Minion

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{{Infobox Card
 
{{Infobox Card
 
  |name = Minion
 
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'''Minion''' is an [[Action]]–[[Attack]] card from [[Intrigue]]. It can be played either for +{{Cost|2}} or to draw 4 cards; thus, it works great with Action cards which give +{{Cost|}} and +Actions. Since Minion itself is such a card, the self-synergy makes an [[engine]] consisting of mostly Minions quite powerful in 2-player games where it's feasible to get 6-8 Minions.
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'''Minion''' is an [[Action]]–[[Attack]] card from [[Intrigue]]. It can be played either for +{{Cost|2}} or to discard your hand and [[draw-to-x|draw]] 4 cards; thus, it works well with [[non-terminal]] Action card [[payload]].  
 
+
Moreover, Minion is one of very few [[non-terminal]] attack cards; stuffing your deck with them makes it fairly easy to hit opponents with a moderately powerful [[discard attack]] each turn without worrying about [[terminal]] collisions as you might with an Attack like {{Card|Militia}} or {{Card|Margrave}}.
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== FAQ ==
 
== FAQ ==
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* {{Card|Horse Traders}} normally doesn't actually block an attack, but in the case of Minion it can.
 
* {{Card|Horse Traders}} normally doesn't actually block an attack, but in the case of Minion it can.
  
== Strategy Article ==
+
== Strategy ==
''[http://dominionstrategy.com/2010/11/22/intrigue-minion/ Original article] by theory''
+
Minion is an [[Action]] card that offers you two modes of play. The first one turns Minion into a [[stop card]] providing [[non-terminal]] [[payload]]. The second is a [[draw-to-X]] option, which will usually be the choice that gives you more value, especially as it comes with a mildly disruptive [[handsize attack|discard attack]].  
<br/>
+
Minion is one of those game-warping cards, whose presence greatly changes the strategic landscape.  Though not necessarily a must-buy, its availability forces players to either buy it or give serious thought to how to respond to it.
+
  
=== Strengths ===
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The power of Minion mostly lies in its draw-to-X aspect. With many copies of it, you could play all but one of them as payload, while using your last one in hand to draw a fresh hand; however, doing so decreases the amount of [[draw]] available to you, which may affect your ability to play all of your other non-Minion payload, and so you may opt to discard some Minions now to be used as draw later. A deck using Minion as the primary source of draw requires support from other cards, because Minion has several weaknesses:
Minion’s primary strength comes from its glorious self-synergy. Like {{Card|Caravan}}/{{Card|Laboratory}}/{{Card|Nobles}}, Minion is a card whose best complement is itself. But Minion one-ups those cards: handsize increasers need to pause every so often to pick up [[Treasure|Treasures]], but Minion is its own source of cash. When full-on into Minion mode, you should not need to stop buying Minions to get pesky Treasures like {{Card|Gold}} that you’ll just end up discarding anyway.
+
# Your ability to [[collision|collide]] Minions and draw them in new four card hands is very sensitive to [[junk]], including your starting cards or [[Victory]] cards during [[greening]], as the more junk you have, the more likely you are to [[dud]] on four non-Minion cards. This can usually be solved either by having good [[deck control]] via good [[thinning|thinners]] (e.g. {{Card|Raze}}) or by using [[sifting|sifters]] (e.g. {{Card|Dungeon}}).
 +
# Minions are expensive at {{Cost|5}}. It’s significantly easier to acquire them in bulk if you have applicable [[gainer|gainers]] (e.g., {{Card|University}} or {{Card|Vampire}}), or effects such as {{Event|Ferry}} that allow you to more cheaply gain copies of the same card.
 +
# Even when you have many Minions, a {{Cost|5}} card producing {{Cost|2}} of payload isn’t very impressive, especially when you consider that some of your Minions have to be played for draw rather than payload. Thus, Minion is often much better in [[Kingdom]]s that have some other payload that works well with draw-to-X. As with other draw-to-X cards, this typically includes discard for benefit cards (e.g. {{Card|Mill}}) or non-terminal [[stop card]]s (e.g. {{Card|Festival}}), as the former is no problem when you can draw back up to four cards and the latter is effectively draw-neutral when you can reset your hand size. Likewise, Minion is more attractive in Kingdoms with gainers that reduce your hand size (e.g. {{Card|Artisan}}).
  
Minion works very well with cheap non-terminal actions: e.g., {{Card|Pawn}}, {{Card|Conspirator}}, {{Card|Fishing Village}}. Pawn is especially valuable to the Minion player because it allows a +Buy, something often missing from many high-money engines. The key is to avoid buying cards that will likely be discarded to the Minion anyway: this rules out Treasure as well as most terminal Actions.  One—or at most two—is acceptable if it’s an important terminal Action, like {{Card|Mountebank}} or {{Card|Goons}}.  (Or a {{Card|Remodel}}/{{Card|Expand}}, since you’ll probably need one to get rid of your initial {{Card|Chapel}}/other trashing card.)  Any more and it’s just a waste, even with +Actions.
+
If the Kingdom offers solutions to the problems above, building a draw-to-X deck using Minion becomes more appealing. Minion may also be more effective if other discard attacks such as {{Card|Militia}} are relevant, because you can simply draw back up to four cards in hand on your turn.  
 +
Minion is less likely to be relevant in conditions that don’t support draw-to-X decks well. This is likely to be the case if strong [[draw]] alternatives such as {{Card|Wharf}} are available. Similarly, if the available payload consists mostly of [[Treasure]]s, or if some Kingdom Treasure cards are especially useful to have (such as {{Card|Counterfeit}} or {{Card|Supplies}}), then the utility of Minion’s discard-and-draw mode is mostly negated, as you would just discard your good Treasures with it.  
  
Minion’s attack is also a good thing.  Sometimes it benefits your opponents, but on average, you’d always prefer your opponents to have 4 cards than 5.  The exception is {{Card|Library}}/{{Card|Watchtower}}, and of course, other Minion decks, which respond to Minion quite well.
+
When playing with many Minions, it’s important to consider the implications of triggering a mid-turn [[reshuffle|shuffle]]. If you've already played most of your Minions and/or discarded many junk cards, it's likely that doing so would topdeck a large amount of junk, causing one or more dud turns in which it's difficult to find enough Minions to draw through your deck. You can avoid this by making sure to stop drawing at the end of your current shuffle, or by discarding some Minions rather than playing them as payload so that the shuffle you trigger will have Minions in it.
  
=== Weaknesses ===
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While Minion’s Attack is not the most impactful aspect of the card, due to the random nature of the discarded and drawn cards, the best case for the Attack is to turn a good starting hand for your opponents into a total [[dud]], while more likely it will effectively force them to discard one card at random. Minion’s attack can play a significant role in countering decks that rely heavily on [[topdeck]]ing cards to avoid duds or to ensure consistency. Cards topdecked by effects such as {{Card|Scheme}} get discarded by Minion; the strongest case of this is in countering certain combos such as [[Combo:_Capital_and_Mandarin|the one]] with {{Card|Capital}} and the now removed {{Card|Mandarin}}. Other cases where this might matter include topdecked {{Card|Alchemist|Alchemists}} or {{Card|Treasury|Treasuries}} and starting hands set up by effects such as {{Card|Night Watchman}} or {{Event|Scouting Party}}.
Minion is much less effective when you can’t get rid of non-Minion cards.  Without good trashing options, it’s much harder to hit that critical mass of 25% Minion density in your deck. Accordingly, the best way to counter Minions (other than your own Minions) is to load them down with {{Card|Curse|Curses}}. {{Card|Swindler}} is a good choice too, since you are likely to hit a Minion, which are conveniently priced to be Swindled into {{Card|Duchy|Duchies}} (or even better, {{Card|Duke|Dukes}}).
+
  
Handsize-increasing cards like {{Card|Caravan}} are a tossup.  If your Minion strategy is meant as a hybrid, some Minion/some Treasure, then they aren’t very helpful since you’ll just find yourself discarding more cards to the Minion. But if your deck is hardcore Minion, then Caravans will just give you more Minions.  (Though you definitely shouldn’t be buying {{Card|Laboratory}} or other {{Cost|5}} Actions if more Minions are still available to purchase.)
+
Minion is a prime target for {{Project|Capitalism}}, since you can first play other Treasures in the Buy phase, then discard your hand to find more Treasures (including more Minions) to play. You can do this multiple times if you have more Minions to play and more cards to draw. This is an exception to the usual rule that Treasure payload works poorly with Minion.  
  
As part of a hybrid strategy, Minion can work pretty well with {{Card|Tactician}} and {{Card|Library}} because of its ability to provide “invisible money”.  And its discard/attack power is a good defensive response to {{Card|Goons}}/{{Card|Militia}} and other Minions.
+
===External strategy articles===
 
+
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
Minion doesn’t play well with most combos, however.  This is because your hand is so often going to be cut in size that you can’t afford the luxury of chaining together complex Action chains without buying them en masse, which of course, defeats the whole purpose of going Minions.
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* [https://dominionstrategy.com/2010/11/22/intrigue-minion/ theory's 2010 article]
 
+
=== Miscellaneous ===
+
Minion players commonly face dilemmas early in the game.  Should I discard my hand, drawing 4 and possibly missing out on {{Cost|5}} to get another all-important Minion?  Or should I forsake the attack against my opponents?  The answer is probably dependent on what kind of deck; if you and your opponents have been {{Card|Chapel|Chapeling}} into a thin, high-density deck, then your discard is likely to both hurt your opponents significantly as well as getting you to {{Cost|5}}.
+
 
+
Special note regarding {{Card|Throne Room}} and {{Card|King's Court}}: if you Throne Room a Minion, planning to both take {{Cost|2}} and discard, you should always discard first.  This is because if you discard and draw 4 terrible cards, you have a choice of discarding or taking {{Cost|2}}. Taking the {{Cost|2}} first prevents you from being able to make this decision.
+
 
+
On a side note: as powerful as this card is, I can’t get over its non-thematicness.  What do Minions have to do with discarding and drawing?  Wouldn’t your Goons and Militia be considered your Minions already?  Even the picture doesn’t make any sense.
+
=== Synergies/Combos ===
+
* Other Minions!
+
* {{Card|Conspirator}}, {{Card|Festival}}, {{Card|Market}}, {{Card|Grand Market}}
+
* {{Card|Pawn}}/{{Card|Fishing Village}}/{{Card|Warehouse}}/{{Card|Cellar}}/{{Card|Hamlet}}/other cheap non-terminal actions
+
* {{Card|Library}}/{{Card|Watchtower}}
+
* {{Card|Tactician}}
+
* {{Card|Outpost}}, as Minion is likely able to salvage an otherwise poor hand
+
* Opponents’ handsize-decreasing attacks
+
* Opponents with trimmed decks, since the discard-5-draw-4 power will be more likely to hurt
+
* Opponents with top-decking abilities ({{Card|Treasury}}, {{Card|Alchemist}}, etc.)
+
 
+
=== Antisynergies ===
+
* Opponents’ {{Card|Curse}}-giving attacks
+
* Opponents’ {{Card|Swindler|Swindlers}}
+
* Lack of good trashing to thin your deck
+
* Handsize increasers (usually)
+
* [[Treasure]] and Treasure-oriented cards, like {{Card|Mine}}
+
* Terminal actions in general
+
* {{Event|Borrow}} lets you avoid the attack effect.
+
* {{Card|Tunnel}} and other cards that give benefits when discarded
+
  
 
== Versions ==
 
== Versions ==
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! Print !! Digital !! Text !! Release !! Date  
 
! Print !! Digital !! Text !! Release !! Date  
 
|-
 
|-
| {{CardVersionImage|MinionOld|Minion}} || {{CardVersionImage|MinionDigitalOld|Minion from Goko/Making Fun}} || '''+1 Action'''. Choose one: +{{Cost|2}}; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards. || Intrigue 1st Edition || July 2009
+
| {{CardVersionImage|MinionOld|Minion}} || {{CardVersionImage|MinionDigitalOld|Minion from Goko/Making Fun}} || '''+1 Action'''<br>Choose one: +{{Cost|2}}; or discard your hand, +4&nbsp;Cards, and each other player with at least 5&nbsp;cards in hand discards his hand and draws 4&nbsp;cards. || Intrigue 1st Edition || July 2009
 
|-
 
|-
| {{CardVersionImage|Minion|Minion}} || {{CardVersionImage|MinionDigital|Minion from Shuffle iT}} || '''+1 Action'''. Choose one: +{{Cost|2}}; or discard your hand, '''+4 Cards''', and each other player with at least 5 cards in hand discards their hand and draws 4 cards. || Intrigue [[Second Edition|2nd Edition]] || October 2016  
+
| {{CardVersionImage|Minion|Minion}} || {{CardVersionImage|MinionDigital|Minion from Shuffle iT}} || '''+1 Action'''<br>Choose one: +{{Cost|2}}; or discard your hand, '''+4&nbsp;Cards''', and each other player with at least 5&nbsp;cards in hand discards their hand and draws 4&nbsp;cards. || Intrigue [[Second Edition|2nd Edition]] || October 2016  
 
|}
 
|}
  
 
===Other language versions===
 
===Other language versions===
{| class="wikitable" style="text-align:center;"
+
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
 
! Language !! Name !! Print !! Digital !! Text !! Notes
 
! Language !! Name !! Print !! Digital !! Text !! Notes
 
|-
 
|-
!Chinese  
+
!Chinese
| 爪牙 (pron. ''zhǎoyá'', lit. ''lackey'') || || || ||
+
| 爪牙 (pron. ''zhǎoyá'', lit. ''lackey'') || || || ||
|-
+
!Czech
+
| Služebník (lit. ''servant'') || || || ||  
+
 
|-
 
|-
!Dutch
+
!Czech
| Dienaar (lit. ''servant'') || || || ||  
+
| Služebník (lit. ''servant'') || || || ||
 
|-
 
|-
!Finnish
+
!Dutch
| Kätyri (lit. ''henchman'') || || || ||  
+
| Dienaar (lit. ''servant'') || {{CardLangVersionImage|Dutch}} || || '''+1 Actie'''<br>Kies één van de volgende opties: +{{Cost|2}}; of leg alle kaarten uit je hand af, +4 Kaarten en iedere andere speler met ten minste 5 kaarten in zijn hand moet al zijn handkaarten afleggen en 4 nieuwe kaarten pakken. || Eerste editie<br>(2009)
 
|-
 
|-
!French
+
!Finnish
| Larbin (lit. ''stooge'') || || || ||  
+
| Kätyri (lit. ''henchman'') || || || ||
 
|-
 
|-
!German
+
!French
| Lakai (lit. ''lackey'') || {{CardVersionImage|Minion German-ASS|German language Minion}} || || '''+1 Aktion'''<br>Wähle eins: +{{Cost|2}} oder lege alle deine Handkarten ab: +'''4 Karten'''.<br>Jeder Mitspieler, der mindestens 5 <u>Karten auf der Hand hat, muss alle &nbsp;''(HiG)''</u> | <u>Handkarten hat, muss alle&nbsp;''(ASS)''</u> Handkarten ablegen und 4 Karten nachziehen.
+
| Larbin (lit. ''stooge'') || || || ||
|| Error (HiG + ASS) : other players discards always.
+
 
|-
 
|-
!Hungarian
+
!German
| Udvaronc (lit. ''gentleman-at-arms'') || || || ||  
+
| Lakai<br>(lit. ''lackey'') || {{CardVersionImage|MinionGerman2021rulebook|German language Minion 2021 by ASS}} || {{CardVersionImage|MinionGerman2021Digital|German language Minion 2021 from Shuffle iT}} || '''+1 Aktion'''<br>Wähle eins: +{{Cost|2}} oder lege alle deine Handkarten ab, '''+4&nbsp;Karten''' und jeder Mitspieler, der mindestens 5&nbsp;Karten auf seiner Hand hat, legt alle seine Handkarten ab und zieht 4&nbsp;Karten. || 2.&nbsp;Edition<br>(2021)<hr>''one or more other versions listed [//wiki.dominionstrategy.com/index.php/%C3%9Cbersetzungsfehler_(German_translation_errors)#A44 here]''
 
|-
 
|-
!Italian
+
!Hungarian
| Tirapiedi || || || ||  
+
| Udvaronc<br>(lit. ''gentleman-at-arms'') || || || ||
 
|-
 
|-
!Japanese
+
!Italian
| 寵臣 (pron. ''chōshin'', lit. ''favored retainer'') || || || '''+1 アクション'''。 次のうち1つを選ぶ:「+{{Cost|2}}」:「あなたと手札が5枚以上の他のプレイヤーは全員、手札をすべて捨て札にし、4枚カードを引く」。 ||
+
| Tirapiedi || || || ||
 
|-
 
|-
!Korean
+
!Japanese
| 하수인 (pron. ''hasu-in'') || || || ||  
+
| 寵臣<br>(pron. ''chōshin'', lit. ''favored retainer'') || || || '''+1 アクション'''<br>次のうち1つを選ぶ:「+{{Cost|2}}」:「あなたと手札が5枚以上の他のプレイヤーは全員、手札をすべて捨て札にし、4枚カードを引く」。 ||
 
|-
 
|-
!Norwegian
+
!Korean
| Lensmann (lit. ''sheriff'') || || || ||  
+
| 하수인<br>(pron. ''hasu-in'') || || || ||
 
|-
 
|-
!Polish
+
!Norwegian
| Sługus || {{CardLangVersionImage|Polish}} || || ||  
+
| Lensmann (lit. ''sheriff'') || || || ||
 
|-
 
|-
!Russian
+
!Polish
| Приспешник (pron. ''prispyeshnik'', lit. ''henchman'') || || {{CardLangVersionImage|Russian|d=1}} || '''+1 Действие'''. Выберите одно из двух: либо +{{Cost|2}}; либо сбросьте вашу руку, '''+4 Карты''', каждый другой игрок с хотя бы пятью картами в руке сбрасывает руку и тянет 4 карты. ||  
+
| Sługus || {{CardLangVersionImage|Polish}} || || '''+1 akcja'''<br>Wybierz jedną opcję +{{Cost|2}}; lub odrzucasz wszystkie karty z ręki, otrzymujesz +4&nbsp;karty i każdy z pozostałych graczy z co najmniej 5&nbsp;kartami na ręce musi odrzucić wszystkie karty i pociągnąć 4&nbsp;karty. || (2016)
 
|-
 
|-
!Spanish  
+
!Russian
| Esbirro || || || ||  
+
| Приспешник (pron. ''prispyeshnik'', lit. ''henchman'') || || {{CardLangVersionImage|Russian|d=1}} || '''+1 Действие'''<br>Выберите одно из двух: либо +{{Cost|2}}; либо сбросьте вашу руку, '''+4&nbsp;Карты''', каждый другой игрок с хотя бы пятью картами в руке сбрасывает руку и тянет 4&nbsp;карты. ||
 +
|-
 +
!rowspan=2|Spanish
 +
| Esbirro || {{CardLangVersionImage|Spanish|o=1}} || || '''+1 Acción'''<br>Elige una opción: +{{Cost|2}};<br>o bien descarta tu mano, +4 Cartas y los demás jugadores que tengan al menos 5 cartas en su mano descartan su mano para robar 4 cartas nuevas. || First Edition<br>(2009)
 +
|-
 +
| Esbirro || {{CardLangVersionImage|Spanish}} || || '''+1 Acción'''<br>Elige una opción: +{{Cost|2}} ; o bien descarta tu mano, '''+4 Cartas''' y los demás jugadores que tengan al menos 5 cartas en su mano descartan su mano para robar 4 cartas nuevas. || Second Edition<br>(2016)
 
|}
 
|}
  
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[[Image:MinionArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:MinionArt.jpg|thumb|right|354px|Official card art.]]
 
The portrait in the card art has a passing resemblance to the {{Card|Duke}}, which was done by the same artist.
 
The portrait in the card art has a passing resemblance to the {{Card|Duke}}, which was done by the same artist.
=== Art ===
+
=== Card Art ===
 
{{Quote|Text=  
 
{{Quote|Text=  
 
It was a scroll originally. We complained that he looked like an evil secretary, and the artist changed it to a dagger.
 
It was a scroll originally. We complained that he looked like an evil secretary, and the artist changed it to a dagger.
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=== Secret History ===
 
=== Secret History ===
 
{{Quote|Text=  
 
{{Quote|Text=  
The original version of this was a "choose one" card with three messy abilities. It was too messy and also too narrow, and so left. Later on I was looking for an attack to replace another attack that hadn't worked out, and thought of this. Originally the "discard, draw 4" ability only worked on yourself, but it seemed like it would make a cute attack if it hit everybody. The problem was that it was still too narrow - you would not always have a combo that made that exciting enough. The solution, proposed by Chris West, was to have the card be a combo with itself. You can play a couple copies for +{{Cost|2}}, and then play one to get a fresh hand. For simplicity there is no 3rd ability.
+
<p>The original version of this was a "choose one" card with three messy abilities. It was too messy and also too narrow, and so left. Later on I was looking for an attack to replace another attack that hadn't worked out, and thought of this. Originally the "discard, draw 4" ability only worked on yourself, but it seemed like it would make a cute attack if it hit everybody. The problem was that it was still too narrow - you would not always have a combo that made that exciting enough. The solution, proposed by Chris West, was to have the card be a combo with itself. You can play a couple copies for +{{Cost|2}}, and then play one to get a fresh hand. For simplicity there is no 3rd ability.</p>
 
+
  
 
During development I had some games where it was clear that this card was too annoying. The "discard, draw 4" ability had no "5 or more cards" clause. So you would sometimes draw your whole deck... and also make everyone else draw their whole deck. So you'd make everyone else shuffle on each of your turns. As an attack it gets no worse if it just hits everyone else once, and it's way less annoying. We tested both and went with the less annoying version.
 
During development I had some games where it was clear that this card was too annoying. The "discard, draw 4" ability had no "5 or more cards" clause. So you would sometimes draw your whole deck... and also make everyone else draw their whole deck. So you'd make everyone else shuffle on each of your turns. As an attack it gets no worse if it just hits everyone else once, and it's way less annoying. We tested both and went with the less annoying version.
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{{Navbox Intrigue}}
 
{{Navbox Intrigue}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
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[[Category:Non-terminals]]
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[[category:virtual coin]]
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[[category:handsize attack]]
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[[category:attack]]
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[[category:offense]]
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[[category:sifter]]
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[[category:choice cards]]

Latest revision as of 12:01, 25 December 2023

Minion
Minion.jpg
Info
Cost $5
Type(s) Action - Attack
Kingdom card? Yes
Set IntrigueIntrigue icon.png
Illustrator(s) Christof Tisch
Card text
+1 Action
Choose one: +$2; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards their hand and draws 4 cards.

Minion is an ActionAttack card from Intrigue. It can be played either for +$2 or to discard your hand and draw 4 cards; thus, it works well with non-terminal Action card payload.

Contents

[edit] FAQ

[edit] Official FAQ

  • Players wishing to respond with e.g. MoatMoat.jpg or DiplomatDiplomat.jpg do so before you choose your option.
  • A player who Moats this neither discards nor draws.

[edit] Other Rules clarifications

  • You still draw 4 cards if you choose the discard option with no cards left in hand.
  • Horse TradersHorse Traders.jpg normally doesn't actually block an attack, but in the case of Minion it can.

[edit] Strategy

Minion is an Action card that offers you two modes of play. The first one turns Minion into a stop card providing non-terminal payload. The second is a draw-to-X option, which will usually be the choice that gives you more value, especially as it comes with a mildly disruptive discard attack.

The power of Minion mostly lies in its draw-to-X aspect. With many copies of it, you could play all but one of them as payload, while using your last one in hand to draw a fresh hand; however, doing so decreases the amount of draw available to you, which may affect your ability to play all of your other non-Minion payload, and so you may opt to discard some Minions now to be used as draw later. A deck using Minion as the primary source of draw requires support from other cards, because Minion has several weaknesses:

  1. Your ability to collide Minions and draw them in new four card hands is very sensitive to junk, including your starting cards or Victory cards during greening, as the more junk you have, the more likely you are to dud on four non-Minion cards. This can usually be solved either by having good deck control via good thinners (e.g. RazeRaze.jpg) or by using sifters (e.g. DungeonDungeon.jpg).
  2. Minions are expensive at $5. It’s significantly easier to acquire them in bulk if you have applicable gainers (e.g., UniversityUniversity.jpg or VampireVampire.jpg), or effects such as FerryFerry.jpg that allow you to more cheaply gain copies of the same card.
  3. Even when you have many Minions, a $5 card producing $2 of payload isn’t very impressive, especially when you consider that some of your Minions have to be played for draw rather than payload. Thus, Minion is often much better in Kingdoms that have some other payload that works well with draw-to-X. As with other draw-to-X cards, this typically includes discard for benefit cards (e.g. MillMill.jpg) or non-terminal stop cards (e.g. FestivalFestival.jpg), as the former is no problem when you can draw back up to four cards and the latter is effectively draw-neutral when you can reset your hand size. Likewise, Minion is more attractive in Kingdoms with gainers that reduce your hand size (e.g. ArtisanArtisan.jpg).

If the Kingdom offers solutions to the problems above, building a draw-to-X deck using Minion becomes more appealing. Minion may also be more effective if other discard attacks such as MilitiaMilitia.jpg are relevant, because you can simply draw back up to four cards in hand on your turn. Minion is less likely to be relevant in conditions that don’t support draw-to-X decks well. This is likely to be the case if strong draw alternatives such as WharfWharf.jpg are available. Similarly, if the available payload consists mostly of Treasures, or if some Kingdom Treasure cards are especially useful to have (such as CounterfeitCounterfeit.jpg or SuppliesSupplies.jpg), then the utility of Minion’s discard-and-draw mode is mostly negated, as you would just discard your good Treasures with it.

When playing with many Minions, it’s important to consider the implications of triggering a mid-turn shuffle. If you've already played most of your Minions and/or discarded many junk cards, it's likely that doing so would topdeck a large amount of junk, causing one or more dud turns in which it's difficult to find enough Minions to draw through your deck. You can avoid this by making sure to stop drawing at the end of your current shuffle, or by discarding some Minions rather than playing them as payload so that the shuffle you trigger will have Minions in it.

While Minion’s Attack is not the most impactful aspect of the card, due to the random nature of the discarded and drawn cards, the best case for the Attack is to turn a good starting hand for your opponents into a total dud, while more likely it will effectively force them to discard one card at random. Minion’s attack can play a significant role in countering decks that rely heavily on topdecking cards to avoid duds or to ensure consistency. Cards topdecked by effects such as SchemeScheme.jpg get discarded by Minion; the strongest case of this is in countering certain combos such as the one with CapitalCapital.jpg and the now removed MandarinMandarin.jpg. Other cases where this might matter include topdecked AlchemistsAlchemist.jpg or TreasuriesTreasury.jpg and starting hands set up by effects such as Night WatchmanNight Watchman.jpg or Scouting PartyScouting Party.jpg.

Minion is a prime target for CapitalismCapitalism.jpg, since you can first play other Treasures in the Buy phase, then discard your hand to find more Treasures (including more Minions) to play. You can do this multiple times if you have more Minions to play and more cards to draw. This is an exception to the usual rule that Treasure payload works poorly with Minion.

[edit] External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Minion Minion from Goko/Making Fun +1 Action
Choose one: +$2; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.
Intrigue 1st Edition July 2009
Minion Minion from Shuffle iT +1 Action
Choose one: +$2; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards their hand and draws 4 cards.
Intrigue 2nd Edition October 2016

[edit] Other language versions

Language Name Print Digital Text Notes
Chinese 爪牙 (pron. zhǎoyá, lit. lackey)
Czech Služebník (lit. servant)
Dutch Dienaar (lit. servant) Dutch language Minion +1 Actie
Kies één van de volgende opties: +$2; of leg alle kaarten uit je hand af, +4 Kaarten en iedere andere speler met ten minste 5 kaarten in zijn hand moet al zijn handkaarten afleggen en 4 nieuwe kaarten pakken.
Eerste editie
(2009)
Finnish Kätyri (lit. henchman)
French Larbin (lit. stooge)
German Lakai
(lit. lackey)
German language Minion 2021 by ASS German language Minion 2021 from Shuffle iT +1 Aktion
Wähle eins: +$2 oder lege alle deine Handkarten ab, +4 Karten und jeder Mitspieler, der mindestens 5 Karten auf seiner Hand hat, legt alle seine Handkarten ab und zieht 4 Karten.
2. Edition
(2021)
one or more other versions listed here
Hungarian Udvaronc
(lit. gentleman-at-arms)
Italian Tirapiedi
Japanese 寵臣
(pron. chōshin, lit. favored retainer)
+1 アクション
次のうち1つを選ぶ:「+$2」:「あなたと手札が5枚以上の他のプレイヤーは全員、手札をすべて捨て札にし、4枚カードを引く」。
Korean 하수인
(pron. hasu-in)
Norwegian Lensmann (lit. sheriff)
Polish Sługus Polish language Minion +1 akcja
Wybierz jedną opcję +$2; lub odrzucasz wszystkie karty z ręki, otrzymujesz +4 karty i każdy z pozostałych graczy z co najmniej 5 kartami na ręce musi odrzucić wszystkie karty i pociągnąć 4 karty.
(2016)
Russian Приспешник (pron. prispyeshnik, lit. henchman) Russian language Minion from Shuffle iT +1 Действие
Выберите одно из двух: либо +$2; либо сбросьте вашу руку, +4 Карты, каждый другой игрок с хотя бы пятью картами в руке сбрасывает руку и тянет 4 карты.
Spanish Esbirro Spanish language Minion +1 Acción
Elige una opción: +$2;
o bien descarta tu mano, +4 Cartas y los demás jugadores que tengan al menos 5 cartas en su mano descartan su mano para robar 4 cartas nuevas.
First Edition
(2009)
Esbirro Spanish language Minion +1 Acción
Elige una opción: +$2 ; o bien descarta tu mano, +4 Cartas y los demás jugadores que tengan al menos 5 cartas en su mano descartan su mano para robar 4 cartas nuevas.
Second Edition
(2016)

[edit] Trivia

Official card art.

The portrait in the card art has a passing resemblance to the DukeDuke.jpg, which was done by the same artist.

[edit] Card Art

It was a scroll originally. We complained that he looked like an evil secretary, and the artist changed it to a dagger.

[edit] Secret History

The original version of this was a "choose one" card with three messy abilities. It was too messy and also too narrow, and so left. Later on I was looking for an attack to replace another attack that hadn't worked out, and thought of this. Originally the "discard, draw 4" ability only worked on yourself, but it seemed like it would make a cute attack if it hit everybody. The problem was that it was still too narrow - you would not always have a combo that made that exciting enough. The solution, proposed by Chris West, was to have the card be a combo with itself. You can play a couple copies for +$2, and then play one to get a fresh hand. For simplicity there is no 3rd ability.

During development I had some games where it was clear that this card was too annoying. The "discard, draw 4" ability had no "5 or more cards" clause. So you would sometimes draw your whole deck... and also make everyone else draw their whole deck. So you'd make everyone else shuffle on each of your turns. As an attack it gets no worse if it just hits everyone else once, and it's way less annoying. We tested both and went with the less annoying version.

[edit] Why does Minion combo so well with itself?

Minion is a combo with another Minion, because otherwise the "discard your hand draw 4" ability would be bad way too often, and that ability can't be thrown in for free on something already worth having. You can argue that it should have been the Counting HouseCounting House.jpg of the set; that isn't the way I went.

[edit] Retrospective

Some people hate Minion, but it wasn't in line for cutting from Intrigue. Irl you can just not look at your hand until it's your turn or it gets Minion'd away; that's the big thing, just, make a plan, now it's gone.

A big thing at the time was, cards just didn't get as much work done on them. They didn't get as much playtesting; the playtesting wasn't as good; if a card seemed to be working out I didn't mess with it, I didn't think "but maybe it could be better" or anything. Lots of questions about early cards end up "well it started out like that and seemed fine, the end."

So anyway, today, I probably would not do the Minion attack, because it's not remotely essential to the game and some people hate it. I like to say, I can't do things anyone loves if I refuse to do things that some people hate, but I mean, Minion is extra hated. The way things work today is, there's just no insistence on preserving whatever element of a card, or fixing it even. I might drop Minion, or just not have it attack, or have it do some other attack. There's no particular draw towards the -1 card token, though sure, there's that, if the set was Adventures.


Cards $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Combos and Counters Lurker/Hunting GroundsMasquerade pinNative Village/BridgeRoyal Carriage/Bridge
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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