Ferry
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|type1 = Event | |type1 = Event | ||
|illustrator = Mark Poole | |illustrator = Mark Poole | ||
− | |text = Move your -{{Cost|2}} cost token to an Action Supply pile ( | + | |text = Move your -{{Cost|2}} cost token to an Action Supply pile. (Cards from that pile cost {{Cost|2}} less on your turns, but not less than {{Cost|0}}.) |
}} | }} | ||
− | '''Ferry''' is an [[Event]] from [[Adventures]]. It lets the buyer move | + | '''Ferry''' is an [[Event]] from [[Adventures]]. It lets the buyer move their -{{Cost|2}} [[Adventures tokens#-2 Cost token|cost token]]. |
== FAQ == | == FAQ == | ||
Line 18: | Line 18: | ||
== Strategy == | == Strategy == | ||
− | There is no full strategy article for Ferry | + | There is no full strategy article for Ferry, but the card has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14773.msg569168#msg569168 forum!] |
− | + | Ferry is one of the most powerful events. Cost reduction cards in general are nice, but Ferry doesn't even need +Buy to excel, since you can just keep profiting from the reduced cost throughout the game after buying Ferry just once. It is rare for a board not to contain any powerful {{cost|5}} or more cards you want to make cheaper; especially non-[[terminal]] {{cost|5}}+ cards are amazing, but even something like {{Card|Mountebank}} is ridiculous if you can open with it. And with Ferry on the board, you always can. | |
− | {{ | + | |
− | + | In general, you'll almost always want to open with Ferry. The exception might be if there's a board with a) no expensive cards, and b) no +Buy or [[gainer]]s. In this case, you probably want to play some variant of [[Big Money]], or maybe some kind of single-[[Province]] [[engine]] that doesn't need cost reduction. | |
− | + | ||
− | == | + | It is by no means a waste to buy Ferry multiple times per game. Of course, you should not overdo it, but once the initial pile you reduced the cost of runs out, you might want to switch to making another card cheaper. {{cost|3}} and a Buy is quite a small price to pay for this ability. |
− | + | ||
− | + | === Synergies === | |
− | + | * {{cost|5}}+ cards in general, especially ones you want early ([[Attack]]s, [[trasher]]s) | |
+ | * [[Gainer]]s such as {{Card|Workshop}}, but especially {{Card|Artificer}} can pick up lots of cheap Ferried cards in no time | ||
+ | * {{Card|Squire}} is free when Ferried and can give +2 Buys when played, enabling a very quick empty pile | ||
+ | * {{Card|Hireling}} is an amazing opening with Ferry on {{cost|3}}/{{cost|4}} | ||
+ | * {{Card|Border Village}}, {{Card|Haggler}}, {{Card|Band of Misfits}} and {{Card|Catacombs}} do something with a card costing less than it; while lousy targets for Ferry itself, they can make use of other Ferried cards | ||
+ | * {{Card|Stonemason}}--putting Ferry on this means you can get *any* Action at 2 for the price of 1 | ||
+ | |||
+ | === Antisynergies === | ||
+ | * Weak [[Big Money]] boards without expensive cards | ||
+ | * The -{{Cost|2}} cost token interferes with {{card|Teacher}} placing tokens on an action supply pile. | ||
+ | |||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{LandscapeVersionImage|FerryOld|Ferry}} || {{LandscapeVersionImage|FerryDigitalOld|Ferry from Goko/Making Fun}} || Move your -{{Cost|2}} cost token to an Action Supply pile (cards from that pile cost {{Cost|2}} less on your turns, but not less than {{Cost|0}}). || Adventures 1st Edition || April 2015 | ||
+ | |- | ||
+ | | {{LandscapeVersionImage|Ferry|Ferry}} || {{LandscapeVersionImage|FerryDigital|Ferry from Shuffle iT}} || Move your -{{Cost|2}} cost token to an Action Supply pile. (Cards from that pile cost {{Cost|2}} less on your turns, but not less than {{Cost|0}}.) || Adventures [[Second Edition|2nd Edition]] || August 2017 | ||
+ | |} | ||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Veerboot || || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Lautta || || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Bac || || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Überfahrt (lit. ''crossing'') ||{{LandscapeLangVersionImage|German}}|| || Lege deinen '''-'''{{Cost|2}} Kosten-Marker auf einen beliebigen Aktions-Vorratsstapel. (Karten von diesem Stapel kosten während deiner Züge {{Cost|2}} weniger, allerdings nie weniger als {{Cost|0}}.) || | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 渡し船 (pron. ''watashibune'') || || || あなたの-{{Cost|2}}トークンをアクションカードのサプライの山に移動する(あなたのターン中、その山札に由来するカードのコストは{{Cost|2}}下がる({{Cost|0}}未満にはならない))。 || | ||
+ | |- | ||
+ | !Russian | ||
+ | | Переправа (pron. ''pyeryeprava'') || || || || | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
− | + | [[Image:FerryArt.jpg|thumb|right|500px|Official card art.]] | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
=== Secret History === | === Secret History === |
Revision as of 03:25, 8 May 2020
Ferry | |
---|---|
Info | |
Cost | |
Type | Event |
Set | Adventures |
Illustrator(s) | Mark Poole |
Event text | |
Move your - cost token to an Action Supply pile. (Cards from that pile cost less on your turns, but not less than .) |
Ferry is an Event from Adventures. It lets the buyer move their - cost token.
Contents |
FAQ
Official FAQ
- When you buy this, you move your - cost token to any Action Supply pile.
- This token makes cards from that pile cost less, but not less than , on your turns.
Other rules clarifications
- Other players' cards from the tokened pile are also reduced in cost during your turns.
Strategy
There is no full strategy article for Ferry, but the card has been discussed on the forum!
Ferry is one of the most powerful events. Cost reduction cards in general are nice, but Ferry doesn't even need +Buy to excel, since you can just keep profiting from the reduced cost throughout the game after buying Ferry just once. It is rare for a board not to contain any powerful or more cards you want to make cheaper; especially non-terminal + cards are amazing, but even something like Mountebank is ridiculous if you can open with it. And with Ferry on the board, you always can.
In general, you'll almost always want to open with Ferry. The exception might be if there's a board with a) no expensive cards, and b) no +Buy or gainers. In this case, you probably want to play some variant of Big Money, or maybe some kind of single-Province engine that doesn't need cost reduction.
It is by no means a waste to buy Ferry multiple times per game. Of course, you should not overdo it, but once the initial pile you reduced the cost of runs out, you might want to switch to making another card cheaper. and a Buy is quite a small price to pay for this ability.
Synergies
- + cards in general, especially ones you want early (Attacks, trashers)
- Gainers such as Workshop, but especially Artificer can pick up lots of cheap Ferried cards in no time
- Squire is free when Ferried and can give +2 Buys when played, enabling a very quick empty pile
- Hireling is an amazing opening with Ferry on /
- Border Village, Haggler, Band of Misfits and Catacombs do something with a card costing less than it; while lousy targets for Ferry itself, they can make use of other Ferried cards
- Stonemason--putting Ferry on this means you can get *any* Action at 2 for the price of 1
Antisynergies
- Weak Big Money boards without expensive cards
- The - cost token interferes with Teacher placing tokens on an action supply pile.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Move your - cost token to an Action Supply pile (cards from that pile cost less on your turns, but not less than ). | Adventures 1st Edition | April 2015 | ||
Move your - cost token to an Action Supply pile. (Cards from that pile cost less on your turns, but not less than .) | Adventures 2nd Edition | August 2017 |
Other language versions
Trivia
Secret History