Ironmonger

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{{Infobox Card
 
{{Infobox Card
 
  |name = Ironmonger
 
  |name = Ironmonger
 +
|cost = 4
 
  |type1 = Action
 
  |type1 = Action
 
  |illustrator = Dennis Lohausen
 
  |illustrator = Dennis Lohausen
  |text = +1 Card<br />+1 Action<br />Reveal the top card of your deck; you may discard it.<br />Either way, if it is an...<br />Action card, +1 Action<br />Treasure card, +{{Cost|1}}<br />Victory card, +1 Card.
+
  |text = '''+1 Card<br>+1 Action'''<br>Reveal the top card of your deck; you may discard it. Either way, if it is an...<br>Action card, '''+1 Action'''<br>Treasure card, +{{Cost|1}}<br>Victory card, '''+1 Card'''
 
}}
 
}}
  
'''Ironmonger''' is an [[Action]] card from [[Dark Ages]]. It is always a [[cantrip]], but it lets you reveal the top card of your deck and get an {{Card|Ironworks}}-like bonus depending on what card you revealed. Ironmonger can be a [[Villages|Village]], a {{Card|Laboratory}}, or a {{Card|Peddler}} depending on what it finds.  
+
'''Ironmonger''' is an [[Action]] card from [[Dark Ages]]. It is always a [[cantrip]], but it lets you reveal the top card of your deck and get a bonus depending on what card you revealed. Ironmonger can be a [[village (card category)|village]], [[non-terminal draw]], or a [[Peddler variant]] depending on what is revealed.  
  
 
== FAQ ==
 
== FAQ ==
Line 13: Line 13:
 
* First you draw a card, then you reveal the top card of your deck, then you either discard that card or put it back on top of your deck.  
 
* First you draw a card, then you reveal the top card of your deck, then you either discard that card or put it back on top of your deck.  
 
* Then you get bonuses based on the types of the card you revealed.  
 
* Then you get bonuses based on the types of the card you revealed.  
* A card with 2 types gives you both bonuses; for example, if you revealed {{Card|Harem}} (from [[Intrigue]]), you would both draw a card and get +{{Cost|1}}.  
+
* A card with multiple types gives you all relevant bonuses; if you revealed {{Card|Harem}} (from [[Intrigue]]), you would both draw a card and get +{{Cost|1}}.
 
+
=== Other Rules clarifications ===
+
== Strategy Article ==
+
''[http://dominionstrategy.com/2012/10/15/dark-ages-ironmonger/ Original article] incorporating analysis from mischiefmaker and DrFlux.''
+
 
+
By itself, Ironmonger is surprisingly strong.  Solo play suggests that straight Ironmonger-Money is about equivalent to {{Card|Smithy}}-[[Big Money]]: 14-17 turns to get to 4 Provinces and some Duchies.
+
 
+
In a more diverse deck, Ironmonger is sort of like three different cards, depending on what it hits:
+
 
+
[[Treasure]]: +1 Card, +1 Action, +{{Cost|1}}, could discard {{Card|Copper}}.  This card is like a {{Card|Laboratory}} in a way: you are drawing the Copper and discarding it, but you still get the +{{Cost|1}}.  If you aren’t drawing Copper, then it’s about equivalent to Peddler, but with some info about your next card.  On its own it’d probably cost about {{Cost|4}}-{{Cost|5}}.
+
 
+
[[Victory]]: +2 Cards, +1 Action, can discard a Victory card.  This is strictly better than a Laboratory, since it’s sort of like +3 Cards / +1 Action with the discard.  So on its own it’d cost at least {{Cost|5}}.
+
 
+
[[Action]]: +1 Card, +2 Actions, could but probably won’t discard an Action.  This is a [[Village (Card type)|Village]], and probably not enough bonus on top of the Village to differentiate it from a typical [[vanilla]] {{Cost|3}} {{Card|Village}}.
+
 
+
In a vacuum, Ironmonger is at its best when it’s discarding Victory cards, and at its least helpful when it is hitting Action cards.  But of course, a Village is a Village, and if you need a Village you’ll still be happy to pay {{Cost|4}} for it.
+
 
+
The key, though, is that although Ironmonger never hurts your deck, you shouldn’t try to set expectations for it.  If you read “Ironmonger is at its best when it’s discarding Victory cards” and conclude that you should do nothing but buy Victory cards and Ironmonger, well, you run into the same problem you do with {{Card|Crossroads}}: you are constantly drawing a lot of cards, but they are just all green cards anyway!  And if you try to use Ironmonger as a Village, it’s not really as reliable as just a simple {{Cost|3}} vanilla Village.
+
 
+
Ironmonger really is a kind of weakened-but-more-reliable {{Card|Tribute}}.  You can’t really count on what it’s going to do for you, but you can count on the fact that it won’t screw you over.  No matter what you’ll get something decent. And it's a [[cantrip]], making it a far safer play, albeit with less potential upside.
+
 
+
==== Ironmonger and dual type cards ====
+
 
+
Of course, like Tribute, Ironmonger gets way better with dual-type cards.
+
 
+
* Victory/Action: +2 Cards, +2 Actions
+
* Victory/Treasure: +2 Cards, +1 Action, +{{Cost|1}}
+
 
+
Both of these are strictly better than Lab.
+
 
+
==== Ironmonger and opportunity cost ====
+
 
+
So Ironmonger is always good for your deck.  That means you should always be buying it, right?
+
  
Not really. Like {{Card|Spy}} — it’s a decent card, can’t really hurt your deck, but you won’t win the game buying nothing but Spies. Like the Looking Glass, you can’t just stand still in Dominion: if you aren’t moving towards the finish, you may as well be moving backwards. The opportunity cost of Ironmonger is passing up a chance at {{Card|Bridge}}, or {{Card|Throne Room}}, or some other powerful card that is pushing you towards endgame.
+
== Strategy ==
 +
Ironmonger is a strong [[cantrip]] that offers some deck inspection and [[sifter|sifting]], while usually also acting as a [[Peddler variant]], a [[village (card category)|village]], or [[non-terminal draw]], depending on the card that it reveals. Unless you have a way to manipulate the second card in your deck before playing Ironmonger (e.g. {{Card|Cartographer}}), you cannot choose which secondary ability will be activated, so it's normally best to use Ironmonger as a supplement to dedicated villages or draw cards if possible, rather than relying on it for one specific effect. However, Ironmonger will almost always do something useful for you and can be critical if you lack access to a dedicated village. It is less able to fill the gap if the [[Kingdom]] provides no other source of draw, but can occasionally add some amount of reliable draw if you can set it up to reveal a Victory card consistently (e.g., with {{Card|Secret Passage}}).
  
That being said, Ironmonger tends to be a bit better than most other spammable cantrips, because early in your engine build, Ironmonger is likely to hit {{Card|Copper}} and {{Card|Estate|Estates}}, cycling your deck a bit and giving you the more powerful effects; later, as you trim your deck, set up filtering, and/or increase action density, Ironmonger gives you the +Actions you need.
+
A particularly useful characteristic of Ironmonger is its tendency to provide the effects you are most likely to need for a particular stage of the game or deck composition. Notably, it is more likely to provide draw or {{Cost}} if you have few Action cards in your deck, which is a situation in which you are also unlikely to benefit from extra [[terminal space]]. This deck composition is most likely to occur in the early game, which enhances Ironmonger's attractiveness as an [[opening]] buy: in addition to the extra [[cycling]], which is often particularly beneficial in accelerating your progress through your first couple of [[reshuffle|shuffles]], it's likely to supply a small amount of [[payload]] via its bonus effect, as there's a very good chance it will either reveal {{Card|Copper}} (generating {{Cost|1}}) or reveal {{Card|Estate}} and allow you to draw a {{Card|Copper}} (also worth {{Cost|1}}). Subsequently, as you add more Action cards and are more likely to need a village effect, Ironmonger becomes increasingly likely to act as a village that is conveniently already in your deck. During [[greening]] in the late game, when your deck may start to struggle to draw due to the influx of [[stop card]]s, Ironmonger is correspondingly more likely to reveal one of your [[Victory]] cards and therefore provide some extra draw. Overall, Ironmonger is therefore generally a useful card throughout the game and in a variety of deck types, and it's common to want several copies. This is particularly true in the presence of [[Workshop variant]]s, which reduce the [[opportunity cost]] of gaining it.
  
The basic takeaway, though, is that Ironmonger in an engine works much better with a [[gainer]], so that you’re not giving up the opportunity cost of buying a different {{Cost|4}}.
+
It's usually best to play your Ironmongers as early in the turn as possible, even if you don't need the village effect in order to play [[terminal draw]]: first, so that you can take advantage of the sifting; and second, because the information about which bonuses you receive may influence your decisions later in the turn. A common case where this matters is when you're using Ironmonger as your primary village in a deck that contains at least some non-Action cards: especially as you add Victory cards, the amount of terminal space you generate may vary somewhat between turns, so you may need to make choices about which terminals to play. Since Ironmonger's extra effect is dependent on revealing a card, it would also be suboptimal to play it with only one card left to draw and an empty discard pile; however, if you are triggering a shuffle consisting of known cards, this does provide another potential way to exercise some control over which bonus you receive.  
  
=== Synergies/Combos ===
+
Ironmonger may lose some of its appeal if it's likely to reveal cards with no type that can activate a bonus effect (Action, Treasure, or Victory). This is most likely to be the case in a deck with many {{Card|Curse|Curses}} or [[Night]] cards; however, Ironmonger's sifting can still be of some value if it reveals one of these cards. Conversely, Ironmonger can function well alongside certain dual-type cards that provide multiple bonuses if revealed. While the potential for an extra Ironmonger bonus is not generally significant enough to make weak ones like {{Card|Harem}} much more attractive than usual, it may somewhat increase the appeal of an otherwise medium-strength card like {{Card|Mill}}.
  
In addition to the above, Ironmonger works well with cards that care about the top card of your deck. {{Card|Mystic}} is the obvious choice but there may be others ({{Card|Lookout}}, perhaps).  Cards that allow you to reorder the top of your deck like {{Card|Cartographer}}, {{Card|Apothecary}}, and, yes, everyone's favorite card, {{Card|Scout}}, can also increase the strength of Ironmonger. Scout, however, removes the +1 Card possibility of Ironmonger, as it draws all victory cards into your hand.
+
===External strategy articles===
 +
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
 +
* [http://dominionstrategy.com/2012/10/15/dark-ages-ironmonger/ 2012 article by mischiefmaker and DrFlux]
  
=== Antisynergies ===
+
== Versions ==
 +
===English versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardVersionImage|IronmongerOld|Ironmonger}} || {{CardLangVersionImage|o=1|d=g}} || '''+1 Card<br>+1 Action'''<br>Reveal the top card of your deck; you may discard it.<br>Either way, if it is an&hellip;<br>Action card, +1&nbsp;Action<br>Treasure card, {{nowrap|+{{Cost|1}}}}<br>Victory card, +1&nbsp;Card || Dark Ages || August 2012
 +
|-
 +
| {{CardVersionImage|Ironmonger|Ironmonger}} || {{CardLangVersionImage|d=s}} || style="padding:0px 20px;"| '''+1 Card<br>+1 Action'''<p>Reveal the top card of your deck; you may discard it. Either way, if it is an&hellip;</p>&ensp;Action card, '''+1&nbsp;Action'''<br>Treasure card, {{nowrap|+{{Cost|1}}}}&emsp;<br>Victory card, '''+1&nbsp;Card''' || Dark Ages [[2016 Errata|(2017 printing)]] || September 2017
 +
|}
  
Like Tribute, Ironmonger does not work well with [[Curser]]s, since hitting a curse reduces Ironmonger to a straight cantrip (which is worse than {{Card|Vagrant}}, a {{Cost|2}}). It’s a mixed bag with [[Looter]]s; hitting Ruins is a Village plus Ruins filter, which isn’t bad for a {{Cost|4}} but it isn’t great. More important is that in most cases you’re likely better off just going for the Looter ({{Card|Marauder}}/{{Card|Cultist}}) or ignoring it ({{Card|Death Cart}}, unless of course there’s a Death Cart enabler on board) than comboing it with Ironmonger. That being said, Ironmonger is a strong choice if you are building an engine that ignores the available Looter attacks.
+
===Other language versions===
 +
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
 +
! Language !! Name !! Print !! Digital !! Text !! Notes
 +
|-
 +
!Czech
 +
| Železářství<br>(lit. ''hardware store'') || {{CardLangVersionImage|Czech}} || || '''+1 karta<br>+1 akce'''<br>Ukaž vrchní kartu svěho dobíracího balíčku. Můžeš jí odložit nebo vrátit na dobírací balíček. Pokud je to:<br>karta akce, '''+1&nbsp;akce,'''<br>karta penez, '''{{nowrap|+{{Cost|1}},}}'''<br>karta vítězných bodů, '''+1&nbsp;karta.''' ||
 +
|-
 +
!Dutch
 +
| Metaalhandelaar<br>(lit. ''metal dealer'') || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || '''+1 Kaart<br>+1 Actie'''<br>Toon de bovenste kaart van je trekstapel. Je mag deze afleggen. Hoe dan ook, is de getoonde kaart een&hellip;<br>actiekaart: +1 Actie<br>geldkaart: +{{Coin|1}}<br>overwinningskaart: +1 Kaart || (2013)
 +
|-
 +
!Finnish
 +
| Reppuryssä<hr>(Note: historical derogatory term for Russian merchants, similar to ''carpetbagger'') || || || ||
 +
|-
 +
!French
 +
| Ferronnier || || || ||
 +
|-
 +
!rowspan=2|German
 +
| Eisenhändler || {{CardVersionImage|Ironmonger German-HiG|German language Ironmonger 2012 by HiG}} || || '''+1 Karte<br>+1 Aktion'''<br>Decke die oberste Karte von deinem Nach&shy;zieh&shy;stapel auf. Ist es eine&nbsp;&hellip;<br>Aktionskarte: '''+1 Aktion'''<br>Geldkarte: +{{Cost|1}}<br>Punktekarte: '''+1 Karte'''<br>Lege die aufge&shy;deckte Karte ab oder zurück auf deinen Nach&shy;zieh&shy;stapel. || (2013)<hr>translation error -<br>timing of optional discard instruction
 +
|-
 +
| Eisenhändler || {{CardVersionImage|IronmongerGerman2019rulebook|German language Ironmonger 2019 by ASS}} || {{CardLangVersionImage|German|d=1}} ||'''+1 Karte<br>+1 Aktion'''<br>Decke die oberste Karte deines Nachziehstapels auf, lege sie ab oder zurück auf deinen Nachziehstapel. Ist die aufge&shy;deckte Karte eine&hellip;<br>Aktionskarte: '''+1 Aktion'''<br>Geldkarte: +{{Cost|1}}<br>Punktekarte: '''+1 Karte''' || (2019)
 +
|-
 +
!Japanese
 +
| 金物商<br>(pron. ''kanamonoshō'') || || || style="padding:10px 0px;"|'''+1 カードを引く'''<br>'''+1 アクション'''<br>山札の一番上のカードを公開する。それを捨て札にしてもよい。捨て札にしてもしなくても、公開したカードが…<br>アクションカードの場合、'''+1 アクション'''<br>財宝カードの場合、+{{Cost|1}}<br>勝利点カードの場合、'''+1 カードを引く'''<br>(複数該当する場合、順に実行する) ||
 +
|-
 +
!Korean
 +
| 철물상<br>(pron. ''cheolmulsang'') || || || ||
 +
|-
 +
!Polish
 +
| Kupiec żelazny || || || || <small>Although Polish version is not released, this card is referred to in the Polish version of ''[[Empires]]'' rulebook</small>
 +
|-
 +
!Russian
 +
| Скобянщик<br>(pron. ''skobyanshshik'') || || || ||
 +
|-
 +
!Spanish
 +
| Ferretero || {{CardLangVersionImage|Spanish}} || || <p>'''+1 Carta<br>+1 Acción'''</p><p>Revela la carta superior de tu mazo y descártala si quieres. Tanto si la descartas como si no, si se trata de&hellip;<br>una carta de Acción, +1 Acción<br>una carta de Tesoro, +1{{Cost|1}}<br>una carta de Victoria, +1 Carta</p> || (2014)
 +
|}
  
 
== Trivia ==
 
== Trivia ==
 
[[Image:IronmongerArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:IronmongerArt.jpg|thumb|right|354px|Official card art.]]
=== In other languages ===
 
* Finnish: Reppuryssä (Note: historical derogatory term for Russian merchants, similar to ''carpetbagger'')
 
* French: Ferronnier
 
* German: Eisenhändler
 
* Japanese: 金物商 (pron. ''kanamonoshō'')
 
* Spanish: Ferretero
 
  
 
=== Secret History ===
 
=== Secret History ===
Line 80: Line 87:
 
{{Navbox Dark Ages}}
 
{{Navbox Dark Ages}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
 +
[[category:non-terminals]]
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[[category:variable draw]]
 +
[[category:virtual coin]]
 +
[[category:variable coin]]
 +
[[category:villages]]
 +
[[category:deck inspector]]

Latest revision as of 15:51, 25 January 2024

Ironmonger
Ironmonger.jpg
Info
Cost $4
Type(s) Action
Kingdom card? Yes
Set Dark AgesDark Ages icon.png
Illustrator(s) Dennis Lohausen
Card text
+1 Card
+1 Action

Reveal the top card of your deck; you may discard it. Either way, if it is an...
Action card, +1 Action
Treasure card, +$1
Victory card, +1 Card

Ironmonger is an Action card from Dark Ages. It is always a cantrip, but it lets you reveal the top card of your deck and get a bonus depending on what card you revealed. Ironmonger can be a village, non-terminal draw, or a Peddler variant depending on what is revealed.

Contents

[edit] FAQ

[edit] Official FAQ

  • First you draw a card, then you reveal the top card of your deck, then you either discard that card or put it back on top of your deck.
  • Then you get bonuses based on the types of the card you revealed.
  • A card with multiple types gives you all relevant bonuses; if you revealed HaremHarem.jpg (from Intrigue), you would both draw a card and get +$1.

[edit] Strategy

Ironmonger is a strong cantrip that offers some deck inspection and sifting, while usually also acting as a Peddler variant, a village, or non-terminal draw, depending on the card that it reveals. Unless you have a way to manipulate the second card in your deck before playing Ironmonger (e.g. CartographerCartographer.jpg), you cannot choose which secondary ability will be activated, so it's normally best to use Ironmonger as a supplement to dedicated villages or draw cards if possible, rather than relying on it for one specific effect. However, Ironmonger will almost always do something useful for you and can be critical if you lack access to a dedicated village. It is less able to fill the gap if the Kingdom provides no other source of draw, but can occasionally add some amount of reliable draw if you can set it up to reveal a Victory card consistently (e.g., with Secret PassageSecret Passage.jpg).

A particularly useful characteristic of Ironmonger is its tendency to provide the effects you are most likely to need for a particular stage of the game or deck composition. Notably, it is more likely to provide draw or $ if you have few Action cards in your deck, which is a situation in which you are also unlikely to benefit from extra terminal space. This deck composition is most likely to occur in the early game, which enhances Ironmonger's attractiveness as an opening buy: in addition to the extra cycling, which is often particularly beneficial in accelerating your progress through your first couple of shuffles, it's likely to supply a small amount of payload via its bonus effect, as there's a very good chance it will either reveal CopperCopper.jpg (generating $1) or reveal EstateEstate.jpg and allow you to draw a CopperCopper.jpg (also worth $1). Subsequently, as you add more Action cards and are more likely to need a village effect, Ironmonger becomes increasingly likely to act as a village that is conveniently already in your deck. During greening in the late game, when your deck may start to struggle to draw due to the influx of stop cards, Ironmonger is correspondingly more likely to reveal one of your Victory cards and therefore provide some extra draw. Overall, Ironmonger is therefore generally a useful card throughout the game and in a variety of deck types, and it's common to want several copies. This is particularly true in the presence of Workshop variants, which reduce the opportunity cost of gaining it.

It's usually best to play your Ironmongers as early in the turn as possible, even if you don't need the village effect in order to play terminal draw: first, so that you can take advantage of the sifting; and second, because the information about which bonuses you receive may influence your decisions later in the turn. A common case where this matters is when you're using Ironmonger as your primary village in a deck that contains at least some non-Action cards: especially as you add Victory cards, the amount of terminal space you generate may vary somewhat between turns, so you may need to make choices about which terminals to play. Since Ironmonger's extra effect is dependent on revealing a card, it would also be suboptimal to play it with only one card left to draw and an empty discard pile; however, if you are triggering a shuffle consisting of known cards, this does provide another potential way to exercise some control over which bonus you receive.

Ironmonger may lose some of its appeal if it's likely to reveal cards with no type that can activate a bonus effect (Action, Treasure, or Victory). This is most likely to be the case in a deck with many CursesCurse.jpg or Night cards; however, Ironmonger's sifting can still be of some value if it reveals one of these cards. Conversely, Ironmonger can function well alongside certain dual-type cards that provide multiple bonuses if revealed. While the potential for an extra Ironmonger bonus is not generally significant enough to make weak ones like HaremHarem.jpg much more attractive than usual, it may somewhat increase the appeal of an otherwise medium-strength card like MillMill.jpg.

[edit] External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Ironmonger Ironmonger from Goko/Making Fun +1 Card
+1 Action

Reveal the top card of your deck; you may discard it.
Either way, if it is an…
Action card, +1 Action
Treasure card, +$1
Victory card, +1 Card
Dark Ages August 2012
Ironmonger Ironmonger from Shuffle iT +1 Card
+1 Action

Reveal the top card of your deck; you may discard it. Either way, if it is an…

 Action card, +1 Action
Treasure card, +$1
Victory card, +1 Card
Dark Ages (2017 printing) September 2017

[edit] Other language versions

Language Name Print Digital Text Notes
Czech Železářství
(lit. hardware store)
Czech language Ironmonger +1 karta
+1 akce

Ukaž vrchní kartu svěho dobíracího balíčku. Můžeš jí odložit nebo vrátit na dobírací balíček. Pokud je to:
karta akce, +1 akce,
karta penez, +$1,
karta vítězných bodů, +1 karta.
Dutch Metaalhandelaar
(lit. metal dealer)
+1 Kaart
+1 Actie

Toon de bovenste kaart van je trekstapel. Je mag deze afleggen. Hoe dan ook, is de getoonde kaart een…
actiekaart: +1 Actie
geldkaart: +$1
overwinningskaart: +1 Kaart
(2013)
Finnish Reppuryssä
(Note: historical derogatory term for Russian merchants, similar to carpetbagger)
French Ferronnier
German Eisenhändler German language Ironmonger 2012 by HiG +1 Karte
+1 Aktion

Decke die oberste Karte von deinem Nach­zieh­stapel auf. Ist es eine …
Aktionskarte: +1 Aktion
Geldkarte: +$1
Punktekarte: +1 Karte
Lege die aufge­deckte Karte ab oder zurück auf deinen Nach­zieh­stapel.
(2013)
translation error -
timing of optional discard instruction
Eisenhändler German language Ironmonger 2019 by ASS German language Ironmonger from Shuffle iT +1 Karte
+1 Aktion

Decke die oberste Karte deines Nachziehstapels auf, lege sie ab oder zurück auf deinen Nachziehstapel. Ist die aufge­deckte Karte eine…
Aktionskarte: +1 Aktion
Geldkarte: +$1
Punktekarte: +1 Karte
(2019)
Japanese 金物商
(pron. kanamonoshō)
+1 カードを引く
+1 アクション
山札の一番上のカードを公開する。それを捨て札にしてもよい。捨て札にしてもしなくても、公開したカードが…
アクションカードの場合、+1 アクション
財宝カードの場合、+$1
勝利点カードの場合、+1 カードを引く
(複数該当する場合、順に実行する)
Korean 철물상
(pron. cheolmulsang)
Polish Kupiec żelazny Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook
Russian Скобянщик
(pron. skobyanshshik)
Spanish Ferretero Spanish language Ironmonger

+1 Carta
+1 Acción

Revela la carta superior de tu mazo y descártala si quieres. Tanto si la descartas como si no, si se trata de…
una carta de Acción, +1 Acción
una carta de Tesoro, +1$1
una carta de Victoria, +1 Carta

(2014)

[edit] Trivia

Official card art.

[edit] Secret History

This was briefly in Hinterlands long ago. I forget why I dropped it. When I put it here, initially you always discarded the card. Some people hate flipping over their good cards though, so I tried a version where you could keep the card if you wanted, and as you can see that worked out.


Cards $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Combos and Counters Apprentice/Market SquareBeggar/GardensBishop/FortressDonate/Market SquareHermit/Market SquareLurker/Hunting GroundsMasterpiece/FeodumProcession/FortressTrader/Feodum
Other concepts When trashLooter
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
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