Altar
(→Other Rules clarifications) |
(→Other language versions) |
||
(16 intermediate revisions by 11 users not shown) | |||
Line 7: | Line 7: | ||
}} | }} | ||
− | '''Altar''' is an [[Action]] card from [[Dark Ages]]. It is a [[trasher]] which can trash one card at a time, and a [[gainer]] which can gain you cards costing up to {{Cost|5}} | + | '''Altar''' is an [[Action]] card from [[Dark Ages]]. It is a [[trasher]] which can trash one card at a time, and a [[gainer]] which can gain you cards costing up to {{Cost|5}}. It is effective at transforming your [[junk]] into expensive Actions. |
== FAQ == | == FAQ == | ||
Line 15: | Line 15: | ||
* Neither step is optional. | * Neither step is optional. | ||
− | == Strategy | + | == Strategy == |
− | + | Altar is a [[terminal]] [[trasher]] and strong [[gainer]]. It differs significantly from [[Remodel variant]]s and other typical [[trash-for-benefit]] effects in that the value of the benefit (i.e., the range of cards you can gain) does not vary depending on the value of the card you trash, which means Altar can be used to turn [[junk]] into valuable cards costing {{Cost|5}}. Since trashing your starting cards and gaining expensive cards are both strong effects in the early game, Altar is generally highly attractive if you can obtain a copy quickly, while often continuing to have value as a gainer later on. | |
− | + | Viewed purely as a trasher and a way to get [[deck control]], Altar is somewhat inefficient because it is expensive, terminal, and only trashes a single card at a time. In spite of this, Altar can be a strong addition to your deck because the gaining effect provides significant value no matter what you trash. If the [[Kingdom]] is lacking other trashers, adding an Altar as early as possible may be a priority. In this case, because {{Cost|6}} is an especially high price, it's usually necessary to tailor your opening purchases around this objective. Particularly useful options include {{Card|Baron}}, which can help you [[Glossary#S|spike]] {{Cost|6}}, and effects like {{Event|Ferry}} or {{Event|Transport}} which guarantee the ability to acquire an Altar before the second [[reshuffle]]. If such options are not available, opening with two {{Card|Silver|Silvers}} (or one and a [[terminal Silver]] like {{Card|Cargo Ship}}) gives you a reasonable chance (42% in most cases) of affording an Altar. | |
− | + | ||
− | + | As a gainer, Altar will provide you with strong cards costing {{Cost|5}}, which is useful at any stage of the game. In the early and midgame, it lets you build faster by gaining engine pieces. Altar can be especially important if the Kingdom otherwise lacks options for extra gains, and it may be worth adding additional copies if there are particularly desirable {{Cost|5}} cards such as {{Card|Cursed Village}}. In the endgame, you can use Altar to [[greening|score]] by gaining {{Card|Duchy|Duchies}}; it is sometimes worth trashing otherwise useful cards to do so. If you do have other sources of gains, particularly in the form of excess [[+Buy]], it can sometimes be worth using these (once you've run out of junk to trash) on cheap cards for Altar to turn into more valuable cards, provided that this won't significantly impact your deck control. Occasionally, because Altar synergizes with [[cost reduction]] in a similar way to [[Workshop variant]]s, it can be used to gain more expensive cards such as {{Card|Province}} or {{Card|Nobles}}. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
== Versions == | == Versions == | ||
Line 53: | Line 27: | ||
! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
− | | {{CardVersionImage|AltarOld|Altar}} || {{ | + | | {{CardVersionImage|AltarOld|Altar}} || {{CardLangVersionImage|d=g|o=1}} || style="padding:0px 20px;"| Trash a card from your hand.<br>Gain a card costing up to {{Cost|5}}. || Dark Ages || August 2012 |
|- | |- | ||
− | | {{CardVersionImage|Altar|Altar}} || {{ | + | | {{CardVersionImage|Altar|Altar}} || {{CardLangVersionImage|d=s}} || Trash a card from your hand.<br>Gain a card costing up to {{Cost|5}}. || Dark Ages [[Second Edition#Formatting_changes|(2017 printing)]] || September 2017 |
|} | |} | ||
+ | |||
===Other language versions=== | ===Other language versions=== | ||
− | {| class="wikitable" style="text-align:center;" | + | {| class="wikitable mw-collapsible autocollapse" style="text-align:center;" |
! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
|- | |- | ||
!Czech | !Czech | ||
− | | Oltář || {{CardLangVersionImage|Czech}} || || || | + | | Oltář || {{CardLangVersionImage|Czech}} || || Zahoď kartu z ruky na smetiště.<br>Vezmi si kartu s cenou až {{Cost|5}}. || |
|- | |- | ||
!Dutch | !Dutch | ||
− | | Altaar || || || || | + | | Altaar || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || Vernietig een kaart uit je hand.<br>Pak een kaart die ten<br>hoogste {{Coin|5}} kost. || (2012) |
|- | |- | ||
!Finnish | !Finnish | ||
Line 74: | Line 49: | ||
|- | |- | ||
!German | !German | ||
− | | Altar || || || || | + | | Altar || {{CardVersionImage|AltarGerman2019rulebook|German language Altar 2019 by ASS}} || {{CardVersionImage|AltarGerman2021Digital|German language Altar 2021 from Shuffle iT}} || Entsorge eine deiner Handkarten.<br>Nimm eine Karte, die bis zu {{Cost|5}} kostet. || (Nachdruck 2019) |
|- | |- | ||
!Japanese | !Japanese | ||
− | | 祭壇 (pron. ''saidan'') || || || | + | | 祭壇<br>(pron. ''saidan'') || || || style="padding:15px 0px;"| 手札1枚を廃棄する。<br>コスト{{Cost|5}}以下のカード1枚を獲得する。 || |
|- | |- | ||
!Korean | !Korean | ||
| 제단 (pron. ''jedan'') || || || || | | 제단 (pron. ''jedan'') || || || || | ||
+ | |- | ||
+ | !Polish | ||
+ | | Ołtarz || || || || <small>Although Polish version is not released,<br>this name is referred to in Polish Dominion 2E rulebook.</small> | ||
|- | |- | ||
!Russian | !Russian | ||
Line 86: | Line 64: | ||
|- | |- | ||
!Spanish | !Spanish | ||
− | | Altar || || || || | + | | Altar || {{CardLangVersionImage|Spanish}} || || Elimina una carta de tu mano.<br>Gana una carta con un coste máximo {{nowrap|de {{Cost|5}}.}} || (2014) |
|} | |} | ||
Line 100: | Line 78: | ||
{{Navbox Dark Ages}} | {{Navbox Dark Ages}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
+ | [[category:remodelers]] | ||
+ | [[category:trashers]] | ||
+ | [[category:terminals]] | ||
+ | [[category:handsize negative]] |
Latest revision as of 06:05, 18 January 2024
Altar | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Matthias Catrein |
Card text | |
Trash a card from your hand. Gain a card costing up to . |
Altar is an Action card from Dark Ages. It is a trasher which can trash one card at a time, and a gainer which can gain you cards costing up to . It is effective at transforming your junk into expensive Actions.
Contents |
[edit] FAQ
[edit] Official FAQ
- You trash a card from your hand if you can, and then gain a card whether or not you trashed one.
[edit] Other Rules clarifications
- Neither step is optional.
[edit] Strategy
Altar is a terminal trasher and strong gainer. It differs significantly from Remodel variants and other typical trash-for-benefit effects in that the value of the benefit (i.e., the range of cards you can gain) does not vary depending on the value of the card you trash, which means Altar can be used to turn junk into valuable cards costing . Since trashing your starting cards and gaining expensive cards are both strong effects in the early game, Altar is generally highly attractive if you can obtain a copy quickly, while often continuing to have value as a gainer later on.
Viewed purely as a trasher and a way to get deck control, Altar is somewhat inefficient because it is expensive, terminal, and only trashes a single card at a time. In spite of this, Altar can be a strong addition to your deck because the gaining effect provides significant value no matter what you trash. If the Kingdom is lacking other trashers, adding an Altar as early as possible may be a priority. In this case, because is an especially high price, it's usually necessary to tailor your opening purchases around this objective. Particularly useful options include Baron, which can help you spike , and effects like Ferry or Transport which guarantee the ability to acquire an Altar before the second reshuffle. If such options are not available, opening with two Silvers (or one and a terminal Silver like Cargo Ship) gives you a reasonable chance (42% in most cases) of affording an Altar.
As a gainer, Altar will provide you with strong cards costing , which is useful at any stage of the game. In the early and midgame, it lets you build faster by gaining engine pieces. Altar can be especially important if the Kingdom otherwise lacks options for extra gains, and it may be worth adding additional copies if there are particularly desirable cards such as Cursed Village. In the endgame, you can use Altar to score by gaining Duchies; it is sometimes worth trashing otherwise useful cards to do so. If you do have other sources of gains, particularly in the form of excess +Buy, it can sometimes be worth using these (once you've run out of junk to trash) on cheap cards for Altar to turn into more valuable cards, provided that this won't significantly impact your deck control. Occasionally, because Altar synergizes with cost reduction in a similar way to Workshop variants, it can be used to gain more expensive cards such as Province or Nobles.
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Trash a card from your hand. Gain a card costing up to . |
Dark Ages | August 2012 | ||
Trash a card from your hand. Gain a card costing up to . |
Dark Ages (2017 printing) | September 2017 |
[edit] Other language versions
[edit] Trivia
[edit] Secret History