Distant Lands
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Revision as of 09:01, 25 April 2015 by Werothegreat (Talk | contribs)
Distant Lands | |
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Info | |
Cost | |
Type(s) | Action - Reserve - Victory |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Matthias Catrein |
Card text | |
Put this on your Tavern mat. Worth 4 if on your Tavern mat at the end of the game (otherwise worth 0 ). |
Distant Lands is an Action-Reserve-Victory card from Adventures. It's an Alt-VP card worth more than Duchy at the same cost, but has to be played (and put on your Tavern mat) before you can get those points, so don't wait until your last turn to buy them!
Contents |
FAQ
Official FAQ
- This is a Victory card. Use 8 for games with 2 players, or 12 for games with 3 or more players.
- This is also an Action card; when you play it, you put it on your Tavern mat. It will stay there the rest of the game; there is no way to call it.
- At the end of the game, Distant Lands is worth 4 if it is on your mat, or 0 if it is not. It counts as part of your deck either way (for example it can contribute to how many a Gardens is worth).
Strategy
There is no strategy article for Distant Lands yet, as Adventures is the newest expansion, and the community is still discussing how best to use it. If you have ideas, please share them on the forum!
Synergy
Trivia
In other languages
Secret History
How about a -Reserve card? It's a card that isn't worth anything unless you manage to play it once. A simple concept that just immediately worked.