="text-align:center;"
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! Print !! Digital !! Text !! Release !! Date
 +
|-
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| {{CardVersionImage|ApothecaryOld|Apothecary}} || {{CardVersionImage|ApothecaryDigitalOld|Apothecary from Goko/Making Fun}} || '''+1 Card<br>+1 Action'''<br>Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top in any order. || Alchemy 1st Edition || May 2010
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|-
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| {{CardVersionImage|Apothecary|Apothecary}} || {{CardVersionImage|ApothecaryDigital|Apothecary from Shuffle iT}} || '''+1 Card<br>+1 Action'''<br>Reveal the top 4 cards of your deck. Put the Coppers and Potions into your hand. Put the rest back in any order. || Alchemy [[Second Edition|2nd Edition]] || December 2018
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|}
  
The purpose of the Fast Cash deck is to generate {{Cost|6}} and {{Cost|7}} quickly in order to buy important high cost cards like Goons, King's Court, and Mint. The Apothecary is not necessarily the driving engine for the long game, but rather a means to an end.  The better cards become the focus of the deck, with Apothecary in a secondary role of cycling out weaker cards and forcing reshuffles. This deck can [[open]] Potion/Silver but usually harmed by adding additional Silver. Get in, get out and use powerful early purchases to accelerate the end game.
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===Other language versions===
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{| class="wikitable" style="text-align:center;"
 +
! Language !! Name !! Print !! Digital !! Text !! Notes
 +
|-
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!Chinese
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| 藥劑師 (pron. ''yàojì shī'') || || || ||
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|-
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!Czech
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| Lékárník || || || ||
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|-
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!Dutch
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| Apotheker || || || ||
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|-
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!Finnish
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| Apteekkari || || || ||
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|-
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!French
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| Apothicaire || || || ||
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|-
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!German
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| Apotheker || {{CardVersionImage|ApothecaryGerman2019rulebook|German language Apothecary 2019 by ASS}} || {{CardLangVersionImage|German|d=1}} ||'''+1 Karte<br>+1 Aktion'''<br>Decke die obersten 4&nbsp;Karten deines Nachziehstapels auf. Nimm so aufgedeckte Kupfer und Tränke auf deine Hand und lege den Rest in beliebiger Reihenfolge zurück. || (2019)
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|-
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!Italian
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| Farmacista || || || ||
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|-
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!Japanese
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| 薬師 (pron. ''kusushi'', lit. ''doctor'') || || || '''+1 カードを引く'''<br>'''+1 アクション'''<br>山札の上から4枚を公開する。公開した銅貨とポーションを手札に加える。残りを好きな順番で山札の上に戻す。 ||
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|-
 +
!Polish
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| Aptekarz || || || || <small>Although Polish version is not released,<br>this name is referred to in Polish Dominion 2E rulebook.</small>
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|-
 +
!Russian
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| Аптрекарь (pron. ''aptyekar''') || || {{CardLangVersionImage|DigitalRussian}} || '''+1 Карта<br>+1 Действие'''<br>Раскройте 4 верхние карты вашей колоды. Положите раскрытые карты Меди и Зелья в руку. Положите остальные раскрытые карты назад в любом порядке. ||
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|-
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!Spanish
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| Boticario || {{CardLangVersionImage|Spanish}} || || '''+1 Carta<br>+1 Acción'''<br>Revela las 4 cartas superiores de tu mazo. Las cartas reveladas de Cobre y de Poción van a tu mano y las demás cartas reveladas vuelven a la parte superior de tu mazo, en el orden que quieras. ||
 +
|}
  
The Cycling Deck is a Copper engine strategy that uses high Apothecary density and anti-Rabble techniques to plow through accumulating piles of clutter that naturally form during heavy Apothecary use.  The [[Combo: Apothecary and Native Village]] is an example of this style of deck, but using a mix of other Kingdom cards like {{card|Warehouse}}, {{card|Wishing Well}}, {{card|Salvager}}, {{card|Farming Village}}, {{card|Golem}}, {{card|Vault}}, {{card|Coppersmith}} and {{card|Cartographer}} can work just as well.  Any Kingdom that can effectively deal with Rabble or {{card|Ghost Ship}} should be fertile Apothecary ground.  This deck opens Potion/- rather than Potion/{{card|Silver}} but prefers to open Potion/[[Cantrip]].
 
 
The Engine Support deck uses Apothecaries to prepare the way for important powerful combinations like [[Villages|Village]]/{{card|Torturer}} or {{card|King's Court}}/King's Court/X.  Village and King's Court-based engines can be a bit unreliable and Apothecary can help stabilize a deck by removing unwanted coppers and rearranging the deck order to better serve current and future needs.  This deck may open Potion/Silver or not open with Potion; buying key trashing or engine cards may take precedence.  Buy the Potion before the second reshuffle or not at all.
 
 
===Apothecary Openers===
 
 
Though not always true, in many cases it is not overly beneficial to buy Silver while building an Apothecary-based deck.  There are terminal and non-terminal actions that can be much better.  Apothecary pairs very well with {{card|Ambassador}} and should probably be considered the dominant strategy in most Kingdoms.  Other good {{Cost|3}} openers are {{card|Shanty Town}}, {{card|Lookout}}, {{card|Scheme}}, and {{card|Steward}}.  Opening Potion/Copper is suspect at best.
 
 
===Apothecary Within Alchemy===
 
 
Apothecary functions well in an Alchemy-heavy Kingdom, supporting other powerful Potion-cost cards.  {{card|Scrying Pool}} benefits from Apothecary in a couple of important ways.  Apothecary allows the user to rearrange the actions for a strong Scrying Pool draw while removing the Copper that will block the draw.  With an Apothecary or two it becomes fairly easy to buy both {{card|Golem}} and {{card|Possession}}; Golem can in turn help Apothecary by clearing out unwanted cards left on the deck and by keeping the chain going.  A few Apothecaries will help an {{card|Alchemist}} engine by seeking out the important Potion needed to top-deck Alchemists and by making it easier to draw the whole deck.  Apothecary, through superior cycling, may also help win the {{card|Familiar}} curse war and get more uses out of {{card|University}} early in the game.
 
 
===When to Avoid Apothecary===
 
 
The number one reason to not play Apothecary is when there is a dominant strategy that does not require or want Apothecary.  There are some very solid engine strategies involving cards like {{card|Menagerie}}, {{card|Chapel}}, {{card|Grand Market}}, {{card|Embassy}}, {{card|Spice Merchant}}s or {{card|Fool's Gold}} that, depending on the Kingdom, may conflict with or be too fast for Apothecary to deal with.  This is a board by board judgement call, and the ability to correctly size up a Kingdom is a distinguishing mark of the better player.
 
 
There are some hard counters that should be taken into account as well. {{card|Embargo}} can make a Potion buy dangerous.  {{card|Swindler}} may strip out Coppers and replace them with {{card|Curse}}s, {{card|Rabble}} can complicate matters and Possession can punish a heavy Apothecary user by using the tactical advantage Apothecary grants against the Possessed by stripping out good cards while leaving behind a pile of junk for the next draw.  By doing so the Possessor effectively gains a second free turn.
 
 
===In Conclusion===
 
 
While learning to master this card be prepared to lose some games.  It is very easy to gain three Provinces with Apothecary but that is often enough to stop an Apothecary deck in its tracks.  Being able to spot ways to overcome Apothecary's shortcomings and maximizing the tactical potential of Apothecary's multiple abilities and characteristics is the key to building solid, fast Apothecary-based decks.
 
=== Synergies/Combos ===
 
* Most other {{P}}-cost cards
 
* {{card|Cellar}}, {{card|Warehouse}}, {{card|Farming Village}}, and other ways to get green off the top of your deck
 
* {{card|Coppersmith}}
 
* {{card|Native Village}}
 
* {{card|Goons}}
 
 
=== Antisynergies ===
 
* {{card|Swindler}}
 
* {{card|Rabble}}
 
* [[curser]]s and [[looter]]s
 
 
== Trivia ==
 
== Trivia ==
 +
[[Image:ApothecaryArt.jpg|thumb|right|354px|Official card art.]]
 +
=== Preview ===
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{{Quote|
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|Text= There are a bunch of cute tricks you can do with Apothecaries, but one of the simplest combos is just another Apothecary. The first Apothecary gets some {{Card|Copper}}s and maybe a {{Card|Potion}} into your hand, and lets you reorder the other cards you looked at. Then the second Apothecary draws you the card you wanted that you put back (and who knows, maybe more {{Card|Copper}}s).
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=122.msg1166#msg1166 Dominion: Alchemy Preview]
 +
}}
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote|
 
{{Quote|
Line 74: Line 92:
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=118.0 The Secret History of the Alchemy Cards]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=118.0 The Secret History of the Alchemy Cards]
 
}}
 
}}
 
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{{Navbox Alchemy}}
 
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{{Navbox Cards}}
 
{{Navbox Cards}}
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[[category:deck inspector]]
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[[category:non-terminals]]
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[[category:cantrip]]
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[[category:variable draw]]
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[[category:draw]]

Latest revision as of 12:02, 24 December 2023

Apothecary
Apothecary.jpg
Info
Cost $2P
Type(s) Action
Kingdom card? Yes
Set AlchemyAlchemy icon.png
Illustrator(s) Ryan Laukat
Card text
+1 Card
+1 Action
Reveal the top 4 cards of your deck. Put the Coppers and Potions into your hand. Put the rest back in any order.

Apothecary is an Action card from Alchemy. It is a cantrip, that also lets you draw any CopperCopper.jpg or PotionPotion.jpg cards from the top 4 cards of your deck into your hand.

Contents

[edit] FAQ

[edit] Official FAQ

  • You draw a card and get +1 Action first.
  • Then reveal the top four cards of your deck, put the revealed Coppers and Potions into your hand, and put the other cards back on your deck in any order.
  • You cannot choose not to take all of the Coppers and Potions.

[edit] Strategy

Apothecary is a cantrip with a deck inspection effect that can act as non-terminal draw of CoppersCopper.jpg and PotionsPotion.jpg. While it is usually preferable to thin all the CoppersCopper.jpg in your deck in favor of more efficient stop card payload and use more general-purpose draw, Apothecary can be relevant if the CopperCopper.jpg thinning options and available draw are weak. While its P cost does force you to commit by buying a PotionPotion.jpg and limits how quickly you can add Apothecaries to your deck, the fact that Apothecary can draw the PotionPotion.jpg does reduce some of the downside of having an additional stop card.

Apothecary is very efficient draw if it reveals only CoppersCopper.jpg and PotionsPotion.jpg, increasing your handsize by four. This is likely to occur in two cases:

  • In the early game, before you’ve added many cards to your deck, Apothecary is very likely to draw cards. As a result, it offers strong cycling, and may even help you spike a higher price point (e.g. AltarAltar.jpg). While opening with a PotionPotion.jpg or otherwise gaining it early can have a high opportunity cost, it may be able to cycle you quickly to your later purchases. As you build and add non-CopperCopper.jpg cards to your deck, however, Apothecary becomes less and less effective, though cards that specialize in trashing EstatesEstate.jpg (e.g. ScrapScrap.jpg) may allow it to remain useful longer.
  • By combining Apothecary with sifting effects such as WarehouseWarehouse.jpg or SilosSilos.jpg, you may be able to trigger shuffles consisting mostly of CoppersCopper.jpg, guaranteeing that it will draw well. This has the effect of converting Apothecary's ability to increase hand size into general-purpose draw by trading out CoppersCopper.jpg for other cards and redrawing the CoppersCopper.jpg with Apothecary. Sifters are also helpful when an Apothecary reveals that you have multiple cards on top of your deck that your next Apothecary won't be able to draw.

Apothecary can occasionally be useful for its deck inspection abilities. Some effects greatly benefit from knowing the specific identity of the cards on top of your deck, for example Native VillageNative Village.jpg, Chariot RaceChariot Race.jpg, or Wishing WellWishing Well.jpg. More generally, other draw cards benefit from the ability to reorder your shuffle, allowing you to ensure you draw a draw card rather than a stop card; this often means that you should play your Apothecaries before other cards that draw.

Given its relationship to CoppersCopper.jpg, it’s worth checking if anything changes the value or accessibility of said CoppersCopper.jpg. For instance, Apothecary can make scoring VP with FountainFountain.jpg more viable as it can be much easier to maintain deck control. On the other hand, Heirlooms reduce the number of CoppersCopper.jpg in your starting deck, and may make Apothecary less appealing.

[edit] External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Apothecary Apothecary from Goko/Making Fun +1 Card
+1 Action

Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top in any order.
Alchemy 1st Edition May 2010
Apothecary Apothecary from Shuffle iT +1 Card
+1 Action

Reveal the top 4 cards of your deck. Put the Coppers and Potions into your hand. Put the rest back in any order.
Alchemy 2nd Edition December 2018

[edit] Other language versions

Language Name Print Digital Text Notes
Chinese 藥劑師 (pron. yàojì shī)
Czech Lékárník
Dutch Apotheker
Finnish Apteekkari
French Apothicaire
German Apotheker German language Apothecary 2019 by ASS German language Apothecary from Shuffle iT +1 Karte
+1 Aktion

Decke die obersten 4 Karten deines Nachziehstapels auf. Nimm so aufgedeckte Kupfer und Tränke auf deine Hand und lege den Rest in beliebiger Reihenfolge zurück.
(2019)
Italian Farmacista
Japanese 薬師 (pron. kusushi, lit. doctor) +1 カードを引く
+1 アクション
山札の上から4枚を公開する。公開した銅貨とポーションを手札に加える。残りを好きな順番で山札の上に戻す。
Polish Aptekarz Although Polish version is not released,
this name is referred to in Polish Dominion 2E rulebook.
Russian Аптрекарь (pron. aptyekar') DigitalRussian language Apothecary +1 Карта
+1 Действие

Раскройте 4 верхние карты вашей колоды. Положите раскрытые карты Меди и Зелья в руку. Положите остальные раскрытые карты назад в любом порядке.
Spanish Boticario Spanish language Apothecary +1 Carta
+1 Acción

Revela las 4 cartas superiores de tu mazo. Las cartas reveladas de Cobre y de Poción van a tu mano y las demás cartas reveladas vuelven a la parte superior de tu mazo, en el orden que quieras.

[edit] Trivia

Official card art.

[edit] Preview

There are a bunch of cute tricks you can do with Apothecaries, but one of the simplest combos is just another Apothecary. The first Apothecary gets some CopperCopper.jpgs and maybe a PotionPotion.jpg into your hand, and lets you reorder the other cards you looked at. Then the second Apothecary draws you the card you wanted that you put back (and who knows, maybe more CopperCopper.jpgs).

[edit] Secret History

The original version of this had you discard the other cards, rather than put them on your deck. Some people really disliked that. Seeing their good cards go by. This version not only solved that problem, it's better all around.


Cards P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Combos and Counters Apprentice/Market SquareCapital/Herbalist
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
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