Swamp Hag
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* Spiking expensive cards early: {{Card|King's Court}}, {{Event|Pathfinding}}, {{Card|Prince}} (if there are good targets), {{Card|Province}} with {{Card|Tournament}} | * Spiking expensive cards early: {{Card|King's Court}}, {{Event|Pathfinding}}, {{Card|Prince}} (if there are good targets), {{Card|Province}} with {{Card|Tournament}} | ||
* Cards that give you another turn like {{Event|Mission}}. Play all your Swamp Hags on your last consecutive turn. Then your opponents are attacked by all of them, and at the end of your next turn all the Swamp Hags are discarded and ready to be played again during your additional turn. | * Cards that give you another turn like {{Event|Mission}}. Play all your Swamp Hags on your last consecutive turn. Then your opponents are attacked by all of them, and at the end of your next turn all the Swamp Hags are discarded and ready to be played again during your additional turn. | ||
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=== Antisynergies === | === Antisynergies === |
Revision as of 19:01, 3 July 2022
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Swamp Hag | |
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Info | |
Cost | |
Type(s) | Action - Attack - Duration |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Jessi J |
Card text | |
At the start of your next turn +. Until then, when any other player gains a card they bought, they gain a Curse. |
Swamp Hag is an Action-Attack-Duration from Adventures. It is the main curser for the set, and effectively Embargoes every card in the Supply until your next turn.
Contents |
FAQ
Official FAQ
Other rules clarifications
In 2022 Swamp Hag got errata to trigger on "when they gain" rather than on "when they buy".
Deprecated official FAQ (2021) |
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Deprecated rules clarifications (2015 2016 2021) |
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Strategy
There is no strategy article for Swamp Hag, but the card has been discussed on the forum!
In general, Swamp Hag is considered to be a bit on the weak side for a Curser. It is, on average, weaker than cards such as Witch for two reasons. First and foremost, the Cursing attack can be circumvented. Your opponent only gets a Curse if they buy a card during their next turn, so the Curse can be avoided by not buying anything. For example, maybe they just wanted to buy something cheap and rather uninteresting anyway, like a Silver, and skipping the Silver buy to avoid getting a Curse might be worth it. The second reason is that Swamp Hag, being a Duration card, misses more shuffles, and on top of it, the Curses that your opponent might gain will also miss more shuffles, because they will be delayed.
There are cases in which Swamp Hag shines. It is important to note that Swamp Hag's attack stacks easily; it doesn't just go off if your opponent buys a card, it goes off with every card they buy. If your opponent wanted to buy 3 cards during their turn, they get 3 Curses with it if you played a single Swamp Hag. If you played two Swamp Hags, and they buy 3 cards, that's 6 Curses for them. Since Swamp Hag does not have a while-in-play clause, you can also successfully Throne Room it or call a Royal Carriage on it.
Swamp Hag, like Haunted Woods, has not just a delayed attack but also a delayed payout; it gives you + on the next turn. + is a lot of money, but the fact that you won't get it until next turn makes it harder to plan in advance what to do with it. In general, it's not nearly as strong as Haunted Woods' +3 cards on the next turn, nor is it better than Witch or Mountebank's immediate payout. It works best with other Duration cards that give a benefit on the next turn, since in Dominion, one very good and one very bad turn is often better than two mediocre turns. The + can be useful if you want to spike expensive cards early on.
Synergies
- Opponent's +Buy
- Other Duration cards, especially Tactician
- Throne Room variants
- Spiking expensive cards early: King's Court, Pathfinding, Prince (if there are good targets), Province with Tournament
- Cards that give you another turn like Mission. Play all your Swamp Hags on your last consecutive turn. Then your opponents are attacked by all of them, and at the end of your next turn all the Swamp Hags are discarded and ready to be played again during your additional turn.
Antisynergies
- Opponent's gainers
- Stronger and more direct cursers
- Possession
Versions
English versions
Digital | Text | Release | Date | |
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Until your next turn, when any other player buys a card, he gains a Curse. At the start of your next turn: + |
Adventures | April 2015 | ||
Until your next turn, when any other player buys a card, they gain a Curse. At the start of your next turn: + |
Adventures (2016 printing) | August 2017 | ||
At the start of your next turn +. Until then, when any other player gains a card they bought, they gain a Curse. |
June 29, 2022 |
Other language versions
Trivia
Swamp Hag is one of the available backgrounds in Dominion Online.
Preview
Secret History
Donald X.'s opinion
Avoiding terminal +1 Card