Mint

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{{Infobox Card
 
{{Infobox Card
 
  |name = Mint
 
  |name = Mint
Line 5: Line 7:
 
  |illustrator = Kim Feigenbaum
 
  |illustrator = Kim Feigenbaum
 
  |text = You may reveal a Treasure card from your hand. Gain a copy of it.
 
  |text = You may reveal a Treasure card from your hand. Gain a copy of it.
  |text2 = When you buy this, trash all Treasures you have in play.
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  |text2 = When you gain this, trash all non-Duration Treasures you have in play.
 
}}
 
}}
  
'''Mint''' is an [[Action]] card from [[Prosperity]]. When played, it lets you gain a copy of a [[Treasure]] card that you have in your hand; when bought, it forces you to trash all the Treasures that were in play when you bought it. Buying a Mint can therefore be effective for clearing out early Coppers.  
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'''Mint''' is an [[Action]] card from [[Prosperity]]. When played, it lets you gain a copy of a [[Treasure]] card that you have in your hand; when gained, it forces you to [[trash]] all non-[[Duration]] Treasures that were in play when you gained it. Gaining a Mint can therefore be effective for clearing out early {{Card|Copper|Coppers}}.  
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* When you buy this, you trash all of your Treasure cards in play (but not ones in your hand or elsewhere).
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* When you gain this, you trash all of your non-Duration Treasure cards from play (but not ones in your hand or elsewhere). (Duration cards are in other expansions, such as {{Set|Seaside}}).
* If you buy multiple cards in a turn, trash your Treasures right when you buy Mint; you still have any leftover {{Cost}} they produced for spending on something else.  
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* This doesn't cause you to lose the {{Cost}} you made from those cards this turn.
* Remember you do not have to play all of the Treasures from your hand each turn (just all the ones you want producing money for you), and you cannot play more Treasures after buying a card.  
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* Remember that you don't have to play all of the Treasures from your hand each turn, just the ones you want to play, and you can't play more Treasures after buying cards.
* When you play this, you may reveal a Treasure card from your hand and gain a copy of it from the [[Supply]], putting the gained card into your discard pile.  
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* If you gain this in your Action phase, such as with {{Card|Artisan}}, you will usually not have any Treasures in play to trash.
* The revealed card stays in your hand.  
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* When you play this, you may reveal a Treasure from your hand to gain a copy of it from the Supply, putting the gained card into your discard pile.  
* If you buy a Mint and use {{Card|Watchtower}} to put it on top of your deck or trash it, you still trash all of your Treasures from play.  
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* The revealed card stays in your hand and can still be played that turn.  
* However if you buy a Mint with {{Card|Royal Seal}} in play, the Royal Seal will be gone before you can use it to put Mint on your deck.
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* If you gain a Mint with {{Card|Tiara}} in play, you can put the Mint on your deck, regardless of whether you trash the {{Card|Tiara}} before or afterwards.
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=== Other rules clarifications ===
 +
* If you have {{Project|Capitalism}}, Mint can both gain and trash Action-Treasures.
 +
* If you played some {{Card|Copper|Coppers}}, but trashed them all with Mint, that means you're allowed to buy a {{Card|Grand Market}}.
 +
* If you first gain {{Card|Mandarin}} and top-deck all your Treasures, gaining Mint won't trash any Treasures.
 +
* Mint can only gain copies from the Supply, so it can't gain copies of {{Card|Spoils}}, [[Heirloom]]s, or Treasures from the {{Card|Black Market}} deck.
  
=== Other Rules clarifications ===
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{| class="wikitable mw-collapsible mw-collapsed"
* If you buy a Mint with treasures such as {{Card|Talisman}} or {{Card|Quarry}}, the bonus from those cards is no longer applicable after they are trashed, but they still do apply to Mint.
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| <h3>Deprecated official FAQ (2020)</h3>
* You can have as many Treasure cards as you want in play, so you can put Potions in play, for example, to trash them even though they didn't go into the purchase of Mint.
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|-
* If you buy Mint with at least {{Cost|11}} and 2 buys, you are able to purchase the Mint, trash your Treasures in play, and then buy a {{Card|Grand Market}}, even if some of those Treasures were {{Card|Copper|Coppers}}, as they are not in play anymore.  
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| <ul>
* If you buy {{Card|Mandarin}} first and top-deck all your treasures, buying Mint will not result in any Treasures being trashed as there are none in play any longer.
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<li> When you buy this, you trash all of your Treasure cards in play (but not ones in your hand or elsewhere).
* Since gained cards must come from the supply, Mint cannot be used to gain copies of {{Card|Spoils}} or Treasures that were bought from the {{Card|Black Market}} deck.
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<li> If you buy multiple cards in a turn, trash your Treasures right when you buy Mint; you still have any leftover {{Cost}} they produced for spending on something else.
== Strategy Article ==
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<li> Remember you do not have to play all of the Treasures from your hand each turn (just all the ones you want producing money for you), and you cannot play more Treasures after buying a card.
''[http://dominionstrategy.com/2010/12/22/prosperity-mint/ Original article] by theory
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<li> When you play this, you may reveal a Treasure card from your hand and gain a copy of it from the [[Supply]], putting the gained card into your discard pile.
 +
<li> The revealed card stays in your hand.
 +
<li> If you buy a Mint and use {{Card|Watchtower}} to put it on top of your deck or trash it, you still trash all of your Treasures from play.
 +
<li> However if you buy a Mint with {{Card|Royal Seal}} in play, the Royal Seal will be gone before you can use it to put Mint on your deck.
 +
</ul>
 +
|}
 +
{| class="wikitable mw-collapsible mw-collapsed"
 +
| <h5>Deprecated rules clarifications (2012 2016 2020)</h5>
 +
|-
 +
| <ul>
 +
<li> You can have as many Treasure cards as you want in play, so you can put {{Card|Potion|Potions}} in play, for example, to trash them even though they didn't go into the purchase of Mint.
 +
<li> If you buy Mint with at least {{Cost|11}} and 2 Buys, you are able to purchase the Mint, trash your Treasures in play, and then buy a {{Card|Grand Market}}, even if some of those Treasures were {{Card|Copper|Coppers}}, as they are not in play anymore.  
 +
<li> If you buy {{Card|Mandarin}} first and top-deck all your Treasures, buying Mint will not result in any Treasures being trashed as there are none in play any longer.
 +
<li> Since gained cards must come from the Supply, Mint cannot be used to gain copies of {{Card|Spoils}}, [[Heirloom]]s, or Treasures that were bought from the {{Card|Black Market}} deck.
 +
</ul>
 +
|}
  
Mint is a card with two very different abilities that synergize well with each other.
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== Strategy ==
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Mint is a [[terminal]] [[Treasure]] [[gainer]] with a relatively important on-gain [[thinning]] effect. If the [[Kingdom]] offers more convenient ways to trash your {{Card|Copper|Coppers}}, Mint is likely to be skippable; however, it can be a serviceable way to achieve thinning, especially if strong Treasures are present so that you have further use for the Mint after buying it.
  
First, Mint’s “trash-all-Treasures” ability is a considerable asset in the early game when you need to get rid of your {{Card|Copper|Coppers}} (or {{Card|Loan}}). It’s less useful if you have good trashing through {{Card|Chapel}} or {{Card|Steward}}, but without other options (and especially with good card draw) it can considerably streamline your deck.  (Keep in mind that you can selectively play Treasures; if you draw a Gold and 7 Coppers, you can play only the Coppers and use the Mint buy to trash all 7 of them.  Indeed, with 4 Coppers and a Silver, it’s usually worth trashing the {{Card|Silver}} to trash the 4 Coppers with it.)  But buying a second (or third) Mint for the trashing is usually not that helpful; there are better terminal Actions, and unless you can {{Card|Remodel}}/{{Card|Salvager|Salvage}}/{{Card|Expand}} the extra Mints, it’ll probably end up getting wasted.
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Mint's trashing effect provides a way to get rid of your starting {{Card|Copper|Coppers}} and is most likely to be relevant for this purpose if there are no good alternatives, such as {{Card|Counterfeit}}. Because Mint trashes all of your Treasures in play when gained, it is at its best thinning when you can get as many {{Card|Copper|Coppers}} into play as possible, although you will have to weigh this against trying to thin as early as possible. In the simplest case, you can use five {{Card|Copper|Coppers}} to buy Mint and trash them all; a Mint trash is also sometimes worthwhile even if you can only get four {{Card|Copper|Coppers}} into play (supplementing the {{Cost}} using another source such as a [[Peddler variant]] or a {{Card|Silver}}), but only rarely with less than that. This is due both to the [[opportunity cost]] of not buying another {{Cost|5}} card and the fact that Mint itself is a [[stop card]]—if you add it to your deck while only trashing three {{Card|Copper|Coppers}}, you’ve only effectively thinned two cards. Occasionally, you can trash more than five {{Card|Copper|Coppers}}, which sometimes makes it worthwhile to delay Mint until you can [[draw]] a big hand. Ways to spike a larger hand size before achieving deck control, such as {{Event|Expedition}}, can help enable this sooner.  
  
Occasionally, with a {{Split|5|2}} [[opening]], you’ll see people open with Mint to trash 5 Coppers.  Personally, I don’t think it’s a great idea; you’re really set back by the loss of all those Coppers, and unless you have a {{Cost|2}} like {{Card|Lighthouse}}, {{Card|Secret Chamber}}, {{Card|Embargo}}, or {{Card|Pawn}}, it’ll be tough to get to and Mint Silvers quickly enough. It’s a viable option if there are no other {{Cost|5}}′s, but probably not otherwise. However, [[Combo: Mint and Fool's Gold| Mint and Fool's Gold]] make a powerful opening combo; if you are [[Split advantage|lucky enough to open]] {{Split|5|2}} with those available, you are well on your way to victory.  
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Trashing a large number of {{Card|Copper|Coppers}} with Mint drastically thins your deck and greatly helps you with [[deck control]], but because it can remove a large portion of your payload, it can be important to have a way to restore this to be able to afford price points and continue [[build]]ing. An extreme case is opening with Mint when you have a {{Split|5|2}} split, which might cripple you as you are unable to buy anything costing more than {{Cost|2}}. Potentially useful effects include ways to transform the Mint itself into payload, such as with {{Event|Advance}} or {{Way|Way of the Butterfly}}, and cheap ways to add payload, such as with {{Event|Delve}} or {{Event|Alms}}. {{Card|Fool's Gold}} synergizes doubly with Mint: not only is it a cheap payload option that you can copy with Mint to gain in bulk, it also greatly benefits from the immediate, heavy thinning. {{Card|Page}} is a similarly good option: {{Card|Treasure Hunter}} can restore your payload in the short term, {{Card|Hero}} can provide good targets for Mint later, and in the meantime the thinning helps you advance your [[Traveller]]s quickly. An early Mint can also synergize with [[trash-for-benefit]] effects such as {{Card|Remodel}}, both to trash the Mint and your {{Card|Estate|Estates}}.
  
Of course, if you gain Mint (through Expand, Remodel, {{Card|Smugglers}}, etc.), this ability doesn’t trigger. This is useful if good trashing has already thinned your deck into high quality Treasures.
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It is somewhat uncommon to use Mint extensively as a Treasure gainer, although it may be reasonable to do so if it's the best or only way to ramp up your payload and/or you already have it in deck as a result of thinning. Mint's attractiveness as a gainer further depends on the desirability of the available Treasures: for example, it may be very useful if the alternative payload is particularly weak, if a strong target like {{Card|Crown}} or {{Card|Platinum}} is present, or if {{Project|Capitalism}} allows you to Mint useful Action cards. Since Treasures are generally stop cards, like Mint itself, it's usually best to Mint more of them only once you have strong deck control, and note that you’ll likely need to add [[draw]] to keep pace with your Treasures. It may also be useful to gain Treasures primarily as targets for trash-for-benefit effects; in these cases, the need to keep adding more draw is less pronounced, since you can maintain deck control by trashing Treasures at the same rate that you gain new copies.  
  
Mint’s minting ability is more straightforward.  It tends to avalanche; the more Golds you Mint, the more likely you are to draw Gold with Mint.  Try to avoid using it on Silvers unless you have no other choice; bloating your deck with Silvers nullifies the whole point of Mint.  Naturally, Mint works really well with {{Card|Platinum}}; it also does well with other cards that benefit from high-quality Treasure decks ({{Card|Adventurer}}, {{Card|Venture}}, {{Card|Grand Market}}) or lead to high-quality Treasure decks ({{Card|Mine}}, {{Card|Hoard}}). In the late game, when you can’t really count on the reshuffle, Mint is usually too slow (exception: {{Card|Harem}} and {{Card|Watchtower}}); look to Salvage or Remodel it instead.
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===External strategy articles===
 +
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
 +
* [https://dominionstrategy.com/2010/12/22/prosperity-mint/ theory's 2010 article]
  
=== Synergies/Combos ===
 
* {{Card|Platinum}} games
 
* {{Card|Fool's Gold}}
 
* {{Card|Harem}}
 
* {{Card|Hoard}}
 
* In the absence of other trashing, can be a good way to get rid of Coppers
 
* High-quality Treasure decks (e.g., {{Card|Mine}}/{{Card|Adventurer}}/{{Card|Venture}})
 
* Treasure Map (trashing to activate them, Minting for additional Golds)
 
* {{Card|Watchtower}} (which turns Mint into something like a Mine)
 
* {{Card|Grand Market}}
 
* {{Card|Loan}}/{{Card|Talisman}}/possibly {{Card|Quarry}}, if you have no need for them past early game
 
 
=== Antisynergies ===
 
* Low-quality Treasure decks
 
* Very big decks that take a while to reshuffle
 
* {{Card|Coppersmith}}, {{Card|Counting House}}
 
 
== Versions ==
 
== Versions ==
 
===English versions===
 
===English versions===
Line 60: Line 69:
 
! Print !! Digital !! Text !! Release !! Date  
 
! Print !! Digital !! Text !! Release !! Date  
 
|-
 
|-
| {{CardVersionImage|MintOld|Mint}} || {{CardVersionImage|MintDigitalOld|Mint from Goko/Making Fun}} || You may reveal a Treasure card from your hand. Gain a copy of it.<br>When you buy this, trash all Treasures you have in play. || Prosperity 1st Edition || October 2010
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| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=g|o=1}} || You may reveal a Treasure card from your hand. Gain a copy of it.{{divline}}When you buy this, trash all Treasures you have in play. || Prosperity || October 2010
 
|-
 
|-
| {{CardVersionImage|Mint|Mint}} || {{CardVersionImage|MintDigital|Mint from Shuffle iT}} || You may reveal a Treasure card from your hand. Gain a copy of it.<br>When you buy this, trash all Treasures you have in play. || Prosperity [[Second Edition|2nd Edition]] || February 2017
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| {{CardLangVersionImage|o=2}} || {{CardLangVersionImage|d=s|o=2}} || style="padding:0px 20px;"| You may reveal a Treasure card from your hand. Gain a copy of it.{{divline}}When you buy this, trash all Treasures you have in play. || Prosperity [[2016 Errata#Formatting changes|(2016 printing)]] || February 2017
 +
|-
 +
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=s}} || style="padding:0px 20px;"| You may reveal a Treasure card from your hand. Gain a copy of it.{{divline}}When you gain this, trash all non-Duration Treasures you have in play. || Prosperity [[2022_Errata#anchor_GetRidBuyA|(Second Edition)]] || June 2022
 
|}
 
|}
  
 
===Other language versions===
 
===Other language versions===
{| class="wikitable" style="text-align:center;"
+
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text  
+
! Language !! Name !! Print !! Digital !! Text !! Notes
 +
|-
 +
!Chinese
 +
| 鑄幣局 || || || style="padding:15px 0px;"| 你可以展示手牌的一張錢幣卡,獲得一張同名卡。{{divline}}當你購買這張卡,移除這回合所有出牌區的錢幣卡。||
 
|-  
 
|-  
 
!Czech  
 
!Czech  
| Mincovna || || ||  
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| Mincovna || || || ||
 
|-
 
|-
 
!Dutch  
 
!Dutch  
| Aanmunten || || ||  
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| Aanmunten || {{CardLangVersionImage|Dutch}} || || Je mag een geldkaart uit je hand tonen. Pak een gelijk exemplaar uit de voorraad.{{divline}}Als je deze kaart koopt, vernietig alle geldkaarten die je in het spel hebt. ||
 
|-
 
|-
 
!Finnish  
 
!Finnish  
| Rahapaja || || ||  
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| Rahapaja || || || ||
 
|-
 
|-
 
!French  
 
!French  
| Hôtel de la Monnaie || || ||  
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| Hôtel de la Monnaie || || || ||
 
|-
 
|-
!German  
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!rowspan=3|German  
| Münzer || || ||  
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| Münzer || [[File:Mint.german.jpg|100px|German language Mint 2010 by HiG]] || || Du darfst eine Geldkarte aus deiner Hand aufdecken. Nimm dir eine Geldkarte mit gleichem Namen.{{divline}}Wenn du den Münzer kaufst, entsorge alle Geldkarten, die du im Spiel hast. || (2010)
 +
|-
 +
| Münzer || || {{CardVersionImage|MintGerman2021Digital|German language Mint 2021 from Shuffle iT}} || Du darfst eine Geldkarte aus deiner Hand aufdecken. Nimm davon eine gleiche.{{divline}}Wenn du diese Karte kaufst, entsorge alle Geldkarten, die du im Spiel hast. || (Nachdruck 2021)
 +
|-
 +
| Münzer || {{CardLangVersionImage|German}} || {{CardLangVersionImage|d=1|German}} || style="padding:15px 0px;"| Du darfst eine Geldkarte aus deiner Hand aufdecken, um eine gleiche zu nehmen.{{divline}}Wenn du diese Karte nimmst, entsorge alle Geldkarten, die du im Spiel hast und die keine Dauerkarten sind. || 2.&nbsp;Edition<br>(2022)
 
|-
 
|-
 
!Italian  
 
!Italian  
| Zecca || || ||  
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| Zecca || || || ||  
 
|-
 
|-
 
!Japanese  
 
!Japanese  
| 造幣所 (pron. ''zōhei-sho'') || || || 手札の財宝カード1枚を公開してもよい。それと同じカード1枚を獲得する。これを購入するとき、場の財宝カードをすべて廃棄する。
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| 造幣所 (pron. ''zōhei-jo'') || || || style="padding:15px 0px;"| 手札の財宝カード1枚を公開してもよい。それと同じカード1枚を獲得する。{{divline}}これを購入するとき、場の財宝カードをすべて廃棄する。||
 
|-
 
|-
!Polish  
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!rowspan=2|Polish  
| Mincerz (lit. ''minter'') || {{CardLangVersionImage|Polish}} || ||  
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| Mincerz (lit. ''minter'') || {{CardLangVersionImage|Polish|o=1}} || || Możesz odkryć kartę Skarbu z ręki. Dodaj jej kopię (na stos kart odrzuconych).{{divline}}Kiedy kupujesz tę kartę, wyrzuć na śmietnisko wszystkie karty Skarbu, jakie masz w grze. || (2016)
 +
|-
 +
| Mincerz (lit. ''minter'') || {{CardLangVersionImage|Polish}} || || Możesz odkryć kartę Skarbu z ręki. Dodaj jej kopię.{{divline}}Kiedy dodajesz tę kartę, wyrzuć na Śmietnisko wszystkie karty Skarbu (niebędące kartami Następstwa), które masz w grze. || II&nbsp;Edycja<br>(2022)
 
|-
 
|-
 
!Russian  
 
!Russian  
| Монетный Двор (pron. ''monyetny dvor'') || || ||  
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| Монетный Двор (pron. ''monyetny dvor'') || || || ||
 
|-
 
|-
 
!Spanish  
 
!Spanish  
| Acuñador (lit. ''coiner'') || || ||  
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| Acuñador (lit. ''coiner'') || || || ||
 
|}
 
|}
  
Line 108: Line 128:
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards]
 
}}
 
}}
 +
=== Why was Mint on-buy? ===
 +
Since this quote, Mint has received errata.
 +
{{Quote
 +
|Text=Probably because it started that way and then didn't change. It wasn't a secret that it was buy rather than gain; I had [[Hinterlands]] already, and had to FAQ the {{Card|Royal Seal}} interaction. Later with (more focused work on) [[Hinterlands]] it became a thing, I tried to make everything when-gain but couldn't. But with Mint I think it was just like that and it worked fine so so much for that.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg644228#msg644228 Interview with Donald X.]
 +
}}
 +
=== 2022 Errata ===
 +
{{Quote
 +
|Text=
 +
Triggers on gain not buy. Here I thought I could just change the functionality and it would be okay. Also no longer works on Durations, so that there's no tracking issue there. Yeeha, you can get a Mint and not lose that {{Card|Astrolabe}}.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=21263.msg892299#msg892299 The Secret History of Prosperity 2E]
 +
}}
 +
{{Quote
 +
|Text=
 +
It should have been that I only had when-gain from the start. And this has been clear since before Hinterlands came out. I kept when-buy because a few cards needed it to not have some other fix, and I'd already put out Mint with when-buy. I immediately regretted it, then felt for years like, oh well, that damage is done, and made more when-buy cards. Finally I stopped making them and now I'm getting rid of them.
  
 +
 +
Durations don't want to be trashed from play because then you have to remember the effect with no card reminding you. There didn't used to be Treasure - Durations but now there are; hence "non-Duration" on {{Card|Counterfeit}}, {{Card|Crypt}}, Mint.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=21326.msg894048#msg894048 The Why of the Errata]
 +
}}
 
{{Navbox Prosperity}}
 
{{Navbox Prosperity}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
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[[Category:Trashers]]
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[[Category:Treasure gainer]]
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[[Category:Terminals]]
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[[Category:Limited trashers]]

Latest revision as of 05:12, 16 March 2024

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Mint
Mint.jpg
Info
Cost $5
Type(s) Action
Kingdom card? Yes
Set ProsperityProsperity icon.png
Illustrator(s) Kim Feigenbaum
Card text
You may reveal a Treasure card from your hand. Gain a copy of it.
When you gain this, trash all non-Duration Treasures you have in play.

Mint is an Action card from Prosperity. When played, it lets you gain a copy of a Treasure card that you have in your hand; when gained, it forces you to trash all non-Duration Treasures that were in play when you gained it. Gaining a Mint can therefore be effective for clearing out early CoppersCopper.jpg.

Contents

[edit] FAQ

[edit] Official FAQ

  • When you gain this, you trash all of your non-Duration Treasure cards from play (but not ones in your hand or elsewhere). (Duration cards are in other expansions, such as SeasideSeaside.jpg).
  • This doesn't cause you to lose the $ you made from those cards this turn.
  • Remember that you don't have to play all of the Treasures from your hand each turn, just the ones you want to play, and you can't play more Treasures after buying cards.
  • If you gain this in your Action phase, such as with ArtisanArtisan.jpg, you will usually not have any Treasures in play to trash.
  • When you play this, you may reveal a Treasure from your hand to gain a copy of it from the Supply, putting the gained card into your discard pile.
  • The revealed card stays in your hand and can still be played that turn.
  • If you gain a Mint with TiaraTiara.jpg in play, you can put the Mint on your deck, regardless of whether you trash the TiaraTiara.jpg before or afterwards.

[edit] Other rules clarifications

  • If you have CapitalismCapitalism.jpg, Mint can both gain and trash Action-Treasures.
  • If you played some CoppersCopper.jpg, but trashed them all with Mint, that means you're allowed to buy a Grand MarketGrand Market.jpg.
  • If you first gain MandarinMandarin.jpg and top-deck all your Treasures, gaining Mint won't trash any Treasures.
  • Mint can only gain copies from the Supply, so it can't gain copies of SpoilsSpoils.jpg, Heirlooms, or Treasures from the Black MarketBlack Market.jpg deck.

Deprecated official FAQ (2020)

  • When you buy this, you trash all of your Treasure cards in play (but not ones in your hand or elsewhere).
  • If you buy multiple cards in a turn, trash your Treasures right when you buy Mint; you still have any leftover $ they produced for spending on something else.
  • Remember you do not have to play all of the Treasures from your hand each turn (just all the ones you want producing money for you), and you cannot play more Treasures after buying a card.
  • When you play this, you may reveal a Treasure card from your hand and gain a copy of it from the Supply, putting the gained card into your discard pile.
  • The revealed card stays in your hand.
  • If you buy a Mint and use WatchtowerWatchtower.jpg to put it on top of your deck or trash it, you still trash all of your Treasures from play.
  • However if you buy a Mint with Royal SealRoyal Seal.jpg in play, the Royal Seal will be gone before you can use it to put Mint on your deck.
Deprecated rules clarifications (2012 2016 2020)
  • You can have as many Treasure cards as you want in play, so you can put PotionsPotion.jpg in play, for example, to trash them even though they didn't go into the purchase of Mint.
  • If you buy Mint with at least $11 and 2 Buys, you are able to purchase the Mint, trash your Treasures in play, and then buy a Grand MarketGrand Market.jpg, even if some of those Treasures were CoppersCopper.jpg, as they are not in play anymore.
  • If you buy MandarinMandarin.jpg first and top-deck all your Treasures, buying Mint will not result in any Treasures being trashed as there are none in play any longer.
  • Since gained cards must come from the Supply, Mint cannot be used to gain copies of SpoilsSpoils.jpg, Heirlooms, or Treasures that were bought from the Black MarketBlack Market.jpg deck.

[edit] Strategy

Mint is a terminal Treasure gainer with a relatively important on-gain thinning effect. If the Kingdom offers more convenient ways to trash your CoppersCopper.jpg, Mint is likely to be skippable; however, it can be a serviceable way to achieve thinning, especially if strong Treasures are present so that you have further use for the Mint after buying it.

Mint's trashing effect provides a way to get rid of your starting CoppersCopper.jpg and is most likely to be relevant for this purpose if there are no good alternatives, such as CounterfeitCounterfeit.jpg. Because Mint trashes all of your Treasures in play when gained, it is at its best thinning when you can get as many CoppersCopper.jpg into play as possible, although you will have to weigh this against trying to thin as early as possible. In the simplest case, you can use five CoppersCopper.jpg to buy Mint and trash them all; a Mint trash is also sometimes worthwhile even if you can only get four CoppersCopper.jpg into play (supplementing the $ using another source such as a Peddler variant or a SilverSilver.jpg), but only rarely with less than that. This is due both to the opportunity cost of not buying another $5 card and the fact that Mint itself is a stop card—if you add it to your deck while only trashing three CoppersCopper.jpg, you’ve only effectively thinned two cards. Occasionally, you can trash more than five CoppersCopper.jpg, which sometimes makes it worthwhile to delay Mint until you can draw a big hand. Ways to spike a larger hand size before achieving deck control, such as ExpeditionExpedition.jpg, can help enable this sooner.

Trashing a large number of CoppersCopper.jpg with Mint drastically thins your deck and greatly helps you with deck control, but because it can remove a large portion of your payload, it can be important to have a way to restore this to be able to afford price points and continue building. An extreme case is opening with Mint when you have a $5/$2 split, which might cripple you as you are unable to buy anything costing more than $2. Potentially useful effects include ways to transform the Mint itself into payload, such as with AdvanceAdvance.jpg or Way of the ButterflyWay of the Butterfly.jpg, and cheap ways to add payload, such as with DelveDelve.jpg or AlmsAlms.jpg. Fool's GoldFool's Gold.jpg synergizes doubly with Mint: not only is it a cheap payload option that you can copy with Mint to gain in bulk, it also greatly benefits from the immediate, heavy thinning. PagePage.jpg is a similarly good option: Treasure HunterTreasure Hunter.jpg can restore your payload in the short term, HeroHero.jpg can provide good targets for Mint later, and in the meantime the thinning helps you advance your Travellers quickly. An early Mint can also synergize with trash-for-benefit effects such as RemodelRemodel.jpg, both to trash the Mint and your EstatesEstate.jpg.

It is somewhat uncommon to use Mint extensively as a Treasure gainer, although it may be reasonable to do so if it's the best or only way to ramp up your payload and/or you already have it in deck as a result of thinning. Mint's attractiveness as a gainer further depends on the desirability of the available Treasures: for example, it may be very useful if the alternative payload is particularly weak, if a strong target like CrownCrown.jpg or PlatinumPlatinum.jpg is present, or if CapitalismCapitalism.jpg allows you to Mint useful Action cards. Since Treasures are generally stop cards, like Mint itself, it's usually best to Mint more of them only once you have strong deck control, and note that you’ll likely need to add draw to keep pace with your Treasures. It may also be useful to gain Treasures primarily as targets for trash-for-benefit effects; in these cases, the need to keep adding more draw is less pronounced, since you can maintain deck control by trashing Treasures at the same rate that you gain new copies.

[edit] External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Mint Mint from Goko/Making Fun You may reveal a Treasure card from your hand. Gain a copy of it.
When you buy this, trash all Treasures you have in play.
Prosperity October 2010
Mint Mint from Shuffle iT You may reveal a Treasure card from your hand. Gain a copy of it.
When you buy this, trash all Treasures you have in play.
Prosperity (2016 printing) February 2017
Mint Mint from Shuffle iT You may reveal a Treasure card from your hand. Gain a copy of it.
When you gain this, trash all non-Duration Treasures you have in play.
Prosperity (Second Edition) June 2022

[edit] Other language versions

Language Name Print Digital Text Notes
Chinese 鑄幣局 你可以展示手牌的一張錢幣卡,獲得一張同名卡。
當你購買這張卡,移除這回合所有出牌區的錢幣卡。
Czech Mincovna
Dutch Aanmunten Dutch language Mint Je mag een geldkaart uit je hand tonen. Pak een gelijk exemplaar uit de voorraad.
Als je deze kaart koopt, vernietig alle geldkaarten die je in het spel hebt.
Finnish Rahapaja
French Hôtel de la Monnaie
German Münzer German language Mint 2010 by HiG Du darfst eine Geldkarte aus deiner Hand aufdecken. Nimm dir eine Geldkarte mit gleichem Namen.
Wenn du den Münzer kaufst, entsorge alle Geldkarten, die du im Spiel hast.
(2010)
Münzer German language Mint 2021 from Shuffle iT Du darfst eine Geldkarte aus deiner Hand aufdecken. Nimm davon eine gleiche.
Wenn du diese Karte kaufst, entsorge alle Geldkarten, die du im Spiel hast.
(Nachdruck 2021)
Münzer German language Mint German language Mint from Shuffle iT Du darfst eine Geldkarte aus deiner Hand aufdecken, um eine gleiche zu nehmen.
Wenn du diese Karte nimmst, entsorge alle Geldkarten, die du im Spiel hast und die keine Dauerkarten sind.
2. Edition
(2022)
Italian Zecca
Japanese 造幣所 (pron. zōhei-jo) 手札の財宝カード1枚を公開してもよい。それと同じカード1枚を獲得する。
これを購入するとき、場の財宝カードをすべて廃棄する。
Polish Mincerz (lit. minter) Polish language Mint Możesz odkryć kartę Skarbu z ręki. Dodaj jej kopię (na stos kart odrzuconych).
Kiedy kupujesz tę kartę, wyrzuć na śmietnisko wszystkie karty Skarbu, jakie masz w grze.
(2016)
Mincerz (lit. minter) Polish language Mint Możesz odkryć kartę Skarbu z ręki. Dodaj jej kopię.
Kiedy dodajesz tę kartę, wyrzuć na Śmietnisko wszystkie karty Skarbu (niebędące kartami Następstwa), które masz w grze.
II Edycja
(2022)
Russian Монетный Двор (pron. monyetny dvor)
Spanish Acuñador (lit. coiner)

[edit] Trivia

Official card art.

[edit] Secret History

At one point, the expansions were all 20 cards. Do you count Platinum and Colony? Initially I did. Later I decided not to, and added two cards to Prosperity - Wishing Well and Mint. Wishing Well as you know migrated to Intrigue, but Mint hung around. Originally it did nothing when you bought it. I took that "penalty" from Mountebank. Mint had been too weak and Mountebank too strong, and moving the "penalty" addressed both of those problems. Plus it seems more natural here.

[edit] Why was Mint on-buy?

Since this quote, Mint has received errata.

Probably because it started that way and then didn't change. It wasn't a secret that it was buy rather than gain; I had Hinterlands already, and had to FAQ the Royal SealRoyal Seal.jpg interaction. Later with (more focused work on) Hinterlands it became a thing, I tried to make everything when-gain but couldn't. But with Mint I think it was just like that and it worked fine so so much for that.

[edit] 2022 Errata

Triggers on gain not buy. Here I thought I could just change the functionality and it would be okay. Also no longer works on Durations, so that there's no tracking issue there. Yeeha, you can get a Mint and not lose that AstrolabeAstrolabe.jpg.


It should have been that I only had when-gain from the start. And this has been clear since before Hinterlands came out. I kept when-buy because a few cards needed it to not have some other fix, and I'd already put out Mint with when-buy. I immediately regretted it, then felt for years like, oh well, that damage is done, and made more when-buy cards. Finally I stopped making them and now I'm getting rid of them.


Durations don't want to be trashed from play because then you have to remember the effect with no card reminding you. There didn't used to be Treasure - Durations but now there are; hence "non-Duration" on CounterfeitCounterfeit.jpg, CryptCrypt.jpg, Mint.


Cards $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Combos and Counters Bishop/FortressCounting House/Travelling FairGolden deck
Other concepts Victory tokens
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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