Urchin

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{{Infobox Card
 
{{Infobox Card
 
  |name = Urchin
 
  |name = Urchin
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  |type2 = Attack
 
  |type2 = Attack
 
  |illustrator = Martin Hoffmann
 
  |illustrator = Martin Hoffmann
  |text = '''+1 Card<br>+1 Action'''<br>Each other player discards down to 4 cards in hand.
+
  |text = '''+1 Card<br>+1 Action'''<br>Each other player discards down to 4&nbsp;cards in hand.
  |text2 = When you play another Attack card with this in play, you first may trash this, to gain a Mercenary from the Mercenary pile.
+
  |text2 = When you play another Attack card with this in play, you may first trash this, to gain a Mercenary.
 
}}
 
}}
  
'''Urchin''' is an [[Action]]-[[Attack]] card from [[Dark Ages]]. By itself, Urchin is a very weak [[handsize attack]], since discarding down to 4 cards is rarely very harmful. However, if you get Urchin to collide with another attack, you get a {{Card|Mercenary}} - a powerful attack and a [[trasher]].  
+
'''Urchin''' is an [[Action]]-[[Attack]] card from [[Dark Ages]]. By itself, Urchin is a very weak [[handsize attack]], but if you can collide it with another Attack, you get a {{Card|Mercenary}}—a powerful Attack and [[trasher]].  
  
 
== FAQ ==
 
== FAQ ==
Line 19: Line 17:
 
* While Urchin is in play, when you play another Attack card, before resolving it, you may trash the Urchin.  
 
* While Urchin is in play, when you play another Attack card, before resolving it, you may trash the Urchin.  
 
* If you do, you gain a {{Card|Mercenary}}.
 
* If you do, you gain a {{Card|Mercenary}}.
* The Mercenary comes from the Mercenary pile, which is not in the [[Supply]].
+
* The Mercenary comes from the {{Card|Mercenary}} pile, which is not in the [[Supply]].
* If there are no Mercenaries left you do not gain one.
+
* If there are no {{Card|Mercenary|Mercenaries}} left you do not gain one.
* If you play the same Urchin twice in one turn, such as via {{Card|Procession}}, that does not let you trash it for a Mercenary.  
+
* If you play the same Urchin twice in one turn, such as via {{Card|Procession}}, that does not let you trash it for a {{Card|Mercenary}}.  
 
* If you play two different Urchins however, playing the second one will let you trash the first one.
 
* If you play two different Urchins however, playing the second one will let you trash the first one.
 
=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
* You do not gain a Mercenary if you trash Urchin some other way.
+
* You do not gain a {{Card|Mercenary}} if you trash Urchin some other way.
* It doesn't matter whether the other Attack card is actually used for attacking the opponent. For instance, if you play a {{card|Minion}} and choose not to make your opponents discard, or play an Attack according to a [[Way]] instead of for its attacking effects, or play a {{Card|Black Cat}} on your own turn, you can still trash an Urchin that's in play and get a Mercenary.
+
* If you play an Urchin, and then you play a [[Command variant]] such as {{card|Band of Misfits}} that plays an Attack from the Supply (such as another Urchin), you may still trash your Urchin for a {{Card|Mercenary}}.
* You trash Urchin and gain a Mercenary before you resolve the abilities of the other Attack card you play, and indeed before you make any decisions about how to resolve its abilities (or whether to use a Way).
+
* You trash Urchin and gain a {{Card|Mercenary}} before resolving any effects of the other Attack you played, and before deciding whether to use a [[Way]] on the Attack instead of resolving its own effects.
 +
* It doesn't matter if the effects of the other Attack card, when they are resolved, will actually end up having any effect on your opponents. For instance, if you play a {{card|Black Cat}} on your own turn, you can still trash an Urchin from play.
 +
** Because you trash the Urchin before resolving the Attack, that means if you trash an Urchin by playing a {{Card|Tormentor}}, you'll gain an {{Card|Imp}}. And if you trash an Urchin by playing a {{Card|Rogue}}, you can gain the Urchin from the trash.
 +
* You can order Urchin's ability with other "when you play this, first" abilities (e.g. {{Event|Pathfinding}} and {{Card|Kiln}}). These still take place before the other players get to React to the Attack you played (with e.g. {{Card|Beggar}} or {{Card|Diplomat}}).
 +
* If you play Urchin itself as a [[Way]], you can still trash the Urchin when you play an Attack.
  
== Strategy Article ==
+
== Strategy ==
There is no strategy article yet for Urchin. Feel free to add your thoughts!
+
Urchin is a [[cantrip]] [[handsize Attack]] whose most important function is to provide access to {{Card|Mercenary}}. Since {{Card|Mercenary}} is a powerful card offering strong [[trashing]] and a better handsize Attack than Urchin, it is often a reason to prioritize gaining Urchin, most frequently in the [[opening]]. {{Card|Mercenary}} is a strong [[trasher]] that not only [[thinning|thins]] quickly, but also provides a decent amount of [[cycling]], in addition to acting as a handsize attack and making it easy to hit important price points (typically {{Cost|5}}). However, because it can take several turns to acquire a {{Card|Mercenary}}, it can sometimes be better to use another [[thinner]] instead. For example, although {{Card|Goat}} can only trash one card per play, it can be played much earlier in the game.
  
* Urchin's attack is, by itself, incredibly weak - forcing your opponent to discard one card really doesn't do much of anything.  
+
If {{Card|Mercenary}} is the best option to trash [[junk]] and get [[deck control]], as is frequently the case, your priority is usually to gain one as soon as possible. Since this requires you to play Urchin and another [[Attack]] card on the same turn, it's usually best to open with both of these cards and deprioritize other purchases. In practice, the best choice is most often two Urchins, since other Attacks may be more expensive than you can afford in the opening and Urchin's cantrip nature increases the likelihood that you will find your other copy on the same turn. If your Urchins fail to [[collision|collide]] on turn 3 or turn 4, you may opt to add a third copy, which further increases the chances of a collision after the second [[reshuffle|shuffle]]; however, missing out on the earlier collision is still likely to leave you a few turns behind an opponent who does manage to get {{Card|Mercenary}} immediately. Because of how desirable this earlier collision is, it’s usually a good idea to look for effects that can facilitate it. You typically can't gain more cards along with your two Urchins on the first two turns, so the effects that are most likely to be useful are those that you can access from the start of the game. Most often, these will take the form of [[Way]]s (e.g. {{Way|Way of the Mole}}), [[Event]]s (e.g. {{Event|Save}}), or [[Ally|Allies]] (e.g. {{Ally|Cave Dwellers}}) that provide some form of deck control. If you are able to gain a third card, [[sifter]]s such as {{Card|Dungeon}} are particularly effective.
* Mercenary's trashing is super-fast once you get it going. You trash two cards, get +2 Cards and +{{Cost|2}} to have a normal-strength turn, AND it's a [[handsize attack]].  
+
* When you open double Urchin, the chances of the colliding on turn 3 or 4 are 45.45%. Regardless of whether or not they collide, you often want to pick up a third Urchin one of those two turns to end up with 2 Mercenaries.
+
  
=== Synergies/Combos ===
+
Often it will be worth gaining Urchin independent of whether you want {{Card|Mercenary}}. As a cheap cantrip, it costs relatively little to add it to your deck. As such, it may be a good target for [[Adventures tokens]] (e.g. from {{Event|Pathfinding}}), or for bolstering your {{Card|Soldier}} [[payload]]. Urchin can also effectively negate the drawbacks of drawing with {{Card|Governor}} or {{Card|Council Room}}.
* {{Card|Fortress}}
+
* {{Card|Scrying Pool}} doesn't mind having a slow economy for a while because {{Cost|2P}} isn't that hard to hit, likes [[cantrip|cantrips]] like Urchin, and likes the eventual Mercenary trashing.
+
* {{Card|Torturer}}: Play urchin, followed by Torturer, and choosing to discard is even more damaging.
+
* {{Card|Council Room}}, {{Card|Soothsayer}}, and especially {{Card|Governor}}: Urchin works as a "kicker" to counteract the bonus these cards give opponents.
+
* {{Card|Soldier}}: Urchin, like other [[non-terminal]] Attacks, is a great setup for Soldier, particularly given its low cost.
+
  
=== Antisynergies ===
+
Later in the game, when you are under {{Card|Mercenary}} attack, you will often have to decide between discarding useful cards and keeping junk in hand so you can trash it with your own {{Card|Mercenary}}, or keeping your best cards in the hope of achieving more with your turn. Given the high overall value of playing {{Card|Mercenary}}, including the chance to counterattack your opponent, keeping cards you want to trash in hand is likely a good move. Sometimes, {{Card|Mercenary}} continues to be relevant once you've trashed your starting cards. Most commonly this is due to continued [[junking attack]]s, but on rare occasions, the attack is valuable enough and your deck control is strong enough that it's worth gaining junk as fodder for the mandatory trashing effect. A special case is with {{Card|Fortress}}, which provides unlimited fodder.
* {{Card|Chapel}} and {{Card|Remake}} trash earlier than Mercenary
+
 
* {{Card|Minion|Minion's}} attack is blunted if preceded by Urchin's attack
+
Obtaining a {{Card|Mercenary}} tends to leave you with a single Urchin in your deck, which can continue to be useful as a mild handsize Attack. If it is very important to thin as soon as possible or there is a large amount of junk to trash, it may even be worth converting this into a second {{Card|Mercenary}}.
* {{Card|Horse Traders}}
+
  
 
== Versions ==
 
== Versions ==
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! Print !! Digital !! Text !! Release !! Date  
 
! Print !! Digital !! Text !! Release !! Date  
 
|-
 
|-
| {{CardVersionImage|UrchinOld|Urchin}} || {{CardVersionImage|UrchinDigitalOld|Urchin from Goko/Making Fun}} || '''+1 Card'''. '''+1 Action'''. Each other player discards down to 4 cards in hand.<br>When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile. || Dark Ages 1st Edition || August 2012
+
| {{CardVersionImage|UrchinOld|Urchin}} || {{CardLangVersionImage|o=1|d=g}} || '''+1 Card<br>+1 Action'''<br>Each other player discards down to 4&nbsp;cards in hand.{{divline}}When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile. || Dark Ages || August 2012
 
|-
 
|-
| {{CardVersionImage|Urchin|Urchin}} || {{CardVersionImage|UrchinDigital|Urchin from Shuffle iT}} || '''+1 Card'''. '''+1 Action'''. Each other player discards down to 4 cards in hand.<br>When you play another Attack card with this in play, you first may trash this, to gain a Mercenary from the Mercenary pile. || Dark Ages [[Second Edition|2nd Edition]] || September 2017
+
| {{CardVersionImage|Urchin|Urchin}} || {{CardLangVersionImage|o=2|d=s}} || '''+1 Card<br>+1 Action'''<br>Each other player discards down to 4&nbsp;cards in hand.{{divline}}When you play another Attack card with this in play, you may first trash this, to gain a Mercenary from the Mercenary pile. || Dark Ages [[2016 Errata#Formatting_changes|(2017 printing)]] || September 2017
 +
|-
 +
|  || {{CardLangVersionImage|d=s}} || '''+1 Card<br>+1 Action'''<br>Each other player discards down to 4&nbsp;cards in hand.{{divline}}When you play another Attack card with this in play, you may first trash this, to gain a Mercenary. || Dark Ages [[2019 Errata#Gain_non-Supply_cards_when_called_out|(2020 printing)]] || 2020
 
|}
 
|}
 +
 
===Other language versions===
 
===Other language versions===
{| class="wikitable" style="text-align:center;"
+
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
 
! Language !! Name !! Print !! Digital !! Text !! Notes
 
! Language !! Name !! Print !! Digital !! Text !! Notes
 
|-
 
|-
 
!Czech
 
!Czech
| Darebák (lit. ''rascal'') || {{CardLangVersionImage|Czech}} || || ||
+
| Darebák<br>(lit. ''rascal'') || {{CardLangVersionImage|Czech}} || || '''+1 karta<br>+1 akce'''<br>Všichni ostatní hráči odloží z ruky tolik karet, aby jím zústaly&nbsp;4.{{divline}}Jestliže zahraješ další kartu útoku, zatímco je Darebák ve hře,  můžeš ho zahodit na smetiště. Pokud tak učiníš, vezmi si Žoldnéře z baličku karet Žoldnéřů. ||
 
|-
 
|-
 
!Dutch
 
!Dutch
| Straatjongen (lit. ''street boy'') || || || ||
+
| Straatjongen (lit. ''street boy'') || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || '''+1 Kaart<br>+1 Actie'''<br>Iedere andere speler legt handkaarten af totdat hij er 4 overheeft.{{Divline}}Als deze kaart in het spel is en je speelt een andere aanvalskaart, dan mag je de Straatjongen vernietigen. Doe je dat, pak dan een Huurling van de huurlingenstapel. || (2012)
 
|-
 
|-
 
!Finnish
 
!Finnish
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| Orphelin (lit. ''orphan'') || || || ||
 
| Orphelin (lit. ''orphan'') || || || ||
 
|-
 
|-
!German
+
!rowspan=3 | German
| Gassenjunge || {{CardVersionImage|Urchin German-HiG|German Version by [[Hans_im_Glück|HiG]]}} || || '''+1 Karte<br>+1 Aktion'''<br>Jeder Mitspieler muss Karten ablegen, bis<br>er nur noch 4 Karten auf der Hand hat.<br>Wenn diese Karte im Spiel ist und du eine<br>andere Angriffskarte auslegst, darfst du<br>diesen Gassenjungen entsorgen. Wenn du<br>das machst: Nimm dir einen Söldner. || HiG translation error: omitted "from the Mercenary pile."
+
| Gassenjunge || {{CardVersionImage|Urchin German-HiG|German language Urchin 2012 by HiG}} || || '''+1 Karte<br>+1 Aktion'''<br>Jeder Mitspieler muss Karten ablegen, bis er nur noch 4&nbsp;Karten auf der Hand hat.{{divline}}Wenn diese Karte im Spiel ist und du eine andere Angriffskarte auslegst, darfst du diesen Gassenjungen entsorgen. Wenn du das machst: Nimm dir einen Söldner. || translation errors:<br>"eine <s>andere</s> weitere Angriffskarte";<br>omitted "from the Mercenary pile."<br>(2012)
 +
|-
 +
| Gassenjunge || {{CardVersionImage|UrchinGerman2019rulebook|German language Urchin 2019 by ASS}} || || '''+1 Karte<br>+1 Aktion'''<br>Jeder Mitspieler legt Handkarten ab, bis er nur noch&nbsp;4 hat.{{divline}}Wenn diese Karte im Spiel ist und du eine weitere Angriffskarte ausspielst, darfst du zuerst diese Karte entsorgen, um einen Söldner vom Söldner-Stapel zu nehmen. || (2019)
 +
|-
 +
| Gassenjunge || || {{CardVersionImage|UrchinDigitalGerman|German language Urchin 2023 from Temple Gates Games}} || '''+1 Karte<br>+1 Aktion'''<br>Jeder Mitspieler legt Handkarten ab, bis er nur noch 4&nbsp;hat.{{divline}}Wenn diese Karte im Spiel ist, wenn du eine weitere Angriffskarte ausspielst, darfst du zuerst diese Karte entsorgen, um einen Söldner zu nehmen. ||
 
|-
 
|-
 
!Japanese
 
!Japanese
| 浮浪児 (pron. ''furō-ji'', lit. ''waif'') || || || '''+1 カードを引く''''''+1 アクション'''他のプレイヤーは全員、 手札が4枚になるように捨て札にする。これが場にある間、他のアタックカードを使用するとき、先にこれを廃棄してもよい。廃棄した場合、(傭兵の山から)傭兵1枚を獲得する。 ||
+
| 浮浪児<br>(pron. ''furō-ji'', lit. ''waif'') || || || style="padding:15px 0px;"| '''+1 カードを引く'''<br>'''+1 アクション'''<br>他のプレイヤーは全員、 手札が4枚になるように捨て札にする。{{divline}}これが場にある間、他のアタックカードを使用するとき、先にこれを廃棄してもよい。廃棄した場合、(傭兵の山から)傭兵1枚を獲得する。 ||
 
|-
 
|-
 
!Korean
 
!Korean
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|-
 
|-
 
!Spanish
 
!Spanish
| Pillastre || || || ||
+
| Pillastre || {{CardLangVersionImage|Spanish}} || || '''+1 Carta<br>+1 Acción'''<br>Cada jugador (menos tú) se descarta hasta quedarse con 4 cartas en la mano.{{divline}}Si juegas otra carta de Ataque mientras esta carta todavía está en juego, puedes eliminar esta carta. Si lo haces, gana un Mercenario del montón de Mercenarios. || (2014)
 
|}
 
|}
  
 
== Trivia ==
 
== Trivia ==
 
[[Image:UrchinArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:UrchinArt.jpg|thumb|right|354px|Official card art.]]
 +
=== Theme ===
 +
{{Quote
 +
|Text=
 +
As a kid he's an urchin, he grows up to be a mercenary. He gets taught the ropes by another attack card. Even if it's just another urchin he learns a thing or two.
  
 +
Previously he grew up to be a bandit. That made more sense. It didn't work out because sometimes you would want to fight Bandit by buying some and you couldn't, you had to upgrade Urchins. So I switched it to {{Card|Mercenary}}, which was called {{Card|Mercenary}} because you pay it to attack.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg176319;topicseen#msg176319 Interview with Donald X.]
 +
}}
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote
 
{{Quote
|Text=I wanted an attack that learned how to be a better attack. The initial attack had to be weak, and it had to have +1 card +1 action, making it need to be even weaker. "Discard down to 4" was an obvious candidate and worked out immediately. It can hurt, but is often inoffensive.
+
|Text=
<br><br>
+
I wanted an attack that learned how to be a better attack. The initial attack had to be weak, and it had to have +1 card +1 action, making it need to be even weaker. "Discard down to 4" was an obvious candidate and worked out immediately. It can hurt, but is often inoffensive.
Originally it turned into an earlier version of {{Card|Rogue}}, as told in that story. When that didn't work out I tried {{Card|Mercenary}}. It's a bigger discard-based attack, so you can feel like your Urchin got better at that kind of thing. Otherwise it was a card I'd tried as a regular kingdom card in the set but which had been too good. It's still pretty snazzy if your Urchins hit right away. It's a {{Card|Steward}} that does all three things!
+
  
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}}
 
  
 +
Originally it turned into an earlier version of {{Card|Rogue}}, as told in that story. When that didn't work out I tried {{Card|Mercenary}}. It's a bigger discard-based attack, so you can feel like your Urchin got better at that kind of thing. Otherwise it was a card I'd tried as a regular kingdom card in the set but which had been too good. It's still pretty snazzy if your Urchins hit right away. It's a {{Card|Steward}} that does all three things!
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]
 +
}}
 +
=== Retrospective ===
 +
{{Quote
 +
|Text=
 +
I'm not fond of Urchin. I don't think it's just about changing the cost. It's a whole package. But, focusing on the cost, if {{Card|Mercenary}} were something else and Urchin had to have that trigger, it would be great if it didn't cost {{Cost|3}}, so that there was more variety to openings.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg870884#msg870884 Interview with Donald X.]
 +
}}
 +
=== Should Urchin say "exchange?" ===
 +
In 2022, {{Card|Hermit}} got errata where it exchanges itself for the {{Card|Madman}}.
 +
{{Quote
 +
|Text=
 +
It's something I can consider again the next time the set is reprinted. {{Set|Dark Ages}} has a trashing theme; it matters if cards go to the trash. That's something to preserve if there isn't a good reason to change it. It's nice to [[exchange]], especially once the word is in the set; it's more what was meant in the first place (the Urchin turns into a {{Card|Mercenary}}, he doesn't die), and works cleanly. Once you know what it is. Ultimately it's a question as to which is better.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg894576#msg894576 Interview with Donald X.]
 +
}}
 
{{Navbox Dark Ages}}
 
{{Navbox Dark Ages}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
 +
[[category:cantrip]]
 +
[[category:non-terminals]]
 +
[[category:handsize attack]]
 +
[[category:offense]]
 +
[[category:attack]]

Latest revision as of 11:52, 23 January 2024

Urchin
Urchin.jpg
Info
Cost $3
Type(s) Action - Attack
Kingdom card? Yes
Set Dark AgesDark Ages icon.png
Illustrator(s) Martin Hoffmann
Card text
+1 Card
+1 Action

Each other player discards down to 4 cards in hand.

When you play another Attack card with this in play, you may first trash this, to gain a Mercenary.

Urchin is an Action-Attack card from Dark Ages. By itself, Urchin is a very weak handsize attack, but if you can collide it with another Attack, you get a MercenaryMercenary.jpg—a powerful Attack and trasher.

Contents

[edit] FAQ

[edit] Official FAQ

  • When you play this, you draw a card and get +1 Action, then each other player discards down to 4 cards in hand.
  • Players who already have 4 or fewer cards in hand do not do anything.
  • While Urchin is in play, when you play another Attack card, before resolving it, you may trash the Urchin.
  • If you do, you gain a MercenaryMercenary.jpg.
  • The Mercenary comes from the MercenaryMercenary.jpg pile, which is not in the Supply.
  • If there are no MercenariesMercenary.jpg left you do not gain one.
  • If you play the same Urchin twice in one turn, such as via ProcessionProcession.jpg, that does not let you trash it for a MercenaryMercenary.jpg.
  • If you play two different Urchins however, playing the second one will let you trash the first one.

[edit] Other Rules clarifications

  • You do not gain a MercenaryMercenary.jpg if you trash Urchin some other way.
  • If you play an Urchin, and then you play a Command variant such as Band of MisfitsBand of Misfits.jpg that plays an Attack from the Supply (such as another Urchin), you may still trash your Urchin for a MercenaryMercenary.jpg.
  • You trash Urchin and gain a MercenaryMercenary.jpg before resolving any effects of the other Attack you played, and before deciding whether to use a Way on the Attack instead of resolving its own effects.
  • It doesn't matter if the effects of the other Attack card, when they are resolved, will actually end up having any effect on your opponents. For instance, if you play a Black CatBlack Cat.jpg on your own turn, you can still trash an Urchin from play.
    • Because you trash the Urchin before resolving the Attack, that means if you trash an Urchin by playing a TormentorTormentor.jpg, you'll gain an ImpImp.jpg. And if you trash an Urchin by playing a RogueRogue.jpg, you can gain the Urchin from the trash.
  • You can order Urchin's ability with other "when you play this, first" abilities (e.g. PathfindingPathfinding.jpg and KilnKiln.jpg). These still take place before the other players get to React to the Attack you played (with e.g. BeggarBeggar.jpg or DiplomatDiplomat.jpg).
  • If you play Urchin itself as a Way, you can still trash the Urchin when you play an Attack.

[edit] Strategy

Urchin is a cantrip handsize Attack whose most important function is to provide access to MercenaryMercenary.jpg. Since MercenaryMercenary.jpg is a powerful card offering strong trashing and a better handsize Attack than Urchin, it is often a reason to prioritize gaining Urchin, most frequently in the opening. MercenaryMercenary.jpg is a strong trasher that not only thins quickly, but also provides a decent amount of cycling, in addition to acting as a handsize attack and making it easy to hit important price points (typically $5). However, because it can take several turns to acquire a MercenaryMercenary.jpg, it can sometimes be better to use another thinner instead. For example, although GoatGoat.jpg can only trash one card per play, it can be played much earlier in the game.

If MercenaryMercenary.jpg is the best option to trash junk and get deck control, as is frequently the case, your priority is usually to gain one as soon as possible. Since this requires you to play Urchin and another Attack card on the same turn, it's usually best to open with both of these cards and deprioritize other purchases. In practice, the best choice is most often two Urchins, since other Attacks may be more expensive than you can afford in the opening and Urchin's cantrip nature increases the likelihood that you will find your other copy on the same turn. If your Urchins fail to collide on turn 3 or turn 4, you may opt to add a third copy, which further increases the chances of a collision after the second shuffle; however, missing out on the earlier collision is still likely to leave you a few turns behind an opponent who does manage to get MercenaryMercenary.jpg immediately. Because of how desirable this earlier collision is, it’s usually a good idea to look for effects that can facilitate it. You typically can't gain more cards along with your two Urchins on the first two turns, so the effects that are most likely to be useful are those that you can access from the start of the game. Most often, these will take the form of Ways (e.g. Way of the MoleWay of the Mole.jpg), Events (e.g. SaveSave.jpg), or Allies (e.g. Cave DwellersCave Dwellers.jpg) that provide some form of deck control. If you are able to gain a third card, sifters such as DungeonDungeon.jpg are particularly effective.

Often it will be worth gaining Urchin independent of whether you want MercenaryMercenary.jpg. As a cheap cantrip, it costs relatively little to add it to your deck. As such, it may be a good target for Adventures tokens (e.g. from PathfindingPathfinding.jpg), or for bolstering your SoldierSoldier.jpg payload. Urchin can also effectively negate the drawbacks of drawing with GovernorGovernor.jpg or Council RoomCouncil Room.jpg.

Later in the game, when you are under MercenaryMercenary.jpg attack, you will often have to decide between discarding useful cards and keeping junk in hand so you can trash it with your own MercenaryMercenary.jpg, or keeping your best cards in the hope of achieving more with your turn. Given the high overall value of playing MercenaryMercenary.jpg, including the chance to counterattack your opponent, keeping cards you want to trash in hand is likely a good move. Sometimes, MercenaryMercenary.jpg continues to be relevant once you've trashed your starting cards. Most commonly this is due to continued junking attacks, but on rare occasions, the attack is valuable enough and your deck control is strong enough that it's worth gaining junk as fodder for the mandatory trashing effect. A special case is with FortressFortress.jpg, which provides unlimited fodder.

Obtaining a MercenaryMercenary.jpg tends to leave you with a single Urchin in your deck, which can continue to be useful as a mild handsize Attack. If it is very important to thin as soon as possible or there is a large amount of junk to trash, it may even be worth converting this into a second MercenaryMercenary.jpg.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Urchin Urchin from Goko/Making Fun +1 Card
+1 Action

Each other player discards down to 4 cards in hand.
When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile.
Dark Ages August 2012
Urchin Urchin from Shuffle iT +1 Card
+1 Action

Each other player discards down to 4 cards in hand.
When you play another Attack card with this in play, you may first trash this, to gain a Mercenary from the Mercenary pile.
Dark Ages (2017 printing) September 2017
Urchin from Shuffle iT +1 Card
+1 Action

Each other player discards down to 4 cards in hand.
When you play another Attack card with this in play, you may first trash this, to gain a Mercenary.
Dark Ages (2020 printing) 2020

[edit] Other language versions

Language Name Print Digital Text Notes
Czech Darebák
(lit. rascal)
Czech language Urchin +1 karta
+1 akce

Všichni ostatní hráči odloží z ruky tolik karet, aby jím zústaly 4.
Jestliže zahraješ další kartu útoku, zatímco je Darebák ve hře, můžeš ho zahodit na smetiště. Pokud tak učiníš, vezmi si Žoldnéře z baličku karet Žoldnéřů.
Dutch Straatjongen (lit. street boy) +1 Kaart
+1 Actie

Iedere andere speler legt handkaarten af totdat hij er 4 overheeft.
Als deze kaart in het spel is en je speelt een andere aanvalskaart, dan mag je de Straatjongen vernietigen. Doe je dat, pak dan een Huurling van de huurlingenstapel.
(2012)
Finnish Katulapsi (lit. street child)
French Orphelin (lit. orphan)
German Gassenjunge German language Urchin 2012 by HiG +1 Karte
+1 Aktion

Jeder Mitspieler muss Karten ablegen, bis er nur noch 4 Karten auf der Hand hat.
Wenn diese Karte im Spiel ist und du eine andere Angriffskarte auslegst, darfst du diesen Gassenjungen entsorgen. Wenn du das machst: Nimm dir einen Söldner.
translation errors:
"eine andere weitere Angriffskarte";
omitted "from the Mercenary pile."
(2012)
Gassenjunge German language Urchin 2019 by ASS +1 Karte
+1 Aktion

Jeder Mitspieler legt Handkarten ab, bis er nur noch 4 hat.
Wenn diese Karte im Spiel ist und du eine weitere Angriffskarte ausspielst, darfst du zuerst diese Karte entsorgen, um einen Söldner vom Söldner-Stapel zu nehmen.
(2019)
Gassenjunge German language Urchin 2023 from Temple Gates Games +1 Karte
+1 Aktion

Jeder Mitspieler legt Handkarten ab, bis er nur noch 4 hat.
Wenn diese Karte im Spiel ist, wenn du eine weitere Angriffskarte ausspielst, darfst du zuerst diese Karte entsorgen, um einen Söldner zu nehmen.
Japanese 浮浪児
(pron. furō-ji, lit. waif)
+1 カードを引く
+1 アクション
他のプレイヤーは全員、 手札が4枚になるように捨て札にする。
これが場にある間、他のアタックカードを使用するとき、先にこれを廃棄してもよい。廃棄した場合、(傭兵の山から)傭兵1枚を獲得する。
Korean 양아치 (pron. yang-achi)
Russian Беспризорник (pron. byesprizornik)
Spanish Pillastre Spanish language Urchin +1 Carta
+1 Acción

Cada jugador (menos tú) se descarta hasta quedarse con 4 cartas en la mano.
Si juegas otra carta de Ataque mientras esta carta todavía está en juego, puedes eliminar esta carta. Si lo haces, gana un Mercenario del montón de Mercenarios.
(2014)

[edit] Trivia

Official card art.

[edit] Theme

As a kid he's an urchin, he grows up to be a mercenary. He gets taught the ropes by another attack card. Even if it's just another urchin he learns a thing or two. Previously he grew up to be a bandit. That made more sense. It didn't work out because sometimes you would want to fight Bandit by buying some and you couldn't, you had to upgrade Urchins. So I switched it to MercenaryMercenary.jpg, which was called MercenaryMercenary.jpg because you pay it to attack.

[edit] Secret History

I wanted an attack that learned how to be a better attack. The initial attack had to be weak, and it had to have +1 card +1 action, making it need to be even weaker. "Discard down to 4" was an obvious candidate and worked out immediately. It can hurt, but is often inoffensive.


Originally it turned into an earlier version of RogueRogue.jpg, as told in that story. When that didn't work out I tried MercenaryMercenary.jpg. It's a bigger discard-based attack, so you can feel like your Urchin got better at that kind of thing. Otherwise it was a card I'd tried as a regular kingdom card in the set but which had been too good. It's still pretty snazzy if your Urchins hit right away. It's a StewardSteward.jpg that does all three things!

[edit] Retrospective

I'm not fond of Urchin. I don't think it's just about changing the cost. It's a whole package. But, focusing on the cost, if MercenaryMercenary.jpg were something else and Urchin had to have that trigger, it would be great if it didn't cost $3, so that there was more variety to openings.

[edit] Should Urchin say "exchange?"

In 2022, HermitHermit.jpg got errata where it exchanges itself for the MadmanMadman.jpg.

It's something I can consider again the next time the set is reprinted. Dark AgesDark Ages.jpg has a trashing theme; it matters if cards go to the trash. That's something to preserve if there isn't a good reason to change it. It's nice to exchange, especially once the word is in the set; it's more what was meant in the first place (the Urchin turns into a MercenaryMercenary.jpg, he doesn't die), and works cleanly. Once you know what it is. Ultimately it's a question as to which is better.


Cards $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Combos and Counters Apprentice/Market SquareBeggar/GardensBishop/FortressDonate/Market SquareHermit/Market SquareLurker/Hunting GroundsMasterpiece/FeodumProcession/FortressTrader/Feodum
Other concepts When trashLooter
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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