Cobbler
ChimpanGee (Talk | contribs) (→Other language versions) |
m (Fix to show image) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Improve}} | ||
+ | |||
{{Infobox Card | {{Infobox Card | ||
|name = Cobbler | |name = Cobbler | ||
Line 45: | Line 47: | ||
|- | |- | ||
!German | !German | ||
− | | Schuster ||{{CardLangVersionImage|German}}|| || Nimm zu Beginn deines nächsten Zuges eine Karte auf die Hand, die bis zu {{Cost|4}} kostet. | + | | Schuster ||{{CardLangVersionImage|German}}|| {{CardLangVersionImage|German|d=1}} ||Nimm zu Beginn deines nächsten Zuges eine Karte auf die Hand, die bis zu {{Cost|4}} kostet. |
|- | |- | ||
!Japanese | !Japanese | ||
Line 56: | Line 58: | ||
== Trivia == | == Trivia == | ||
[[Image:CobblerArt.jpg|thumb|right|354px|Official card art.]] | [[Image:CobblerArt.jpg|thumb|right|354px|Official card art.]] | ||
− | |||
This card is a reference to the 1806 German folktale, "The Elves and the Shoemaker" of Grimm's Fairy Tales. | This card is a reference to the 1806 German folktale, "The Elves and the Shoemaker" of Grimm's Fairy Tales. | ||
− | |||
=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
Line 65: | Line 65: | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne] | |Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne] | ||
}} | }} | ||
− | + | === Relevant outtakes === | |
+ | {{Quote | ||
+ | |Text=There was a Workshop that could gain a copy of a card in the trash costing up to {{Cost|6}}, and put a card costing up to {{Cost|4}} into the trash when you gained it. So at first it would be a Workshop for just that one thing, but if you got another copy, or someone else did, or something got trashed somehow, then it would upgrade. We had some fun with it. Maybe there is more to this concept; I can think about it again if and when. What happened was, it was strong, then I put Cobbler's ability onto it to spice it up (while cutting +{{Cost|2}}), then cut the rest to simplify it. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne] | ||
+ | }} | ||
{{Navbox Nocturne}} | {{Navbox Nocturne}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Latest revision as of 20:27, 22 January 2023
This page is awaiting large-scale edits by the community to meet quality and format standards. The information on this page may be outdated. Join the #wiki-general channel on the Dominion Discord server to participate. |
Cobbler | |
---|---|
Info | |
Cost | |
Type(s) | Night - Duration |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Brian Brinlee |
Card text | |
At the start of your next turn, gain a card to your hand costing up to . |
Cobbler is a Night-Duration card from Nocturne. It's a gainer that fires on your next turn, and gains to your hand.
Contents |
[edit] FAQ
[edit] Official FAQ
- If you gain a Nomad Camp (from Hinterlands) with this, it goes to your hand.
[edit] Other rules clarifications
[edit] Strategy
In essence, Cobbler is one of the many Workshop variants. It's a gainer that can gain a card up to , and as such, its strength depends wildly on the kingdom. Are there any cheap(ish) cards you want a ton of, or are most of the good cards fairly cheap on this board? If so, then Cobbler is likely to be a good card. Of course, an obvious downside it its fairly high cost of ; often if gainers are strong, you want one as early as possible, maybe even opening with it. Cobbler's cost makes this more difficult unless you happen to open /. Unfortunately, Cobbler also does not work with cost reduction as well as other gainers, since you're forced to use it at the start of your turn; only Bridge Troll and Ferry might work (Prince-ing a Bridge seems to be more trouble than it's worth).
Cobbler does have a couple of finesses, though, that set it apart from other gainers. The most important thing is that it gains cards to your hand, which means that your chances of having a dud hand are decreased. In this sense, it's somewhat similar to Transmogrify; with both cards, you're able to choose a card flexibly based on the other cards you have in hand, which helps your engine kick off. For example, if you have multiple terminals, gain a Village; if you have multiple villages, gain a Smithy.
[edit] Synergies
- or cheaper engine components
[edit] Antisynergies
- or higher engine components
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
At the start of your next turn, gain a card to your hand costing up to . | Nocturne | November 2017 |
[edit] Other language versions
[edit] Trivia
This card is a reference to the 1806 German folktale, "The Elves and the Shoemaker" of Grimm's Fairy Tales.
[edit] Secret History
[edit] Relevant outtakes