Grand Market
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− | {{ | + | {{Infobox Card |
− | | | + | |name = Grand Market |
− | | | + | |cost = 6* |
− | + | |type1 = Action | |
− | | | + | |illustrator = Marcel-André Casasola Merkle |
− | + | |text = '''+1 Card<br/>+1 Action<br/>+1 Buy'''<br/>+{{Cost|2}} | |
− | | | + | |text2 = You can’t buy this if you have any Coppers in play. |
− | | | + | |
− | + | ||
− | + | ||
}} | }} | ||
− | '''Grand Market''' is an [[Action]] card from [[Prosperity]]. It is | + | '''Grand Market''' is an [[Action]] card from [[Prosperity]]. It is the ultimate [[Peddler variant]], giving an extra {{Cost|1}} and a +Buy, making it quite powerful if you can get it. Since it cannot be bought with {{Card|Copper}}, it can be difficult to get early in the game; but the card creates somewhat of a snowball effect, in that Grand Markets themselves are a very efficient source of non-Copper money, so having Grand Markets makes it even easier to get more Grand Markets. |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | *You do not have to play all of the | + | * A single Copper in play is enough to stop you from buying Grand Market. |
− | * | + | * You do not have to play all of the Treasures in your hand. |
− | *Coppers that were in play earlier in the turn but | + | * Coppers in your hand do not stop you from buying Grand Market - only Coppers in play do. |
− | *You can gain Grand Market other ways - for example with {{ | + | * Coppers that were in play earlier in the turn but aren't anymore also do not stop you; if you have 11 Coppers in play and 2 Buys, you could buy a {{Card|Mint}}, trash all of your played Treasures, and then buy a Grand Market. |
− | *Treasures other than Copper do not prevent you from buying Grand Market, even if they are worth {{Cost|1}}(such as {{ | + | * You can gain Grand Market other ways - for example with {{Card|Expand}} - whether or not you have Coppers in play. |
+ | * Treasures other than Copper do not prevent you from buying Grand Market, even if they are worth {{Cost|1}} (such as {{Card|Loan}}). | ||
+ | * Remember you cannot play more Treasures after buying a card. | ||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
− | |||
− | |||
== Strategy Article == | == Strategy Article == | ||
''[http://dominionstrategy.com/2010/11/28/prosperity-grand-market/ Original article] by theory | ''[http://dominionstrategy.com/2010/11/28/prosperity-grand-market/ Original article] by theory | ||
− | Grand Markets are almost always preferable to {{ | + | Grand Markets are almost always preferable to {{Card|Gold|Golds}}, except when playing [[terminal card draw]]+[[Big Money]]. So long as the average card value in your deck is greater than {{Cost|1}}, the self-replacing, non-terminal Grand Market is monetarily superior. The +Buy is always nice, and unlike Golds, Grand Markets are affected by {{Card|Throne Room}} and {{Card|King's Court}}. |
Unfortunately, it’s difficult to buy Grand Market, since only quite strong decks are able to produce {{Cost|6}} without relying on Copper. There’s several ways to do so before your deck gets to that point. | Unfortunately, it’s difficult to buy Grand Market, since only quite strong decks are able to produce {{Cost|6}} without relying on Copper. There’s several ways to do so before your deck gets to that point. | ||
− | The first, and most obvious, way is with Actions that give money. Unfortunately, it’s difficult to get enough of them together; it normally takes quite a while to draw 3 {{ | + | The first, and most obvious, way is with Actions that give money. Unfortunately, it’s difficult to get enough of them together; it normally takes quite a while to draw 3 {{Card|Festival|Festivals}} in one hand. Grand Markets themselves are great for grabbing more Grand Markets, though. |
− | A better way is with {{ | + | A better way is with {{Card|Secret Chamber}}, {{Card|Storeroom}}, or {{Card|Vault}}, because it basically lets you use Coppers without having to play them. Of course, Vault is best for this purpose: because it gives +2 Cards, it guarantees at least {{Cost|6}}. In [http://councilroom.com/game?game_id=game-20101201-191421-7af50fd1.html.gz this game], by going Vault/{{Card|Chapel}} instead of Torturer/Chapel, I get my Grand Markets out much sooner than he does. |
− | {{ | + | {{Card|Quarry}} also helps; it lets you buy the Grand Market when paired with either two Silvers, a Gold, or another Quarry. (If you use {{Card|Black Market}} to play the Quarry during your Action phase, you can use {{Card|Ironworks}}/{{Card|Armory}}/{{Card|Workshop}} to gain it as well.) And the Copper restriction on Grand Markets doesn’t apply when you gain the card with {{Card|Remodel}}/{{Card|Expand}}/{{Card|Upgrade}}. |
− | Of course, if you trash your Coppers, buying Grand Markets isn’t a problem. Nor is it a problem if you have a ton of Silvers in your deck, either from {{ | + | Of course, if you trash your Coppers, buying Grand Markets isn’t a problem. Nor is it a problem if you have a ton of Silvers in your deck, either from {{Card|Bureaucrat}} or {{Card|Jack of all Trades}} or {{Card|Trading Post}}, but having so many Silvers can be a liability, a sign that you’re not ramping up your deck quickly enough. |
− | In all other respects, Grand Markets have the pretty much the same advantages and disadvantages as {{ | + | In all other respects, Grand Markets have the pretty much the same advantages and disadvantages as {{Card|Peddler|Peddlers}} and {{Card|Market|Markets}} (though of course beefed up considerably): they are most valuable in dense decks with high average card value, and are vulnerable to small handsizes. |
=== Synergies/Combos === | === Synergies/Combos === | ||
− | *{{ | + | * {{Card|Secret Chamber}}/{{Card|Vault}} |
− | *{{ | + | * {{Card|Moneylender}}/{{Card|Loan}}/{{Card|Spice Merchant}} |
− | *Silver-gaining cards like {{ | + | * Silver-gaining cards like {{Card|Bureaucrat}} or {{Card|Jack of all Trades}} |
− | *Actions that give +{{ | + | * Actions that give +{{Cost|}} (especially {{Card|Conspirator}}) |
− | *[[Trashing]] cards (both to clear Coppers and for a denser deck) | + | * [[Trashing]] cards (both to clear Coppers and for a denser deck) |
− | *{{ | + | * {{Card|Remodel}}/{{Card|Expand}}/{{Card|Upgrade}} |
− | *{{ | + | * {{Card|Quarry}} |
+ | * [[Heirloom]] treasures are not copper and can help pay for a Grand Market. | ||
+ | |||
=== Antisynergies === | === Antisynergies === | ||
− | *{{ | + | * {{Card|Coppersmith}}/{{Card|Counting House}}/{{Card|Apothecary}} |
− | *{{ | + | * {{Card|Mountebank}} |
− | *Attack-heavy opponents in general | + | * Attack-heavy opponents in general |
− | *{{ | + | * {{Card|Bank}}, because it depends on large numbers of Treasures, typically Coppers |
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Notes !! Release !! Date | ||
+ | |- | ||
+ | | {{CardVersionImage|Grand MarketOld|Grand Market}} || {{CardVersionImage|Grand MarketDigitalOld|Grand Market from Goko/Making Fun}} || '''+1 Card'''. '''+1 Action'''. '''+1 Buy'''. +{{Cost|2}}.<br>You can’t buy this if you have any Copper in play. || || Prosperity 1st Edition || October 2010 | ||
+ | |- | ||
+ | | {{CardVersionImage|Grand Market|Grand Market}} || {{CardVersionImage|Grand MarketDigital|Grand Market from Shuffle iT}} || '''+1 Card'''. '''+1 Action'''. '''+1 Buy'''. +{{Cost|2}}.<br>You can’t buy this if you have any Coppers in play. || Digital version has a cost of {{Cost|6}} rather than {{Cost|6*}}. || Prosperity [[Second Edition|2nd Edition]] || February 2017 | ||
+ | |} | ||
+ | |||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text | ||
+ | |- | ||
+ | !Chinese | ||
+ | | 大市場 || || || '''+1 卡片'''。 '''+1 行動'''。 '''+1 購入'''。 +{{Cost|2}}。如果有銅幣在出牌區,則無法購買這張卡。 | ||
+ | |- | ||
+ | !Czech | ||
+ | | Velký trh || || || | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Grote markt || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Suurtori || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Grand marché || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Grosser Markt || {{CardVersionImage|Grand Market German-HiG|German language Grand Market}} || || '''+1 Karte'''<br>'''+1 Aktion'''<br>'''+1 Kauf'''<br>'''+{{Cost|2}}'''<br>Du darfst diese Karte nicht kaufen, wenn du Kupfer im Spiel hast. | ||
+ | |- | ||
+ | !Italian | ||
+ | | Mercato di Lusso (lit. ''luxury market'') || || || | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 大市場 (pron. ''dai ichiba'') || || || '''+1 カードを引く'''。 '''+1 アクション'''。 '''+1 購入'''。 +{{Cost|2}}。 銅貨が場にある間、このカードを購入できない。 | ||
+ | |- | ||
+ | !Polish | ||
+ | | Wielki targ || {{CardLangVersionImage|Polish}} || || | ||
+ | |- | ||
+ | !Russian | ||
+ | | Центральный Рынок (pron. ''tsyentral'ny rynok'', lit. ''central market'') || || || | ||
+ | |- | ||
+ | !Spanish | ||
+ | | Gran Mercado || || || | ||
+ | |} | ||
+ | |||
== Trivia == | == Trivia == | ||
+ | [[Image:Grand_MarketArt.jpg|thumb|right|354px|Official card art.]] | ||
=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
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}} | }} | ||
+ | {{Navbox Prosperity}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 09:46, 16 March 2018
Grand Market | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | Marcel-André Casasola Merkle |
Card text | |
+1 Card +1 Action +1 Buy + You can’t buy this if you have any Coppers in play. |
Grand Market is an Action card from Prosperity. It is the ultimate Peddler variant, giving an extra and a +Buy, making it quite powerful if you can get it. Since it cannot be bought with Copper, it can be difficult to get early in the game; but the card creates somewhat of a snowball effect, in that Grand Markets themselves are a very efficient source of non-Copper money, so having Grand Markets makes it even easier to get more Grand Markets.
Contents |
FAQ
Official FAQ
- A single Copper in play is enough to stop you from buying Grand Market.
- You do not have to play all of the Treasures in your hand.
- Coppers in your hand do not stop you from buying Grand Market - only Coppers in play do.
- Coppers that were in play earlier in the turn but aren't anymore also do not stop you; if you have 11 Coppers in play and 2 Buys, you could buy a Mint, trash all of your played Treasures, and then buy a Grand Market.
- You can gain Grand Market other ways - for example with Expand - whether or not you have Coppers in play.
- Treasures other than Copper do not prevent you from buying Grand Market, even if they are worth (such as Loan).
- Remember you cannot play more Treasures after buying a card.
Other Rules clarifications
Strategy Article
Original article by theory
Grand Markets are almost always preferable to Golds, except when playing terminal card draw+Big Money. So long as the average card value in your deck is greater than , the self-replacing, non-terminal Grand Market is monetarily superior. The +Buy is always nice, and unlike Golds, Grand Markets are affected by Throne Room and King's Court.
Unfortunately, it’s difficult to buy Grand Market, since only quite strong decks are able to produce without relying on Copper. There’s several ways to do so before your deck gets to that point.
The first, and most obvious, way is with Actions that give money. Unfortunately, it’s difficult to get enough of them together; it normally takes quite a while to draw 3 Festivals in one hand. Grand Markets themselves are great for grabbing more Grand Markets, though.
A better way is with Secret Chamber, Storeroom, or Vault, because it basically lets you use Coppers without having to play them. Of course, Vault is best for this purpose: because it gives +2 Cards, it guarantees at least . In this game, by going Vault/Chapel instead of Torturer/Chapel, I get my Grand Markets out much sooner than he does.
Quarry also helps; it lets you buy the Grand Market when paired with either two Silvers, a Gold, or another Quarry. (If you use Black Market to play the Quarry during your Action phase, you can use Ironworks/Armory/Workshop to gain it as well.) And the Copper restriction on Grand Markets doesn’t apply when you gain the card with Remodel/Expand/Upgrade.
Of course, if you trash your Coppers, buying Grand Markets isn’t a problem. Nor is it a problem if you have a ton of Silvers in your deck, either from Bureaucrat or Jack of all Trades or Trading Post, but having so many Silvers can be a liability, a sign that you’re not ramping up your deck quickly enough.
In all other respects, Grand Markets have the pretty much the same advantages and disadvantages as Peddlers and Markets (though of course beefed up considerably): they are most valuable in dense decks with high average card value, and are vulnerable to small handsizes.
Synergies/Combos
- Secret Chamber/Vault
- Moneylender/Loan/Spice Merchant
- Silver-gaining cards like Bureaucrat or Jack of all Trades
- Actions that give + (especially Conspirator)
- Trashing cards (both to clear Coppers and for a denser deck)
- Remodel/Expand/Upgrade
- Quarry
- Heirloom treasures are not copper and can help pay for a Grand Market.
Antisynergies
- Coppersmith/Counting House/Apothecary
- Mountebank
- Attack-heavy opponents in general
- Bank, because it depends on large numbers of Treasures, typically Coppers
Versions
English versions
Digital | Text | Notes | Release | Date | |
---|---|---|---|---|---|
+1 Card. +1 Action. +1 Buy. +. You can’t buy this if you have any Copper in play. |
Prosperity 1st Edition | October 2010 | |||
+1 Card. +1 Action. +1 Buy. +. You can’t buy this if you have any Coppers in play. |
Digital version has a cost of rather than . | Prosperity 2nd Edition | February 2017 |
Other language versions
Trivia
Secret History