Count

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  |type1 = Action
 
  |type1 = Action
 
  |illustrator = Dennis Lohausen
 
  |illustrator = Dennis Lohausen
  |text = Choose one: Discard 2 cards; or put a card from your hand onto your deck; or gain a Copper.<br>Choose one: +{{Cost|3}}; or trash your hand; or gain a Duchy.
+
  |text = <p>Choose one: Discard 2 cards; or put a card from your hand onto your deck; or gain a Copper.</p>Choose one: +{{Cost|3}}; or trash your hand; or gain a Duchy.
 
}}
 
}}
  
'''Count''' is an [[Action]] card from [[Dark Ages]]. It can be played a total of 9 different ways, with 3 possible benefits and 3 possible penalties. It can be played as a [[trasher]], [[gainer]], or as a terminal source of coin. It can be very useful as a [[soft terminal]], either [[Top decker|top-decking]] or [[discard|discarding]] other terminals it collides with.
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'''Count''' is an [[Action]] card from [[Dark Ages]]. It can be played a total of 9 different ways, with 3 possible benefits and 3 possible penalties. It can act as a [[trasher]], [[gainer]], or [[terminal]] [[payload]].  
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* This card gives you two separate choices: first you either discard two cards, or put a card from your hand on top of your deck, or gain a Copper; after resolving that, you either get +{{Cost|3}}, or trash your hand, or gain a Duchy.  
+
* This card gives you two separate choices: first you either discard two cards, or put a card from your hand on top of your deck, or gain a {{Card|Copper}}; after resolving that, you either get +{{Cost|3}}, or trash your hand, or gain a {{Card|Duchy}}.  
* For example you might choose to discard two cards, then gain a Duchy.  
+
* For example you might choose to discard two cards, then gain a {{Card|Duchy}}.  
 
* You can choose an option even if you cannot do it.  
 
* You can choose an option even if you cannot do it.  
 
* If you trash multiple cards that do something when trashed at once, trash them all, then choose an order to resolve the things that happen due to them being trashed.
 
* If you trash multiple cards that do something when trashed at once, trash them all, then choose an order to resolve the things that happen due to them being trashed.
=== Other Rules clarifications ===
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== Strategy ==
== Strategy Article ==
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Count provides [[terminal]] [[payload]] or [[trasher|trashing]], with a total of nine different modes of play. Managing these choices usually amounts to selecting a benefit and choosing which detrimental effect to accept in return, and the interaction between these abilities often makes Count less flexible in practice than its suite of options might suggest, although sometimes you can make good use of both effects. While the ability to shift from early trashing to payload once you have [[deck control]] is a strength, Count is expensive at {{Cost|5}} and is usually somewhat awkward and weak in performing each of these roles, meaning that there are often much better options available for each of these purposes.
''[http://forum.dominionstrategy.com/index.php?topic=5075.0 Original article] by shark_bait''
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 +
Given that Count trashes your entire hand, obtaining and playing it early (i.e., when you are likely to have a hand containing exclusively [[junk]]) is often even more important than with other sources of [[thinning]]. Therefore, the ability to gain it in the [[opening]] (e.g. with a {{Split|5|2}} opening [[Glossary#S|split]]) may make it significantly more attractive. Additionally, given that starting from a five-card hand, you generally can only thin three cards, Count benefits significantly from effects that increase your hand size, such as {{Event|Expedition}}. Outside the early game, Count becomes less practical as a trasher, for two reasons. First, you are more likely to have good cards in hand, and risk having to trash some of them. Second, trashing your entire hand means you almost always cannot play cards (most notably [[Treasure]]s) in order to buy something. As a result, fully clearing your deck of junk with Count is usually not worth the [[opportunity cost]] and tempo loss. A rule of thumb is that if you're using Count as your primary trasher, it's most likely to be worth playing it for that ability about twice; after that point, accepting a few remaining junk cards may be preferable to putting a lot of resources into removing them, although supplementing Count with a single-card trasher is often useful to remove the rest of your starting cards. The best Count option to choose alongside the trashing ability depends on the contents of your hand: if you have cards you do not want to trash, you can save them by using the discarding or [[topdeck]]ing options, whereas gaining a {{Card|Copper}} lets you trash four cards from a five-card hand. While this is only equivalent to thinning three cards, it is better for your [[cycling]] than choosing to topdeck one of your four junk cards. Less importantly, it may be a small improvement to your deck over the extra junk card it replaces, for example {{Card|Estate}} or {{Card|Curse}}.  
 +
 +
Once you're no longer using Count for trashing, it can be used as payload providing {{Cost|3}} or a {{Card|Duchy}}. The {{Card|Duchy}} [[gainer|gaining]] effect is more likely to be relevant in the endgame, at which point Count may be game-deciding if the [[Kingdom]] lacks other sources of gains or [[+Buy]]. Given Count's high price and opportunity cost, hand size reduction, and terminal nature, it is generally inefficient as payload, and you will typically only use it as such because it has already completed its job as a [[thinner]]. Rarely, the effect of gaining {{Card|Copper}} or {{Card|Duchy}} may be relevant for other purposes, for example to fuel mandatory trashers or [[trash-for-benefit]] effects. While difficult to use, the top-decking effect can occasionally be used to set up your next turn or to activate effects that benefit from having a specific or known card on top of your deck, such as {{Card|Sorceress}} or {{Card|Chariot Race}}.
  
Count offers the player 2 different choices from two different sets of 3 options.  Through this unique wording, it offers a whopping 9 different ways in which it can be played.  Obviously some combinations offer more synergy than others, and some will not be used.  But the choices make it a unique card that can function in both an [[engine]] style and a [[big money]] style of game.
+
===External strategy articles===
 
+
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
=== The Choices ===
+
* [http://forum.dominionstrategy.com/index.php?topic=5075.0 shark_bait's 2012 article]
Choose one: Discard 2 cards; put a card from your hand on top of your deck; or gain a {{Card|Copper}}.
+
 
+
Choose one: +{{Cost|3}}; trash your hand; or gain a {{Card|Duchy}}.
+
 
+
=== Trashing and Hand Size ===
+
One key thing to keep in mind is that when resolving the different actions, you go from top down.  This means that you resolve the first choice and then resolve the second choice.  One thing to notice about the first set of choices is that each choice affects your hand-size in a different manner.  Think from a perspective of your hand-size before playing Count, your hand-size after resolving the first choice will equal to HS-n where n=1,2, or 3.  This has the biggest impact on deciding whether or not to trash your hand.  By controlling the size of the hand that you are going to trash, you can selectively trash only the cards that you want to trash.  Another thing worth mentioning regarding trashing is the trashing of Copper.  It is more beneficial to gain a Copper in your discard pile and trash your entire hand than place a Copper on top of your deck and trash your hand.  The net amount of Coppers in your deck stays the same, but the placement of the Copper is better if it is in your discard pile. 
+
 
+
=== Count as an Engine ===
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So we’ve thought about how Count can be used as a [[trasher]].  But more important to consider is ''when'' Count should be used as a trasher.  You want to use Count's trashing to enable an engine.  The benefit of Count being your trashing is that its purpose is two-fold.  It can function to streamline your deck into a well-oiled machine and then seamlessly integrate itself into a reliable engine component when its initial purpose is served.  The disadvantage of this card is that it costs {{Cost|5}}.  What this means is that unless you get a {{Cost|5}}/{{Cost|2}} start, you can not start trashing right away.  And one of the biggest rules of engine building is that you want to streamline your deck quickly.  Count as your sole trasher suffers from Turn 5 {{Card|Chapel}} Syndrome (T5CS).  In T5CS, your opening chapel misses a reshuffle allowing only 1 play after the 1st two reshuffles.  In a game of equal skill between two opponents with 1 suffering from T5CS, it is almost impossible to come back due to the huge tempo loss.  Thankfully, Count has a prescription for this problem and it’s even better than more cowbell!  The ability to place a card on top of your deck means you can over-invest in other trashing cards to make up for this loss in tempo.  If any of your power cards clash with Count, simply top-deck it and use it next turn.  This other power card can also be another Count.  Getting 2 Counts after your first reshuffle will have no risk of collision due to the top-decking and will help alleviate T5CS.
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+
Okay, so we’ve used Count to get our decks ready for an engine, but what kind of engine should we try to build?  As mentioned earlier, playing Count will always result in a net decrease in hand-size.  Therefore it is imperative that good draw be present.  For this type of deck, the best type of card is of the form draw up to X like {{Card|Watchtower}} or {{Card|Library}}.  Since these cards require an Action, strong [[Village (card category)|village]] support is essential.  Things like {{Card|Fishing Village}} and {{Card|Hamlet}} are Tier 1 villages for this type of application due to cheapness and amount of +Action given.  Obviously others can be used, but a more expensive village means a harder engine to set up.  The nice thing about an engine like this using Count is that Count helps provide part of your economy in the +{{Cost|3}} available for the second choice.  This means that once you trash down, you are already halfway there to building back up.  Building a viable Count style engine can also be done in such a way that you get rid of your entire hand.  In that way, the detriment of either discarding or top-decking can be avoided by not having cards left in your hand.  The Duchy gaining ability can also be helpful in situations where you need trash for benefit fodder.  Gaining a {{Cost|5}}-cost card is very good if you need cards to give to your {{Card|Expand}}/{{Card|Rebuild}}/{{Card|Salvager}}/{{Card|Apprentice}} etc.
+
 
+
In an engine, Count also excels at maintaining stability.  You can overbuy engine components and use the top deck ability to ensure that you put useful cards back on top making sure that your next hand does not stall.  Toward the end game, having Count also can contribute to getting a slew of Duchies which can help result in a lead.
+
 
+
=== Count as Big Money ===
+
Now that we have thought about Count as an engine enabler, let’s consider how it functions in BM style games.  Count can be quite a force to be reckoned with in this style game as well.  One obvious comparison can be made with {{Card|Mandarin}}.  In fact, Count can function exactly like a Mandarin in its on-play capabilities.  So what differentiates Count from Mandarin in a BM game then?  The answer in is the choices.  With Mandarin, it’s tough to get started because purchasing Mandarin slows your tempo due to the on-buy condition.  Count does not have this shortcoming.  Additionally, Count allows you to choose what you want to do with your hand.  If you have 2 junk cards, simply discard them and nothing is lost.  Do you absolutely need every card?  Then just gain a Copper.  Do you have a card that you wish you had next turn?  Put it on top of your deck.  Let’s think about the second set of choices.  In BM, the trashing option will be largely ignored.  But the other 2 options are stellar.  Do you need money to get up to {{Card|Province}}?  Then take the +{{Cost|3}}.  So you think you can dance?  Well, no one is better at endgame Duchy dancing than the Count.  With Count, if you could buy a Province, you will always have the option to double Duchy.  Keep in mind that the top-decking ability can help organize your money that you always have exactly the amount you need, no more and no less.  In a close BM style game, minimizing variance due to card draw is a fantastic way to increase your odds of winning.
+
 
+
=== Count as [[Alt-VP|Alternate VP]] ===
+
Count is also a card that works quite well with a couple different alternate VP style games.  Strong synergy exists between Count and {{Card|Duke}}.  Consider the {{Card|Horse Traders}}/Duke combo.  Count can in fact act completely like HT when played as a action.  But Count also has the ability to straight up gain Duchies/Copper and then buy something else. Those are both great options, especially when you only need a deck to get to {{Cost|5}}. {{Card|Silk Road}}/{{Card|Gardens}} are two other alternate VP that also scale well with Count. There is obviously a trade-off present due to Counts {{Cost|5}}-cost price tag, and alternate VP strategies like this can often be more rush oriented.  As a consequence, you might lose the split 3/5 if your opponent aggressively pursues purchasing of SR/Gardens.  However, what you lose in the number of alternate VP cards you make up for in their worth and Duchies.  For Gardens, Count will gain you 2 cards each play (Copper/Duchy).  This means that your Gardens will most likely be worth more than your opponents, and this bonus, plus the extra Duchies, will swing the game in your favor.  With Silk Road, gaining the Duchies will have a similar effect as a Gardens strategy in that the extra points from Duchies, and/or higher value SR, will be enough to circumvent a potential lost SR split.
+
 
+
=== Unique Interactions ===
+
* With {{Card|Village}}/{{Card|Mystic}}, you can draw the card which was placed on top of your deck
+
* With Rebuild, gain Duchies with Count and use Rebuild to make them Provinces
+
* In {{Card|Tournament}} games, top-deck a Province to both block your opponents and facilitate your own [[Prize]] gaining.
+
* With {{Card|Tunnel}}, you have 4 chances to have Tunnel in a hand with Count.  Not the best activator, but with Count's other great benefits, a Tunnel/Count strategy can make up for a lost Province split by having excess Tunnels and Duchies.
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* Gaining a {{Card|Duchy}} can be used to great effect in the endgame, or in a {{Card|Duke}} game.
+
 
+
=== Conclusion ===
+
Count is a versatile card that can be used in either engine or BM style games.  In an engine game, you will need support from both Village and draw, but the benefit is that Count itself functions as money when it has served its trashing purpose.  In a BM style game, Count is exceptionally good at lowering variance from shuffle luck and is a powerhouse in controlling the end-game.
+
 
+
=== Synergies/Combos ===
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* {{Card|Duke}}
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* {{Card|Gardens}} and {{Card|Silk Road}}, possibly? Count can gain 2 cards in one turn, a {{Card|Duchy}} and a {{Card|Copper}}. But it costs {{Cost|5}}, so might be too hard to get enough Counts soon enough to enable an [[Alt-VP]] [[rush]].
+
* {{Card|Rebuild}}. Gain Duchies with Count, and then Rebuild them into Provinces.
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* {{Card|Chariot Race}}. Playing a village before the Count will allow you to top-deck a costly card to boost the efficacy of playing a Chariot Race.
+
 
+
=== Antisynergies ===
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* Early [[trasher|trashers]] like {{Card|Chapel}}, {{Card|Remake}}, {{Card|Steward}}.
+
  
 
== Versions ==
 
== Versions ==
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! Print !! Digital !! Text !! Release !! Date  
 
! Print !! Digital !! Text !! Release !! Date  
 
|-
 
|-
| {{CardVersionImage|CountOld|Count}} || {{CardVersionImage|CountDigitalOld|Count from Goko/Making Fun}} || Choose one: Discard 2 cards; or put a card from your hand on top of your deck; or gain a Copper. Choose one: +{{Cost|3}}; or trash your hand; or gain a Duchy. || Dark Ages 1st Edition || August 2012
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| {{CardVersionImage|CountOld|Count}} || {{CardLangVersionImage|o=1|d=g}} || Choose one: Discard 2&nbsp;cards; or put a card from your hand on top of your deck; or gain a Copper.<br><br>Choose one: {{nowrap|+{{Cost|3}};}} or trash your hand; or gain a Duchy. || Dark Ages || August 2012
 
|-
 
|-
| {{CardVersionImage|Count|Count}} || {{CardVersionImage|CountDigital|Count from Shuffle iT}} || Choose one: Discard 2 cards; or put a card from your hand onto your deck; or gain a Copper. Choose one: +{{Cost|3}}; or trash your hand; or gain a Duchy. || Dark Ages [[Second Edition|2nd Edition]] || September 2017
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| {{CardVersionImage|Count|Count}} || {{CardLangVersionImage|d=s}} || <p>Choose one: Discard 2&nbsp;cards; or put a card from your hand onto your deck; or gain a Copper.</p>Choose one: {{nowrap|+{{Cost|3}};}} or trash your hand; or gain a Duchy. || Dark Ages [[Second Edition#Formatting_changes|(2017 printing)]] || September 2017
 
|}
 
|}
  
 
===Other language versions===
 
===Other language versions===
{| class="wikitable" style="text-align:center;"
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{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
 
! Language !! Name !! Print !! Digital !! Text !! Notes
 
! Language !! Name !! Print !! Digital !! Text !! Notes
 
|-
 
|-
 
!Czech
 
!Czech
| Hrabě || {{CardLangVersionImage|Czech}} || || ||
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| Hrabě || {{CardLangVersionImage|Czech}} || || <p>Vyber si jeden pokyn: odlož 2&nbsp;karty&#59; polož kartu z ruky na svůj dobírací balíček&#59; vezmi si Měďák.</p>Vyber si jeden pokyn: {{nowrap|+{{Cost|3}}&#59;}} zahoď všechny karty z ruky na smetiště&#59; vezmi si Vévodství. ||
 
|-
 
|-
 
!Dutch
 
!Dutch
| Graaf || || || ||
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| Graaf || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || Kies één van de 3 volgende:<br>Leg 2 kaarten af; of leg een kaart uit je<br>hand op je trekstapel; of pak een Koper.<br>Kies één van de 3 volgende: +{{Coin|3}}<br>of vernietig alle kaarten uit je hand;<br>of pak een Hertogdom. || (2012)
 
|-
 
|-
 
!Finnish
 
!Finnish
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|-
 
|-
 
!French
 
!French
| Comte || || || ||
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| Comte || || {{CardVersionImage|CountFrench2021Digital|French language Count 2021 from Shuffle iT}} || <p>Choisissez &#58; défaussez {{nowrap|2 cartes &#59;}} ou placez une carte de votre main sur votre pioche&nbsp;&#59; ou recevez un Cuivre.</p>Choisissez &#58; {{nowrap|+{{Cost|3}} &#59;}} ou écartez votre main&nbsp;&#59; ou recevez un Duché. ||
 
|-
 
|-
 
!German
 
!German
| Graf || || || ||
+
| Graf || {{CardVersionImage|CountGerman2019rulebook|German language Count 2019 by ASS}} || {{CardVersionImage|CountGerman2021Digital|German language Count 2021 from Shuffle iT}} || Wähle eins:<br>Lege 2 deiner Handkarten ab oder lege eine deiner Handkarten auf deinen Nachziehstapel oder nimm ein Kupfer.<br>Wähle eins:<br>+{{Cost|3}} oder entsorge alle deine Handkarten oder nimm ein Herzogtum. || (2019)
 
|-
 
|-
 
!Japanese
 
!Japanese
| 伯爵 (pron. ''hakushaku'') || || || 次のうち1つ選ぶ:「2枚捨て札にする」:「手札1枚を山札の上に置く」:「銅貨1枚を獲得する」。次のうち1つ選ぶ:「+{{Cost|3}}」:「手札をすべて廃棄する」:「公領1枚を獲得する」。 ||
+
| 伯爵 <br>(pron. ''hakushaku'') || || || style="padding: 1em;" | 次のうち1つ選ぶ:「2枚捨て札にする」:「手札1枚を山札の上に置く」:「銅貨1枚を獲得する」。<br>次のうち1つ選ぶ:「+{{Cost|3}}」:「手札をすべて廃棄する」:「公領1枚を獲得する」。 ||
 
|-
 
|-
 
!Korean
 
!Korean
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|-
 
|-
 
!Spanish
 
!Spanish
| Conde || || || ||
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| Conde || {{CardLangVersionImage|Spanish}} || || <p>Elige una opción: descarta 2 cartas; o bien pon una carta de tu mano encima de tu mazo; o bien gana una carta de Cobre.</p><p>Elige una opción: +{{Cost|3}}; o bien elimina tu mano; o bien gana una carta de Ducado.</p> ||
 
|}
 
|}
  
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=== Secret History ===
 
=== Secret History ===
 
{{Quote
 
{{Quote
|Text=The premise was a card with two choose one's, one bad and one good. The bad ones were easy. The good ones initially had '+2 Cards +2 Actions,' then 'trash up to 4 cards from your hand,' in place of 'trash your hand,' and the card had a dividing line and a 'you can't buy this unless you have an action in play' restriction. This was a way to stop you from getting it turn one, and was kind of nice otherwise. It was just way too much text though. So I made the Chapel a little harder to use, moved the bad choice to before the good choice so it would only trash 3 cards normally (or 4 and you gain a Copper), and there you have it.
+
|Text=The premise was a card with two choose one's, one bad and one good. The bad ones were easy. The good ones initially had "+2&nbsp;Cards +2&nbsp;Actions," then "trash up to 4 cards from your hand," in place of "trash your hand," and the card had a dividing line and a "you can't buy this unless you have an action in play" restriction. This was a way to stop you from getting it turn one, and was kind of nice otherwise. It was just way too much text though. So I made the {{Card|Chapel}} a little harder to use, moved the bad choice to before the good choice so it would only trash 3 cards normally (or 4 and you gain a {{Card|Copper}}), and there you have it.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}}
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}}
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{{Navbox Dark Ages}}
 
{{Navbox Dark Ages}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
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[[Category:Royalty]]
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[[category:terminals]]
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[[category:discard for benefit]]
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[[category:treasure gainer]]
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[[category:gainers]]
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[[category:topdecking]]
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[[category:trashers]]
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[[category:thinner]]
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[[category:virtual coin]]
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[[category:choice cards]]
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[[category:handsize negative]]

Latest revision as of 05:27, 18 January 2024

Count
Count.jpg
Info
Cost $5
Type(s) Action
Kingdom card? Yes
Set Dark AgesDark Ages icon.png
Illustrator(s) Dennis Lohausen
Card text

Choose one: Discard 2 cards; or put a card from your hand onto your deck; or gain a Copper.

Choose one: +$3; or trash your hand; or gain a Duchy.

Count is an Action card from Dark Ages. It can be played a total of 9 different ways, with 3 possible benefits and 3 possible penalties. It can act as a trasher, gainer, or terminal payload.

Contents

[edit] FAQ

[edit] Official FAQ

  • This card gives you two separate choices: first you either discard two cards, or put a card from your hand on top of your deck, or gain a CopperCopper.jpg; after resolving that, you either get +$3, or trash your hand, or gain a DuchyDuchy.jpg.
  • For example you might choose to discard two cards, then gain a DuchyDuchy.jpg.
  • You can choose an option even if you cannot do it.
  • If you trash multiple cards that do something when trashed at once, trash them all, then choose an order to resolve the things that happen due to them being trashed.

[edit] Strategy

Count provides terminal payload or trashing, with a total of nine different modes of play. Managing these choices usually amounts to selecting a benefit and choosing which detrimental effect to accept in return, and the interaction between these abilities often makes Count less flexible in practice than its suite of options might suggest, although sometimes you can make good use of both effects. While the ability to shift from early trashing to payload once you have deck control is a strength, Count is expensive at $5 and is usually somewhat awkward and weak in performing each of these roles, meaning that there are often much better options available for each of these purposes.

Given that Count trashes your entire hand, obtaining and playing it early (i.e., when you are likely to have a hand containing exclusively junk) is often even more important than with other sources of thinning. Therefore, the ability to gain it in the opening (e.g. with a $5/$2 opening split) may make it significantly more attractive. Additionally, given that starting from a five-card hand, you generally can only thin three cards, Count benefits significantly from effects that increase your hand size, such as ExpeditionExpedition.jpg. Outside the early game, Count becomes less practical as a trasher, for two reasons. First, you are more likely to have good cards in hand, and risk having to trash some of them. Second, trashing your entire hand means you almost always cannot play cards (most notably Treasures) in order to buy something. As a result, fully clearing your deck of junk with Count is usually not worth the opportunity cost and tempo loss. A rule of thumb is that if you're using Count as your primary trasher, it's most likely to be worth playing it for that ability about twice; after that point, accepting a few remaining junk cards may be preferable to putting a lot of resources into removing them, although supplementing Count with a single-card trasher is often useful to remove the rest of your starting cards. The best Count option to choose alongside the trashing ability depends on the contents of your hand: if you have cards you do not want to trash, you can save them by using the discarding or topdecking options, whereas gaining a CopperCopper.jpg lets you trash four cards from a five-card hand. While this is only equivalent to thinning three cards, it is better for your cycling than choosing to topdeck one of your four junk cards. Less importantly, it may be a small improvement to your deck over the extra junk card it replaces, for example EstateEstate.jpg or CurseCurse.jpg.

Once you're no longer using Count for trashing, it can be used as payload providing $3 or a DuchyDuchy.jpg. The DuchyDuchy.jpg gaining effect is more likely to be relevant in the endgame, at which point Count may be game-deciding if the Kingdom lacks other sources of gains or +Buy. Given Count's high price and opportunity cost, hand size reduction, and terminal nature, it is generally inefficient as payload, and you will typically only use it as such because it has already completed its job as a thinner. Rarely, the effect of gaining CopperCopper.jpg or DuchyDuchy.jpg may be relevant for other purposes, for example to fuel mandatory trashers or trash-for-benefit effects. While difficult to use, the top-decking effect can occasionally be used to set up your next turn or to activate effects that benefit from having a specific or known card on top of your deck, such as SorceressSorceress.jpg or Chariot RaceChariot Race.jpg.

[edit] External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Count Count from Goko/Making Fun Choose one: Discard 2 cards; or put a card from your hand on top of your deck; or gain a Copper.

Choose one: +$3; or trash your hand; or gain a Duchy.
Dark Ages August 2012
Count Count from Shuffle iT

Choose one: Discard 2 cards; or put a card from your hand onto your deck; or gain a Copper.

Choose one: +$3; or trash your hand; or gain a Duchy.
Dark Ages (2017 printing) September 2017

[edit] Other language versions

Language Name Print Digital Text Notes
Czech Hrabě Czech language Count

Vyber si jeden pokyn: odlož 2 karty; polož kartu z ruky na svůj dobírací balíček; vezmi si Měďák.

Vyber si jeden pokyn: +$3; zahoď všechny karty z ruky na smetiště; vezmi si Vévodství.
Dutch Graaf Kies één van de 3 volgende:
Leg 2 kaarten af; of leg een kaart uit je
hand op je trekstapel; of pak een Koper.
Kies één van de 3 volgende: +$3
of vernietig alle kaarten uit je hand;
of pak een Hertogdom.
(2012)
Finnish Jaarli (lit. earl)
French Comte French language Count 2021 from Shuffle iT

Choisissez : défaussez 2 cartes ; ou placez une carte de votre main sur votre pioche ; ou recevez un Cuivre.

Choisissez : +$3 ; ou écartez votre main ; ou recevez un Duché.
German Graf German language Count 2019 by ASS German language Count 2021 from Shuffle iT Wähle eins:
Lege 2 deiner Handkarten ab oder lege eine deiner Handkarten auf deinen Nachziehstapel oder nimm ein Kupfer.
Wähle eins:
+$3 oder entsorge alle deine Handkarten oder nimm ein Herzogtum.
(2019)
Japanese 伯爵
(pron. hakushaku)
次のうち1つ選ぶ:「2枚捨て札にする」:「手札1枚を山札の上に置く」:「銅貨1枚を獲得する」。
次のうち1つ選ぶ:「+$3」:「手札をすべて廃棄する」:「公領1枚を獲得する」。
Korean 백작 (pron. baegjag)
Russian Граф (pron. graf)
Spanish Conde Spanish language Count

Elige una opción: descarta 2 cartas; o bien pon una carta de tu mano encima de tu mazo; o bien gana una carta de Cobre.

Elige una opción: +$3; o bien elimina tu mano; o bien gana una carta de Ducado.

[edit] Trivia

Official card art.

[edit] Secret History

The premise was a card with two choose one's, one bad and one good. The bad ones were easy. The good ones initially had "+2 Cards +2 Actions," then "trash up to 4 cards from your hand," in place of "trash your hand," and the card had a dividing line and a "you can't buy this unless you have an action in play" restriction. This was a way to stop you from getting it turn one, and was kind of nice otherwise. It was just way too much text though. So I made the ChapelChapel.jpg a little harder to use, moved the bad choice to before the good choice so it would only trash 3 cards normally (or 4 and you gain a CopperCopper.jpg), and there you have it.


Cards $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Combos and Counters Apprentice/Market SquareBeggar/GardensBishop/FortressDonate/Market SquareHermit/Market SquareLurker/Hunting GroundsMasterpiece/FeodumProcession/FortressTrader/Feodum
Other concepts When trashLooter
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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