Fortress

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'''Fortress''' is an [[Action]] card from [[Dark Ages]]. When played, it gives the same +1 Card/+2 Actions as {{Card|Village}}; it costs more because if you trash it, it just goes back into your hand! This enables a variety of cute combos with Dark Ages cards which could trash it and with [[trash for benefit]] cards.  
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'''Fortress''' is an [[Action]] card from [[Dark Ages]]. When played, it gives the same benefits as a simple {{Card|Village}} but if you trash it, it returns into your hand. This enables a variety of useful interactions, especially with [[trash for benefit]] cards.  
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* When you play this, you draw a card and get +2 Actions.  
+
* When you play this, you draw a card and get +2 Actions.  
 
* If this is trashed, you take it from the trash and put it into your hand.  
 
* If this is trashed, you take it from the trash and put it into your hand.  
 
* This happens no matter whose turn it is when Fortress is trashed.  
 
* This happens no matter whose turn it is when Fortress is trashed.  
 
* It is not optional.  
 
* It is not optional.  
* You still trashed Fortress, even though you get it back; for example if you play {{Card|Death Cart}} and choose to trash Fortress, the "if you don't" on Death Cart is false, you did trash an Action, so you do not trash Death Cart.
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* You still trashed Fortress, even though you got it back; for example if you play {{Card|Death Cart}} and choose to trash Fortress, you did trash it and so get {{nowrap|+{{Cost|5}}.}}
 
+
 
=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
* When you put Fortress in your hand after trashing it, it is not 'gained' - you just put it in your hand. You can't reveal {{Card|Trader}} or {{Card|Watchtower}} to do something else with it.
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* When you put Fortress in your hand after trashing it, it is not 'gained': you just put it in your hand. You can't reveal {{Card|Trader}} or {{Card|Watchtower}} to do something else with it.
 
* If a {{Card|Possession|Possessed}} player's Fortress is trashed, the Possessing player chooses whether to put it back in hand immediately, as usual, or to set it aside with other trashed cards, to be returned to the Possessed player's discard pile at the end of the turn.
 
* If a {{Card|Possession|Possessed}} player's Fortress is trashed, the Possessing player chooses whether to put it back in hand immediately, as usual, or to set it aside with other trashed cards, to be returned to the Possessed player's discard pile at the end of the turn.
* If you trash a Fortress from the [[Supply]] with {{Card|Lurker}}, you put the Fortress into your hand.
+
* If you trash a Fortress from the [[Supply]] with {{Card|Lurker}}, you put the Fortress into your hand; it still doesn't count as being "gained".
 
+
== Strategy Article ==
+
There isn't a strategy article for Fortress, which is sad because it's a fun card!
+
  
In many cases, Fortress will play the same as a {{Card|Village}} which happens to cost {{Cost|4}}. No big deal, you can run your [[engine]] off of that, too, like a {{Card|Walled Village}} or something. But Fortress has extremely powerful interactions with many [[trasher|trashers]]. They are unique enough that it is worth going through them individually, since all the trash-for-benefit cards start behaving very differently when they no longer actually have to permanently trash a card from your hand to give the benefit!
+
== Strategy ==
 +
Fortress is a simple [[village (card category)|village]] with the bonus effect of returning to your hand when trashed. In [[Kingdom]]s without any [[trash for benefit]] effects, its primary use is to provide +Actions in the same way as the standard {{Card|Village}}, and it should be used similarly in [[build]]ing an [[engine]], i.e. by adding it after achieving some [[deck control]] and adding some useful [[terminal]]s. The real power of Fortress, however, lies in how well it synergizes with many trash for benefit effects.
  
* Many cards that trash for no benefit have no particular interaction with Fortress. This includes {{Card|Chapel}}, {{Card|Steward}}, {{Card|Dame Anna}}, {{Card|Jack of all Trades}}, {{Card|Masquerade}}, {{Card|Amulet}}, {{Event|Donate}}, {{Card|Monastery}}, {{Card|Cemetery}}, {{Project|Sewers}}, {{Card|Sauna}}, {{Card|Ratcatcher}}, {{Event|Plan}}, {{Boon|The Flame's Gift}}, {{Card|Goat}}, {{Card|Goatherd}}, {{Way|Way of the Goat}}, {{Card|Church}} - nothing in particular happens with them and Fortress.
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Fortress provides infinite fodder for such effects, and because it returns to your hand, may even act as the [[draw]] that you’d typically need to make repeated use of them. Trash for benefit cards such as {{Card|Apprentice}}, {{Card|Salvager}}, and {{Card|Bishop}} allow you to convert that fodder into draw, {{Cost}}, or {{VP}} bounded only by how many copies of the trasher you can play with a Fortress in hand—you can even build a [[golden deck]] and aim to score solely via {{Card|Bishop}}. [[Remodel variant]]s become more like unconditional [[gainer]]s that can continually gain expensive cards. Some good examples of this include {{Card|Upgrade}} (which becomes a [[cantrip]] {{Cost|5}} gainer with Fortress), {{Card|Procession}} (which when played on a Fortress gives draw, lots of [[terminal space]], and a {{Cost|5}} Action card of your choice), and {{Card|Butcher}} (which can gain your initial Fortress by trashing an Estate, then flexibly gain {{Cost|5}} cards and {{Card|Province|Provinces}} afterwards). {{Card|Priest}} greatly appreciates both the village and infinite fodder aspects of Fortress, and you can often play multiple {{Card|Priest|Priests}} using a Fortress as fodder for a [[megaturn]]. Another synergy exists with {{Event|Advance}}: every [[Buy]] you have with a single Fortress in hand can be used to gain a powerful Action card. Because you need a Fortress in your hand for almost all of these interactions, it’s usually best to use a slightly different play order from other villages, which you would typically play early in your turn. Instead, keep one Fortress in hand as fodder, and aim to play it after your trash for benefit effects; this may mean that one of your Fortresses doesn’t actually contribute to your [[terminal space]], and that you’ll need one more village than you would otherwise.
* Cards that can only trash fixed numbers of cards.
+
** {{Card|Trading Post}} can be used as a {{Card|Silver}}-gainer if you have Fortresses in hand - "trash" two Fortresses to gain a Silver, immediately get them back. This can also let Trading Post be used as a single-card trasher when you have only one card to trash.
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** {{Card|Mercenary}} has an ability which activates only if you trash two cards. Late-game, when you have nothing to trash, you can use two Fortresses to keep using your Mercenary as a [[Handsize attack]].
+
** {{Card|Count}} can trash your whole hand and only your whole hand. If you keep Fortresses in hand (and perhaps put something back on top of the deck with Count) you can keep playing your turn after trashing your hand.
+
** {{Event|Bonfire}} can trash one card from in play if you only want to trash one.
+
* Cards that trash from the top of your deck.
+
** {{Card|Lookout}} not only becomes a far less risky play in the late game with a few Fortresses in your deck, but it also becomes a cantrip if it hits a Fortress, letting it act as a momentum-conserving sifter rather than the dead card it usually becomes once you're done trashing.
+
** {{Card|Sentry}} becomes borderline broken with a large supply Fortresses and a little luck. Did your Sentry find two Fortresses? Put them both in your hand, and suddenly your sifter/trasher has become a double {{Card|Laboratory}}!
+
** {{Card|Doctor}} can be used in the late game to harmlessly pick Fortresses off the top of your deck. However, unlike the previous examples, Doctor's unreliable draw is terminal, making this strategy unadvised unless you know you have multiple Fortresses topdecked (or if you have the actions to spare) .
+
* The {{Card|Remodel}} family - cards which trash and gain. With Fortress, these become [[gainer|gainers]] which can directly gain expensive actions - like {{Card|University|Universities}} but with fewer restrictions!
+
** {{Card|Remodel}}, {{Card|Replace}}, and {{Event|Enhance}} can all gain cards up to {{Cost|6}}.
+
** {{Card|Remake}} and {{Card|Upgrade}} can gain you {{Cost|5}}-cost cards (and Upgrade is even a [[cantrip]] when used like that!)
+
** {{Card|Develop}} can gain two cards, a {{Cost|5}} and a {{Cost|3}}, which immediately go on your deck. You can then play your Fortress to draw one of them!
+
** {{Card|Farmland}}... well, buying Farmland with a Fortress in hand can get you a second Farmland for a total of 4VP, or maybe you can get a {{Card|Gold}} for a pseudo-{{Card|Hoard}} effect. Not so impressive compared to others on this list, since Farmland's trashing happens during your buy phase and by then it's too late to play the Fortress from your hand.
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** Likewise with {{Card|Governor}}, you can (not)trash a Fortress to gain a {{Cost|6}} or a Gold, if you'd rather give the opponent a chance to trash rather than gain a Silver. Not so impressive. Especially since the opponent can choose to trash a Fortress and thus gain a {{Cost|5}}-coster for free.
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** {{Card|Graverobber}} and {{Card|Expand}} can gain you {{Cost|7}} cards - but that's just a tad short of what you need for a {{Card|Province}}. Perhaps you want to stock up on {{Card|King's Court|King's Courts}}? Maybe if Upgrade or Remake are in the Kingdom...
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** {{Card|Butcher}} can gain you powerful {{Cost|5}} cards while also giving you a Coffers. Also, you can eventually turn the Fortresses into Provinces.
+
** {{Card|Stonemason}} gains 2 {{Cost|3}} cards, and only costs {{Cost|2}}!
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** {{Card|Transmogrify}} can gain you free {{Cost|5}} cards at the beginning of your turn straight to your hand!
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** {{Card|Zombie Mason}}, which is played by {{Card|Necromancer}} can gain {{Cost|5}} cards, but it is very unreliable and probably won't hit a Fortress.
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** {{Card|Exorcist}} gains Imps and Wisps, and Imps can be very hard to get
+
** {{Card|Improve}} gives you both +{{Cost|2}} but also gains a card costing {{Cost|5}}. It also doesn't trash from your hand, so can be used after you played the Fortress.
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** {{Card|Dismantle}} gains a {{Cost|3}} card and a Gold.
+
* Mandatory trashers - cards that give some benefit but require you to trash a card to get it.
+
** {{Card|Rats}} turns into a straight-up cantrip Rats gainer when you have a Fortress in hand. If you have a reason for wanting all 20 Rats in the end-game, maybe to pile them out or to pump up your {{Card|Gardens}}, Fortress can help you get them without having them eat the rest of your deck.
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** {{Card|Altar}} can target Fortress if you just want to gain cards without trashing anything.
+
** {{Card|Death Cart}} can become a terminal {{Card|Platinum}} with no drawback if you have Fortress in hand.
+
** {{Card|Junk Dealer}}, {{Card|Trade Route}} and {{Card|Forager}} can be used for the +{{Cost|}} and +Buy in the late-game.
+
** {{Event|Trade}} can gain {{Card|Silver|Silvers}}, although if you have a Fortress, you probably are playing an [[engine]], in which case you probably don't want the Silvers.
+
** {{Card|Temple}} can trash a Fortress if you have no cards in hand that you want to trash.
+
** {{Card|Bat}} can turn back into a Vampire for free if you have a Fortress in hand.
+
** {{Project|Cathedral}} can trash Fortress once you have run out of useless cards.
+
** {{Event|Advance}} can gain {{Cost|6}} Actions without having to trash anything. This is probably best used with +Buy.
+
** {{Card|Zombie Apprentice}}, which is played by {{Card|Necromancer}} gives you a double Lab effect.
+
** {{Card|Hideout}} can still give the Village effect with a Fortress in hand.
+
** {{Card|Priest}} gives the player the {{Cost}} without having to trash anything.
+
* Situational trashers - a few cards with weird trashing properties.
+
** {{Card|Forge}} becomes pretty great, since you can Forge two Fortresses into a Province. {{Card|Throne Room}} a Forge? Two Provinces! King's Court a Forge? Three Provinces! Ah ah ah!
+
** {{Card|Transmute}}... well, Transmuting a Fortress can gain you a Duchy for free. Seems sorta sad putting this on the line right after Forge. King's Court a Transmute for three Duchies... Ah ah ah...
+
** {{Card|Hermit}} can trash a Fortress from your discard pile to put it in your hand.
+
** {{Card|Watchtower}} isn't really a trasher, but can put the Fortress into your hand immediately after you gain it (say, with {{Card|Ironworks}}) by "trashing" it.
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** {{Card|Lurker}} can gain a Fortress straight to hand.
+
** {{Card|Catapult}} can give the opponent Curses while getting money for a {{Cost|3}} card!
+
** {{Card|Sacrifice}} gives the {{Card|Lost City}} effect.
+
* [[Trashing attack|Trashing attacks]].
+
** {{Card|Saboteur}}, {{Card|Swindler}}, and {{Card|Knights}} give the attacked player a benefit by putting the Fortress in their hand if they hit it.
+
** {{Card|Swindler}} also gives out a presumably bad {{Cost|4}} card, but how bad can that be.{{Card|Thief|.}}{{Card|Coppersmith|.}}{{Card|Scout|?}}
+
* {{Card|Procession}}!!!!!  Now we get to the meat of this list, with all of the broken combos!
+
** This gets its own bullet point and sub-bullet point. Playing Procession on Fortress gets you +2 cards and +4 Actions, AND lets you gain a {{Cost|5}} action. You have all the actions you need to play all those juicy expensive terminals. Awesome.
+
* Standard [[trash for benefit]] cards are all amazing with Fortress.
+
** {{Card|Apprentice}} draws you four cards - that's as good as THREE {{Card|Laboratory|Laboratories}}, or like a {{Card|Village}} followed by a {{Card|Hunting Grounds}}. Consider your deck drawn.
+
** {{Card|Salvager}} gives +{{Cost|4}} and a buy. Pretty nice.
+
** {{Card|Trader}} gives you four {{Card|Silver|Silvers}}. Probably not that impressive if you're running an engine that will get gummed up, though. Maybe with {{Card|Feodum}} this is a good idea, or if you've trashed all the treasure in your deck already. (Maybe with {{Card|Counterfeit}}?)
+
** {{Card|Raze}} gives you one card from the top 4, which is like a much more powerful {{Card|Border Guard}}.
+
** {{Event|Ritual}} essentially gains you a card worth {{VP|3}} by trashing a Fortress
+
** {{Card|Research}} does the same as Apprentice, but for the next turn.
+
** {{Card|Recruiter}} can give 4 Villagers, but often you already have enough Actions because of the Fortresses. On the other hand, Recruiter can be used for its draw if you have nothing to trash.
+
** {{Card|Scrap}} can be used as a {{Card|Market}} or a lot of other things.
+
** And in the spirit of saving the best for last, {{Card|Bishop|BISHOP}}. Bishop and Fortress combine to create an endless unstoppable [[Golden Deck]] of pure victory points. Even with no other cards, if you have a deck of four Bishops and four Fortresses, you can play all four Bishops every turn, trash the same Fortress four times for an incredible 12 {{VP}} per turn with no change in deck composition and no chance of bad shuffle luck. King's Court can trivially ratchet this up to 18 {{VP}}/turn, and I don't even want to think about what you could do if you made it into a setup with [[double Tactician]].  
+
  
=== Synergies/Combos ===
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Fortress also has important interactions with a few [[trashing]] effects that aren’t typically considered trash for benefit. For example, {{Card|Sentry}} can effectively draw Fortresses from your deck by trashing them, while {{Card|Lurker}} can be used to easily gain Fortresses to your hand by trashing them from the [[Supply]]. {{Card|Rats}} become [[thinning]] as you can convert all of your starting [[junk]] into {{Card|Rats}}, then effectively convert them into drawback-free [[cantrip]]s by continually trashing a single Fortress. Finally, having multiple Fortresses can protect you from trashing [[Attack]]s such as [[Knights]].
To summarize the list above:
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* Fortress is absolutely amazing with {{Card|Procession}} and {{Card|Bishop}}.
+
* It can have very powerful interactions with other [[trash for benefit]] cards like {{Card|Apprentice}} or {{Card|Salvager}}
+
* It can be used to provide endless fuel to mandatory-trashers that give other benefits like {{Card|Altar}} or {{Card|Death Cart}}
+
* It can defend against [[trashing attack|trashing attacks]]
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* In a pinch, it can function as a standard {{Card|Village}}
+
=== Antisynergies ===
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* Lack of trashers makes it a boring {{Card|Village}}
+
* And when would you ever get it in [[Big Money]]?
+
*{{Card|Governor}} (sort of)
+
  
 
== Versions ==
 
== Versions ==
Line 106: Line 34:
 
! Print !! Digital !! Text !! Release !! Date  
 
! Print !! Digital !! Text !! Release !! Date  
 
|-
 
|-
| {{CardVersionImage|FortressOld|Fortress}} || {{CardVersionImage|FortressDigitalOld|Fortress from Goko/Making Fun}} || '''+1 Card'''. '''+2 Actions'''.<br>When you trash this, put it into your hand. || Dark Ages 1st Edition || August 2012
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| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|o=1|d=g}} || style="padding:0px 15px;"| '''+1 Card<br>+2 Actions'''{{divline}}When you trash this, put it into your hand. || Dark Ages || August 2012
 
|-
 
|-
| {{CardVersionImage|Fortress|Fortress}} || {{CardVersionImage|FortressDigital|Fortress from Shuffle iT}} || '''+1 Card'''. '''+2 Actions'''.<br>When you trash this, put it into your hand. || Dark Ages [[Second Edition|2nd Edition]] || September 2017
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| {{CardLangVersionImage}} || {{CardLangVersionImage|d=s}} || style="padding:0px 15px;| '''+1 Card<br>+2 Actions'''{{divline}}When you trash this, put it into your hand. || Dark Ages [[2016 Errata#Formatting_changes|(2017 printing)]] || September 2017
 
|}
 
|}
 +
 
===Other language versions===
 
===Other language versions===
{| class="wikitable" style="text-align:center;"
+
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
 
! Language !! Name !! Print !! Digital !! Text !! Notes
 
! Language !! Name !! Print !! Digital !! Text !! Notes
 
|-
 
|-
 
!Czech
 
!Czech
| Pevnost || {{CardLangVersionImage|Czech}} || || ||
+
| Pevnost || {{CardLangVersionImage|Czech}} || || '''+1 karta<br>+2 akce'''{{divline}}Když tuto kartu zahodíš na smetiště, vezmi si ji do ruky. ||
 
|-
 
|-
 
!Dutch
 
!Dutch
| Vesting || || || ||
+
| Vesting || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || style="padding: 15px 0px;"| '''+1 Kaart<br>+1 Actie'''{{Divline}}Als je deze kaart vernietigd, neem deze dan in je hand. || (2013)
 
|-
 
|-
 
!Finnish
 
!Finnish
Line 127: Line 56:
 
|-
 
|-
 
!German
 
!German
| Festung || {{CardVersionImage|Fortress German-HiG|German Version by Hans im Glück}} || || '''+1 Karte<br>+2 Aktionen'''<br>Wenn du diese Karte entsorgst, nimm<br>sie zurück auf die Hand. ||
+
| Festung || {{CardVersionImage|FortressGerman2019rulebook|German language Fortress 2019 by ASS}} || {{CardVersionImage|FortressGerman2021Digital|German language Fortress 2021 from Shuffle iT}} || style="padding: 0px 15px;"| '''+1 Karte<br>+2 Aktionen'''{{divline}}Wenn du diese Karte entsorgst, nimm sie auf deine Hand. || (2019)
 
|-
 
|-
 
!Japanese
 
!Japanese
| 城塞 (pron. ''jōsai'') || || || '''+1 カードを引く''''''+2 アクション'''これを廃棄するとき、手札に加える。 ||
+
| 城塞<br>(pron. ''jōsai'') || || || style="padding:15px 0px;"| '''+1 カードを引く'''<br>'''+2 アクション'''{{divline}}これを廃棄するとき、手札に加える。 ||
 
|-
 
|-
 
!Korean
 
!Korean
Line 136: Line 65:
 
|-
 
|-
 
!Polish
 
!Polish
| Forteca || || || || Although Polish version is not released, this card is referred to in the Polish version of ''[[Empires]]'' rulebook
+
| Forteca || || || || <small>Although Polish version is not released,<br> this card is referred to in the Polish version of ''[[Empires]]'' rulebook</small>
 
|-
 
|-
 
!Russian
 
!Russian
Line 142: Line 71:
 
|-
 
|-
 
!Spanish
 
!Spanish
| Fortaleza || || || ||
+
| Fortaleza || {{CardLangVersionImage|Spanish}} || || '''+1 Carta<br>+2 Acciones'''{{divline}}Cuando elimines esta carta, ponla en tu mano. || (2014)
 
|}
 
|}
  
 
== Trivia ==
 
== Trivia ==
 
[[Image:FortressArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:FortressArt.jpg|thumb|right|354px|Official card art.]]
 
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote
 
{{Quote
|Text=Originally this also went back to your hand if you revealed it from your deck. In the end that seemed way too wonky. Without that it ends up just being a village in games without ways to usefully trash it, but well it is pretty cool when you are trashing it. Or someone else is. For a long time the card was called Walled Village, but then I needed that name for the Carcassonne promo
+
|Text=Originally this also went back to your hand if you revealed it from your deck. In the end that seemed way too wonky. Without that it ends up just being a village in games without ways to usefully trash it, but well it is pretty cool when you are trashing it. Or someone else is. For a long time the card was called Walled Village, but then I needed that name for the Carcassonne promo.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}}
+
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]
 
+
}}
 +
=== Is Fortress problematic? ===
 +
Donald X. has been forced to change cards (like {{Way|Way of the Butterfly}}) because they interact poorly with Fortress.
 +
{{Quote
 +
|Text=Fortress is problematic. The best example is {{Card|Farmland}}. {{Card|Farmland}} was when-gain, and that functionality has no issues, it really should be fine to print. But it wasn't because of Fortress (which hadn't come out yet, but I knew it was coming).
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg869986#msg869986 Interview with Donald X.]
 +
}}
 
{{Navbox Dark Ages}}
 
{{Navbox Dark Ages}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
 +
[[category:TFB fodder]]
 +
[[category:villages]]
 +
[[category:non-terminals]]
 +
[[category:handsize neutral]]
 +
[[category:defense]]

Latest revision as of 15:23, 25 January 2024

Fortress
Fortress.jpg
Info
Cost $4
Type(s) Action
Kingdom card? Yes
Set Dark AgesDark Ages icon.png
Illustrator(s) Marco Morte
Card text
+1 Card
+2 Actions

When you trash this, put it into your hand.

Fortress is an Action card from Dark Ages. When played, it gives the same benefits as a simple VillageVillage.jpg but if you trash it, it returns into your hand. This enables a variety of useful interactions, especially with trash for benefit cards.

Contents

[edit] FAQ

[edit] Official FAQ

  • When you play this, you draw a card and get +2 Actions.
  • If this is trashed, you take it from the trash and put it into your hand.
  • This happens no matter whose turn it is when Fortress is trashed.
  • It is not optional.
  • You still trashed Fortress, even though you got it back; for example if you play Death CartDeath Cart.jpg and choose to trash Fortress, you did trash it and so get +$5.

[edit] Other Rules clarifications

  • When you put Fortress in your hand after trashing it, it is not 'gained': you just put it in your hand. You can't reveal TraderTrader.jpg or WatchtowerWatchtower.jpg to do something else with it.
  • If a PossessedPossession.jpg player's Fortress is trashed, the Possessing player chooses whether to put it back in hand immediately, as usual, or to set it aside with other trashed cards, to be returned to the Possessed player's discard pile at the end of the turn.
  • If you trash a Fortress from the Supply with LurkerLurker.jpg, you put the Fortress into your hand; it still doesn't count as being "gained".

[edit] Strategy

Fortress is a simple village with the bonus effect of returning to your hand when trashed. In Kingdoms without any trash for benefit effects, its primary use is to provide +Actions in the same way as the standard VillageVillage.jpg, and it should be used similarly in building an engine, i.e. by adding it after achieving some deck control and adding some useful terminals. The real power of Fortress, however, lies in how well it synergizes with many trash for benefit effects.

Fortress provides infinite fodder for such effects, and because it returns to your hand, may even act as the draw that you’d typically need to make repeated use of them. Trash for benefit cards such as ApprenticeApprentice.jpg, SalvagerSalvager.jpg, and BishopBishop.jpg allow you to convert that fodder into draw, $, or VP bounded only by how many copies of the trasher you can play with a Fortress in hand—you can even build a golden deck and aim to score solely via BishopBishop.jpg. Remodel variants become more like unconditional gainers that can continually gain expensive cards. Some good examples of this include UpgradeUpgrade.jpg (which becomes a cantrip $5 gainer with Fortress), ProcessionProcession.jpg (which when played on a Fortress gives draw, lots of terminal space, and a $5 Action card of your choice), and ButcherButcher.jpg (which can gain your initial Fortress by trashing an Estate, then flexibly gain $5 cards and ProvincesProvince.jpg afterwards). PriestPriest.jpg greatly appreciates both the village and infinite fodder aspects of Fortress, and you can often play multiple PriestsPriest.jpg using a Fortress as fodder for a megaturn. Another synergy exists with AdvanceAdvance.jpg: every Buy you have with a single Fortress in hand can be used to gain a powerful Action card. Because you need a Fortress in your hand for almost all of these interactions, it’s usually best to use a slightly different play order from other villages, which you would typically play early in your turn. Instead, keep one Fortress in hand as fodder, and aim to play it after your trash for benefit effects; this may mean that one of your Fortresses doesn’t actually contribute to your terminal space, and that you’ll need one more village than you would otherwise.

Fortress also has important interactions with a few trashing effects that aren’t typically considered trash for benefit. For example, SentrySentry.jpg can effectively draw Fortresses from your deck by trashing them, while LurkerLurker.jpg can be used to easily gain Fortresses to your hand by trashing them from the Supply. RatsRats.jpg become thinning as you can convert all of your starting junk into RatsRats.jpg, then effectively convert them into drawback-free cantrips by continually trashing a single Fortress. Finally, having multiple Fortresses can protect you from trashing Attacks such as Knights.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Fortress Fortress from Goko/Making Fun +1 Card
+2 Actions

When you trash this, put it into your hand.
Dark Ages August 2012
Fortress Fortress from Shuffle iT +1 Card
+2 Actions

When you trash this, put it into your hand.
Dark Ages (2017 printing) September 2017

[edit] Other language versions

Language Name Print Digital Text Notes
Czech Pevnost Czech language Fortress +1 karta
+2 akce

Když tuto kartu zahodíš na smetiště, vezmi si ji do ruky.
Dutch Vesting +1 Kaart
+1 Actie

Als je deze kaart vernietigd, neem deze dan in je hand.
(2013)
Finnish Linnoitus
French Forteresse
German Festung German language Fortress 2019 by ASS German language Fortress 2021 from Shuffle iT +1 Karte
+2 Aktionen

Wenn du diese Karte entsorgst, nimm sie auf deine Hand.
(2019)
Japanese 城塞
(pron. jōsai)
+1 カードを引く
+2 アクション
これを廃棄するとき、手札に加える。
Korean 요새 (pron. yosae)
Polish Forteca Although Polish version is not released,
this card is referred to in the Polish version of Empires rulebook
Russian Крепость (pron. kryepost')
Spanish Fortaleza Spanish language Fortress +1 Carta
+2 Acciones

Cuando elimines esta carta, ponla en tu mano.
(2014)

[edit] Trivia

Official card art.

[edit] Secret History

Originally this also went back to your hand if you revealed it from your deck. In the end that seemed way too wonky. Without that it ends up just being a village in games without ways to usefully trash it, but well it is pretty cool when you are trashing it. Or someone else is. For a long time the card was called Walled Village, but then I needed that name for the Carcassonne promo.

[edit] Is Fortress problematic?

Donald X. has been forced to change cards (like Way of the ButterflyWay of the Butterfly.jpg) because they interact poorly with Fortress.

Fortress is problematic. The best example is FarmlandFarmland.jpg. FarmlandFarmland.jpg was when-gain, and that functionality has no issues, it really should be fine to print. But it wasn't because of Fortress (which hadn't come out yet, but I knew it was coming).


Cards $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Combos and Counters Apprentice/Market SquareBeggar/GardensBishop/FortressDonate/Market SquareHermit/Market SquareLurker/Hunting GroundsMasterpiece/FeodumProcession/FortressTrader/Feodum
Other concepts When trashLooter
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
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