Counterfeit
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|type1 = Treasure | |type1 = Treasure | ||
|illustrator = Ryan Laukat | |illustrator = Ryan Laukat | ||
− | |text = {{Cost|1|l}}<br>'''+1 Buy'''<br> | + | |text = {{Cost|1|l}}<br>'''+1 Buy'''<br>You may play a non-Duration Treasure from your hand twice. Trash it. |
}} | }} | ||
− | '''Counterfeit''' is a [[Treasure]] card from [[Dark Ages]]. It functions a | + | '''Counterfeit''' is a [[Treasure]] card from [[Dark Ages]]. It functions as a [[Throne Room variant]] and [[trasher]] for Treasures, allowing you to play another Treasure card twice while trashing it. Early in the game, Counterfeit can function like {{Card|Moneylender}}, allowing you to trash {{Card|Copper}} for a total of +{{Cost|3}}; in the [[endgame]], it acts more like a [[trash-for-benefit]] card, allowing you to trash higher-value Treasures such as {{Card|Gold}} for large amounts of [[payload]]. |
== FAQ == | == FAQ == | ||
− | === Official FAQ === | + | === Official FAQ (2020) === |
* When you play this, you get {{Cost|1}} and +1 Buy, and you may play a Treasure card from your hand twice. | * When you play this, you get {{Cost|1}} and +1 Buy, and you may play a Treasure card from your hand twice. | ||
* If you choose to do that, you trash that Treasure. | * If you choose to do that, you trash that Treasure. | ||
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* If you use Counterfeit to play {{Card|Spoils}} twice, you will get +{{Cost|6}} (in addition to the {{Cost|1}} from Counterfeit) and return Spoils to the Spoils pile; you will be unable to trash it. | * If you use Counterfeit to play {{Card|Spoils}} twice, you will get +{{Cost|6}} (in addition to the {{Cost|1}} from Counterfeit) and return Spoils to the Spoils pile; you will be unable to trash it. | ||
* If you use Counterfeit to play a Treasure that does something special when you play it (such as another Counterfeit), you will do that thing twice. | * If you use Counterfeit to play a Treasure that does something special when you play it (such as another Counterfeit), you will do that thing twice. | ||
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=== Other rules clarifications === | === Other rules clarifications === | ||
− | * | + | * Counterfeit got errata in 2022 so that it can't play Treasure-Durations twice (like {{Card|Astrolabe}}). |
− | == Strategy | + | == Strategy == |
− | + | Counterfeit is a [[Kingdom]] [[Treasure]] that offers [[+Buy]] and allows you to trash Treasures while generating [[payload]], which makes it useful for different purposes during different stages of the game. In the early game, it is a good [[trasher]] of Treasures, primarily {{Card|Copper}}, and therefore useful in helping you attain [[deck control]]. Later, especially in the endgame, it can be a strong enabler of other payload given the +Buy and explosive potential of [[Throne Room variant|doubling]] that other payload. | |
− | + | While Counterfeit is expensive and often faces competition at {{Cost|5}} from powerful [[Action]] cards, it is often worth gaining, particularly in the [[opening]] when possible. It provides a strong way to [[thinning|thin]] {{Card|Copper|Coppers}} without consuming [[terminal space]] and while maintaining your ability to afford a useful card that turn: trashing a {{Card|Copper}} with Counterfeit produces a total of {{cost|3}}, so you get the same payload as if the Counterfeit were a {{card|Silver}} plus the benefit of trashing the Copper. However, given that Counterfeit is restricted to trashing Treasures, a more general-purpose trasher is sometimes preferable. For example, {{Card|Junk Dealer}} may be a better purchase than Counterfeit in the early game if you anticipate gaining {{Card|Curse|Curses}} or [[Ruins]] or if the Kingdom offers no alternative, such as {{Card|Scrap}}, for trashing {{Card|Estate|Estates}}. | |
− | + | Later in the game, Counterfeit is akin to a {{Card|Procession}} for Treasures, in that it greatly increases your deck’s capabilities at the cost of trashing some components. For example, Counterfeiting a {{Card|Gold}} this turn may allow you to afford multiple [[engine]] pieces that you would not be able to otherwise. Because this pattern of play consumes resources, it is best enabled by effects that can provide fodder. Treasure [[gainer]]s (such as {{Card|Bandit}}) are very effective for this purpose. In the absence of such effects, you often will still have {{Card|Copper|Coppers}} or {{Card|Silver|Silvers}} left over from the early game to trash. After you run out of those, however, it can sometimes be worth buying Treasures (especially {{Card|Copper}}, which are almost free with Counterfeit’s +Buy) to improve your Counterfeit's effective {{cost}} output. In the endgame, particularly on your final turn, you can use Counterfeit to generate a large burst of {{Cost}} in a one-time fashion by trashing high-value Treasures without needing to use some of the resulting payload to regain them. This often includes chaining multiple copies of Counterfeit itself, which generates a large number of extra Buys that may allow you to end the game, especially with a [[three-pile ending|pileout]]. | |
− | + | Even outside the endgame, Counterfeit synergizes well with Treasures that have intrinsically [[one-shot]] effects, since you can extract double the value with only the usual downside. Specifically, Counterfeiting {{Card|Spoils}} or {{Card|Stockpile}} is a relatively efficient way of generating {{Cost|6}}, and because their own effects (returning to the pile and moving to [[Exile]] respectively) prevent Counterfeit from trashing them, they are as easy to restore to your deck as usual. {{Card|Capital}} is also a good target: Counterfeiting it produces a large amount of {{Cost}} and +Buy while avoiding the {{Debt}} you would usually take, since the {{Card|Capital}} is never discarded from play. You do need to resupply the trashed {{Card|Capital}} if you want to do this repeatedly, so it works best when you can use a gainer such as {{Card|Artisan}} to gain {{Card|Capital}} or as part of a [[megaturn]] to close out the game, though simply rebuying the {{Card|Capital}} can work as well. | |
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== Versions == | == Versions == | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
− | | {{ | + | | {{CardLangVersionImage|o=1}} || {{CardLangVersionImage||Counterfeit from Goko/Making Fun|d=1|o=1}} || {{Cost|1|l}}<br>'''+1 Buy'''<br>When you play this, you may play a Treasure from your hand twice. If you do, trash that Treasure. || Dark Ages || August 2012 |
|- | |- | ||
− | | {{ | + | | {{CardLangVersionImage|o=2}} || {{CardLangVersionImage|d=1|o=2}} || {{Cost|1|l}}<br>'''+1 Buy'''<br>When you play this, you may play a Treasure from your hand twice. If you do, trash that Treasure. || Dark Ages [[Second Edition#Formatting_changes|(2017 printing)]] || September 2017 |
+ | |- | ||
+ | | || {{CardLangVersionImage|d=t}} || {{Cost|1|l}}<br>'''+1 Buy'''<br>You may play a non-Duration Treasure from your hand twice. Trash it. || || [http://forum.dominionstrategy.com/index.php?topic=21326.0 June 29, 2022] | ||
|} | |} | ||
+ | |||
===Other language versions=== | ===Other language versions=== | ||
− | {| class="wikitable" style="text-align:center;" | + | {| class="wikitable mw-collapsible autocollapse" style="text-align:center;" |
! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
|- | |- | ||
!Czech | !Czech | ||
− | | Padělek || {{CardLangVersionImage|Czech}} || || || | + | | Padělek || {{CardLangVersionImage|Czech}} || || {{Cost|1|l}}<br>'''+1 nákup'''<br>Když tuto kartu zahraješ, můžeš zahrát kartu peněz ze své ruky dvakrát. Pokud tak učiníš, zahoď ji na smetiště. || |
|- | |- | ||
!Dutch | !Dutch | ||
− | | Vals Geld || || || || | + | | Vals Geld || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || {{Coin|1|l}}<br>'''+1 Aanschaf'''<br>Speel je deze kaart, dan mag je<br>1 geldkaart uit je hand tweemaal<br>spelen. Doe je dat, vernietig<br>dan de betreffende geldkaart. || (2012) |
|- | |- | ||
!Finnish | !Finnish | ||
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| Contrefaçon || || || || | | Contrefaçon || || || || | ||
|- | |- | ||
− | !German | + | !rowspan=2|German |
− | | Falschgeld || || || {{Cost|1}}<br>'''+1 Kauf'''<br>Wenn du diese Karte ausspielst, darfst | + | | Falschgeld || {{CardVersionImage|CounterfeitGerman2019rulebook|German language Counterfeit 2019 by ASS}} || {{CardVersionImage|CounterfeitGerman2021Digital|German language Counterfeit 2021 from Shuffle iT}} || {{Cost|1|l}}<br>'''+1 Kauf'''<br>Wenn du diese Karte ausspielst, darfst du eine Geldkarte aus deiner Hand zweimal ausspielen. Wenn du das tust: Entsorge jene Geldkarte. || (2019) |
+ | |- | ||
+ | | Falschgeld || || {{CardLangVersionImage|German|d=1}} || {{Cost|1|l}}<br>'''+1 Kauf'''<br>Du darfst du eine Geldkarte, die keine Dauerkarte ist, aus deiner Hand zweimal spielen. Entsorge sie. || | ||
|- | |- | ||
!Japanese | !Japanese | ||
− | | 偽造通貨 (pron. ''gizō tsūka'', lit. ''counterfeit currency'') || || || {{Cost|1}} | + | | 偽造通貨<br>(pron. ''gizō tsūka'', lit. ''counterfeit currency'') || || || style="padding:15px 0px;"| {{Cost|1|l}}<br>'''+1 購入'''<br>手札の財宝カード1枚を2度使用してもよい。使用した場合、その財宝カードを廃棄する。 || |
|- | |- | ||
!Korean | !Korean | ||
− | | 위조 (pron. ''wijo'', lit. ''forgery'') || || || || | + | | 위조 (pron. ''wijo'',<br>lit. ''forgery'') || || || || |
|- | |- | ||
!Russian | !Russian | ||
− | | Подделка (pron. ''poddyelka'') || || || || | + | | Подделка<br>(pron. ''poddyelka'') || || || || |
|- | |- | ||
!Spanish | !Spanish | ||
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{{Navbox Dark Ages}} | {{Navbox Dark Ages}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
+ | [[category:limited trashers]] | ||
+ | [[category:trashers]] | ||
+ | [[category:extra buys]] | ||
+ | [[category:throne-like]] | ||
+ | [[category:alt Treasure]] | ||
+ | [[category:thinner]] |
Latest revision as of 05:29, 18 January 2024
Counterfeit | |
---|---|
Info | |
Cost | |
Type(s) | Treasure |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Ryan Laukat |
Card text | |
+1 Buy You may play a non-Duration Treasure from your hand twice. Trash it. |
Counterfeit is a Treasure card from Dark Ages. It functions as a Throne Room variant and trasher for Treasures, allowing you to play another Treasure card twice while trashing it. Early in the game, Counterfeit can function like Moneylender, allowing you to trash Copper for a total of +; in the endgame, it acts more like a trash-for-benefit card, allowing you to trash higher-value Treasures such as Gold for large amounts of payload.
Contents |
[edit] FAQ
[edit] Official FAQ (2020)
- When you play this, you get and +1 Buy, and you may play a Treasure card from your hand twice.
- If you choose to do that, you trash that Treasure.
- You still get any coins that Treasure gave you from playing it, despite trashing it.
- If you use Counterfeit to play Spoils twice, you will get + (in addition to the from Counterfeit) and return Spoils to the Spoils pile; you will be unable to trash it.
- If you use Counterfeit to play a Treasure that does something special when you play it (such as another Counterfeit), you will do that thing twice.
[edit] Other rules clarifications
- Counterfeit got errata in 2022 so that it can't play Treasure-Durations twice (like Astrolabe).
[edit] Strategy
Counterfeit is a Kingdom Treasure that offers +Buy and allows you to trash Treasures while generating payload, which makes it useful for different purposes during different stages of the game. In the early game, it is a good trasher of Treasures, primarily Copper, and therefore useful in helping you attain deck control. Later, especially in the endgame, it can be a strong enabler of other payload given the +Buy and explosive potential of doubling that other payload.
While Counterfeit is expensive and often faces competition at from powerful Action cards, it is often worth gaining, particularly in the opening when possible. It provides a strong way to thin Coppers without consuming terminal space and while maintaining your ability to afford a useful card that turn: trashing a Copper with Counterfeit produces a total of , so you get the same payload as if the Counterfeit were a Silver plus the benefit of trashing the Copper. However, given that Counterfeit is restricted to trashing Treasures, a more general-purpose trasher is sometimes preferable. For example, Junk Dealer may be a better purchase than Counterfeit in the early game if you anticipate gaining Curses or Ruins or if the Kingdom offers no alternative, such as Scrap, for trashing Estates.
Later in the game, Counterfeit is akin to a Procession for Treasures, in that it greatly increases your deck’s capabilities at the cost of trashing some components. For example, Counterfeiting a Gold this turn may allow you to afford multiple engine pieces that you would not be able to otherwise. Because this pattern of play consumes resources, it is best enabled by effects that can provide fodder. Treasure gainers (such as Bandit) are very effective for this purpose. In the absence of such effects, you often will still have Coppers or Silvers left over from the early game to trash. After you run out of those, however, it can sometimes be worth buying Treasures (especially Copper, which are almost free with Counterfeit’s +Buy) to improve your Counterfeit's effective output. In the endgame, particularly on your final turn, you can use Counterfeit to generate a large burst of in a one-time fashion by trashing high-value Treasures without needing to use some of the resulting payload to regain them. This often includes chaining multiple copies of Counterfeit itself, which generates a large number of extra Buys that may allow you to end the game, especially with a pileout.
Even outside the endgame, Counterfeit synergizes well with Treasures that have intrinsically one-shot effects, since you can extract double the value with only the usual downside. Specifically, Counterfeiting Spoils or Stockpile is a relatively efficient way of generating , and because their own effects (returning to the pile and moving to Exile respectively) prevent Counterfeit from trashing them, they are as easy to restore to your deck as usual. Capital is also a good target: Counterfeiting it produces a large amount of and +Buy while avoiding the you would usually take, since the Capital is never discarded from play. You do need to resupply the trashed Capital if you want to do this repeatedly, so it works best when you can use a gainer such as Artisan to gain Capital or as part of a megaturn to close out the game, though simply rebuying the Capital can work as well.
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Buy When you play this, you may play a Treasure from your hand twice. If you do, trash that Treasure. |
Dark Ages | August 2012 | ||
+1 Buy When you play this, you may play a Treasure from your hand twice. If you do, trash that Treasure. |
Dark Ages (2017 printing) | September 2017 | ||
+1 Buy You may play a non-Duration Treasure from your hand twice. Trash it. |
June 29, 2022 |
[edit] Other language versions
[edit] Trivia
[edit] Secret History