Engineer
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{{Quote|Text=For a while there was a different {{Card|Workshop}}: Gain a card costing up to {{Cost|4}}, get +1{{VP}} per empty pile. It seemed reasonable and then I had one too many games that were dominated by it. I tried a lot of replacements, man, like ten other cards, mostly very briefly. Engineer stood out. However it had the issue of being able to trash it to gain something plus another Engineer, to run out the pile. {{Card|Dame Josephine}} suggested having it cost {{Debt}}, which fixed that problem while taking no space on the card. | {{Quote|Text=For a while there was a different {{Card|Workshop}}: Gain a card costing up to {{Cost|4}}, get +1{{VP}} per empty pile. It seemed reasonable and then I had one too many games that were dominated by it. I tried a lot of replacements, man, like ten other cards, mostly very briefly. Engineer stood out. However it had the issue of being able to trash it to gain something plus another Engineer, to run out the pile. {{Card|Dame Josephine}} suggested having it cost {{Debt}}, which fixed that problem while taking no space on the card. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards] | ||
+ | }} | ||
+ | === Relevant outtakes === | ||
+ | {{Quote|Text= Ah yes, so many cards tried out for Engineer's slot. Here's an {{Card|Expand}} with on-use {{Debt}} that tried to dodge {{Card|Remodel}}/{{Debt}} issues by doing something different if you had any {{Debt}}. A +{{Cost|1}} {{Card|Remodel}} that had you draw 2 cards when you gained or trashed it; I still like the idea of a {{Card|Remodel}} that does something when gained/trashed. A +{{Cost|1}} {{Card|Remodel}} that, when trashed, gave you a {{Cost|5}}. Yowza. Another one of these, gaining you a copy of a card in play with some limits to try not to go nuts. Another one with different limits, man. Okay here are 3 that involve putting {{VP on the pile. One is just a {{Card|Workshop}} that accumulates {{VP}} you can trash it to get; one counts down, it's reset to 5 {{VP}} when a copy is gained, and when played gains a card for the number of {{VP}} on the pile and then gives you a {{VP}} from the pile, that was fun to try; and a {{Card|Workshop}} that adds or takes {{VP}} based on how much the card you gained cost. Finally, the one that held the slot for the longest out of these, a {{Card|Workshop}} that turns into {{Card|Remodel}} if a pile is empty. That seemed okay and like I could live with it if I couldn't do better, but I like Engineer better. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards] | ||
}} | }} |
Revision as of 22:39, 23 May 2021
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Engineer | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Empires |
Illustrator(s) | Elisa Cella |
Card text | |
Gain a card costing up to . You may trash this. If you do, gain a card costing up to . |
Engineer is an Action card from Empires. It is a gainer that can trash itself for an extra gain, but has a Debt cost so it can't gain copies of itself.
Contents |
FAQ
Official FAQ
- Engineer cannot gain copies of itself, or any other card with cost. in the
- When you play it, you gain a card, then may trash Engineer to gain a second card (which can be the same as the first or different).
Strategy
There is no strategy article for Engineer, yet. Feel free to add your thoughts below!
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Gain a card costing up to . You may trash this. If you do, gain a card costing up to . | Empires | June 2016 |
Other language versions
Trivia
Secret History
Relevant outtakes
{{Quote|Text= Ah yes, so many cards tried out for Engineer's slot. Here's an Expand with on-use that tried to dodge Remodel/ issues by doing something different if you had any . A + Remodel that had you draw 2 cards when you gained or trashed it; I still like the idea of a Remodel that does something when gained/trashed. A + Remodel that, when trashed, gave you a . Yowza. Another one of these, gaining you a copy of a card in play with some limits to try not to go nuts. Another one with different limits, man. Okay here are 3 that involve putting {{VP on the pile. One is just a Workshop that accumulates you can trash it to get; one counts down, it's reset to 5 when a copy is gained, and when played gains a card for the number of on the pile and then gives you a from the pile, that was fun to try; and a Workshop that adds or takes based on how much the card you gained cost. Finally, the one that held the slot for the longest out of these, a Workshop that turns into Remodel if a pile is empty. That seemed okay and like I could live with it if I couldn't do better, but I like Engineer better.
|Name=Donald X. Vaccarino |Source=The Secret History of the Empires Cards
}}
Why was the VP version dominating?
Why shouldn't Engineer empty itself?