Storyteller

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  |type1 = Action
 
  |type1 = Action
 
  |illustrator = Claus Stefan
 
  |illustrator = Claus Stefan
  |text = '''+1 Action'''<br/>+{{Cost|1}}<br/>Play up to 3 Treasures from your hand. Then pay all of your {{Cost}} (including the {{Cost|1}} from this) and draw a card per {{Cost|1}} you paid.
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  |text = '''+1 Action'''<br/>Play up to 3 Treasures from your hand. Then '''+1 Card''', and pay all of your {{Cost}} and ''' Card''' per {{Cost|1}} you paid.
 
}}
 
}}
  
'''Storyteller''' is an [[Action]] from [[Adventures]]. It is a [[Lab variant]] that turns the {{Cost}} you've fielded so far this turn into card [[draw]]. It also lets you play up to 3 [[Treasure|Treasures]] first to rack up some {{Cost}}, which can allow for some interesting tricks with kingdom Treasures.
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'''Storyteller''' is an [[Action]] from [[Adventures]]. It is a [[Lab variant]] that turns the {{Cost}} you've generated so far this turn into card [[draw]]. It also lets you play up to 3 [[Treasure|Treasures]] first to rack up some {{Cost}}, which can allow for some interesting tricks with [[Kingdom]] [[Treasure]]s.
  
 
== FAQ ==
 
== FAQ ==
=== Official FAQ ===
+
=== Unofficial FAQ (2022) ===
 
* This lets you play Treasures in your Action phase. They go into play and produce {{Cost}}, just like Treasures played in the Buy phase.  
 
* This lets you play Treasures in your Action phase. They go into play and produce {{Cost}}, just like Treasures played in the Buy phase.  
 
* Then Storyteller turns all of your {{Cost}} into +Cards; for each {{Cost|1}} you have you lose the {{Cost|1}} and get +1 Card.  
 
* Then Storyteller turns all of your {{Cost}} into +Cards; for each {{Cost|1}} you have you lose the {{Cost|1}} and get +1 Card.  
* For example if you had {{Cost|4}}, you lose the {{Cost|4}} and draw 4 cards. This makes you lose all {{Cost}} you have so far that turn, including the {{Cost}} you get from playing the Treasures, the +{{Cost|1}} Storyteller gives you directly, and any {{Cost}} you made earlier in the turn.  
+
* For example if you had {{Cost|4}}, you lose the {{Cost|4}} and draw 4 cards. This makes you lose all {{Cost}} you have so far that turn, including the {{Cost}} you get from playing the Treasures and any {{Cost}} you made earlier in the turn.  
 
* You can track that the Treasures have been "spent" by putting them under the Storyteller.  
 
* You can track that the Treasures have been "spent" by putting them under the Storyteller.  
 
* {{Cost|P}}, produced by {{Card|Potion|Potions}} from Alchemy, is not {{Cost}} and so is not lost and does not get you any cards.
 
* {{Cost|P}}, produced by {{Card|Potion|Potions}} from Alchemy, is not {{Cost}} and so is not lost and does not get you any cards.
  
 
=== Other rules clarifications ===
 
=== Other rules clarifications ===
* Treasures that play other Treasures ({{Card|Venture}} and {{Card|Counterfeit}}) allow you to play more than three Treasures for Storyteller.
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* Treasures that have effects other than (or in addition to) giving you {{cost}} will still have their normal effects when played with Storyteller. For instance, {{card|Quarry}} will give you +{{cost|1}} and reduce the cost of Action cards; Storyteller will convert that {{cost|1}} into +1 Card, but the [[cost reduction]] will remain in effect.
 +
* Treasures that play other Treasures (such as {{Card|Counterfeit}}, {{Card|Crystal Ball}}, and {{Card|Tiara}}) will let you play more than three Treasures while resolving Storyteller.
 +
** However, since under ordinary circumstances you'll be playing Storyteller in your Action phase, this means that playing {{card|Crown}} while resolving Storyteller will cause you to double-play another Action card, not an extra Treasure card.
 +
* Although Storyteller causes you to spend all your {{cost}}, the Treasures that gave you that {{cost}} remain [[in play]]. This means, for instance, that if you play {{card|Copper}} with Storyteller, you usually won't be able to buy {{card|Grand Market}} later in the turn.
 +
* Playing this with {{Way|Way of the Chameleon}} means that will pay all your {{Cost}} just to get it back. This may still be useful just to get Treasures into play earlier than normal, without drawing any cards. Getting Treasures into play may be relevant for cards like {{Card|Quarry}} and {{Card|Sea Chart}}.
 +
* In 2022, Storyteller got errata that removed its +{{Cost|1}}, and it instead gives you +1&nbsp;Card after you play Treasures.
 +
* With the new rules to [[Coffers]], you can spend Coffers at any time during your turn. This means that after you play your Treasures and get your first +1 Card, and before you spend all your {{cost}}, you may spend Coffers to increase the number of cards you draw.
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed"
 +
| <h3> Deprecated official FAQ (2021) </h3>
 +
|-
 +
| <ul>
 +
<li> This lets you play Treasures in your Action phase. They go into play and produce {{Cost}}, just like Treasures played in the Buy phase.
 +
<li> Then Storyteller turns all of your {{Cost}} into +Cards; for each {{Cost|1}} you have you lose the {{Cost|1}} and get +1 Card.
 +
<li> For example if you had {{Cost|4}}, you lose the {{Cost|4}} and draw 4 cards. This makes you lose all {{Cost}} you have so far that turn, including the {{Cost}} you get from playing the Treasures, the +{{Cost|1}} Storyteller gives you directly, and any {{Cost}} you made earlier in the turn.
 +
<li> You can track that the Treasures have been "spent" by putting them under the Storyteller.
 +
<li> {{Cost|P}}, produced by {{Card|Potion|Potions}} from Alchemy, is not {{Cost}} and so is not lost and does not get you any cards.
 +
</ul>
 +
|}
  
 
== Strategy ==
 
== Strategy ==
A special case of a deck where treasure is good but in which you'd like to cycle pretty quickly to use your key cards is a Feodum deck, with silver-gainers like {{Card|Trader}}, {{Card|Amulet}} or {{Card|Artificer}}. Indeed, as the silver density increases, you will have much more trouble playing the gainers you still want to play. That's where Storyteller comes in! As you get more silvers and Storytellers (with good trashing, a ST for 5-7 silvers should do — it was tested), you can play all of your STs with 3 silvers — a whopping +7 cards, enough to draw your other STs and your deck with it! Then use your gainers and buy a {{Card|Feodum}}. As a side note, a chain of Artificer (draw a Silver, discard two Silvers and a Feodum to topdeck a Silver) gains Silvers at {{Cost|2}} (even though really less powerful than to overbuy {{Event|Delve}}). Another advantage of ST is when your Silver-gainer is  Amulet, whose only flaw as one is the number of reshuffle it misses, and that is corrected if you draw your whole deck each turn.
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Storyteller offers two primary things:
 +
# [[draw]] and/or [[sifting]]
 +
# Action-phase [[Treasure]] synergies
 +
Storyteller is best in [[Kingdom]]s that reward good draw with strong [[engine]] [[payload]]. Compared to other draw options, Storyteller-based draw can more easily tolerate a lack of {{Card|Copper}} [[thinning]]. Storyteller also works well in Kingdoms in which [[Treasure]]s are easy to [[gain]], or when there are Kingdom Treasures that have an important synergy with Storyteller.
  
Storyteller is one of the most unique cards in the whole Dominion game. At first glance it looks like and engine piece, i.e. I pay a bunch of money to draw cards. The problem with is is that it burns through your money, and so you have to have a larger deck just to get this engine going. Furthermore, your {{card| Gold}}s and {{card|Platinum}}s are more valuable for buying, than playing cards. So the best way to think of Storyteller is as a way to get out cards you that will help you later. Thus you forgo a turn to get extra curses out, or trash cards you don't want, or to cycle through your Travellers quicker.
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Storyteller is a flexible card that lets you convert {{Cost}} into draw as needed. In Kingdoms without a source of [[virtual coin]], Storyteller can be thought of as a [[cantrip]] that converts Treasures it [[collision|collides]] with into sifting or draw. More specifically, {{Card|Copper|Coppers}} become cantrips, {{Card|Silver|Silvers}} become {{Card|Laboratory|Labs}}, and {{Card|Gold|Golds}} become double {{Card|Laboratory|Labs}}. Storyteller as primary draw is best in decks that can thin out {{Card|Copper|Coppers}} and other [[junk]] and ensure Storyteller collides with more valuable Treasures, either by gaining those Treasures in bulk or through careful [[reshuffle|shuffle management]] and [[deck tracking]]. Compared to more standard methods of draw, Storyteller lags behind in two aspects:
 +
# dud potential: {{Card|Laboratory|Laboratories}} don’t require collision to function, whereas Treasures are [[stop card]]s without a Storyteller and a deck with many Treasures has some potential to [[dud]].  
 +
# payload alternatives: Engines often have better payload options than Treasures, and would prefer to spend their {{Cost}} and gains accordingly. If Storyteller is your primary source of draw, affording all of the Treasures needed alongside normal engine payload can be expensive, especially since you may need to add excess Treasures to reliably draw.
 +
The first problem usually requires specific Kingdom support, with other [[sifter|sifting]] or [[topdeck]]ing effects being most effective. The second problem can be somewhat mitigated if Treasures are very cheap to gain, with {{Card|Gold}} gainers such as {{Card|Treasure Trove}} being most effective. If these problems are unaddressed, you might want to look to other options as your primary draw. In the absence of other alternatives, though, Storyteller can still be sufficient for [[deck control]].
  
 +
Storyteller also allows you to play Treasures outside of the Buy phase, which can lead to interesting synergies. Notably, {{Event|Capitalism}} and {{Card|Crown}} allow Storyteller to act as a [[Village (card category)|village]]; {{Card|Bank}} can generate large amounts of {{Cost}} with Storyteller putting lots of Treasures into play; {{Card|Horn of Plenty}} allows [[gain-and-play]] strategies, often around copies of itself; and {{Card|Quarry}} can lower the {{Cost}} of key Action cards for your gainers.
  
=== Preview Analysis ===
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Storyteller is best in the mid- and endgame when you can use more valuable Treasures with it to draw, and usually it is not the first {{Cost|5}} card you should gain. You should add more Storytellers to your deck as you add more Treasures and other cards, to keep your odds of collision high enough to keep your deck functioning.
''[http://forum.dominionstrategy.com/index.php?topic=12855.0 Original article] by WanderingWinder''
+
  
First, a couple of notes for clarity: You don't have to play treasures if you don't want to, but you DO have to spend all the {{Cost}} you've collected over the course of the turn, including the money from the Treasures you're playing, the {{Cost}} from this card, as well as any you've made from previous Actions.
+
There are a number of tactical decisions to keep in mind when playing with Storyteller. First, given the tradeoff between drawn cards and your economy, it’s important to keep track of how much draw is left in your deck to avoid accidentally [[overdraw]]ing with Storyteller. Second, when deciding how many Treasures to play for your Storyteller, you should consider your shuffle situation and whether you’re looking for a particular card. If neither is a concern and you’re simply trying to maximize {{Cost}} generated, you should generally play as many Treasures as possible, while still avoiding accidental overdraw. Third, play order of your other {{Cost}}-generating Actions is important. For example, playing a {{Card|Festival}} before your Storyteller may draw you more cards or be necessary (e.g., to play your [[terminal]] gainers), but you might also waste that {{Cost}} by accidentally overdrawing. As such, you may prefer to play your Action-based payload after your Storytellers where possible.  
  
''Full disclosure: I haven't tested or played with this card at all, so this is an article of conjecture and of theory-crafting not one built from experience.''
+
===Notable synergies===
 +
* {{Event|Capitalism}}
 +
* {{Event|Commerce}}
 +
* {{Event|Conquest}}
 +
* {{Event|Raid}}
 +
* {{Card|Bank}}
 +
* {{Card|Crown}}
 +
* {{Card|Horn of Plenty}}
 +
* {{Card|Quarry}}
 +
* {{Card|Scepter}}
  
The first thing I noticed when I saw this card was that it was another way, besides {{Card|Black Market}}, of getting Treasures in play during the Action phase. Now, some of the Black Market [[Combo|Combos]] - mostly draw-to-X variants, and {{Card|Tactician}}, - aren't "on" here. But some of them – {{Card|Quarry}}+[[gainer]], using {{Card|Horn of Plenty}} mid-turn - still do work.
+
===External strategy articles===
 
+
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
Anyway, these are only fringe benefits - the pet tricks I love and relish, but not, I am guessing, the bulk of what the card's work is. That, namely, is to turn cash into cards. {{Card|Copper|Coppers}} turn into [[cantrip|cantrips]], {{Card|Silver|Silvers}} turn into {{Card|Laboratory|labs}}, and {{Card|Gold|Golds}} turn into double labs. This is, in general, an improvement in every case. And all of this is on a card which is a cantrip by itself. The drawback, of course, is that if you are using this to draw your deck, you are sapping some of the money out of that deck. Still, this really gets your draw going quickly, which is especially potent in the early stages of the game.
+
* [https://docs.google.com/presentation/d/1HlD8KsCDxlvgjfpiUAyYPHNjFXgbTMDIToAx3uM-Vmk/edit?usp=sharing Pre-lesson notes from #coaching's 2021 session]
 
+
Most cards are fairly simple to play once they're in your deck - you just play all your [[Village (card category)|villages]] and [[non-terminal|non-terminals]] first, draw cards before non-draw, and go. But I expect this card will be very tricky to play during the mid- and late-game. You need to know exactly how much money to funnel into it to get the draw you need (need to know how much draw you need for that as well) while still making sure you have enough money left to buy what you need come end of turn. I also want to point out potential anti-synergies with [[Peddler variant|Peddler variants]] (and {{Card|Conspirator}} variants): it may look like this is non-terminal draw/[[sifter|sifting]] (and it is), and that cantrip-money-based decks seem to love that kind of card. Normally they do, but if you draw this card late in your turn, you might be forced into not playing it at all, because it would sap you of too much money. You can mitigate that some by simply feeding fewer/worse treasures into this, but it's not as much of a pure success as it might at first glance seem.
+
 
+
Ultimately this IS a sifter, with a little bit of non-terminal draw thrown in. Discarding Coppers with this is like {{Card|Cellar}} plus a card; more expensive treasures get you a little more.
+
 
+
What kinds of decks want this? Well, [[engine|engines]] would prefer other sifters once they are running, since this one costs economy, but Storyteller does help a lot in getting them running, and this is generally a higher-priority issue. It's worth noting that strong [[trasher|trashing]] will probably more or less obsolete the need for Storytelling.
+
 
+
[[Terminal draw]] [[Big Money]] will obviously not like this. The same is true of [[slog|slogs]], since unlike other sifters, this can't get rid of non-Treasures. Decks which are somewhere between money decks and engines - decks where treasure is good but you'd really like to play a key action or a couple of key actions very often - seem like ideal homes for this card. Those decks exist now, but they rarely get a chance to shine, being squeezed by often-more-powerful engines and often-faster Big Money strategies. Perhaps Storyteller will allow them to shine more often. In general, you want your [[payload]] to be something which is happening at the end of your turn, and not interspersed in the middle. Treasure has this quality, but it’s not the only thing. Many mega-turn strategies like {{Card|Bridge}} and Horn Of Plenty don’t care about traditional money. They’ll work particularly nicely with Storyteller.
+
 
+
As for strength, I am going to guess that this card will end up being powerful, but {{Cost|5}} is a price-point with a high bar. Ultimately, we're dealing with a situational card here, so on the right board, in the right spot, it will be something you want to jump on hard, but other times it will not have the impact required for its cost. In other words, the exact thing which is my favorite kind of card.
+
 
+
=== Synergies and Combos===
+
* {{Card|Forager}}
+
* {{Card|Capital}}
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* {{Card|Artificer}}, {{Card|Vault}} and other discard for benefit will like the sheer amount of cards this can provide.
+
* Cursers, Attack Cards, Travelers. Anything you want to cycle through quickly
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* Exotic Treasures, like {{Card|Idol}}, which gives you the boon when you really want it, {{Card|Crown}}, which can non terminally throne a terminal action, {{Card|Coin of the Realm}} can avoid missing a shuffle, etc
+
 
+
=== Antisynergies ===
+
* {{Card|Merchant}}
+
  
 
== Versions ==
 
== Versions ==
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! Print !! Digital !! Text !! Release !! Date  
 
! Print !! Digital !! Text !! Release !! Date  
 
|-
 
|-
| {{CardVersionImage|StorytellerOld|Storyteller}} || {{CardVersionImage|StorytellerDigitalOld|Storyteller from Goko/Making Fun}} || '''+1 Action'''. +{{Cost|1}}. Play up to 3 Treasures from your hand. Pay all of your {{Cost}}; +1 Card per {{Cost}} paid. || Adventures 1st Edition || April 2015
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| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=g|o=1}} || style="padding: 0px 10px;"| '''+1 Action'''<br>+{{Cost|1}}<br>Play up to 3&nbsp;Treasures from your hand. Pay all of your {{Cost}}; +1&nbsp;Card per {{Cost}} paid. || Adventures || April 2015
 
|-
 
|-
| {{CardVersionImage|Storyteller|Storyteller}} || {{CardVersionImage|StorytellerDigital|Storyteller from Shuffle iT}} || '''+1 Action'''. +{{Cost|1}}. Play up to 3 Treasures from your hand. Then pay all of your {{Cost}} (including the {{Cost|1}} from this) and draw a card per {{Cost|1}} you paid. || Adventures [[Second Edition|2nd Edition]] || August 2017
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| {{CardLangVersionImage|o=2}} || {{CardLangVersionImage|d=s|o=2}} || style="padding: 0px 10px;"| '''+1 Action'''<br>+{{Cost|1}}<br>Play up to 3&nbsp;Treasures from your hand. Then pay all of your {{Cost}} (including the {{Cost|1}} from this) and draw a card per {{Cost|1}} you paid. || Adventures [[Second Edition#Formatting_changes|(2016 printing)]] || August 2017
 +
|-
 +
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=t}} || style="padding: 0px 10px;"| '''+1 Action'''<br>Play up to 3&nbsp;Treasures from your hand. Then '''+1&nbsp;Card''', and pay all of your {{Cost}} and '''+1&nbsp;Card''' per {{Cost|1}} you paid. || Adventures [[2022 Errata#Other_Errata|(2022 printing)]] ||
 
|}
 
|}
  
 
===Other language versions===
 
===Other language versions===
{| class="wikitable" style="text-align:center;"
+
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text  
+
! Language !! Name !! Print !! Digital !! Text !! Notes
 
|-
 
|-
 
!Dutch  
 
!Dutch  
| Verteller || || ||  
+
| Verteller || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || '''+1 Actie'''<br>+{{coin|1}}<br>Speel maximaal 3 geldkaarten uit je<br>hand. Betaal al je {{Coin}}: +1 Kaart per<br>betaalde {{Coin}}. || (2015)
 
|-
 
|-
 
!Finnish  
 
!Finnish  
| Tarinankertoja || || ||  
+
| Tarinankertoja || || || || 
 
|-
 
|-
 
!French  
 
!French  
| Conteuse (Note: explicitly feminine) || || ||  
+
| Conteuse<br>(Note: explicitly feminine) || || {{CardVersionImage|StorytellerFrench2021Digital|French language Storyteller 2021 from Shuffle iT}} || '''+1 Aktion'''<br>+{{Cost|1}}<br>Jouez jusqu'à 3&nbsp;cartes Trésor de votre main. Dépensez tous vos&nbsp;{{Cost}} (y compris le {{Cost|1}} de cette carte) et piochez une carte par {{Cost|1}} dépensé. || (2021)
 
|-
 
|-
!German  
+
!rowspan=3|German  
| Geschichtenerzähler (Note: explicitly masculine) ||{{CardLangVersionImage|German}}|| || '''+1 Aktion<br>+{{Cost|1}}'''<br>Spiele bis zu 3 Geldkarten aus deiner Hand aus. Zahle alle {{Cost|}} und du erhältst:<br>'''+1 Karte''' pro gezahltem {{Cost|}}.<br>(Du hast jetzt {{Cost|0}}).
+
| Geschichtenerzähler || {{CardVersionImage|StorytellerGerman|German language Storyteller 2015 by ASS}} || || '''+1 Aktion'''<br>+{{Cost|1}}<br>Spiele bis zu 3&nbsp;Geldkarten aus deiner Hand aus. Zahle {{nowrap|alle {{Cost}}}} und du erhältst: '''+1&nbsp;Karte''' pro {{nowrap|gezahltem {{Cost|}}.}}<br>(Du hast jetzt {{Cost|0}}). || (2015)
 +
|-
 +
| Geschichtenerzähler || {{CardVersionImage|StorytellerGerman2021|German language Storyteller 2021 by ASS}} || {{CardVersionImage|StorytellerGerman2021Digital|German language Storyteller 2021 from Shuffle iT}} || '''+1 Aktion'''<br>+{{Cost|1}}<br>Spiele bis zu 3&nbsp;Geldkarten aus deiner Hand. Dann zahle alle {{nowrap|deine {{Cost}}}} (inklusive der {{Cost|1}} von dieser Karte) und ziehe 1&nbsp;Karte pro {{nowrap|gezahltem {{Cost|1}}.}} || (Nachdruck 2021)
 +
|-
 +
| Geschichtenerzähler ||  || {{CardLangVersionImage|German|d=t}} || '''+1 Aktion'''<br>Spiele bis zu 3&nbsp;Geldkarten aus deiner Hand. Dann '''+1&nbsp;Karte''', zahle alle {{nowrap|deine {{Cost}}}} und '''+1&nbsp;Karte''' pro gezahltem {{Cost|1}}. ||
 
|-
 
|-
 
!Japanese  
 
!Japanese  
| 語り部 (pron. ''kataribe'') || || || '''+1 アクション'''+{{Cost|1}}。  手札から3枚以下の財宝カードを使用する。その後、所持{{Cost}}をすべて支払い、払った{{Cost|1}}につき1枚カードを引く。
+
| 語り部<br>(pron. ''kataribe'') || || || '''+1 アクション'''<br>+{{Cost|1}}<br>手札から3枚以下の財宝カードを使用する。その後、所持{{Cost}}をすべて支払い、払った{{Cost|1}}につき1枚カードを引く。||
 
|-
 
|-
 
!Russian  
 
!Russian  
| Сказочник (pron. ''skazochnik'') || || ||  
+
| Сказочник (pron. ''skazochnik'') || || || ||  
 
|}
 
|}
  
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|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 +
}}
 +
=== Relevant outtakes ===
 +
{{Quote|Text= There was "Discard X {{Card|Silver}}s, +2X Cards." It somewhat survives as Storyteller.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 +
}}
 +
=== Why +1 Coin instead of +1 Card? ===
 +
Donald X. playtested a version where Storyteller gave +1 Card instead of +{{Cost|1}}, and discovered that it was much stronger than the +{{Cost|1}} version.
 +
{{Quote|Text=
 +
Instead it's the difference between "draw cards based on how many cards you have and what they are" and "+1 card then that." It turns out +1 card gets you more than one card there.
 +
 +
Consider the extreme case of just having Storyteller in hand, with a deck of all {{Card|Platinum}}s. I play the +{{Cost|1}} version, draw one card, it's {{Card|Platinum}}, I've got {{Cost|5}} to spend this turn. Or, I play the +1 Card version, draw one card, it's {{Card|Platinum}}, play it, draw 5 cards, I've got 25{{Cost}} to spend this turn. I have 25{{Cost}} instead of {{Cost|5}}.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=12855.msg476551#msg476551 Preview: Storyteller]
 +
}}
 +
=== Rewording ===
 +
{{Quote|Text=
 +
This had "draw" when everything should say "+1 Card" in case something like {{Way|Way of the Chameleon|Way of Chameleon}} ever exists (oops, there's one, {{Way|Way of the Chameleon}}). Then, I was changing it anyway, why does it make +{{Cost|1}} and then immediately cash it in, that could be simpler.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=21326.msg894048#msg894048 The Why of the Errata]
 +
}}
 +
=== Paying coins ===
 +
{{Quote|Text=
 +
Originally [[Prosperity]] tried out paying {{Cost}} as a sub-theme, although the specific cards didn't work out. Other sets avoided it to let [[Prosperity]] have it, although later I had {{Card|Black Market}} and an [[Alchemy]] (large version) card that let you buy a card to hand (revived and then fixed as {{Card|Artificer}}).
 +
 +
Also, originally there was no Buy phase, and buying meant being able to play Treasures. This is why {{Card|Black Market}} has a messed-up phrasing that assumes you can play Treasures.
 +
 +
{{Card|Black Market}} confuses some people, though again part of that is just a bad phrasing. Also you need extra text to allow Treasures to be played. After {{Card|Black Market}} I decided I would just do "discard a card" or "discard a Treasure" in place of "pay {{Cost|1}}," depending on how generous I was feeling.
 +
 +
"Pay {{Cost}} to draw" started out in [[Prosperity]]; the card as I had it seemed crazy and I didn't try to fix it up. {{Card|Stables}} does it, in a version that only lets you pay once. Then in [[Adventures]] I tried "discard {{Card|Silver}}s for +2 Cards per," which seemed promising for a bit, and then somehow convinced myself to go for playing treasures and spending {{Cost}} again.
 +
 +
So, it was initially a thing, but for the most part I personally find "discard some cards/Treasures" to be simpler and close enough.
 +
 +
Paying {{Cost}} has tracking issues, but often you can turn the spent {{Cost}} sideways. And there's doing it in the Buy phase.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg558095#msg558095 Interview with Donald X.]
 
}}
 
}}
 
{{Navbox Adventures}}
 
{{Navbox Adventures}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}

Latest revision as of 04:04, 16 March 2024

Storyteller
Storyteller.jpg
Info
Cost $5
Type(s) Action
Kingdom card? Yes
Set AdventuresAdventures icon.png
Illustrator(s) Claus Stefan
Card text
+1 Action
Play up to 3 Treasures from your hand. Then +1 Card, and pay all of your $ and Card per $1 you paid.

Storyteller is an Action from Adventures. It is a Lab variant that turns the $ you've generated so far this turn into card draw. It also lets you play up to 3 Treasures first to rack up some $, which can allow for some interesting tricks with Kingdom Treasures.

Contents

[edit] FAQ

[edit] Unofficial FAQ (2022)

  • This lets you play Treasures in your Action phase. They go into play and produce $, just like Treasures played in the Buy phase.
  • Then Storyteller turns all of your $ into +Cards; for each $1 you have you lose the $1 and get +1 Card.
  • For example if you had $4, you lose the $4 and draw 4 cards. This makes you lose all $ you have so far that turn, including the $ you get from playing the Treasures and any $ you made earlier in the turn.
  • You can track that the Treasures have been "spent" by putting them under the Storyteller.
  • P, produced by PotionsPotion.jpg from Alchemy, is not $ and so is not lost and does not get you any cards.

[edit] Other rules clarifications

  • Treasures that have effects other than (or in addition to) giving you $ will still have their normal effects when played with Storyteller. For instance, QuarryQuarry.jpg will give you +$1 and reduce the cost of Action cards; Storyteller will convert that $1 into +1 Card, but the cost reduction will remain in effect.
  • Treasures that play other Treasures (such as CounterfeitCounterfeit.jpg, Crystal BallCrystal Ball.jpg, and TiaraTiara.jpg) will let you play more than three Treasures while resolving Storyteller.
    • However, since under ordinary circumstances you'll be playing Storyteller in your Action phase, this means that playing CrownCrown.jpg while resolving Storyteller will cause you to double-play another Action card, not an extra Treasure card.
  • Although Storyteller causes you to spend all your $, the Treasures that gave you that $ remain in play. This means, for instance, that if you play CopperCopper.jpg with Storyteller, you usually won't be able to buy Grand MarketGrand Market.jpg later in the turn.
  • Playing this with Way of the ChameleonWay of the Chameleon.jpg means that will pay all your $ just to get it back. This may still be useful just to get Treasures into play earlier than normal, without drawing any cards. Getting Treasures into play may be relevant for cards like QuarryQuarry.jpg and Sea ChartSea Chart.jpg.
  • In 2022, Storyteller got errata that removed its +$1, and it instead gives you +1 Card after you play Treasures.
  • With the new rules to Coffers, you can spend Coffers at any time during your turn. This means that after you play your Treasures and get your first +1 Card, and before you spend all your $, you may spend Coffers to increase the number of cards you draw.

Deprecated official FAQ (2021)

  • This lets you play Treasures in your Action phase. They go into play and produce $, just like Treasures played in the Buy phase.
  • Then Storyteller turns all of your $ into +Cards; for each $1 you have you lose the $1 and get +1 Card.
  • For example if you had $4, you lose the $4 and draw 4 cards. This makes you lose all $ you have so far that turn, including the $ you get from playing the Treasures, the +$1 Storyteller gives you directly, and any $ you made earlier in the turn.
  • You can track that the Treasures have been "spent" by putting them under the Storyteller.
  • P, produced by PotionsPotion.jpg from Alchemy, is not $ and so is not lost and does not get you any cards.

[edit] Strategy

Storyteller offers two primary things:

  1. draw and/or sifting
  2. Action-phase Treasure synergies

Storyteller is best in Kingdoms that reward good draw with strong engine payload. Compared to other draw options, Storyteller-based draw can more easily tolerate a lack of CopperCopper.jpg thinning. Storyteller also works well in Kingdoms in which Treasures are easy to gain, or when there are Kingdom Treasures that have an important synergy with Storyteller.

Storyteller is a flexible card that lets you convert $ into draw as needed. In Kingdoms without a source of virtual coin, Storyteller can be thought of as a cantrip that converts Treasures it collides with into sifting or draw. More specifically, CoppersCopper.jpg become cantrips, SilversSilver.jpg become LabsLaboratory.jpg, and GoldsGold.jpg become double LabsLaboratory.jpg. Storyteller as primary draw is best in decks that can thin out CoppersCopper.jpg and other junk and ensure Storyteller collides with more valuable Treasures, either by gaining those Treasures in bulk or through careful shuffle management and deck tracking. Compared to more standard methods of draw, Storyteller lags behind in two aspects:

  1. dud potential: LaboratoriesLaboratory.jpg don’t require collision to function, whereas Treasures are stop cards without a Storyteller and a deck with many Treasures has some potential to dud.
  2. payload alternatives: Engines often have better payload options than Treasures, and would prefer to spend their $ and gains accordingly. If Storyteller is your primary source of draw, affording all of the Treasures needed alongside normal engine payload can be expensive, especially since you may need to add excess Treasures to reliably draw.

The first problem usually requires specific Kingdom support, with other sifting or topdecking effects being most effective. The second problem can be somewhat mitigated if Treasures are very cheap to gain, with GoldGold.jpg gainers such as Treasure TroveTreasure Trove.jpg being most effective. If these problems are unaddressed, you might want to look to other options as your primary draw. In the absence of other alternatives, though, Storyteller can still be sufficient for deck control.

Storyteller also allows you to play Treasures outside of the Buy phase, which can lead to interesting synergies. Notably, CapitalismCapitalism.jpg and CrownCrown.jpg allow Storyteller to act as a village; BankBank.jpg can generate large amounts of $ with Storyteller putting lots of Treasures into play; Horn of PlentyHorn of Plenty.jpg allows gain-and-play strategies, often around copies of itself; and QuarryQuarry.jpg can lower the $ of key Action cards for your gainers.

Storyteller is best in the mid- and endgame when you can use more valuable Treasures with it to draw, and usually it is not the first $5 card you should gain. You should add more Storytellers to your deck as you add more Treasures and other cards, to keep your odds of collision high enough to keep your deck functioning.

There are a number of tactical decisions to keep in mind when playing with Storyteller. First, given the tradeoff between drawn cards and your economy, it’s important to keep track of how much draw is left in your deck to avoid accidentally overdrawing with Storyteller. Second, when deciding how many Treasures to play for your Storyteller, you should consider your shuffle situation and whether you’re looking for a particular card. If neither is a concern and you’re simply trying to maximize $ generated, you should generally play as many Treasures as possible, while still avoiding accidental overdraw. Third, play order of your other $-generating Actions is important. For example, playing a FestivalFestival.jpg before your Storyteller may draw you more cards or be necessary (e.g., to play your terminal gainers), but you might also waste that $ by accidentally overdrawing. As such, you may prefer to play your Action-based payload after your Storytellers where possible.

[edit] Notable synergies

[edit] External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Storyteller Storyteller from Goko/Making Fun +1 Action
+$1
Play up to 3 Treasures from your hand. Pay all of your $; +1 Card per $ paid.
Adventures April 2015
Storyteller Storyteller from Shuffle iT +1 Action
+$1
Play up to 3 Treasures from your hand. Then pay all of your $ (including the $1 from this) and draw a card per $1 you paid.
Adventures (2016 printing) August 2017
Storyteller Storyteller from Temple Gates Games +1 Action
Play up to 3 Treasures from your hand. Then +1 Card, and pay all of your $ and +1 Card per $1 you paid.
Adventures (2022 printing)

[edit] Other language versions

Language Name Print Digital Text Notes
Dutch Verteller +1 Actie
+$1
Speel maximaal 3 geldkaarten uit je
hand. Betaal al je $: +1 Kaart per
betaalde $.
(2015)
Finnish Tarinankertoja
French Conteuse
(Note: explicitly feminine)
French language Storyteller 2021 from Shuffle iT +1 Aktion
+$1
Jouez jusqu'à 3 cartes Trésor de votre main. Dépensez tous vos $ (y compris le $1 de cette carte) et piochez une carte par $1 dépensé.
(2021)
German Geschichtenerzähler German language Storyteller 2015 by ASS +1 Aktion
+$1
Spiele bis zu 3 Geldkarten aus deiner Hand aus. Zahle alle $ und du erhältst: +1 Karte pro gezahltem $.
(Du hast jetzt $0).
(2015)
Geschichtenerzähler German language Storyteller 2021 by ASS German language Storyteller 2021 from Shuffle iT +1 Aktion
+$1
Spiele bis zu 3 Geldkarten aus deiner Hand. Dann zahle alle deine $ (inklusive der $1 von dieser Karte) und ziehe 1 Karte pro gezahltem $1.
(Nachdruck 2021)
Geschichtenerzähler German language Storyteller from Temple Gates Games +1 Aktion
Spiele bis zu 3 Geldkarten aus deiner Hand. Dann +1 Karte, zahle alle deine $ und +1 Karte pro gezahltem $1.
Japanese 語り部
(pron. kataribe)
+1 アクション
+$1
手札から3枚以下の財宝カードを使用する。その後、所持$をすべて支払い、払った$1につき1枚カードを引く。
Russian Сказочник (pron. skazochnik)

[edit] Trivia

Official card art.

[edit] Secret History

I tried paying $ for cards long ago, in Prosperity. Prosperity at the time had a few ways to pay $ for things. It didn't work out then, and in fact I dropped that sub-theme. In the intervening years I have done that type of thing as discarding cards or treasures, because it's simpler. A couple things in this set approached being something like Storyteller, and one day it congealed. I tried a few different sizes of it, including a Reserve version, before settling on this one.

[edit] Relevant outtakes

There was "Discard X SilverSilver.jpgs, +2X Cards." It somewhat survives as Storyteller.

[edit] Why +1 Coin instead of +1 Card?

Donald X. playtested a version where Storyteller gave +1 Card instead of +$1, and discovered that it was much stronger than the +$1 version.

Instead it's the difference between "draw cards based on how many cards you have and what they are" and "+1 card then that." It turns out +1 card gets you more than one card there. Consider the extreme case of just having Storyteller in hand, with a deck of all PlatinumPlatinum.jpgs. I play the +$1 version, draw one card, it's PlatinumPlatinum.jpg, I've got $5 to spend this turn. Or, I play the +1 Card version, draw one card, it's PlatinumPlatinum.jpg, play it, draw 5 cards, I've got 25$ to spend this turn. I have 25$ instead of $5.

[edit] Rewording

This had "draw" when everything should say "+1 Card" in case something like Way of ChameleonWay of the Chameleon.jpg ever exists (oops, there's one, Way of the ChameleonWay of the Chameleon.jpg). Then, I was changing it anyway, why does it make +$1 and then immediately cash it in, that could be simpler.

[edit] Paying coins

Originally Prosperity tried out paying $ as a sub-theme, although the specific cards didn't work out. Other sets avoided it to let Prosperity have it, although later I had Black MarketBlack Market.jpg and an Alchemy (large version) card that let you buy a card to hand (revived and then fixed as ArtificerArtificer.jpg).

Also, originally there was no Buy phase, and buying meant being able to play Treasures. This is why Black MarketBlack Market.jpg has a messed-up phrasing that assumes you can play Treasures.

Black MarketBlack Market.jpg confuses some people, though again part of that is just a bad phrasing. Also you need extra text to allow Treasures to be played. After Black MarketBlack Market.jpg I decided I would just do "discard a card" or "discard a Treasure" in place of "pay $1," depending on how generous I was feeling.

"Pay $ to draw" started out in Prosperity; the card as I had it seemed crazy and I didn't try to fix it up. StablesStables.jpg does it, in a version that only lets you pay once. Then in Adventures I tried "discard SilverSilver.jpgs for +2 Cards per," which seemed promising for a bit, and then somehow convinced myself to go for playing treasures and spending $ again.

So, it was initially a thing, but for the most part I personally find "discard some cards/Treasures" to be simpler and close enough.

Paying $ has tracking issues, but often you can turn the spent $ sideways. And there's doing it in the Buy phase.


Cards $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Combos and Counters Counting House/Travelling FairRoyal Carriage/Bridge
Other concepts DurationReserveTokensTraveller
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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