Champion
Champion | |
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Info | |
Cost | |
Type(s) | Action - Duration |
Kingdom card? | No |
Set | Adventures |
Illustrator(s) | Alayna Danner |
Card text | |
+1 Action For the rest of the game, when another player plays an Attack card, it doesn't affect you, and when you play an Action, +1 Action. (This stays in play. This is not in the Supply.) |
Champion is an Action-Duration card from Adventures. It stays in play permanently, protecting you from all Attacks and making every Action you play non-terminal. It is not in the Supply, but can be exchanged for from a Hero. There are only 5 copies of Champion in the Champion pile.
Contents |
FAQ
Official FAQ
- Champion stays in play for the rest of the game once played.
- For the rest of the game, it provides you with an additional +1 Action each time you play an Action, which means you will always be able to play all of your Actions; and it protects you from all further Attacks played (whether you want the protection or not).
- Champion only protects you from Attacks played after it; for example it does not stop a previously played Swamp Hag from giving you Curses that turn.
Other Rules clarifications
- Champion does not protect you from the effects of cards that are not of the Attack type, such as Possession and Masquerade, or the effects of cards that are not the result of them being played, such as the effect of buying Noble Brigand.
- Removing Champion from play (such as with Bonfire) does not end the effect.
- Although ordinarily Champion makes it impossible to run out of Actions, Snowy Village can overrule that. If you play Snowy Village, then for the rest of the turn, Champion will not give you the expected extra Action for each Action card you play, and so you can run out.
Strategy
Refer to the Page strategy section.
Versions
English versions
Digital | Text | Notes | Release | Date | |
---|---|---|---|---|---|
+1 Action For the rest of the game, when another player plays an Attack, it doesn't affect you, and when you play an Action, +1 Action. (This stays in play. This is not in the Supply.) |
Adventures 1st Edition | April 2015 | |||
+1 Action For the rest of the game, when another player plays an Attack card, it doesn't affect you, and when you play an Action, +1 Action. (This stays in play. This is not in the Supply.) |
Digital version has a cost of rather than . | Adventures 2nd Edition | August 2017 |
Other language versions
Trivia
Secret History
Donald X.'s opinion
And really. In Dominion, you can play one action on your turn, except, and then buy one card, except, and then discard everything, except, and draw a new hand of five, except. Treasures just make money, except, victory cards are dead, except. There's the cost in the corner, except, and the types on the bottom, except. You open with / or / or / or /; the trash has cards that are out of the game now; there are 10 kingdom cards and 7 base cards; your deck starts out with 7 Coppers and 3 Estates.
Over and over I tried to find anything left that there was no exception for, and made the exception. You can't just make one game into every game, because you have a particular audience and there's what they like. There are no Dominion cards that require anagramming, for example. In the 90s I sometimes tried to stretch games that far, here now it turns into Scrabble, and well it's no good, you want to find a core to rally around, and then deviate from that while staying in the area. Anyway Champion fits neatly into the framework of Dominion, it is not anagramming. And I've played with it plenty and it's pretty sweet.